mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Merge branch 'master' into refactor
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
#==============================================================================#
|
||||
# Pokémon Essentials #
|
||||
# Version 18 #
|
||||
# Version 18.1 #
|
||||
#==============================================================================#
|
||||
|
||||
#===============================================================================
|
||||
|
||||
@@ -100,5 +100,5 @@ end
|
||||
|
||||
# Well done for finding this place.
|
||||
# DO NOT EDIT THESE
|
||||
ESSENTIALS_VERSION = "18.dev"
|
||||
ESSENTIALS_VERSION = "18.1.dev"
|
||||
ERROR_TEXT = ""
|
||||
|
||||
@@ -33,7 +33,7 @@ class Game_Character
|
||||
@y = 0
|
||||
@real_x = 0
|
||||
@real_y = 0
|
||||
@sprite_size = [Game_Map::TILE_WIDTH,Game_Map::TILE_HEIGHT]
|
||||
@sprite_size = [Game_Map::TILE_WIDTH, Game_Map::TILE_HEIGHT]
|
||||
@tile_id = 0
|
||||
@character_name = ""
|
||||
@character_hue = 0
|
||||
@@ -50,7 +50,7 @@ class Game_Character
|
||||
@original_direction = 2
|
||||
@original_pattern = 0
|
||||
@move_type = 0
|
||||
self.move_speed = 4
|
||||
self.move_speed = 3
|
||||
self.move_frequency = 6
|
||||
@move_route = nil
|
||||
@move_route_index = 0
|
||||
@@ -62,8 +62,10 @@ class Game_Character
|
||||
@always_on_top = false
|
||||
@anime_count = 0
|
||||
@stop_count = 0
|
||||
@jump_count = 0
|
||||
@jump_peak = 0
|
||||
@jump_peak = 0 # Max height while jumping
|
||||
@jump_distance = 0 # Total distance of jump
|
||||
@jump_distance_left = 0 # Distance left to travel
|
||||
@jump_count = 0 # Frames left in a stationary jump
|
||||
@bob_height = 0
|
||||
@wait_count = 0
|
||||
@moved_this_frame = false
|
||||
@@ -77,13 +79,13 @@ class Game_Character
|
||||
# @move_speed_real is the number of quarter-pixels to move each frame. There
|
||||
# are 128 quarter-pixels per tile. By default, it is calculated from
|
||||
# @move_speed and has these values (assuming 40 fps):
|
||||
# 1 => 1.6 # 80 frames per tile
|
||||
# 2 => 3.2 # 40 frames per tile
|
||||
# 3 => 6.4 # 20 frames per tile
|
||||
# 4 => 12.8 # 10 frames per tile - walking speed
|
||||
# 5 => 25.6 # 5 frames per tile - running speed (2x walking speed)
|
||||
# 6 => 32 # 4 frames per tile - cycling speed (1.25x running speed)
|
||||
self.move_speed_real = (val == 6) ? 32 : (1 << val) * 0.8
|
||||
# 1 => 3.2 # 40 frames per tile
|
||||
# 2 => 6.4 # 20 frames per tile
|
||||
# 3 => 12.8 # 10 frames per tile - walking speed
|
||||
# 4 => 25.6 # 5 frames per tile - running speed (2x walking speed)
|
||||
# 5 => 32 # 4 frames per tile - cycling speed (1.25x running speed)
|
||||
# 6 => 64 # 2 frames per tile
|
||||
self.move_speed_real = (val == 6) ? 64 : (val == 5) ? 32 : (2 ** (val + 1)) * 0.8
|
||||
end
|
||||
|
||||
def move_speed_real
|
||||
@@ -95,6 +97,10 @@ class Game_Character
|
||||
@move_speed_real = val * 40.0 / Graphics.frame_rate
|
||||
end
|
||||
|
||||
def jump_speed_real
|
||||
return (2 ** (3 + 1)) * 0.8 * 40.0 / Graphics.frame_rate # Walking speed
|
||||
end
|
||||
|
||||
def move_frequency=(val)
|
||||
return if val==@move_frequency
|
||||
@move_frequency = val
|
||||
@@ -160,7 +166,7 @@ class Game_Character
|
||||
end
|
||||
|
||||
def bush_depth
|
||||
return 0 if @tile_id > 0 or @always_on_top or @jump_count > 0
|
||||
return 0 if @tile_id > 0 || @always_on_top or jumping?
|
||||
xbehind = @x + (@direction==4 ? 1 : @direction==6 ? -1 : 0)
|
||||
ybehind = @y + (@direction==8 ? 1 : @direction==2 ? -1 : 0)
|
||||
return Game_Map::TILE_HEIGHT if self.map.deepBush?(@x, @y) and self.map.deepBush?(xbehind, ybehind)
|
||||
@@ -219,8 +225,12 @@ class Game_Character
|
||||
def screen_y
|
||||
ret = screen_y_ground
|
||||
if jumping?
|
||||
n = ((2 * @jump_count * 20 / Graphics.frame_rate) - @jump_peak).abs
|
||||
return ret - (@jump_peak * @jump_peak - n * n) / 2
|
||||
if @jump_count > 0
|
||||
jump_fraction = ((@jump_count * jump_speed_real / Game_Map::REAL_RES_X) - 0.5).abs # 0.5 to 0 to 0.5
|
||||
else
|
||||
jump_fraction = ((@jump_distance_left / @jump_distance) - 0.5).abs # 0.5 to 0 to 0.5
|
||||
end
|
||||
ret += @jump_peak * (4 * jump_fraction**2 - 1)
|
||||
end
|
||||
return ret
|
||||
end
|
||||
@@ -248,7 +258,7 @@ class Game_Character
|
||||
end
|
||||
|
||||
def jumping?
|
||||
return @jump_count > 0
|
||||
return (@jump_distance_left || 0) > 0 || @jump_count > 0
|
||||
end
|
||||
|
||||
def straighten
|
||||
@@ -648,12 +658,18 @@ class Game_Character
|
||||
new_x = @x + x_plus
|
||||
new_y = @y + y_plus
|
||||
if (x_plus == 0 and y_plus == 0) || passable?(new_x, new_y, 0)
|
||||
straighten
|
||||
@x = new_x
|
||||
@y = new_y
|
||||
distance = [4, x_plus * x_plus + y_plus * y_plus].max
|
||||
@jump_peak = (6 + distance - move_speed).floor
|
||||
@jump_count = @jump_peak * Graphics.frame_rate / 20
|
||||
real_distance = Math::sqrt(x_plus * x_plus + y_plus * y_plus)
|
||||
distance = [1, real_distance].max
|
||||
@jump_peak = distance * Game_Map::TILE_HEIGHT * 3 / 8 # 3/4 of tile for ledge jumping
|
||||
@jump_distance = [x_plus.abs * Game_Map::REAL_RES_X, y_plus.abs * Game_Map::REAL_RES_Y].max
|
||||
@jump_distance_left = 1 # Just needs to be non-zero
|
||||
if real_distance > 0 # Jumping to somewhere else
|
||||
@jump_count = 0
|
||||
else # Jumping on the spot
|
||||
@jump_count = Game_Map::REAL_RES_X / jump_speed_real # Number of frames to jump one tile
|
||||
end
|
||||
@stop_count = 0
|
||||
if self.is_a?(Game_Player)
|
||||
$PokemonTemp.dependentEvents.pbMoveDependentEvents
|
||||
@@ -764,10 +780,7 @@ class Game_Character
|
||||
# Update command
|
||||
update_command
|
||||
# Update movement
|
||||
if jumping?; update_jump
|
||||
elsif moving?; update_move
|
||||
else; update_stop
|
||||
end
|
||||
(moving? || jumping?) ? update_move : update_stop
|
||||
end
|
||||
# Update animation
|
||||
update_pattern
|
||||
@@ -801,18 +814,9 @@ class Game_Character
|
||||
end
|
||||
end
|
||||
|
||||
def update_jump
|
||||
@jump_count -= 1
|
||||
@real_x = (@real_x * @jump_count + @x * Game_Map::REAL_RES_X) / (@jump_count + 1)
|
||||
@real_y = (@real_y * @jump_count + @y * Game_Map::REAL_RES_Y) / (@jump_count + 1)
|
||||
@moved_this_frame = true
|
||||
# End of a jump, so perform events that happen at this time
|
||||
Events.onStepTakenFieldMovement.trigger(self,self) if !jumping? && !moving?
|
||||
end
|
||||
|
||||
def update_move
|
||||
# Move the character (the 0.1 catches rounding errors)
|
||||
distance = move_speed_real
|
||||
distance = (jumping?) ? jump_speed_real : move_speed_real
|
||||
dest_x = @x * Game_Map::REAL_RES_X
|
||||
dest_y = @y * Game_Map::REAL_RES_Y
|
||||
if @real_x < dest_x
|
||||
@@ -829,8 +833,13 @@ class Game_Character
|
||||
@real_y -= distance
|
||||
@real_y = dest_y if @real_y < dest_y + 0.1
|
||||
end
|
||||
# Refresh how far is left to travel in a jump
|
||||
if jumping?
|
||||
@jump_count -= 1 if @jump_count > 0 # For stationary jumps only
|
||||
@jump_distance_left = [(dest_x - @real_x).abs, (dest_y - @real_y).abs].max
|
||||
end
|
||||
# End of a step, so perform events that happen at this time
|
||||
Events.onStepTakenFieldMovement.trigger(self,self) if !jumping? && !moving?
|
||||
Events.onStepTakenFieldMovement.trigger(self, self) if !jumping? && !moving?
|
||||
# Increment animation counter
|
||||
@anime_count += 1 if @walk_anime || @step_anime
|
||||
@moved_this_frame = true
|
||||
@@ -844,6 +853,7 @@ class Game_Character
|
||||
|
||||
def update_pattern
|
||||
return if @lock_pattern
|
||||
# return if @jump_count > 0 # Don't animate if jumping on the spot
|
||||
# Character has stopped moving, return to original pattern
|
||||
if @moved_last_frame && !@moved_this_frame && !@step_anime
|
||||
@pattern = @original_pattern
|
||||
@@ -851,7 +861,7 @@ class Game_Character
|
||||
return
|
||||
end
|
||||
# Character has started to move, change pattern immediately
|
||||
if !@moved_last_frame && @moved_this_frame && !jumping? && !@step_anime
|
||||
if !@moved_last_frame && @moved_this_frame && !@step_anime
|
||||
@pattern = (@pattern + 1) % 4 if @walk_anime
|
||||
@anime_count = 0
|
||||
return
|
||||
@@ -859,7 +869,8 @@ class Game_Character
|
||||
# Calculate how many frames each pattern should display for, i.e. the time
|
||||
# it takes to move half a tile (or a whole tile if cycling). We assume the
|
||||
# game uses square tiles.
|
||||
frames_per_pattern = Game_Map::REAL_RES_X / (move_speed_real * 2.0)
|
||||
real_speed = (jumping?) ? jump_speed_real : move_speed_real
|
||||
frames_per_pattern = Game_Map::REAL_RES_X / (real_speed * 2.0)
|
||||
frames_per_pattern *= 2 if move_speed == 6 # Cycling/fastest speed
|
||||
return if @anime_count < frames_per_pattern
|
||||
# Advance to the next animation frame
|
||||
|
||||
@@ -23,7 +23,7 @@ class Game_Player < Game_Character
|
||||
end
|
||||
|
||||
def bush_depth
|
||||
return 0 if @tile_id > 0 or @always_on_top
|
||||
return 0 if @tile_id > 0 || @always_on_top
|
||||
xbehind = (@direction==4) ? @x+1 : (@direction==6) ? @x-1 : @x
|
||||
ybehind = (@direction==8) ? @y+1 : (@direction==2) ? @y-1 : @y
|
||||
# Both current tile and previous tile are on the same map; just return super
|
||||
@@ -47,7 +47,7 @@ class Game_Player < Game_Character
|
||||
behindmap = newbehind[0]; behindx = newbehind[1]; behindy = newbehind[2]
|
||||
end
|
||||
# Return bush depth
|
||||
if @jump_count <= 0
|
||||
if !jumping?
|
||||
return 32 if heremap.deepBush?(herex, herey) && behindmap.deepBush?(behindx, behindy)
|
||||
return 12 if heremap.bush?(herex, herey) && !moving?
|
||||
end
|
||||
@@ -128,6 +128,14 @@ class Game_Player < Game_Character
|
||||
end
|
||||
end
|
||||
|
||||
def turnGeneric(dir)
|
||||
old_direction = @direction
|
||||
super
|
||||
if @direction != old_direction && !@move_route_forcing && !pbMapInterpreterRunning?
|
||||
Events.onChangeDirection.trigger(self, self)
|
||||
end
|
||||
end
|
||||
|
||||
def pbTriggeredTrainerEvents(triggers,checkIfRunning=true)
|
||||
result = []
|
||||
# If event is running
|
||||
@@ -380,7 +388,7 @@ class Game_Player < Game_Character
|
||||
unless pbMapInterpreterRunning? or $game_temp.message_window_showing or
|
||||
$PokemonTemp.miniupdate or $game_temp.in_menu
|
||||
# Move player in the direction the directional button is being pressed
|
||||
if dir==@lastdir && Graphics.frame_count-@lastdirframe>Graphics.frame_rate/20
|
||||
if @moved_last_frame || (dir==@lastdir && Graphics.frame_count-@lastdirframe>Graphics.frame_rate/20)
|
||||
case dir
|
||||
when 2; move_down
|
||||
when 4; move_left
|
||||
|
||||
@@ -25,7 +25,7 @@ class Game_Player < Game_Character
|
||||
pbMapInterpreterRunning?
|
||||
terrain = pbGetTerrainTag
|
||||
input = ($PokemonSystem.runstyle==1) ? $PokemonGlobal.runtoggle : Input.press?(Input::A)
|
||||
return input && $PokemonGlobal.runningShoes &&
|
||||
return input && $PokemonGlobal.runningShoes && !jumping? &&
|
||||
!$PokemonGlobal.diving && !$PokemonGlobal.surfing &&
|
||||
!$PokemonGlobal.bicycle && !PBTerrain.onlyWalk?(terrain)
|
||||
end
|
||||
@@ -54,14 +54,14 @@ class Game_Player < Game_Character
|
||||
|
||||
def update_command
|
||||
if PBTerrain.isIce?(pbGetTerrainTag)
|
||||
self.move_speed = 5 # Sliding on ice
|
||||
self.move_speed = 4 # Sliding on ice
|
||||
elsif !moving? && !@move_route_forcing && $PokemonGlobal
|
||||
if $PokemonGlobal.bicycle
|
||||
self.move_speed = 6 # Cycling
|
||||
self.move_speed = 5 # Cycling
|
||||
elsif pbCanRun? || $PokemonGlobal.surfing
|
||||
self.move_speed = 5 # Running, surfing
|
||||
self.move_speed = 4 # Running, surfing
|
||||
else
|
||||
self.move_speed = 4 # Walking, diving
|
||||
self.move_speed = 3 # Walking, diving
|
||||
end
|
||||
end
|
||||
super
|
||||
|
||||
@@ -103,7 +103,7 @@ class Game_Map
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Autoplays background music
|
||||
# Plays music called "[normal BGM]n" if it's night time and it exists
|
||||
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
||||
#-----------------------------------------------------------------------------
|
||||
def autoplayAsCue
|
||||
if @map.autoplay_bgm
|
||||
@@ -119,12 +119,12 @@ class Game_Map
|
||||
end
|
||||
#-----------------------------------------------------------------------------
|
||||
# * Plays background music
|
||||
# Plays music called "[normal BGM]n" if it's night time and it exists
|
||||
# Plays music called "[normal BGM]_n" if it's night time and it exists
|
||||
#-----------------------------------------------------------------------------
|
||||
def autoplay
|
||||
if @map.autoplay_bgm
|
||||
if PBDayNight.isNight? && FileTest.audio_exist?("Audio/BGM/"+ @map.bgm.name+ "n")
|
||||
pbBGMPlay(@map.bgm.name+"n",@map.bgm.volume,@map.bgm.pitch)
|
||||
if PBDayNight.isNight? && FileTest.audio_exist?("Audio/BGM/"+ @map.bgm.name+ "_n")
|
||||
pbBGMPlay(@map.bgm.name+"_n",@map.bgm.volume,@map.bgm.pitch)
|
||||
else
|
||||
pbBGMPlay(@map.bgm)
|
||||
end
|
||||
|
||||
@@ -39,8 +39,8 @@ class Event
|
||||
# The first argument is the sender of the event, the second argument contains
|
||||
# the event's parameters. If three or more arguments are given, this method
|
||||
# supports the following callbacks:
|
||||
# proc{ |sender,params| } where params is an array of the other parameters, and
|
||||
# proc{ |sender,arg0,arg1,...| }
|
||||
# proc { |sender,params| } where params is an array of the other parameters, and
|
||||
# proc { |sender,arg0,arg1,...| }
|
||||
def trigger(*arg)
|
||||
arglist = arg[1,arg.length]
|
||||
for callback in @callbacks
|
||||
|
||||
@@ -108,7 +108,7 @@ def pbPlaySoundData(samples,volume,async=false,sampleFreq=11025)
|
||||
ret = name
|
||||
break
|
||||
end
|
||||
return ret
|
||||
next ret
|
||||
}
|
||||
playThenDelete = proc { |path,volume,length,_async|
|
||||
next if !path || !safeExists?(path)
|
||||
|
||||
992
Data/Scripts/009_Objects and windows/004_SpriteWindow.rb
Normal file
992
Data/Scripts/009_Objects and windows/004_SpriteWindow.rb
Normal file
@@ -0,0 +1,992 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteWindowCursorRect < Rect
|
||||
def initialize(window)
|
||||
@window=window
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
end
|
||||
|
||||
attr_reader :x,:y,:width,:height
|
||||
|
||||
def empty
|
||||
needupdate=@x!=0 || @y!=0 || @width!=0 || @height!=0
|
||||
if needupdate
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def isEmpty?
|
||||
return @x==0 && @y==0 && @width==0 && @height==0
|
||||
end
|
||||
|
||||
def set(x,y,width,height)
|
||||
needupdate=@x!=x || @y!=y || @width!=width || @height!=height
|
||||
if needupdate
|
||||
@x=x
|
||||
@y=y
|
||||
@width=width
|
||||
@height=height
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value; @window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# SpriteWindow is a class based on Window which emulates Window's functionality.
|
||||
# This class is necessary in order to change the viewport of windows (with
|
||||
# viewport=) and to make windows fade in and out (with tone=).
|
||||
#===============================================================================
|
||||
class SpriteWindow < Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
attr_reader :viewport
|
||||
attr_reader :contents
|
||||
attr_reader :ox
|
||||
attr_reader :oy
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
attr_reader :z
|
||||
attr_reader :zoom_x
|
||||
attr_reader :zoom_y
|
||||
attr_reader :offset_x
|
||||
attr_reader :offset_y
|
||||
attr_reader :width
|
||||
attr_reader :active
|
||||
attr_reader :pause
|
||||
attr_reader :height
|
||||
attr_reader :opacity
|
||||
attr_reader :back_opacity
|
||||
attr_reader :contents_opacity
|
||||
attr_reader :visible
|
||||
attr_reader :cursor_rect
|
||||
attr_reader :contents_blend_type
|
||||
attr_reader :blend_type
|
||||
attr_reader :openness
|
||||
|
||||
def windowskin
|
||||
@_windowskin
|
||||
end
|
||||
|
||||
# Flags used to preserve compatibility
|
||||
# with RGSS/RGSS2's version of Window
|
||||
module CompatBits
|
||||
CorrectZ = 1
|
||||
ExpandBack = 2
|
||||
ShowScrollArrows = 4
|
||||
StretchSides = 8
|
||||
ShowPause = 16
|
||||
ShowCursor = 32
|
||||
end
|
||||
|
||||
attr_reader :compat
|
||||
|
||||
def compat=(value)
|
||||
@compat=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@sprites={}
|
||||
@spritekeys=[
|
||||
"back",
|
||||
"corner0","side0","scroll0",
|
||||
"corner1","side1","scroll1",
|
||||
"corner2","side2","scroll2",
|
||||
"corner3","side3","scroll3",
|
||||
"cursor","contents","pause"
|
||||
]
|
||||
@viewport=viewport
|
||||
@sidebitmaps=[nil,nil,nil,nil]
|
||||
@cursorbitmap=nil
|
||||
@bgbitmap=nil
|
||||
for i in @spritekeys
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
end
|
||||
@disposed=false
|
||||
@tone=Tone.new(0,0,0)
|
||||
@color=Color.new(0,0,0,0)
|
||||
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
|
||||
@contents=@blankcontents
|
||||
@_windowskin=nil
|
||||
@rpgvx=false
|
||||
@compat=CompatBits::ExpandBack|CompatBits::StretchSides
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
@offset_x=0
|
||||
@offset_y=0
|
||||
@zoom_x=1.0
|
||||
@zoom_y=1.0
|
||||
@ox=0
|
||||
@oy=0
|
||||
@z=0
|
||||
@stretch=true
|
||||
@visible=true
|
||||
@active=true
|
||||
@openness=255
|
||||
@opacity=255
|
||||
@back_opacity=255
|
||||
@blend_type=0
|
||||
@contents_blend_type=0
|
||||
@contents_opacity=255
|
||||
@cursor_rect=SpriteWindowCursorRect.new(self)
|
||||
@cursorblink=0
|
||||
@cursoropacity=255
|
||||
@pause=false
|
||||
@pauseframe=0
|
||||
@flash=0
|
||||
@pauseopacity=0
|
||||
@skinformat=0
|
||||
@skinrect=Rect.new(0,0,0,0)
|
||||
@trim=[16,16,16,16]
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !self.disposed?
|
||||
for i in @sprites
|
||||
i[1].dispose if i[1]
|
||||
@sprites[i[0]]=nil
|
||||
end
|
||||
for i in 0...@sidebitmaps.length
|
||||
@sidebitmaps[i].dispose if @sidebitmaps[i]
|
||||
@sidebitmaps[i]=nil
|
||||
end
|
||||
@blankcontents.dispose
|
||||
@cursorbitmap.dispose if @cursorbitmap
|
||||
@backbitmap.dispose if @backbitmap
|
||||
@sprites.clear
|
||||
@sidebitmaps.clear
|
||||
@_windowskin=nil
|
||||
@disposed=true
|
||||
end
|
||||
end
|
||||
|
||||
def stretch=(value)
|
||||
@stretch=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def viewport=(value)
|
||||
@viewport=value
|
||||
for i in @spritekeys
|
||||
@sprites[i].dispose if @sprites[i]
|
||||
end
|
||||
for i in @spritekeys
|
||||
if @sprites[i].is_a?(Sprite)
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
else
|
||||
@sprites[i]=nil
|
||||
end
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def z=(value)
|
||||
@z=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def contents=(value)
|
||||
if @contents!=value
|
||||
@contents=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def ox=(value)
|
||||
if @ox!=value
|
||||
@ox=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def oy=(value)
|
||||
if @oy!=value
|
||||
@oy=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def active=(value)
|
||||
@active=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def cursor_rect=(value)
|
||||
if !value
|
||||
@cursor_rect.empty
|
||||
else
|
||||
@cursor_rect.set(value.x,value.y,value.width,value.height)
|
||||
end
|
||||
end
|
||||
|
||||
def openness=(value)
|
||||
@openness=value
|
||||
@openness=0 if @openness<0
|
||||
@openness=255 if @openness>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def pause=(value)
|
||||
@pause=value
|
||||
@pauseopacity=0 if !value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def zoom_x=(value)
|
||||
@zoom_x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def zoom_y=(value)
|
||||
@zoom_y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def offset_x=(value)
|
||||
@x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def offset_y=(value)
|
||||
@y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@opacity=value
|
||||
@opacity=0 if @opacity<0
|
||||
@opacity=255 if @opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def back_opacity=(value)
|
||||
@back_opacity=value
|
||||
@back_opacity=0 if @back_opacity<0
|
||||
@back_opacity=255 if @back_opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def contents_opacity=(value)
|
||||
@contents_opacity=value
|
||||
@contents_opacity=0 if @contents_opacity<0
|
||||
@contents_opacity=255 if @contents_opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def tone=(value)
|
||||
@tone=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def color=(value)
|
||||
@color=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def blend_type=(value)
|
||||
@blend_type=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def flash(color,duration)
|
||||
return if disposed?
|
||||
@flash=duration+1
|
||||
for i in @sprites
|
||||
i[1].flash(color,duration)
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
mustchange=false
|
||||
if @active
|
||||
if @cursorblink==0
|
||||
@cursoropacity-=8
|
||||
@cursorblink=1 if @cursoropacity<=128
|
||||
else
|
||||
@cursoropacity+=8
|
||||
@cursorblink=0 if @cursoropacity>=255
|
||||
end
|
||||
privRefreshCursor
|
||||
else
|
||||
@cursoropacity=128
|
||||
privRefreshCursor
|
||||
end
|
||||
if @pause
|
||||
oldpauseframe=@pauseframe
|
||||
oldpauseopacity=@pauseopacity
|
||||
@pauseframe=(Graphics.frame_count / 8) % 4
|
||||
@pauseopacity=[@pauseopacity+64,255].min
|
||||
mustchange=@pauseframe!=oldpauseframe || @pauseopacity!=oldpauseopacity
|
||||
end
|
||||
privRefresh if mustchange
|
||||
if @flash>0
|
||||
for i in @sprites.values
|
||||
i.update
|
||||
end
|
||||
@flash-=1
|
||||
end
|
||||
end
|
||||
|
||||
#############
|
||||
attr_reader :skinformat
|
||||
attr_reader :skinrect
|
||||
|
||||
def loadSkinFile(_file)
|
||||
if (self.windowskin.width==80 || self.windowskin.width==96) &&
|
||||
self.windowskin.height==48
|
||||
# Body = X, Y, width, height of body rectangle within windowskin
|
||||
@skinrect.set(32,16,16,16)
|
||||
# Trim = X, Y, width, height of trim rectangle within windowskin
|
||||
@trim=[32,16,16,16]
|
||||
elsif self.windowskin.width==80 && self.windowskin.height==80
|
||||
@skinrect.set(32,32,16,16)
|
||||
@trim=[32,16,16,48]
|
||||
end
|
||||
end
|
||||
|
||||
def windowskin=(value)
|
||||
oldSkinWidth=(@_windowskin && !@_windowskin.disposed?) ? @_windowskin.width : -1
|
||||
oldSkinHeight=(@_windowskin && !@_windowskin.disposed?) ? @_windowskin.height : -1
|
||||
@_windowskin=value
|
||||
if @skinformat==1
|
||||
@rpgvx=false
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
if @_windowskin.width!=oldSkinWidth || @_windowskin.height!=oldSkinHeight
|
||||
# Update skinrect and trim if windowskin's dimensions have changed
|
||||
@skinrect.set((@_windowskin.width-16)/2,(@_windowskin.height-16)/2,16,16)
|
||||
@trim=[@skinrect.x,@skinrect.y,@skinrect.x,@skinrect.y]
|
||||
end
|
||||
else
|
||||
@skinrect.set(16,16,16,16)
|
||||
@trim=[16,16,16,16]
|
||||
end
|
||||
else
|
||||
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
|
||||
@rpgvx=true
|
||||
else
|
||||
@rpgvx=false
|
||||
end
|
||||
@trim=[16,16,16,16]
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def skinrect=(value)
|
||||
@skinrect=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def skinformat=(value)
|
||||
if @skinformat!=value
|
||||
@skinformat=value
|
||||
privRefresh(true)
|
||||
end
|
||||
end
|
||||
|
||||
def borderX
|
||||
return 32 if !@trim || skinformat==0
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
return @trim[0]+(@_windowskin.width-@trim[2]-@trim[0])
|
||||
end
|
||||
return 32
|
||||
end
|
||||
|
||||
def borderY
|
||||
return 32 if !@trim || skinformat==0
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
return @trim[1]+(@_windowskin.height-@trim[3]-@trim[1])
|
||||
end
|
||||
return 32
|
||||
end
|
||||
|
||||
def leftEdge; self.startX; end
|
||||
def topEdge; self.startY; end
|
||||
def rightEdge; self.borderX-self.leftEdge; end
|
||||
def bottomEdge; self.borderY-self.topEdge; end
|
||||
|
||||
def startX
|
||||
return !@trim || skinformat==0 ? 16 : @trim[0]
|
||||
end
|
||||
|
||||
def startY
|
||||
return !@trim || skinformat==0 ? 16 : @trim[1]
|
||||
end
|
||||
|
||||
def endX
|
||||
return !@trim || skinformat==0 ? 16 : @trim[2]
|
||||
end
|
||||
|
||||
def endY
|
||||
return !@trim || skinformat==0 ? 16 : @trim[3]
|
||||
end
|
||||
|
||||
def startX=(value)
|
||||
@trim[0]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def startY=(value)
|
||||
@trim[1]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def endX=(value)
|
||||
@trim[2]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def endY=(value)
|
||||
@trim[3]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
#############
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
left=dstrect.x
|
||||
top=dstrect.y
|
||||
y=0;loop do break unless y<dstrect.height
|
||||
x=0;loop do break unless x<dstrect.width
|
||||
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
|
||||
x+=srcrect.width
|
||||
end
|
||||
y+=srcrect.height
|
||||
end
|
||||
end
|
||||
|
||||
def privRefreshCursor
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
end
|
||||
|
||||
def privRefresh(changeBitmap=false)
|
||||
return if !self || self.disposed?
|
||||
backopac=self.back_opacity*self.opacity/255
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
haveskin=@_windowskin && !@_windowskin.disposed?
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].bitmap=@_windowskin
|
||||
@sprites["scroll#{i}"].bitmap=@_windowskin
|
||||
end
|
||||
@sprites["pause"].bitmap=@_windowskin
|
||||
@sprites["contents"].bitmap=@contents
|
||||
if haveskin
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].opacity=@opacity
|
||||
@sprites["corner#{i}"].tone=@tone
|
||||
@sprites["corner#{i}"].color=@color
|
||||
@sprites["corner#{i}"].visible=@visible
|
||||
@sprites["corner#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].opacity=@opacity
|
||||
@sprites["side#{i}"].tone=@tone
|
||||
@sprites["side#{i}"].color=@color
|
||||
@sprites["side#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].opacity=@opacity
|
||||
@sprites["scroll#{i}"].tone=@tone
|
||||
@sprites["scroll#{i}"].color=@color
|
||||
@sprites["scroll#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].blend_type=@blend_type
|
||||
end
|
||||
for i in ["back","cursor","pause","contents"]
|
||||
@sprites[i].color=@color
|
||||
@sprites[i].tone=@tone
|
||||
@sprites[i].blend_type=@blend_type
|
||||
end
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["back"].opacity=backopac
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
@sprites["pause"].opacity=@pauseopacity
|
||||
supported=(@skinformat==0)
|
||||
hascontents=(@contents && !@contents.disposed?)
|
||||
@sprites["back"].visible=@visible
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["pause"].visible=supported && @visible && @pause &&
|
||||
(@combat & CompatBits::ShowPause)
|
||||
@sprites["cursor"].visible=supported && @visible && @openness==255 &&
|
||||
(@combat & CompatBits::ShowCursor)
|
||||
@sprites["scroll0"].visible = false
|
||||
@sprites["scroll1"].visible = false
|
||||
@sprites["scroll2"].visible = false
|
||||
@sprites["scroll3"].visible = false
|
||||
else
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].visible=false
|
||||
@sprites["side#{i}"].visible=false
|
||||
@sprites["scroll#{i}"].visible=false
|
||||
end
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["contents"].color=@color
|
||||
@sprites["contents"].tone=@tone
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["back"].visible=false
|
||||
@sprites["pause"].visible=false
|
||||
@sprites["cursor"].visible=false
|
||||
end
|
||||
for i in @spritekeys
|
||||
@sprites[i].z=@z
|
||||
end
|
||||
if (@compat & CompatBits::CorrectZ)>0 && @skinformat==0 && !@rpgvx
|
||||
# Compatibility Mode: Cursor, pause, and contents have higher Z
|
||||
@sprites["cursor"].z=@z+1
|
||||
@sprites["contents"].z=@z+2
|
||||
@sprites["pause"].z=@z+2
|
||||
end
|
||||
if @skinformat==0
|
||||
startX=16
|
||||
startY=16
|
||||
endX=16
|
||||
endY=16
|
||||
trimStartX=16
|
||||
trimStartY=16
|
||||
trimWidth=32
|
||||
trimHeight=32
|
||||
if @rpgvx
|
||||
trimX=64
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,64,64)
|
||||
blindsRect=Rect.new(0,64,64,64)
|
||||
else
|
||||
trimX=128
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,128,128)
|
||||
blindsRect=nil
|
||||
end
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16);
|
||||
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16);
|
||||
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16);
|
||||
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16);
|
||||
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
|
||||
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
|
||||
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
|
||||
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
|
||||
cursorX=trimX
|
||||
cursorY=trimY+64
|
||||
sideRects=[
|
||||
Rect.new(trimX+16,trimY+0,32,16),
|
||||
Rect.new(trimX,trimY+16,16,32),
|
||||
Rect.new(trimX+48,trimY+16,16,32),
|
||||
Rect.new(trimX+16,trimY+48,32,16)
|
||||
]
|
||||
pauseRects=[
|
||||
trimX+32,trimY+64,
|
||||
trimX+48,trimY+64,
|
||||
trimX+32,trimY+80,
|
||||
trimX+48,trimY+80,
|
||||
]
|
||||
pauseWidth=16
|
||||
pauseHeight=16
|
||||
@sprites["pause"].src_rect.set(
|
||||
pauseRects[@pauseframe*2],
|
||||
pauseRects[@pauseframe*2+1],
|
||||
pauseWidth,pauseHeight
|
||||
)
|
||||
end
|
||||
else
|
||||
trimStartX=@trim[0]
|
||||
trimStartY=@trim[1]
|
||||
trimWidth=@trim[0]+(@skinrect.width-@trim[2]+@trim[0])
|
||||
trimHeight=@trim[1]+(@skinrect.height-@trim[3]+@trim[1])
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
# width of left end of window
|
||||
startX=@skinrect.x
|
||||
# width of top end of window
|
||||
startY=@skinrect.y
|
||||
cx=@skinrect.x+@skinrect.width # right side of BODY rect
|
||||
cy=@skinrect.y+@skinrect.height # bottom side of BODY rect
|
||||
# width of right end of window
|
||||
endX=(!@_windowskin || @_windowskin.disposed?) ? @skinrect.x : @_windowskin.width-cx
|
||||
# height of bottom end of window
|
||||
endY=(!@_windowskin || @_windowskin.disposed?) ? @skinrect.y : @_windowskin.height-cy
|
||||
@sprites["corner0"].src_rect.set(0,0,startX,startY);
|
||||
@sprites["corner1"].src_rect.set(cx,0,endX,startY);
|
||||
@sprites["corner2"].src_rect.set(0,cy,startX,endY);
|
||||
@sprites["corner3"].src_rect.set(cx,cy,endX,endY);
|
||||
backRect=Rect.new(@skinrect.x,@skinrect.y,
|
||||
@skinrect.width,@skinrect.height);
|
||||
blindsRect=nil
|
||||
sideRects=[
|
||||
Rect.new(startX,0,@skinrect.width,startY), # side0 (top)
|
||||
Rect.new(0,startY,startX,@skinrect.height), # side1 (left)
|
||||
Rect.new(cx,startY,endX,@skinrect.height), # side2 (right)
|
||||
Rect.new(startX,cy,@skinrect.width,endY) # side3 (bottom)
|
||||
]
|
||||
end
|
||||
end
|
||||
if @width>trimWidth && @height>trimHeight
|
||||
@sprites["contents"].src_rect.set(@ox,@oy,@width-trimWidth,@height-trimHeight)
|
||||
else
|
||||
@sprites["contents"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
@sprites["contents"].x=@x+trimStartX
|
||||
@sprites["contents"].y=@y+trimStartY
|
||||
if (@compat & CompatBits::ShowScrollArrows)>0 && @skinformat==0
|
||||
# Compatibility mode: Make scroll arrows visible
|
||||
if @skinformat==0 && @_windowskin && !@_windowskin.disposed? &&
|
||||
@contents && !@contents.disposed?
|
||||
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
|
||||
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
|
||||
@sprites["scroll2"].visible = @visible && (@contents.width - @ox) > @width-trimWidth
|
||||
@sprites["scroll3"].visible = @visible && (@contents.height - @oy) > @height-trimHeight
|
||||
end
|
||||
end
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
borderX=startX+endX
|
||||
borderY=startY+endY
|
||||
@sprites["corner0"].x=@x
|
||||
@sprites["corner0"].y=@y
|
||||
@sprites["corner1"].x=@x+@width-endX
|
||||
@sprites["corner1"].y=@y
|
||||
@sprites["corner2"].x=@x
|
||||
@sprites["corner2"].y=@y+@height-endY
|
||||
@sprites["corner3"].x=@x+@width-endX
|
||||
@sprites["corner3"].y=@y+@height-endY
|
||||
@sprites["side0"].x=@x+startX
|
||||
@sprites["side0"].y=@y
|
||||
@sprites["side1"].x=@x
|
||||
@sprites["side1"].y=@y+startY
|
||||
@sprites["side2"].x=@x+@width-endX
|
||||
@sprites["side2"].y=@y+startY
|
||||
@sprites["side3"].x=@x+startX
|
||||
@sprites["side3"].y=@y+@height-endY
|
||||
@sprites["scroll0"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll0"].y = @y+8
|
||||
@sprites["scroll1"].x = @x+8
|
||||
@sprites["scroll1"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll2"].x = @x+@width - 16
|
||||
@sprites["scroll2"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll3"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll3"].y = @y+@height - 16
|
||||
@sprites["cursor"].x=@x+startX+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+startY+@cursor_rect.y
|
||||
if (@compat & CompatBits::ExpandBack)>0 && @skinformat==0
|
||||
# Compatibility mode: Expand background
|
||||
@sprites["back"].x=@x+2
|
||||
@sprites["back"].y=@y+2
|
||||
else
|
||||
@sprites["back"].x=@x+startX
|
||||
@sprites["back"].y=@y+startY
|
||||
end
|
||||
end
|
||||
if changeBitmap && @_windowskin && !@_windowskin.disposed?
|
||||
if @skinformat==0
|
||||
@sprites["cursor"].x=@x+startX+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+startY+@cursor_rect.y
|
||||
width=@cursor_rect.width
|
||||
height=@cursor_rect.height
|
||||
if width > 0 && height > 0
|
||||
cursorrects=[
|
||||
# sides
|
||||
Rect.new(cursorX+2, cursorY+0, 28, 2),
|
||||
Rect.new(cursorX+0, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+30, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+2, cursorY+30, 28, 2),
|
||||
# corners
|
||||
Rect.new(cursorX+0, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+0, cursorY+30, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+30, 2, 2),
|
||||
# back
|
||||
Rect.new(cursorX+2, cursorY+2, 28, 28)
|
||||
]
|
||||
margin=2
|
||||
fullmargin=4
|
||||
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
|
||||
@cursorbitmap.clear
|
||||
@sprites["cursor"].bitmap=@cursorbitmap
|
||||
@sprites["cursor"].src_rect.set(0,0,width,height)
|
||||
rect = Rect.new(margin,margin,width - fullmargin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
|
||||
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
|
||||
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
|
||||
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
|
||||
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
|
||||
rect = Rect.new(margin, 0,width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
||||
rect = Rect.new(0, margin,margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
||||
rect = Rect.new(width - margin, margin, margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
||||
rect = Rect.new(margin, height-margin, width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
||||
else
|
||||
@sprites["cursor"].visible=false
|
||||
@sprites["cursor"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
for i in 0..3
|
||||
case i
|
||||
when 0
|
||||
dwidth = @width-startX-endX
|
||||
dheight = startY
|
||||
when 1
|
||||
dwidth = startX
|
||||
dheight = @height-startY-endY
|
||||
when 2
|
||||
dwidth = endX
|
||||
dheight = @height-startY-endY
|
||||
when 3
|
||||
dwidth = @width-startX-endX
|
||||
dheight = endY
|
||||
end
|
||||
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
|
||||
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
|
||||
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
|
||||
@sidebitmaps[i].clear
|
||||
if sideRects[i].width>0 && sideRects[i].height>0
|
||||
if (@compat & CompatBits::StretchSides)>0 && @skinformat==0
|
||||
# Compatibility mode: Stretch sides
|
||||
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
else
|
||||
tileBitmap(@sidebitmaps[i],@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
if (@compat & CompatBits::ExpandBack)>0 && @skinformat==0
|
||||
# Compatibility mode: Expand background
|
||||
backwidth=@width-4
|
||||
backheight=@height-4
|
||||
else
|
||||
backwidth=@width-borderX
|
||||
backheight=@height-borderY
|
||||
end
|
||||
if backwidth>0 && backheight>0
|
||||
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
|
||||
@sprites["back"].bitmap=@backbitmap
|
||||
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
|
||||
@backbitmap.clear
|
||||
if @stretch
|
||||
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
else
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
end
|
||||
if blindsRect
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
|
||||
end
|
||||
else
|
||||
@sprites["back"].visible=false
|
||||
@sprites["back"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
if @openness!=255
|
||||
opn=@openness/255.0
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
|
||||
sprite.zoom_y=opn
|
||||
sprite.zoom_x=1.0
|
||||
sprite.oy=0
|
||||
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
|
||||
end
|
||||
else
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
sprite.zoom_x=1.0
|
||||
sprite.zoom_y=1.0
|
||||
end
|
||||
end
|
||||
i=0
|
||||
# Ensure Z order
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
y=sprite.y
|
||||
sprite.y=i
|
||||
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
|
||||
sprite.zoom_x*=@zoom_x
|
||||
sprite.zoom_y*=@zoom_y
|
||||
sprite.x*=@zoom_x
|
||||
sprite.y*=@zoom_y
|
||||
sprite.x+=(@offset_x/sprite.zoom_x)
|
||||
sprite.y+=(@offset_y/sprite.zoom_y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteWindow_Base < SpriteWindow
|
||||
TEXTPADDING=4 # In pixels
|
||||
|
||||
def initialize(x, y, width, height)
|
||||
super()
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.z = 100
|
||||
@curframe=MessageConfig.pbGetSystemFrame()
|
||||
@curfont=MessageConfig.pbGetSystemFontName()
|
||||
@sysframe=AnimatedBitmap.new(@curframe)
|
||||
@customskin=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
pbSetSystemFont(self.contents) if self.contents
|
||||
end
|
||||
|
||||
def __setWindowskin(skin)
|
||||
if skin && (skin.width==192 && skin.height==128) || # RPGXP Windowskin
|
||||
(skin.width==128 && skin.height==128) # RPGVX Windowskin
|
||||
self.skinformat=0
|
||||
else
|
||||
self.skinformat=1
|
||||
end
|
||||
self.windowskin=skin
|
||||
end
|
||||
|
||||
def __resolveSystemFrame
|
||||
if self.skinformat==1
|
||||
if !@resolvedFrame
|
||||
@resolvedFrame=MessageConfig.pbGetSystemFrame()
|
||||
@resolvedFrame.sub!(/\.[^\.\/\\]+$/,"")
|
||||
end
|
||||
self.loadSkinFile("#{@resolvedFrame}.txt") if @resolvedFrame!=""
|
||||
end
|
||||
end
|
||||
|
||||
def setSkin(skin) # Filename of windowskin to apply. Supports XP, VX, and animated skins.
|
||||
@customskin.dispose if @customskin
|
||||
@customskin=nil
|
||||
resolvedName=pbResolveBitmap(skin)
|
||||
return if !resolvedName || resolvedName==""
|
||||
@customskin=AnimatedBitmap.new(resolvedName)
|
||||
__setWindowskin(@customskin.bitmap)
|
||||
if self.skinformat==1
|
||||
skinbase=resolvedName.sub(/\.[^\.\/\\]+$/,"")
|
||||
self.loadSkinFile("#{skinbase}.txt")
|
||||
end
|
||||
end
|
||||
|
||||
def setSystemFrame
|
||||
@customskin.dispose if @customskin
|
||||
@customskin=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if self.windowskin
|
||||
if @customskin
|
||||
if @customskin.totalFrames>1
|
||||
@customskin.update
|
||||
__setWindowskin(@customskin.bitmap)
|
||||
end
|
||||
elsif @sysframe
|
||||
if @sysframe.totalFrames>1
|
||||
@sysframe.update
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
end
|
||||
end
|
||||
end
|
||||
if @curframe!=MessageConfig.pbGetSystemFrame()
|
||||
@curframe=MessageConfig.pbGetSystemFrame()
|
||||
if @sysframe && !@customskin
|
||||
@sysframe.dispose if @sysframe
|
||||
@sysframe=AnimatedBitmap.new(@curframe)
|
||||
@resolvedFrame=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
end
|
||||
begin
|
||||
refresh
|
||||
rescue NoMethodError
|
||||
end
|
||||
end
|
||||
if @curfont!=MessageConfig.pbGetSystemFontName()
|
||||
@curfont=MessageConfig.pbGetSystemFontName()
|
||||
if self.contents && !self.contents.disposed?
|
||||
pbSetSystemFont(self.contents)
|
||||
end
|
||||
begin
|
||||
refresh
|
||||
rescue NoMethodError
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.contents.dispose if self.contents
|
||||
@sysframe.dispose
|
||||
@customskin.dispose if @customskin
|
||||
super
|
||||
end
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,998 +1,3 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteWindowCursorRect < Rect
|
||||
def initialize(window)
|
||||
@window=window
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
end
|
||||
|
||||
attr_reader :x,:y,:width,:height
|
||||
|
||||
def empty
|
||||
needupdate=@x!=0 || @y!=0 || @width!=0 || @height!=0
|
||||
if needupdate
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def isEmpty?
|
||||
return @x==0 && @y==0 && @width==0 && @height==0
|
||||
end
|
||||
|
||||
def set(x,y,width,height)
|
||||
needupdate=@x!=x || @y!=y || @width!=width || @height!=height
|
||||
if needupdate
|
||||
@x=x
|
||||
@y=y
|
||||
@width=width
|
||||
@height=height
|
||||
@window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value; @window.width=@window.width
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value; @window.width=@window.width
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# SpriteWindow is a class based on Window which emulates Window's functionality.
|
||||
# This class is necessary in order to change the viewport of windows (with
|
||||
# viewport=) and to make windows fade in and out (with tone=).
|
||||
#===============================================================================
|
||||
class SpriteWindow < Window
|
||||
attr_reader :tone
|
||||
attr_reader :color
|
||||
attr_reader :viewport
|
||||
attr_reader :contents
|
||||
attr_reader :ox
|
||||
attr_reader :oy
|
||||
attr_reader :x
|
||||
attr_reader :y
|
||||
attr_reader :z
|
||||
attr_reader :zoom_x
|
||||
attr_reader :zoom_y
|
||||
attr_reader :offset_x
|
||||
attr_reader :offset_y
|
||||
attr_reader :width
|
||||
attr_reader :active
|
||||
attr_reader :pause
|
||||
attr_reader :height
|
||||
attr_reader :opacity
|
||||
attr_reader :back_opacity
|
||||
attr_reader :contents_opacity
|
||||
attr_reader :visible
|
||||
attr_reader :cursor_rect
|
||||
attr_reader :contents_blend_type
|
||||
attr_reader :blend_type
|
||||
attr_reader :openness
|
||||
|
||||
def windowskin
|
||||
@_windowskin
|
||||
end
|
||||
|
||||
# Flags used to preserve compatibility
|
||||
# with RGSS/RGSS2's version of Window
|
||||
module CompatBits
|
||||
CorrectZ = 1
|
||||
ExpandBack = 2
|
||||
ShowScrollArrows = 4
|
||||
StretchSides = 8
|
||||
ShowPause = 16
|
||||
ShowCursor = 32
|
||||
end
|
||||
|
||||
attr_reader :compat
|
||||
|
||||
def compat=(value)
|
||||
@compat=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@sprites={}
|
||||
@spritekeys=[
|
||||
"back",
|
||||
"corner0","side0","scroll0",
|
||||
"corner1","side1","scroll1",
|
||||
"corner2","side2","scroll2",
|
||||
"corner3","side3","scroll3",
|
||||
"cursor","contents","pause"
|
||||
]
|
||||
@viewport=viewport
|
||||
@sidebitmaps=[nil,nil,nil,nil]
|
||||
@cursorbitmap=nil
|
||||
@bgbitmap=nil
|
||||
for i in @spritekeys
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
end
|
||||
@disposed=false
|
||||
@tone=Tone.new(0,0,0)
|
||||
@color=Color.new(0,0,0,0)
|
||||
@blankcontents=Bitmap.new(1,1) # RGSS2 requires this
|
||||
@contents=@blankcontents
|
||||
@_windowskin=nil
|
||||
@rpgvx=false
|
||||
@compat=CompatBits::ExpandBack|CompatBits::StretchSides
|
||||
@x=0
|
||||
@y=0
|
||||
@width=0
|
||||
@height=0
|
||||
@offset_x=0
|
||||
@offset_y=0
|
||||
@zoom_x=1.0
|
||||
@zoom_y=1.0
|
||||
@ox=0
|
||||
@oy=0
|
||||
@z=0
|
||||
@stretch=true
|
||||
@visible=true
|
||||
@active=true
|
||||
@openness=255
|
||||
@opacity=255
|
||||
@back_opacity=255
|
||||
@blend_type=0
|
||||
@contents_blend_type=0
|
||||
@contents_opacity=255
|
||||
@cursor_rect=SpriteWindowCursorRect.new(self)
|
||||
@cursorblink=0
|
||||
@cursoropacity=255
|
||||
@pause=false
|
||||
@pauseframe=0
|
||||
@flash=0
|
||||
@pauseopacity=0
|
||||
@skinformat=0
|
||||
@skinrect=Rect.new(0,0,0,0)
|
||||
@trim=[16,16,16,16]
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !self.disposed?
|
||||
for i in @sprites
|
||||
i[1].dispose if i[1]
|
||||
@sprites[i[0]]=nil
|
||||
end
|
||||
for i in 0...@sidebitmaps.length
|
||||
@sidebitmaps[i].dispose if @sidebitmaps[i]
|
||||
@sidebitmaps[i]=nil
|
||||
end
|
||||
@blankcontents.dispose
|
||||
@cursorbitmap.dispose if @cursorbitmap
|
||||
@backbitmap.dispose if @backbitmap
|
||||
@sprites.clear
|
||||
@sidebitmaps.clear
|
||||
@_windowskin=nil
|
||||
@disposed=true
|
||||
end
|
||||
end
|
||||
|
||||
def stretch=(value)
|
||||
@stretch=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def visible=(value)
|
||||
@visible=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def viewport=(value)
|
||||
@viewport=value
|
||||
for i in @spritekeys
|
||||
@sprites[i].dispose if @sprites[i]
|
||||
end
|
||||
for i in @spritekeys
|
||||
if @sprites[i].is_a?(Sprite)
|
||||
@sprites[i]=Sprite.new(@viewport)
|
||||
else
|
||||
@sprites[i]=nil
|
||||
end
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def z=(value)
|
||||
@z=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def contents=(value)
|
||||
if @contents!=value
|
||||
@contents=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def ox=(value)
|
||||
if @ox!=value
|
||||
@ox=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def oy=(value)
|
||||
if @oy!=value
|
||||
@oy=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
end
|
||||
|
||||
def active=(value)
|
||||
@active=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def cursor_rect=(value)
|
||||
if !value
|
||||
@cursor_rect.empty
|
||||
else
|
||||
@cursor_rect.set(value.x,value.y,value.width,value.height)
|
||||
end
|
||||
end
|
||||
|
||||
def openness=(value)
|
||||
@openness=value
|
||||
@openness=0 if @openness<0
|
||||
@openness=255 if @openness>255
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def width=(value)
|
||||
@width=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def height=(value)
|
||||
@height=value
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def pause=(value)
|
||||
@pause=value
|
||||
@pauseopacity=0 if !value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def x=(value)
|
||||
@x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def y=(value)
|
||||
@y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def zoom_x=(value)
|
||||
@zoom_x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def zoom_y=(value)
|
||||
@zoom_y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def offset_x=(value)
|
||||
@x=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def offset_y=(value)
|
||||
@y=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def opacity=(value)
|
||||
@opacity=value
|
||||
@opacity=0 if @opacity<0
|
||||
@opacity=255 if @opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def back_opacity=(value)
|
||||
@back_opacity=value
|
||||
@back_opacity=0 if @back_opacity<0
|
||||
@back_opacity=255 if @back_opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def contents_opacity=(value)
|
||||
@contents_opacity=value
|
||||
@contents_opacity=0 if @contents_opacity<0
|
||||
@contents_opacity=255 if @contents_opacity>255
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def tone=(value)
|
||||
@tone=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def color=(value)
|
||||
@color=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def blend_type=(value)
|
||||
@blend_type=value
|
||||
privRefresh if @visible
|
||||
end
|
||||
|
||||
def flash(color,duration)
|
||||
return if disposed?
|
||||
@flash=duration+1
|
||||
for i in @sprites
|
||||
i[1].flash(color,duration)
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
mustchange=false
|
||||
if @active
|
||||
if @cursorblink==0
|
||||
@cursoropacity-=8
|
||||
@cursorblink=1 if @cursoropacity<=128
|
||||
else
|
||||
@cursoropacity+=8
|
||||
@cursorblink=0 if @cursoropacity>=255
|
||||
end
|
||||
privRefreshCursor
|
||||
else
|
||||
@cursoropacity=128
|
||||
privRefreshCursor
|
||||
end
|
||||
if @pause
|
||||
oldpauseframe=@pauseframe
|
||||
oldpauseopacity=@pauseopacity
|
||||
@pauseframe=(Graphics.frame_count / 8) % 4
|
||||
@pauseopacity=[@pauseopacity+64,255].min
|
||||
mustchange=@pauseframe!=oldpauseframe || @pauseopacity!=oldpauseopacity
|
||||
end
|
||||
privRefresh if mustchange
|
||||
if @flash>0
|
||||
for i in @sprites.values
|
||||
i.update
|
||||
end
|
||||
@flash-=1
|
||||
end
|
||||
end
|
||||
|
||||
#############
|
||||
attr_reader :skinformat
|
||||
attr_reader :skinrect
|
||||
|
||||
def loadSkinFile(_file)
|
||||
if (self.windowskin.width==80 || self.windowskin.width==96) &&
|
||||
self.windowskin.height==48
|
||||
# Body = X, Y, width, height of body rectangle within windowskin
|
||||
@skinrect.set(32,16,16,16)
|
||||
# Trim = X, Y, width, height of trim rectangle within windowskin
|
||||
@trim=[32,16,16,16]
|
||||
elsif self.windowskin.width==80 && self.windowskin.height==80
|
||||
@skinrect.set(32,32,16,16)
|
||||
@trim=[32,16,16,48]
|
||||
end
|
||||
end
|
||||
|
||||
def windowskin=(value)
|
||||
oldSkinWidth=(@_windowskin && !@_windowskin.disposed?) ? @_windowskin.width : -1
|
||||
oldSkinHeight=(@_windowskin && !@_windowskin.disposed?) ? @_windowskin.height : -1
|
||||
@_windowskin=value
|
||||
if @skinformat==1
|
||||
@rpgvx=false
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
if @_windowskin.width!=oldSkinWidth || @_windowskin.height!=oldSkinHeight
|
||||
# Update skinrect and trim if windowskin's dimensions have changed
|
||||
@skinrect.set((@_windowskin.width-16)/2,(@_windowskin.height-16)/2,16,16)
|
||||
@trim=[@skinrect.x,@skinrect.y,@skinrect.x,@skinrect.y]
|
||||
end
|
||||
else
|
||||
@skinrect.set(16,16,16,16)
|
||||
@trim=[16,16,16,16]
|
||||
end
|
||||
else
|
||||
if value && value.is_a?(Bitmap) && !value.disposed? && value.width==128
|
||||
@rpgvx=true
|
||||
else
|
||||
@rpgvx=false
|
||||
end
|
||||
@trim=[16,16,16,16]
|
||||
end
|
||||
privRefresh(true)
|
||||
end
|
||||
|
||||
def skinrect=(value)
|
||||
@skinrect=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def skinformat=(value)
|
||||
if @skinformat!=value
|
||||
@skinformat=value
|
||||
privRefresh(true)
|
||||
end
|
||||
end
|
||||
|
||||
def borderX
|
||||
return 32 if !@trim || skinformat==0
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
return @trim[0]+(@_windowskin.width-@trim[2]-@trim[0])
|
||||
end
|
||||
return 32
|
||||
end
|
||||
|
||||
def borderY
|
||||
return 32 if !@trim || skinformat==0
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
return @trim[1]+(@_windowskin.height-@trim[3]-@trim[1])
|
||||
end
|
||||
return 32
|
||||
end
|
||||
|
||||
def leftEdge; self.startX; end
|
||||
def topEdge; self.startY; end
|
||||
def rightEdge; self.borderX-self.leftEdge; end
|
||||
def bottomEdge; self.borderY-self.topEdge; end
|
||||
|
||||
def startX
|
||||
return !@trim || skinformat==0 ? 16 : @trim[0]
|
||||
end
|
||||
|
||||
def startY
|
||||
return !@trim || skinformat==0 ? 16 : @trim[1]
|
||||
end
|
||||
|
||||
def endX
|
||||
return !@trim || skinformat==0 ? 16 : @trim[2]
|
||||
end
|
||||
|
||||
def endY
|
||||
return !@trim || skinformat==0 ? 16 : @trim[3]
|
||||
end
|
||||
|
||||
def startX=(value)
|
||||
@trim[0]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def startY=(value)
|
||||
@trim[1]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def endX=(value)
|
||||
@trim[2]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
def endY=(value)
|
||||
@trim[3]=value
|
||||
privRefresh
|
||||
end
|
||||
|
||||
#############
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap||bitmap.disposed?||bitmap.width<dwidth||bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap=Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,dstrect,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
left=dstrect.x
|
||||
top=dstrect.y
|
||||
y=0;loop do break unless y<dstrect.height
|
||||
x=0;loop do break unless x<dstrect.width
|
||||
dstbitmap.blt(x+left,y+top,srcbitmap,srcrect)
|
||||
x+=srcrect.width
|
||||
end
|
||||
y+=srcrect.height
|
||||
end
|
||||
end
|
||||
|
||||
def privRefreshCursor
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
end
|
||||
|
||||
def privRefresh(changeBitmap=false)
|
||||
return if !self || self.disposed?
|
||||
backopac=self.back_opacity*self.opacity/255
|
||||
contopac=self.contents_opacity
|
||||
cursoropac=@cursoropacity*contopac/255
|
||||
haveskin=@_windowskin && !@_windowskin.disposed?
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].bitmap=@_windowskin
|
||||
@sprites["scroll#{i}"].bitmap=@_windowskin
|
||||
end
|
||||
@sprites["pause"].bitmap=@_windowskin
|
||||
@sprites["contents"].bitmap=@contents
|
||||
if haveskin
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].opacity=@opacity
|
||||
@sprites["corner#{i}"].tone=@tone
|
||||
@sprites["corner#{i}"].color=@color
|
||||
@sprites["corner#{i}"].visible=@visible
|
||||
@sprites["corner#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].opacity=@opacity
|
||||
@sprites["side#{i}"].tone=@tone
|
||||
@sprites["side#{i}"].color=@color
|
||||
@sprites["side#{i}"].blend_type=@blend_type
|
||||
@sprites["side#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].opacity=@opacity
|
||||
@sprites["scroll#{i}"].tone=@tone
|
||||
@sprites["scroll#{i}"].color=@color
|
||||
@sprites["scroll#{i}"].visible=@visible
|
||||
@sprites["scroll#{i}"].blend_type=@blend_type
|
||||
end
|
||||
for i in ["back","cursor","pause","contents"]
|
||||
@sprites[i].color=@color
|
||||
@sprites[i].tone=@tone
|
||||
@sprites[i].blend_type=@blend_type
|
||||
end
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["back"].opacity=backopac
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["cursor"].opacity=cursoropac
|
||||
@sprites["pause"].opacity=@pauseopacity
|
||||
supported=(@skinformat==0)
|
||||
hascontents=(@contents && !@contents.disposed?)
|
||||
@sprites["back"].visible=@visible
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["pause"].visible=supported && @visible && @pause &&
|
||||
(@combat & CompatBits::ShowPause)
|
||||
@sprites["cursor"].visible=supported && @visible && @openness==255 &&
|
||||
(@combat & CompatBits::ShowCursor)
|
||||
@sprites["scroll0"].visible = false
|
||||
@sprites["scroll1"].visible = false
|
||||
@sprites["scroll2"].visible = false
|
||||
@sprites["scroll3"].visible = false
|
||||
else
|
||||
for i in 0...4
|
||||
@sprites["corner#{i}"].visible=false
|
||||
@sprites["side#{i}"].visible=false
|
||||
@sprites["scroll#{i}"].visible=false
|
||||
end
|
||||
@sprites["contents"].visible=@visible && @openness==255
|
||||
@sprites["contents"].color=@color
|
||||
@sprites["contents"].tone=@tone
|
||||
@sprites["contents"].blend_type=@contents_blend_type
|
||||
@sprites["contents"].opacity=contopac
|
||||
@sprites["back"].visible=false
|
||||
@sprites["pause"].visible=false
|
||||
@sprites["cursor"].visible=false
|
||||
end
|
||||
for i in @spritekeys
|
||||
@sprites[i].z=@z
|
||||
end
|
||||
if (@compat & CompatBits::CorrectZ)>0 && @skinformat==0 && !@rpgvx
|
||||
# Compatibility Mode: Cursor, pause, and contents have higher Z
|
||||
@sprites["cursor"].z=@z+1
|
||||
@sprites["contents"].z=@z+2
|
||||
@sprites["pause"].z=@z+2
|
||||
end
|
||||
if @skinformat==0
|
||||
startX=16
|
||||
startY=16
|
||||
endX=16
|
||||
endY=16
|
||||
trimStartX=16
|
||||
trimStartY=16
|
||||
trimWidth=32
|
||||
trimHeight=32
|
||||
if @rpgvx
|
||||
trimX=64
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,64,64)
|
||||
blindsRect=Rect.new(0,64,64,64)
|
||||
else
|
||||
trimX=128
|
||||
trimY=0
|
||||
backRect=Rect.new(0,0,128,128)
|
||||
blindsRect=nil
|
||||
end
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
@sprites["corner0"].src_rect.set(trimX,trimY+0,16,16);
|
||||
@sprites["corner1"].src_rect.set(trimX+48,trimY+0,16,16);
|
||||
@sprites["corner2"].src_rect.set(trimX,trimY+48,16,16);
|
||||
@sprites["corner3"].src_rect.set(trimX+48,trimY+48,16,16);
|
||||
@sprites["scroll0"].src_rect.set(trimX+24, trimY+16, 16, 8) # up
|
||||
@sprites["scroll3"].src_rect.set(trimX+24, trimY+40, 16, 8) # down
|
||||
@sprites["scroll1"].src_rect.set(trimX+16, trimY+24, 8, 16) # left
|
||||
@sprites["scroll2"].src_rect.set(trimX+40, trimY+24, 8, 16) # right
|
||||
cursorX=trimX
|
||||
cursorY=trimY+64
|
||||
sideRects=[
|
||||
Rect.new(trimX+16,trimY+0,32,16),
|
||||
Rect.new(trimX,trimY+16,16,32),
|
||||
Rect.new(trimX+48,trimY+16,16,32),
|
||||
Rect.new(trimX+16,trimY+48,32,16)
|
||||
]
|
||||
pauseRects=[
|
||||
trimX+32,trimY+64,
|
||||
trimX+48,trimY+64,
|
||||
trimX+32,trimY+80,
|
||||
trimX+48,trimY+80,
|
||||
]
|
||||
pauseWidth=16
|
||||
pauseHeight=16
|
||||
@sprites["pause"].src_rect.set(
|
||||
pauseRects[@pauseframe*2],
|
||||
pauseRects[@pauseframe*2+1],
|
||||
pauseWidth,pauseHeight
|
||||
)
|
||||
end
|
||||
else
|
||||
trimStartX=@trim[0]
|
||||
trimStartY=@trim[1]
|
||||
trimWidth=@trim[0]+(@skinrect.width-@trim[2]+@trim[0])
|
||||
trimHeight=@trim[1]+(@skinrect.height-@trim[3]+@trim[1])
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
# width of left end of window
|
||||
startX=@skinrect.x
|
||||
# width of top end of window
|
||||
startY=@skinrect.y
|
||||
cx=@skinrect.x+@skinrect.width # right side of BODY rect
|
||||
cy=@skinrect.y+@skinrect.height # bottom side of BODY rect
|
||||
# width of right end of window
|
||||
endX=(!@_windowskin || @_windowskin.disposed?) ? @skinrect.x : @_windowskin.width-cx
|
||||
# height of bottom end of window
|
||||
endY=(!@_windowskin || @_windowskin.disposed?) ? @skinrect.y : @_windowskin.height-cy
|
||||
@sprites["corner0"].src_rect.set(0,0,startX,startY);
|
||||
@sprites["corner1"].src_rect.set(cx,0,endX,startY);
|
||||
@sprites["corner2"].src_rect.set(0,cy,startX,endY);
|
||||
@sprites["corner3"].src_rect.set(cx,cy,endX,endY);
|
||||
backRect=Rect.new(@skinrect.x,@skinrect.y,
|
||||
@skinrect.width,@skinrect.height);
|
||||
blindsRect=nil
|
||||
sideRects=[
|
||||
Rect.new(startX,0,@skinrect.width,startY), # side0 (top)
|
||||
Rect.new(0,startY,startX,@skinrect.height), # side1 (left)
|
||||
Rect.new(cx,startY,endX,@skinrect.height), # side2 (right)
|
||||
Rect.new(startX,cy,@skinrect.width,endY) # side3 (bottom)
|
||||
]
|
||||
end
|
||||
end
|
||||
if @width>trimWidth && @height>trimHeight
|
||||
@sprites["contents"].src_rect.set(@ox,@oy,@width-trimWidth,@height-trimHeight)
|
||||
else
|
||||
@sprites["contents"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
@sprites["contents"].x=@x+trimStartX
|
||||
@sprites["contents"].y=@y+trimStartY
|
||||
if (@compat & CompatBits::ShowScrollArrows)>0 && @skinformat==0
|
||||
# Compatibility mode: Make scroll arrows visible
|
||||
if @skinformat==0 && @_windowskin && !@_windowskin.disposed? &&
|
||||
@contents && !@contents.disposed?
|
||||
@sprites["scroll0"].visible = @visible && hascontents && @oy > 0
|
||||
@sprites["scroll1"].visible = @visible && hascontents && @ox > 0
|
||||
@sprites["scroll2"].visible = @visible && (@contents.width - @ox) > @width-trimWidth
|
||||
@sprites["scroll3"].visible = @visible && (@contents.height - @oy) > @height-trimHeight
|
||||
end
|
||||
end
|
||||
if @_windowskin && !@_windowskin.disposed?
|
||||
borderX=startX+endX
|
||||
borderY=startY+endY
|
||||
@sprites["corner0"].x=@x
|
||||
@sprites["corner0"].y=@y
|
||||
@sprites["corner1"].x=@x+@width-endX
|
||||
@sprites["corner1"].y=@y
|
||||
@sprites["corner2"].x=@x
|
||||
@sprites["corner2"].y=@y+@height-endY
|
||||
@sprites["corner3"].x=@x+@width-endX
|
||||
@sprites["corner3"].y=@y+@height-endY
|
||||
@sprites["side0"].x=@x+startX
|
||||
@sprites["side0"].y=@y
|
||||
@sprites["side1"].x=@x
|
||||
@sprites["side1"].y=@y+startY
|
||||
@sprites["side2"].x=@x+@width-endX
|
||||
@sprites["side2"].y=@y+startY
|
||||
@sprites["side3"].x=@x+startX
|
||||
@sprites["side3"].y=@y+@height-endY
|
||||
@sprites["scroll0"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll0"].y = @y+8
|
||||
@sprites["scroll1"].x = @x+8
|
||||
@sprites["scroll1"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll2"].x = @x+@width - 16
|
||||
@sprites["scroll2"].y = @y+@height / 2 - 8
|
||||
@sprites["scroll3"].x = @x+@width / 2 - 8
|
||||
@sprites["scroll3"].y = @y+@height - 16
|
||||
@sprites["cursor"].x=@x+startX+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+startY+@cursor_rect.y
|
||||
if (@compat & CompatBits::ExpandBack)>0 && @skinformat==0
|
||||
# Compatibility mode: Expand background
|
||||
@sprites["back"].x=@x+2
|
||||
@sprites["back"].y=@y+2
|
||||
else
|
||||
@sprites["back"].x=@x+startX
|
||||
@sprites["back"].y=@y+startY
|
||||
end
|
||||
end
|
||||
if changeBitmap && @_windowskin && !@_windowskin.disposed?
|
||||
if @skinformat==0
|
||||
@sprites["cursor"].x=@x+startX+@cursor_rect.x
|
||||
@sprites["cursor"].y=@y+startY+@cursor_rect.y
|
||||
width=@cursor_rect.width
|
||||
height=@cursor_rect.height
|
||||
if width > 0 && height > 0
|
||||
cursorrects=[
|
||||
# sides
|
||||
Rect.new(cursorX+2, cursorY+0, 28, 2),
|
||||
Rect.new(cursorX+0, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+30, cursorY+2, 2, 28),
|
||||
Rect.new(cursorX+2, cursorY+30, 28, 2),
|
||||
# corners
|
||||
Rect.new(cursorX+0, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+0, 2, 2),
|
||||
Rect.new(cursorX+0, cursorY+30, 2, 2),
|
||||
Rect.new(cursorX+30, cursorY+30, 2, 2),
|
||||
# back
|
||||
Rect.new(cursorX+2, cursorY+2, 28, 28)
|
||||
]
|
||||
margin=2
|
||||
fullmargin=4
|
||||
@cursorbitmap = ensureBitmap(@cursorbitmap, width, height)
|
||||
@cursorbitmap.clear
|
||||
@sprites["cursor"].bitmap=@cursorbitmap
|
||||
@sprites["cursor"].src_rect.set(0,0,width,height)
|
||||
rect = Rect.new(margin,margin,width - fullmargin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[8])
|
||||
@cursorbitmap.blt(0, 0, @_windowskin, cursorrects[4])# top left
|
||||
@cursorbitmap.blt(width-margin, 0, @_windowskin, cursorrects[5]) # top right
|
||||
@cursorbitmap.blt(0, height-margin, @_windowskin, cursorrects[6]) # bottom right
|
||||
@cursorbitmap.blt(width-margin, height-margin, @_windowskin, cursorrects[7]) # bottom left
|
||||
rect = Rect.new(margin, 0,width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[0])
|
||||
rect = Rect.new(0, margin,margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[1])
|
||||
rect = Rect.new(width - margin, margin, margin, height - fullmargin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[2])
|
||||
rect = Rect.new(margin, height-margin, width - fullmargin, margin)
|
||||
@cursorbitmap.stretch_blt(rect, @_windowskin, cursorrects[3])
|
||||
else
|
||||
@sprites["cursor"].visible=false
|
||||
@sprites["cursor"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
for i in 0..3
|
||||
case i
|
||||
when 0
|
||||
dwidth = @width-startX-endX
|
||||
dheight = startY
|
||||
when 1
|
||||
dwidth = startX
|
||||
dheight = @height-startY-endY
|
||||
when 2
|
||||
dwidth = endX
|
||||
dheight = @height-startY-endY
|
||||
when 3
|
||||
dwidth = @width-startX-endX
|
||||
dheight = endY
|
||||
end
|
||||
@sidebitmaps[i]=ensureBitmap(@sidebitmaps[i],dwidth,dheight)
|
||||
@sprites["side#{i}"].bitmap=@sidebitmaps[i]
|
||||
@sprites["side#{i}"].src_rect.set(0,0,dwidth,dheight)
|
||||
@sidebitmaps[i].clear
|
||||
if sideRects[i].width>0 && sideRects[i].height>0
|
||||
if (@compat & CompatBits::StretchSides)>0 && @skinformat==0
|
||||
# Compatibility mode: Stretch sides
|
||||
@sidebitmaps[i].stretch_blt(@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
else
|
||||
tileBitmap(@sidebitmaps[i],@sprites["side#{i}"].src_rect,
|
||||
@_windowskin,sideRects[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
if (@compat & CompatBits::ExpandBack)>0 && @skinformat==0
|
||||
# Compatibility mode: Expand background
|
||||
backwidth=@width-4
|
||||
backheight=@height-4
|
||||
else
|
||||
backwidth=@width-borderX
|
||||
backheight=@height-borderY
|
||||
end
|
||||
if backwidth>0 && backheight>0
|
||||
@backbitmap=ensureBitmap(@backbitmap,backwidth,backheight)
|
||||
@sprites["back"].bitmap=@backbitmap
|
||||
@sprites["back"].src_rect.set(0,0,backwidth,backheight)
|
||||
@backbitmap.clear
|
||||
if @stretch
|
||||
@backbitmap.stretch_blt(@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
else
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,backRect)
|
||||
end
|
||||
if blindsRect
|
||||
tileBitmap(@backbitmap,@sprites["back"].src_rect,@_windowskin,blindsRect)
|
||||
end
|
||||
else
|
||||
@sprites["back"].visible=false
|
||||
@sprites["back"].src_rect.set(0,0,0,0)
|
||||
end
|
||||
end
|
||||
if @openness!=255
|
||||
opn=@openness/255.0
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
ratio=(@height<=0) ? 0 : (sprite.y-@y)*1.0/@height
|
||||
sprite.zoom_y=opn
|
||||
sprite.zoom_x=1.0
|
||||
sprite.oy=0
|
||||
sprite.y=(@y+(@height/2.0)+(@height*ratio*opn)-(@height/2*opn)).floor
|
||||
end
|
||||
else
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
sprite.zoom_x=1.0
|
||||
sprite.zoom_y=1.0
|
||||
end
|
||||
end
|
||||
i=0
|
||||
# Ensure Z order
|
||||
for k in @spritekeys
|
||||
sprite=@sprites[k]
|
||||
y=sprite.y
|
||||
sprite.y=i
|
||||
sprite.oy=(sprite.zoom_y<=0) ? 0 : (i-y)/sprite.zoom_y
|
||||
sprite.zoom_x*=@zoom_x
|
||||
sprite.zoom_y*=@zoom_y
|
||||
sprite.x*=@zoom_x
|
||||
sprite.y*=@zoom_y
|
||||
sprite.x+=(@offset_x/sprite.zoom_x)
|
||||
sprite.y+=(@offset_y/sprite.zoom_y)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class SpriteWindow_Base < SpriteWindow
|
||||
TEXTPADDING=4 # In pixels
|
||||
|
||||
def initialize(x, y, width, height)
|
||||
super()
|
||||
self.x = x
|
||||
self.y = y
|
||||
self.width = width
|
||||
self.height = height
|
||||
self.z = 100
|
||||
@curframe=MessageConfig.pbGetSystemFrame()
|
||||
@curfont=MessageConfig.pbGetSystemFontName()
|
||||
@sysframe=AnimatedBitmap.new(@curframe)
|
||||
@customskin=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
pbSetSystemFont(self.contents) if self.contents
|
||||
end
|
||||
|
||||
def __setWindowskin(skin)
|
||||
if skin && (skin.width==192 && skin.height==128) || # RPGXP Windowskin
|
||||
(skin.width==128 && skin.height==128) # RPGVX Windowskin
|
||||
self.skinformat=0
|
||||
else
|
||||
self.skinformat=1
|
||||
end
|
||||
self.windowskin=skin
|
||||
end
|
||||
|
||||
def __resolveSystemFrame
|
||||
if self.skinformat==1
|
||||
if !@resolvedFrame
|
||||
@resolvedFrame=MessageConfig.pbGetSystemFrame()
|
||||
@resolvedFrame.sub!(/\.[^\.\/\\]+$/,"")
|
||||
end
|
||||
self.loadSkinFile("#{@resolvedFrame}.txt") if @resolvedFrame!=""
|
||||
end
|
||||
end
|
||||
|
||||
def setSkin(skin) # Filename of windowskin to apply. Supports XP, VX, and animated skins.
|
||||
@customskin.dispose if @customskin
|
||||
@customskin=nil
|
||||
resolvedName=pbResolveBitmap(skin)
|
||||
return if !resolvedName || resolvedName==""
|
||||
@customskin=AnimatedBitmap.new(resolvedName)
|
||||
__setWindowskin(@customskin.bitmap)
|
||||
if self.skinformat==1
|
||||
skinbase=resolvedName.sub(/\.[^\.\/\\]+$/,"")
|
||||
self.loadSkinFile("#{skinbase}.txt")
|
||||
end
|
||||
end
|
||||
|
||||
def setSystemFrame
|
||||
@customskin.dispose if @customskin
|
||||
@customskin=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if self.windowskin
|
||||
if @customskin
|
||||
if @customskin.totalFrames>1
|
||||
@customskin.update
|
||||
__setWindowskin(@customskin.bitmap)
|
||||
end
|
||||
elsif @sysframe
|
||||
if @sysframe.totalFrames>1
|
||||
@sysframe.update
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
end
|
||||
end
|
||||
end
|
||||
if @curframe!=MessageConfig.pbGetSystemFrame()
|
||||
@curframe=MessageConfig.pbGetSystemFrame()
|
||||
if @sysframe && !@customskin
|
||||
@sysframe.dispose if @sysframe
|
||||
@sysframe=AnimatedBitmap.new(@curframe)
|
||||
@resolvedFrame=nil
|
||||
__setWindowskin(@sysframe.bitmap)
|
||||
__resolveSystemFrame()
|
||||
end
|
||||
begin
|
||||
refresh
|
||||
rescue NoMethodError
|
||||
end
|
||||
end
|
||||
if @curfont!=MessageConfig.pbGetSystemFontName()
|
||||
@curfont=MessageConfig.pbGetSystemFontName()
|
||||
if self.contents && !self.contents.disposed?
|
||||
pbSetSystemFont(self.contents)
|
||||
end
|
||||
begin
|
||||
refresh
|
||||
rescue NoMethodError
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.contents.dispose if self.contents
|
||||
@sysframe.dispose
|
||||
@customskin.dispose if @customskin
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -0,0 +1,121 @@
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a window. Supports animated images.
|
||||
#===============================================================================
|
||||
class IconWindow < SpriteWindow_Base
|
||||
attr_reader :name
|
||||
|
||||
def initialize(x,y,width,height,viewport=nil)
|
||||
super(x,y,width,height)
|
||||
self.viewport=viewport
|
||||
self.contents=nil
|
||||
@name=""
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @_iconbitmap
|
||||
@_iconbitmap.update
|
||||
self.contents=@_iconbitmap.bitmap
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@_iconbitmap.dispose if @_iconbitmap
|
||||
@_iconbitmap=nil
|
||||
self.contents=nil if !self.disposed?
|
||||
end
|
||||
|
||||
# Sets the icon's filename. Alias for setBitmap.
|
||||
def name=(value)
|
||||
setBitmap(value)
|
||||
end
|
||||
|
||||
# Sets the icon's filename.
|
||||
def setBitmap(file,hue=0)
|
||||
clearBitmaps()
|
||||
@name=file
|
||||
return if file==nil
|
||||
if file!=""
|
||||
@_iconbitmap=AnimatedBitmap.new(file,hue)
|
||||
# for compatibility
|
||||
self.contents=@_iconbitmap ? @_iconbitmap.bitmap : nil
|
||||
else
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a window. Supports animated images.
|
||||
# Accepts bitmaps and paths to bitmap files in its constructor.
|
||||
#===============================================================================
|
||||
class PictureWindow < SpriteWindow_Base
|
||||
def initialize(pathOrBitmap)
|
||||
super(0,0,32,32)
|
||||
self.viewport=viewport
|
||||
self.contents=nil
|
||||
@_iconbitmap=nil
|
||||
setBitmap(pathOrBitmap)
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @_iconbitmap
|
||||
if @_iconbitmap.is_a?(Bitmap)
|
||||
self.contents=@_iconbitmap
|
||||
else
|
||||
@_iconbitmap.update
|
||||
self.contents=@_iconbitmap.bitmap
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@_iconbitmap.dispose if @_iconbitmap
|
||||
@_iconbitmap=nil
|
||||
self.contents=nil if !self.disposed?
|
||||
end
|
||||
|
||||
# Sets the icon's bitmap or filename. (hue parameter
|
||||
# is ignored unless pathOrBitmap is a filename)
|
||||
def setBitmap(pathOrBitmap,hue=0)
|
||||
clearBitmaps()
|
||||
if pathOrBitmap!=nil && pathOrBitmap!=""
|
||||
if pathOrBitmap.is_a?(Bitmap)
|
||||
@_iconbitmap=pathOrBitmap
|
||||
self.contents=@_iconbitmap
|
||||
self.width=@_iconbitmap.width+self.borderX
|
||||
self.height=@_iconbitmap.height+self.borderY
|
||||
elsif pathOrBitmap.is_a?(AnimatedBitmap)
|
||||
@_iconbitmap=pathOrBitmap
|
||||
self.contents=@_iconbitmap.bitmap
|
||||
self.width=@_iconbitmap.bitmap.width+self.borderX
|
||||
self.height=@_iconbitmap.bitmap.height+self.borderY
|
||||
else
|
||||
@_iconbitmap=AnimatedBitmap.new(pathOrBitmap,hue)
|
||||
self.contents=@_iconbitmap ? @_iconbitmap.bitmap : nil
|
||||
self.width=@_iconbitmap ? @_iconbitmap.bitmap.width+self.borderX :
|
||||
32+self.borderX
|
||||
self.height=@_iconbitmap ? @_iconbitmap.bitmap.height+self.borderY :
|
||||
32+self.borderY
|
||||
end
|
||||
else
|
||||
@_iconbitmap=nil
|
||||
self.width=32+self.borderX
|
||||
self.height=32+self.borderY
|
||||
end
|
||||
end
|
||||
end
|
||||
359
Data/Scripts/009_Objects and windows/007_SpriteWrapper.rb
Normal file
359
Data/Scripts/009_Objects and windows/007_SpriteWrapper.rb
Normal file
@@ -0,0 +1,359 @@
|
||||
#===============================================================================
|
||||
# SpriteWrapper is a class based on Sprite which wraps Sprite's properties.
|
||||
#===============================================================================
|
||||
class SpriteWrapper < Sprite
|
||||
def initialize(viewport=nil)
|
||||
@sprite = Sprite.new(viewport)
|
||||
end
|
||||
|
||||
def dispose; @sprite.dispose; end
|
||||
def disposed?; return @sprite.disposed?; end
|
||||
def viewport; return @sprite.viewport; end
|
||||
def flash(color,duration); return @sprite.flash(color,duration); end
|
||||
def update; return @sprite.update; end
|
||||
def x; @sprite.x; end
|
||||
def x=(value); @sprite.x = value; end
|
||||
def y; @sprite.y; end
|
||||
def y=(value); @sprite.y = value; end
|
||||
def bitmap; @sprite.bitmap; end
|
||||
def bitmap=(value); @sprite.bitmap = value; end
|
||||
def src_rect; @sprite.src_rect; end
|
||||
def src_rect=(value); @sprite.src_rect = value; end
|
||||
def visible; @sprite.visible; end
|
||||
def visible=(value); @sprite.visible = value; end
|
||||
def z; @sprite.z; end
|
||||
def z=(value); @sprite.z = value; end
|
||||
def ox; @sprite.ox; end
|
||||
def ox=(value); @sprite.ox = value; end
|
||||
def oy; @sprite.oy; end
|
||||
def oy=(value); @sprite.oy = value; end
|
||||
def zoom_x; @sprite.zoom_x; end
|
||||
def zoom_x=(value); @sprite.zoom_x = value; end
|
||||
def zoom_y; @sprite.zoom_y; end
|
||||
def zoom_y=(value); @sprite.zoom_y = value; end
|
||||
def angle; @sprite.angle; end
|
||||
def angle=(value); @sprite.angle = value; end
|
||||
def mirror; @sprite.mirror; end
|
||||
def mirror=(value); @sprite.mirror = value; end
|
||||
def bush_depth; @sprite.bush_depth; end
|
||||
def bush_depth=(value); @sprite.bush_depth = value; end
|
||||
def opacity; @sprite.opacity; end
|
||||
def opacity=(value); @sprite.opacity = value; end
|
||||
def blend_type; @sprite.blend_type; end
|
||||
def blend_type=(value); @sprite.blend_type = value; end
|
||||
def color; @sprite.color; end
|
||||
def color=(value); @sprite.color = value; end
|
||||
def tone; @sprite.tone; end
|
||||
def tone=(value); @sprite.tone = value; end
|
||||
|
||||
def viewport=(value)
|
||||
return if self.viewport==value
|
||||
bitmap = @sprite.bitmap
|
||||
src_rect = @sprite.src_rect
|
||||
visible = @sprite.visible
|
||||
x = @sprite.x
|
||||
y = @sprite.y
|
||||
z = @sprite.z
|
||||
ox = @sprite.ox
|
||||
oy = @sprite.oy
|
||||
zoom_x = @sprite.zoom_x
|
||||
zoom_y = @sprite.zoom_y
|
||||
angle = @sprite.angle
|
||||
mirror = @sprite.mirror
|
||||
bush_depth = @sprite.bush_depth
|
||||
opacity = @sprite.opacity
|
||||
blend_type = @sprite.blend_type
|
||||
color = @sprite.color
|
||||
tone = @sprite.tone
|
||||
@sprite.dispose
|
||||
@sprite = Sprite.new(value)
|
||||
@sprite.bitmap = bitmap
|
||||
@sprite.src_rect = src_rect
|
||||
@sprite.visible = visible
|
||||
@sprite.x = x
|
||||
@sprite.y = y
|
||||
@sprite.z = z
|
||||
@sprite.ox = ox
|
||||
@sprite.oy = oy
|
||||
@sprite.zoom_x = zoom_x
|
||||
@sprite.zoom_y = zoom_y
|
||||
@sprite.angle = angle
|
||||
@sprite.mirror = mirror
|
||||
@sprite.bush_depth = bush_depth
|
||||
@sprite.opacity = opacity
|
||||
@sprite.blend_type = blend_type
|
||||
@sprite.color = color
|
||||
@sprite.tone = tone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Sprite class that maintains a bitmap of its own.
|
||||
# This bitmap can't be changed to a different one.
|
||||
#===============================================================================
|
||||
class BitmapSprite < SpriteWrapper
|
||||
def initialize(width,height,viewport=nil)
|
||||
super(viewport)
|
||||
self.bitmap=Bitmap.new(width,height)
|
||||
@initialized=true
|
||||
end
|
||||
|
||||
def bitmap=(value)
|
||||
super(value) if !@initialized
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.bitmap.dispose if !self.disposed?
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class AnimatedSprite < SpriteWrapper
|
||||
attr_reader :frame
|
||||
attr_reader :framewidth
|
||||
attr_reader :frameheight
|
||||
attr_reader :framecount
|
||||
attr_reader :animname
|
||||
|
||||
def initializeLong(animname,framecount,framewidth,frameheight,frameskip)
|
||||
@animname=pbBitmapName(animname)
|
||||
@realframes=0
|
||||
@frameskip=[1,frameskip].max
|
||||
@frameskip *= Graphics.frame_rate/20
|
||||
raise _INTL("Frame width is 0") if framewidth==0
|
||||
raise _INTL("Frame height is 0") if frameheight==0
|
||||
begin
|
||||
@animbitmap=AnimatedBitmap.new(animname).deanimate
|
||||
rescue
|
||||
@animbitmap=Bitmap.new(framewidth,frameheight)
|
||||
end
|
||||
if @animbitmap.width%framewidth!=0
|
||||
raise _INTL("Bitmap's width ({1}) is not a multiple of frame width ({2}) [Bitmap={3}]",
|
||||
@animbitmap.width,framewidth,animname)
|
||||
end
|
||||
if @animbitmap.height%frameheight!=0
|
||||
raise _INTL("Bitmap's height ({1}) is not a multiple of frame height ({2}) [Bitmap={3}]",
|
||||
@animbitmap.height,frameheight,animname)
|
||||
end
|
||||
@framecount=framecount
|
||||
@framewidth=framewidth
|
||||
@frameheight=frameheight
|
||||
@framesperrow=@animbitmap.width/@framewidth
|
||||
@playing=false
|
||||
self.bitmap=@animbitmap
|
||||
self.src_rect.width=@framewidth
|
||||
self.src_rect.height=@frameheight
|
||||
self.frame=0
|
||||
end
|
||||
|
||||
# Shorter version of AnimationSprite. All frames are placed on a single row
|
||||
# of the bitmap, so that the width and height need not be defined beforehand
|
||||
def initializeShort(animname,framecount,frameskip)
|
||||
@animname=pbBitmapName(animname)
|
||||
@realframes=0
|
||||
@frameskip=[1,frameskip].max
|
||||
@frameskip *= Graphics.frame_rate/20
|
||||
begin
|
||||
@animbitmap=AnimatedBitmap.new(animname).deanimate
|
||||
rescue
|
||||
@animbitmap=Bitmap.new(framecount*4,32)
|
||||
end
|
||||
if @animbitmap.width%framecount!=0
|
||||
raise _INTL("Bitmap's width ({1}) is not a multiple of frame count ({2}) [Bitmap={3}]",
|
||||
@animbitmap.width,framewidth,animname)
|
||||
end
|
||||
@framecount=framecount
|
||||
@framewidth=@animbitmap.width/@framecount
|
||||
@frameheight=@animbitmap.height
|
||||
@framesperrow=framecount
|
||||
@playing=false
|
||||
self.bitmap=@animbitmap
|
||||
self.src_rect.width=@framewidth
|
||||
self.src_rect.height=@frameheight
|
||||
self.frame=0
|
||||
end
|
||||
|
||||
def initialize(*args)
|
||||
if args.length==1
|
||||
super(args[0][3])
|
||||
initializeShort(args[0][0],args[0][1],args[0][2])
|
||||
else
|
||||
super(args[5])
|
||||
initializeLong(args[0],args[1],args[2],args[3],args[4])
|
||||
end
|
||||
end
|
||||
|
||||
def self.create(animname,framecount,frameskip,viewport=nil)
|
||||
return self.new([animname,framecount,frameskip,viewport])
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if disposed?
|
||||
@animbitmap.dispose
|
||||
@animbitmap=nil
|
||||
super
|
||||
end
|
||||
|
||||
def playing?
|
||||
return @playing
|
||||
end
|
||||
|
||||
def frame=(value)
|
||||
@frame=value
|
||||
@realframes=0
|
||||
self.src_rect.x=@frame%@framesperrow*@framewidth
|
||||
self.src_rect.y=@frame/@framesperrow*@frameheight
|
||||
end
|
||||
|
||||
def start
|
||||
@playing=true
|
||||
@realframes=0
|
||||
end
|
||||
|
||||
alias play start
|
||||
|
||||
def stop
|
||||
@playing=false
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @playing
|
||||
@realframes+=1
|
||||
if @realframes==@frameskip
|
||||
@realframes=0
|
||||
self.frame+=1
|
||||
self.frame%=self.framecount
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Displays an icon bitmap in a sprite. Supports animated images.
|
||||
#===============================================================================
|
||||
class IconSprite < SpriteWrapper
|
||||
attr_reader :name
|
||||
|
||||
def initialize(*args)
|
||||
if args.length==0
|
||||
super(nil)
|
||||
self.bitmap=nil
|
||||
elsif args.length==1
|
||||
super(args[0])
|
||||
self.bitmap=nil
|
||||
elsif args.length==2
|
||||
super(nil)
|
||||
self.x=args[0]
|
||||
self.y=args[1]
|
||||
else
|
||||
super(args[2])
|
||||
self.x=args[0]
|
||||
self.y=args[1]
|
||||
end
|
||||
@name=""
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
# Sets the icon's filename. Alias for setBitmap.
|
||||
def name=(value)
|
||||
setBitmap(value)
|
||||
end
|
||||
|
||||
# Sets the icon's filename.
|
||||
def setBitmap(file,hue=0)
|
||||
oldrc=self.src_rect
|
||||
clearBitmaps()
|
||||
@name=file
|
||||
return if file==nil
|
||||
if file!=""
|
||||
@_iconbitmap=AnimatedBitmap.new(file,hue)
|
||||
# for compatibility
|
||||
self.bitmap=@_iconbitmap ? @_iconbitmap.bitmap : nil
|
||||
self.src_rect=oldrc
|
||||
else
|
||||
@_iconbitmap=nil
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@_iconbitmap.dispose if @_iconbitmap
|
||||
@_iconbitmap=nil
|
||||
self.bitmap=nil if !self.disposed?
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
return if !@_iconbitmap
|
||||
@_iconbitmap.update
|
||||
if self.bitmap!=@_iconbitmap.bitmap
|
||||
oldrc=self.src_rect
|
||||
self.bitmap=@_iconbitmap.bitmap
|
||||
self.src_rect=oldrc
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Old GifSprite class, retained for compatibility
|
||||
#===============================================================================
|
||||
class GifSprite < IconSprite
|
||||
def initialize(path)
|
||||
super(0,0)
|
||||
setBitmap(path)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# SpriteWrapper that stores multiple bitmaps, and displays only one at once.
|
||||
#===============================================================================
|
||||
class ChangelingSprite < SpriteWrapper
|
||||
def initialize(x=0,y=0,viewport=nil)
|
||||
super(viewport)
|
||||
self.x = x
|
||||
self.y = y
|
||||
@bitmaps = {}
|
||||
@currentBitmap = nil
|
||||
end
|
||||
|
||||
def addBitmap(key,path)
|
||||
@bitmaps[key].dispose if @bitmaps[key]
|
||||
@bitmaps[key] = AnimatedBitmap.new(path)
|
||||
end
|
||||
|
||||
def changeBitmap(key)
|
||||
@currentBitmap = @bitmaps[key]
|
||||
self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
return if disposed?
|
||||
for bm in @bitmaps.values; bm.dispose; end
|
||||
@bitmaps.clear
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
for bm in @bitmaps.values; bm.update; end
|
||||
self.bitmap = (@currentBitmap) ? @currentBitmap.bitmap : nil
|
||||
end
|
||||
end
|
||||
363
Data/Scripts/009_Objects and windows/008_AnimatedBitmap.rb
Normal file
363
Data/Scripts/009_Objects and windows/008_AnimatedBitmap.rb
Normal file
@@ -0,0 +1,363 @@
|
||||
module GifLibrary
|
||||
@@loadlib = Win32API.new("Kernel32.dll","LoadLibrary",'p','')
|
||||
if safeExists?("gif.dll")
|
||||
PngDll = @@loadlib.call("gif.dll")
|
||||
GifToPngFiles = Win32API.new("gif.dll","GifToPngFiles",'pp','l')
|
||||
GifToPngFilesInMemory = Win32API.new("gif.dll","GifToPngFilesInMemory",'plp','l')
|
||||
CopyDataString = Win32API.new("gif.dll","CopyDataString",'lpl','l')
|
||||
FreeDataString = Win32API.new("gif.dll","FreeDataString",'l','')
|
||||
else
|
||||
PngDll=nil
|
||||
end
|
||||
|
||||
def self.getDataFromResult(result)
|
||||
datasize=CopyDataString.call(result,"",0)
|
||||
ret=nil
|
||||
if datasize!=0
|
||||
data="0"*datasize
|
||||
CopyDataString.call(result,data,datasize)
|
||||
ret=data.unpack("V*")
|
||||
end
|
||||
FreeDataString.call(result)
|
||||
return ret
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class AnimatedBitmap
|
||||
def initialize(file,hue=0)
|
||||
if file==nil
|
||||
raise "Filename is nil (missing graphic)\r\n\r\n"+
|
||||
"If you see this error in the Continue/New Game screen, you may be loading another game's save file. "+
|
||||
"Check your project's title (\"Game > Change Title...\" in RMXP).\r\n"
|
||||
end
|
||||
if file.split(/[\\\/]/)[-1][/^\[\d+(?:,\d+)?]/] # Starts with 1 or more digits in square brackets
|
||||
@bitmap = PngAnimatedBitmap.new(file,hue)
|
||||
else
|
||||
@bitmap = GifBitmap.new(file,hue)
|
||||
end
|
||||
end
|
||||
|
||||
def [](index); @bitmap[index]; end
|
||||
def width; @bitmap.bitmap.width; end
|
||||
def height; @bitmap.bitmap.height; end
|
||||
def length; @bitmap.length; end
|
||||
def each; @bitmap.each { |item| yield item }; end
|
||||
def bitmap; @bitmap.bitmap; end
|
||||
def currentIndex; @bitmap.currentIndex; end
|
||||
def frameDelay; @bitmap.frameDelay; end
|
||||
def totalFrames; @bitmap.totalFrames; end
|
||||
def disposed?; @bitmap.disposed?; end
|
||||
def update; @bitmap.update; end
|
||||
def dispose; @bitmap.dispose; end
|
||||
def deanimate; @bitmap.deanimate; end
|
||||
def copy; @bitmap.copy; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class PngAnimatedBitmap
|
||||
# Creates an animated bitmap from a PNG file.
|
||||
def initialize(file,hue=0)
|
||||
@frames=[]
|
||||
@currentFrame=0
|
||||
@framecount=0
|
||||
panorama=BitmapCache.load_bitmap(file,hue)
|
||||
if file.split(/[\\\/]/)[-1][/^\[(\d+)(?:,(\d+))?]/] # Starts with 1 or more digits in brackets
|
||||
# File has a frame count
|
||||
numFrames = $1.to_i
|
||||
delay = $2.to_i
|
||||
delay = 10 if delay == 0
|
||||
raise "Invalid frame count in #{file}" if numFrames<=0
|
||||
raise "Invalid frame delay in #{file}" if delay<=0
|
||||
if panorama.width % numFrames != 0
|
||||
raise "Bitmap's width (#{panorama.width}) is not divisible by frame count: #{file}"
|
||||
end
|
||||
@frameDelay = delay
|
||||
subWidth=panorama.width/numFrames
|
||||
for i in 0...numFrames
|
||||
subBitmap=BitmapWrapper.new(subWidth,panorama.height)
|
||||
subBitmap.blt(0,0,panorama,Rect.new(subWidth*i,0,subWidth,panorama.height))
|
||||
@frames.push(subBitmap)
|
||||
end
|
||||
panorama.dispose
|
||||
else
|
||||
@frames=[panorama]
|
||||
end
|
||||
end
|
||||
|
||||
def [](index)
|
||||
return @frames[index]
|
||||
end
|
||||
|
||||
def width; self.bitmap.width; end
|
||||
|
||||
def height; self.bitmap.height; end
|
||||
|
||||
def deanimate
|
||||
for i in 1...@frames.length
|
||||
@frames[i].dispose
|
||||
end
|
||||
@frames=[@frames[0]]
|
||||
@currentFrame=0
|
||||
return @frames[0]
|
||||
end
|
||||
|
||||
def bitmap
|
||||
@frames[@currentFrame]
|
||||
end
|
||||
|
||||
def currentIndex
|
||||
@currentFrame
|
||||
end
|
||||
|
||||
def frameDelay(_index)
|
||||
return @frameDelay
|
||||
end
|
||||
|
||||
def length
|
||||
@frames.length
|
||||
end
|
||||
|
||||
def each
|
||||
@frames.each { |item| yield item}
|
||||
end
|
||||
|
||||
def totalFrames
|
||||
@frameDelay*@frames.length
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
|
||||
def update
|
||||
return if disposed?
|
||||
if @frames.length>1
|
||||
@framecount+=1
|
||||
if @framecount>=@frameDelay
|
||||
@framecount=0
|
||||
@currentFrame+=1
|
||||
@currentFrame%=@frames.length
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@disposed
|
||||
for i in @frames
|
||||
i.dispose
|
||||
end
|
||||
end
|
||||
@disposed=true
|
||||
end
|
||||
|
||||
attr_accessor :frames # internal
|
||||
|
||||
def copy
|
||||
x=self.clone
|
||||
x.frames=x.frames.clone
|
||||
for i in 0...x.frames.length
|
||||
x.frames[i]=x.frames[i].copy
|
||||
end
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#internal class
|
||||
class GifBitmap
|
||||
# Creates a bitmap from a GIF file with the specified
|
||||
# optional viewport. Can also load non-animated bitmaps.
|
||||
def initialize(file,hue=0)
|
||||
@gifbitmaps=[]
|
||||
@gifdelays=[]
|
||||
@totalframes=0
|
||||
@framecount=0
|
||||
@currentIndex=0
|
||||
@disposed=false
|
||||
bitmap=nil
|
||||
filestring=nil
|
||||
filestrName=nil
|
||||
file="" if !file
|
||||
file=canonicalize(file)
|
||||
begin
|
||||
bitmap=BitmapCache.load_bitmap(file,hue)
|
||||
rescue
|
||||
bitmap=nil
|
||||
end
|
||||
if !bitmap || (bitmap.width==32 && bitmap.height==32)
|
||||
if !file || file.length<1 || file[file.length-1]!=0x2F
|
||||
if (filestring=pbGetFileChar(file))
|
||||
filestrName=file
|
||||
elsif (filestring=pbGetFileChar(file+".gif"))
|
||||
filestrName=file+".gif"
|
||||
elsif (filestring=pbGetFileChar(file+".png"))
|
||||
filestrName=file+".png"
|
||||
elsif (filestring=pbGetFileChar(file+".jpg"))
|
||||
filestrName=file+".jpg"
|
||||
elsif (filestring=pbGetFileChar(file+".bmp"))
|
||||
filestrName=file+".bmp"
|
||||
end
|
||||
end
|
||||
end
|
||||
if bitmap && filestring && filestring[0]==0x47 &&
|
||||
bitmap.width==32 && bitmap.height==32
|
||||
#File.open("debug.txt","ab") { |f| f.puts("rejecting bitmap") }
|
||||
bitmap.dispose
|
||||
bitmap=nil
|
||||
end
|
||||
if bitmap
|
||||
#File.open("debug.txt","ab") { |f| f.puts("reusing bitmap") }
|
||||
# Have a regular non-animated bitmap
|
||||
@totalframes=1
|
||||
@framecount=0
|
||||
@gifbitmaps=[bitmap]
|
||||
@gifdelays=[1]
|
||||
else
|
||||
tmpBase=File.basename(file)+"_tmp_"
|
||||
filestring=pbGetFileString(filestrName) if filestring
|
||||
Dir.chdir(ENV["TEMP"]) { # navigate to temp folder since game might be on a CD-ROM
|
||||
if filestring && filestring[0]==0x47 && GifLibrary::PngDll
|
||||
result=GifLibrary::GifToPngFilesInMemory.call(filestring,
|
||||
filestring.length,tmpBase)
|
||||
else
|
||||
result=0
|
||||
end
|
||||
if result>0
|
||||
@gifdelays=GifLibrary.getDataFromResult(result)
|
||||
@totalframes=@gifdelays.pop
|
||||
for i in 0...@gifdelays.length
|
||||
@gifdelays[i]=[@gifdelays[i],1].max
|
||||
bmfile=sprintf("%s%d.png",tmpBase,i)
|
||||
if safeExists?(bmfile)
|
||||
gifbitmap=BitmapWrapper.new(bmfile)
|
||||
@gifbitmaps.push(gifbitmap)
|
||||
bmfile.hue_change(hue) if hue!=0
|
||||
if hue==0 && @gifdelays.length==1
|
||||
BitmapCache.setKey(file,gifbitmap)
|
||||
end
|
||||
File.delete(bmfile)
|
||||
else
|
||||
@gifbitmaps.push(BitmapWrapper.new(32,32))
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
if @gifbitmaps.length==0
|
||||
@gifbitmaps=[BitmapWrapper.new(32,32)]
|
||||
@gifdelays=[1]
|
||||
end
|
||||
if @gifbitmaps.length==1
|
||||
BitmapCache.setKey(file,@gifbitmaps[0])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def [](index)
|
||||
return @gifbitmaps[index]
|
||||
end
|
||||
|
||||
def deanimate
|
||||
for i in 1...@gifbitmaps.length
|
||||
@gifbitmaps[i].dispose
|
||||
end
|
||||
@gifbitmaps=[@gifbitmaps[0]]
|
||||
@currentIndex=0
|
||||
return @gifbitmaps[0]
|
||||
end
|
||||
|
||||
def bitmap
|
||||
@gifbitmaps[@currentIndex]
|
||||
end
|
||||
|
||||
def currentIndex
|
||||
@currentIndex
|
||||
end
|
||||
|
||||
def frameDelay(index)
|
||||
return @gifdelay[index]/2 # Due to frame count being incremented by 2
|
||||
end
|
||||
|
||||
def length
|
||||
@gifbitmaps.length
|
||||
end
|
||||
|
||||
def each
|
||||
@gifbitmaps.each { |item| yield item }
|
||||
end
|
||||
|
||||
def totalFrames
|
||||
@totalframes/2 # Due to frame count being incremented by 2
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@disposed
|
||||
end
|
||||
|
||||
def width
|
||||
@gifbitmaps.length==0 ? 0 : @gifbitmaps[0].width
|
||||
end
|
||||
|
||||
def height
|
||||
@gifbitmaps.length==0 ? 0 : @gifbitmaps[0].height
|
||||
end
|
||||
|
||||
# This function must be called in order to animate the GIF image.
|
||||
def update
|
||||
return if disposed?
|
||||
if @gifbitmaps.length>0
|
||||
@framecount+=2
|
||||
@framecount=@totalframes<=0 ? 0 : @framecount%@totalframes
|
||||
frametoshow=0
|
||||
for i in 0...@gifdelays.length
|
||||
frametoshow=i if @gifdelays[i]<=@framecount
|
||||
end
|
||||
@currentIndex=frametoshow
|
||||
end
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@disposed
|
||||
for i in @gifbitmaps
|
||||
i.dispose
|
||||
end
|
||||
end
|
||||
@disposed=true
|
||||
end
|
||||
|
||||
attr_accessor :gifbitmaps # internal
|
||||
attr_accessor :gifdelays # internal
|
||||
|
||||
def copy
|
||||
x=self.clone
|
||||
x.gifbitmaps=x.gifbitmaps.clone
|
||||
x.gifdelays=x.gifdelays.clone
|
||||
for i in 0...x.gifbitmaps.length
|
||||
x.gifbitmaps[i]=x.gifbitmaps[i].copy
|
||||
end
|
||||
return x
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbGetTileBitmap(filename, tile_id, hue)
|
||||
return BitmapCache.tileEx(filename, tile_id, hue) { |f|
|
||||
AnimatedBitmap.new("Graphics/Tilesets/"+filename).deanimate
|
||||
}
|
||||
end
|
||||
|
||||
def pbGetTileset(name,hue=0)
|
||||
return AnimatedBitmap.new("Graphics/Tilesets/"+name,hue).deanimate
|
||||
end
|
||||
|
||||
def pbGetAutotile(name,hue=0)
|
||||
return AnimatedBitmap.new("Graphics/Autotiles/"+name,hue).deanimate
|
||||
end
|
||||
|
||||
def pbGetAnimation(name,hue=0)
|
||||
return AnimatedBitmap.new("Graphics/Animations/"+name,hue).deanimate
|
||||
end
|
||||
232
Data/Scripts/009_Objects and windows/009_Planes.rb
Normal file
232
Data/Scripts/009_Objects and windows/009_Planes.rb
Normal file
@@ -0,0 +1,232 @@
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class Plane
|
||||
def update; end
|
||||
def refresh; end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# This class works around a limitation that planes are always
|
||||
# 640 by 480 pixels in size regardless of the window's size.
|
||||
#===============================================================================
|
||||
class LargePlane < Plane
|
||||
attr_accessor :borderX
|
||||
attr_accessor :borderY
|
||||
|
||||
def initialize(viewport=nil)
|
||||
@__sprite=Sprite.new(viewport)
|
||||
@__disposed=false
|
||||
@__ox=0
|
||||
@__oy=0
|
||||
@__bitmap=nil
|
||||
@__visible=true
|
||||
@__sprite.visible=false
|
||||
@borderX=0
|
||||
@borderY=0
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @__disposed
|
||||
end
|
||||
|
||||
def dispose
|
||||
if !@__disposed
|
||||
@__sprite.bitmap.dispose if @__sprite.bitmap
|
||||
@__sprite.dispose
|
||||
@__sprite=nil
|
||||
@__bitmap=nil
|
||||
@__disposed=true
|
||||
end
|
||||
super
|
||||
end
|
||||
|
||||
def ox; @__ox; end
|
||||
def oy; @__oy; end
|
||||
|
||||
def ox=(value);
|
||||
return if @__ox==value
|
||||
@__ox = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def oy=(value);
|
||||
return if @__oy==value
|
||||
@__oy = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def bitmap
|
||||
return @__bitmap
|
||||
end
|
||||
|
||||
def bitmap=(value)
|
||||
if value==nil
|
||||
if @__bitmap!=nil
|
||||
@__bitmap=nil
|
||||
@__sprite.visible=(@__visible && !@__bitmap.nil?)
|
||||
end
|
||||
elsif @__bitmap!=value && !value.disposed?
|
||||
@__bitmap=value
|
||||
refresh
|
||||
elsif value.disposed?
|
||||
if @__bitmap!=nil
|
||||
@__bitmap=nil
|
||||
@__sprite.visible=(@__visible && !@__bitmap.nil?)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def viewport; @__sprite.viewport; end
|
||||
def zoom_x; @__sprite.zoom_x; end
|
||||
def zoom_y; @__sprite.zoom_y; end
|
||||
def opacity; @__sprite.opacity; end
|
||||
def blend_type; @__sprite.blend_type; end
|
||||
def visible; @__visible; end
|
||||
def z; @__sprite.z; end
|
||||
def color; @__sprite.color; end
|
||||
def tone; @__sprite.tone; end
|
||||
|
||||
def zoom_x=(v);
|
||||
return if @__sprite.zoom_x==v
|
||||
@__sprite.zoom_x = v
|
||||
refresh
|
||||
end
|
||||
|
||||
def zoom_y=(v);
|
||||
return if @__sprite.zoom_y==v
|
||||
@__sprite.zoom_y = v
|
||||
refresh
|
||||
end
|
||||
|
||||
def opacity=(v); @__sprite.opacity=(v); end
|
||||
def blend_type=(v); @__sprite.blend_type=(v); end
|
||||
def visible=(v); @__visible=v; @__sprite.visible=(@__visible && !@__bitmap.nil?); end
|
||||
def z=(v); @__sprite.z=(v); end
|
||||
def color=(v); @__sprite.color=(v); end
|
||||
def tone=(v); @__sprite.tone=(v); end
|
||||
def update; ;end
|
||||
|
||||
def refresh
|
||||
@__sprite.visible = (@__visible && !@__bitmap.nil?)
|
||||
if @__bitmap
|
||||
if !@__bitmap.disposed?
|
||||
@__ox += @__bitmap.width*@__sprite.zoom_x if @__ox<0
|
||||
@__oy += @__bitmap.height*@__sprite.zoom_y if @__oy<0
|
||||
@__ox -= @__bitmap.width*@__sprite.zoom_x if @__ox>@__bitmap.width
|
||||
@__oy -= @__bitmap.height*@__sprite.zoom_y if @__oy>@__bitmap.height
|
||||
dwidth = (Graphics.width/@__sprite.zoom_x+@borderX).to_i # +2
|
||||
dheight = (Graphics.height/@__sprite.zoom_y+@borderY).to_i # +2
|
||||
@__sprite.bitmap = ensureBitmap(@__sprite.bitmap,dwidth,dheight)
|
||||
@__sprite.bitmap.clear
|
||||
tileBitmap(@__sprite.bitmap,@__bitmap,@__bitmap.rect)
|
||||
else
|
||||
@__sprite.visible = false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def ensureBitmap(bitmap,dwidth,dheight)
|
||||
if !bitmap || bitmap.disposed? || bitmap.width<dwidth || bitmap.height<dheight
|
||||
bitmap.dispose if bitmap
|
||||
bitmap = Bitmap.new([1,dwidth].max,[1,dheight].max)
|
||||
end
|
||||
return bitmap
|
||||
end
|
||||
|
||||
def tileBitmap(dstbitmap,srcbitmap,srcrect)
|
||||
return if !srcbitmap || srcbitmap.disposed?
|
||||
dstrect = dstbitmap.rect
|
||||
left = (dstrect.x-@__ox/@__sprite.zoom_x).to_i
|
||||
top = (dstrect.y-@__oy/@__sprite.zoom_y).to_i
|
||||
while left>0; left -= srcbitmap.width; end
|
||||
while top>0; top -= srcbitmap.height; end
|
||||
y = top
|
||||
while y<dstrect.height
|
||||
x = left
|
||||
while x<dstrect.width
|
||||
dstbitmap.blt(x+@borderX,y+@borderY,srcbitmap,srcrect)
|
||||
x += srcrect.width
|
||||
end
|
||||
y += srcrect.height
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# A plane class that displays a single color.
|
||||
#===============================================================================
|
||||
class ColoredPlane < LargePlane
|
||||
def initialize(color,viewport=nil)
|
||||
super(viewport)
|
||||
self.bitmap=Bitmap.new(32,32)
|
||||
setPlaneColor(color)
|
||||
end
|
||||
|
||||
def dispose
|
||||
self.bitmap.dispose if self.bitmap
|
||||
super
|
||||
end
|
||||
|
||||
def update; super; end
|
||||
|
||||
def setPlaneColor(value)
|
||||
self.bitmap.fill_rect(0,0,self.bitmap.width,self.bitmap.height,value)
|
||||
self.refresh
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# A plane class that supports animated images.
|
||||
#===============================================================================
|
||||
class AnimatedPlane < LargePlane
|
||||
def initialize(viewport)
|
||||
super(viewport)
|
||||
@bitmap=nil
|
||||
end
|
||||
|
||||
def dispose
|
||||
clearBitmaps()
|
||||
super
|
||||
end
|
||||
|
||||
def update
|
||||
super
|
||||
if @bitmap
|
||||
@bitmap.update
|
||||
self.bitmap=@bitmap.bitmap
|
||||
end
|
||||
end
|
||||
|
||||
def clearBitmaps
|
||||
@bitmap.dispose if @bitmap
|
||||
@bitmap=nil
|
||||
self.bitmap=nil if !self.disposed?
|
||||
end
|
||||
|
||||
def setPanorama(file, hue=0)
|
||||
clearBitmaps()
|
||||
return if file==nil
|
||||
@bitmap=AnimatedBitmap.new("Graphics/Panoramas/"+file,hue)
|
||||
end
|
||||
|
||||
def setFog(file, hue=0)
|
||||
clearBitmaps()
|
||||
return if file==nil
|
||||
@bitmap=AnimatedBitmap.new("Graphics/Fogs/"+file,hue)
|
||||
end
|
||||
|
||||
def setBitmap(file, hue=0)
|
||||
clearBitmaps()
|
||||
return if file==nil
|
||||
@bitmap=AnimatedBitmap.new(file,hue)
|
||||
end
|
||||
end
|
||||
@@ -927,13 +927,13 @@ def getLineBrokenChunks(bitmap,value,width,dims,plain=false)
|
||||
minTextSize=bitmap.text_size(word.gsub(/\s*/,""))
|
||||
if x>0 && x+minTextSize.width>width
|
||||
x=0
|
||||
# y+=32 # (textheight==0) ? bitmap.text_size("X").height : textheight
|
||||
y+=(textheight==0) ? bitmap.text_size("X").height+1 : textheight
|
||||
y+=32 # (textheight==0) ? bitmap.text_size("X").height : textheight
|
||||
# y+=(textheight==0) ? bitmap.text_size("X").height+1 : textheight
|
||||
textheight=0
|
||||
end
|
||||
end
|
||||
# textheight=32 # [textheight,textSize.height].max
|
||||
textheight=[textheight,textSize.height+1].max
|
||||
textheight=32 # [textheight,textSize.height].max
|
||||
# textheight=[textheight,textSize.height+1].max
|
||||
ret.push([word,x,y,textwidth,textheight,color])
|
||||
x+=textwidth
|
||||
dims[0]=x if dims && dims[0]<x
|
||||
@@ -1041,6 +1041,15 @@ def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
|
||||
text.gsub!(/\\pog/i,"")
|
||||
text.gsub!(/\\b/i,"<c3=3050C8,D0D0C8>")
|
||||
text.gsub!(/\\r/i,"<c3=E00808,D0D0C8>")
|
||||
text.gsub!(/\\[Ww]\[([^\]]*)\]/) {
|
||||
w = $1.to_s
|
||||
if w==""
|
||||
msgwindow.windowskin = nil
|
||||
else
|
||||
msgwindow.setSkin("Graphics/Windowskins/#{w}",false)
|
||||
end
|
||||
next ""
|
||||
}
|
||||
isDarkSkin = isDarkWindowskin(msgwindow.windowskin)
|
||||
text.gsub!(/\\[Cc]\[([0-9]+)\]/) {
|
||||
m = $1.to_i
|
||||
@@ -1071,7 +1080,7 @@ def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
|
||||
### Controls
|
||||
textchunks=[]
|
||||
controls=[]
|
||||
while text[/(?:\\(w|f|ff|ts|cl|me|se|wt|wtnp|ch)\[([^\]]*)\]|\\(g|cn|wd|wm|op|cl|wu|\.|\||\!|\^))/i]
|
||||
while text[/(?:\\(f|ff|ts|cl|me|se|wt|wtnp|ch)\[([^\]]*)\]|\\(g|cn|wd|wm|op|cl|wu|\.|\||\!|\^))/i]
|
||||
textchunks.push($~.pre_match)
|
||||
if $~[1]
|
||||
controls.push([$~[1].downcase,$~[2],-1])
|
||||
@@ -1206,12 +1215,6 @@ def pbMessageDisplay(msgwindow,message,letterbyletter=true,commandProc=nil)
|
||||
msgback.y = msgwindow.y if msgback
|
||||
pbPositionNearMsgWindow(facewindow,msgwindow,:left)
|
||||
msgwindow.y = Graphics.height-msgwindow.height*(signWaitTime-signWaitCount)/signWaitTime
|
||||
when "w" # Change windowskin
|
||||
if param==""
|
||||
msgwindow.windowskin = nil
|
||||
else
|
||||
msgwindow.setSkin("Graphics/Windowskins/#{param}",false)
|
||||
end
|
||||
when "ts" # Change text speed
|
||||
msgwindow.textspeed = (param=="") ? -999 : param.to_i
|
||||
when "." # Wait 0.25 seconds
|
||||
@@ -117,7 +117,7 @@ class PictureEx
|
||||
end
|
||||
|
||||
def callback(cb)
|
||||
if cb.is_a?(Proc); proc.call(self)
|
||||
if cb.is_a?(Proc); cb.call(self)
|
||||
elsif cb.is_a?(Array); cb[0].method(cb[1]).call(self)
|
||||
elsif cb.is_a?(Method); cb.call(self)
|
||||
end
|
||||
@@ -28,6 +28,7 @@ begin
|
||||
names[EVASION] = _INTL("evasiveness")
|
||||
return names[id]
|
||||
end
|
||||
|
||||
def self.getNameBrief(id)
|
||||
id = getID(PBStats,id)
|
||||
names = []
|
||||
@@ -41,6 +42,7 @@ begin
|
||||
names[EVASION] = _INTL("eva")
|
||||
return names[id]
|
||||
end
|
||||
|
||||
def self.eachStat
|
||||
[HP,ATTACK,DEFENSE,SPATK,SPDEF,SPEED].each { |s| yield s }
|
||||
end
|
||||
@@ -171,7 +171,7 @@ class PokeBattle_Battler
|
||||
return true
|
||||
end
|
||||
|
||||
def pbCanSynchronizeStatus?(status,target)
|
||||
def pbCanSynchronizeStatus?(newStatus,target)
|
||||
return false if fainted?
|
||||
# Trying to replace a status problem with another one
|
||||
return false if self.status!=PBStatuses::NONE
|
||||
@@ -179,7 +179,7 @@ class PokeBattle_Battler
|
||||
return false if @battle.field.terrain==PBBattleTerrains::Misty && affectedByTerrain?
|
||||
# Type immunities
|
||||
hasImmuneType = false
|
||||
case self.status
|
||||
case newStatus
|
||||
when PBStatuses::POISON
|
||||
# NOTE: target will have Synchronize, so it can't have Corrosion.
|
||||
if !(target && target.hasActiveAbility?(:CORROSION))
|
||||
@@ -193,15 +193,15 @@ class PokeBattle_Battler
|
||||
end
|
||||
return false if hasImmuneType
|
||||
# Ability immunity
|
||||
if BattleHandlers.triggerStatusImmunityAbilityNonIgnorable(@ability,self,status)
|
||||
if BattleHandlers.triggerStatusImmunityAbilityNonIgnorable(@ability,self,newStatus)
|
||||
return false
|
||||
end
|
||||
if abilityActive? && BattleHandlers.triggerStatusImmunityAbility(@ability,self,status)
|
||||
if abilityActive? && BattleHandlers.triggerStatusImmunityAbility(@ability,self,newStatus)
|
||||
return false
|
||||
end
|
||||
eachAlly do |b|
|
||||
next if !b.abilityActive?
|
||||
next if !BattleHandlers.triggerStatusImmunityAllyAbility(b.ability,self,status)
|
||||
next if !BattleHandlers.triggerStatusImmunityAllyAbility(b.ability,self,newStatus)
|
||||
return false
|
||||
end
|
||||
# Safeguard immunity
|
||||
|
||||
@@ -752,7 +752,7 @@ class PokeBattle_Move_09F < PokeBattle_Move
|
||||
elsif isConst?(@id,PBMoves,:MULTIATTACK)
|
||||
@itemTypes = {
|
||||
:FIGHTINGMEMORY => :FIGHTING,
|
||||
:SLYINGMEMORY => :FLYING,
|
||||
:FLYINGMEMORY => :FLYING,
|
||||
:POISONMEMORY => :POISON,
|
||||
:GROUNDMEMORY => :GROUND,
|
||||
:ROCKMEMORY => :ROCK,
|
||||
@@ -1132,7 +1132,7 @@ class PokeBattle_Move_0AE < PokeBattle_Move
|
||||
return false
|
||||
end
|
||||
|
||||
def pbEffectGeneral(user)
|
||||
def pbEffectAgainstTarget(user,target)
|
||||
user.pbUseMoveSimple(target.lastRegularMoveUsed,target.index)
|
||||
end
|
||||
|
||||
@@ -2403,18 +2403,19 @@ end
|
||||
#===============================================================================
|
||||
class PokeBattle_Move_0D3 < PokeBattle_Move
|
||||
def pbBaseDamage(baseDmg,user,target)
|
||||
shift = (4-user.effects[PBEffects::Rollout]) # 0-4, where 0 is most powerful
|
||||
shift = (5 - user.effects[PBEffects::Rollout]) # 0-4, where 0 is most powerful
|
||||
shift = 0 if user.effects[PBEffects::Rollout] == 0 # For first turn
|
||||
shift += 1 if user.effects[PBEffects::DefenseCurl]
|
||||
baseDmg = baseDmg << shift
|
||||
baseDmg *= 2**shift
|
||||
return baseDmg
|
||||
end
|
||||
|
||||
def pbEffectAfterAllHits(user,target)
|
||||
if !target.damageState.unaffected && user.effects[PBEffects::Rollout]==0
|
||||
if !target.damageState.unaffected && user.effects[PBEffects::Rollout] == 0
|
||||
user.effects[PBEffects::Rollout] = 5
|
||||
user.currentMove = @id
|
||||
end
|
||||
user.effects[PBEffects::Rollout] -= 1 if user.effects[PBEffects::Rollout]>0
|
||||
user.effects[PBEffects::Rollout] -= 1 if user.effects[PBEffects::Rollout] > 0
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -169,7 +169,7 @@ class PokeBattle_Battle
|
||||
idxPartyForName = idxPartyNew
|
||||
enemyParty = pbParty(idxBattler)
|
||||
if isConst?(enemyParty[idxPartyNew].ability,PBAbilities,:ILLUSION)
|
||||
idxPartyForName = pbGetLastPokeInTeam(idxBattler)
|
||||
idxPartyForName = pbLastInTeam(idxBattler)
|
||||
end
|
||||
if pbDisplayConfirm(_INTL("{1} is about to send in {2}. Will you switch your Pokémon?",
|
||||
opponent.fullname,enemyParty[idxPartyForName].name))
|
||||
@@ -245,7 +245,7 @@ class PokeBattle_Battle
|
||||
pbDisplayBrief(_INTL("{1}, switch out! Come back!",battler.name))
|
||||
end
|
||||
else
|
||||
owner = pbGetOwnerName(b.index)
|
||||
owner = pbGetOwnerName(battler.index)
|
||||
pbDisplayBrief(_INTL("{1} withdrew {2}!",owner,battler.name))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -135,7 +135,7 @@ class PokeBattle_AI
|
||||
if @battle.pbRegisterSwitch(idxBattler,list[0])
|
||||
PBDebug.log("[AI] #{battler.pbThis} (#{idxBattler}) will switch with " +
|
||||
"#{@battle.pbParty(idxBattler)[list[0]].name}")
|
||||
return
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1364,7 +1364,7 @@ class PokeBattle_AI
|
||||
:ROCK, # Cave
|
||||
:GROUND # Sand
|
||||
]
|
||||
type = envtypes[@environment]
|
||||
type = envtypes[@battle.environment]
|
||||
score -= 90 if user.pbHasType?(type)
|
||||
end
|
||||
#---------------------------------------------------------------------------
|
||||
@@ -2806,7 +2806,7 @@ class PokeBattle_AI
|
||||
when "152"
|
||||
#---------------------------------------------------------------------------
|
||||
when "153"
|
||||
score -= 95 if target.pbOwnSide.effects[PBEffects::StickyWeb]
|
||||
score -= 95 if user.pbOpposingSide.effects[PBEffects::StickyWeb]
|
||||
#---------------------------------------------------------------------------
|
||||
when "154"
|
||||
#---------------------------------------------------------------------------
|
||||
|
||||
@@ -5,19 +5,19 @@ module PBTargets
|
||||
User = 10
|
||||
NearAlly = 100 # Aromatic Mist, Helping Hand, Hold Hands
|
||||
UserOrNearAlly = 200 # Acupressure
|
||||
UserAndAllies = 5 # Aromatherapy, Gear Up, Heal Bell, Life Dew, Magnetic Flux, Howl (in Gen 8+)
|
||||
NearFoe = 400 # Me First
|
||||
AllNearFoes = 4
|
||||
RandomNearFoe = 2 # Petal Dance, Outrage, Struggle, Thrash, Uproar
|
||||
AllNearFoes = 4
|
||||
Foe = 9 # For throwing a Poké Ball
|
||||
AllFoes = 6 # Unused (for completeness)
|
||||
NearOther = 0
|
||||
AllNearOthers = 8
|
||||
Other = 3 # Most Flying-type moves, pulse moves (hits non-near targets)
|
||||
AllBattlers = 7 # Flower Shield, Perish Song, Rototiller, Teatime
|
||||
UserSide = 40
|
||||
FoeSide = 80 # Entry hazards
|
||||
BothSides = 20
|
||||
UserAndAllies = 5 # Aromatherapy, Gear Up, Heal Bell, Life Dew, Magnetic Flux, Howl (in Gen 8+)
|
||||
AllFoes = 6 # Unused (for completeness)
|
||||
AllBattlers = 7 # Flower Shield, Perish Song, Rototiller, Teatime
|
||||
|
||||
def self.noTargets?(target)
|
||||
return target==None ||
|
||||
|
||||
@@ -24,7 +24,7 @@ BattleHandlers::SpeedCalcAbility.add(:SANDRUSH,
|
||||
|
||||
BattleHandlers::SpeedCalcAbility.add(:SLOWSTART,
|
||||
proc { |ability,battler,mult|
|
||||
next mult/2 if battler.turnCount<=5
|
||||
next mult/2 if battler.effects[PBEffects::SlowStart]>0
|
||||
}
|
||||
)
|
||||
|
||||
@@ -1030,7 +1030,7 @@ BattleHandlers::DamageCalcUserAbility.add(:SHEERFORCE,
|
||||
|
||||
BattleHandlers::DamageCalcUserAbility.add(:SLOWSTART,
|
||||
proc { |ability,user,target,move,mults,baseDmg,type|
|
||||
mults[ATK_MULT] /= 2 if user.turnCount<=5 && move.physicalMove?
|
||||
mults[ATK_MULT] /= 2 if user.effects[PBEffects::SlowStart]>0 && move.physicalMove?
|
||||
}
|
||||
)
|
||||
|
||||
@@ -2405,7 +2405,7 @@ BattleHandlers::AbilityOnSwitchOut.add(:NATURALCURE,
|
||||
|
||||
BattleHandlers::AbilityOnSwitchOut.add(:REGENERATOR,
|
||||
proc { |ability,battler,endOfBattle|
|
||||
next if !endOfBattle
|
||||
next if endOfBattle
|
||||
PBDebug.log("[Ability triggered] #{battler.pbThis}'s #{battler.abilityName}")
|
||||
battler.pbRecoverHP(battler.totalhp/3,false,false)
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ module Events
|
||||
@@OnWildBattleOverride = Event.new
|
||||
@@OnWildBattleEnd = Event.new
|
||||
@@OnTrainerPartyLoad = Event.new
|
||||
@@OnChangeDirection = Event.new
|
||||
|
||||
# Fires whenever a map is created. Event handler receives two parameters: the
|
||||
# map (RPG::Map) and the tileset (RPG::Tileset)
|
||||
@@ -159,6 +160,10 @@ module Events
|
||||
# e[2] - Party
|
||||
def self.onTrainerPartyLoad; @@OnTrainerPartyLoad; end
|
||||
def self.onTrainerPartyLoad=(v); @@OnTrainerPartyLoad = v; end
|
||||
|
||||
# Fires whenever the player changes direction.
|
||||
def self.onChangeDirection; @@OnChangeDirection; end
|
||||
def self.onChangeDirection=(v); @@OnChangeDirection = v; end
|
||||
end
|
||||
|
||||
|
||||
@@ -254,7 +259,7 @@ Events.onMapUpdate += proc { |_sender,_e|
|
||||
# Checks per step
|
||||
#===============================================================================
|
||||
# Party Pokémon gain happiness from walking
|
||||
Events.onStepTaken += proc{
|
||||
Events.onStepTaken += proc {
|
||||
$PokemonGlobal.happinessSteps = 0 if !$PokemonGlobal.happinessSteps
|
||||
$PokemonGlobal.happinessSteps += 1
|
||||
if $PokemonGlobal.happinessSteps>=128
|
||||
@@ -365,6 +370,12 @@ def pbOnStepTaken(eventTriggered)
|
||||
pbBattleOnStepTaken(repel) if !eventTriggered && !$game_temp.in_menu
|
||||
end
|
||||
|
||||
# Start wild encounters while turning on the spot
|
||||
Events.onChangeDirection += proc {
|
||||
repel = ($PokemonGlobal.repel>0)
|
||||
pbBattleOnStepTaken(repel) if !$game_temp.in_menu
|
||||
}
|
||||
|
||||
def pbBattleOnStepTaken(repel=false)
|
||||
return if $Trainer.ablePokemonCount==0
|
||||
encounterType = $PokemonEncounters.pbEncounterType
|
||||
@@ -489,411 +500,6 @@ Events.onMapSceneChange += proc { |_sender,e|
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Event movement
|
||||
#===============================================================================
|
||||
module PBMoveRoute
|
||||
Down = 1
|
||||
Left = 2
|
||||
Right = 3
|
||||
Up = 4
|
||||
LowerLeft = 5
|
||||
LowerRight = 6
|
||||
UpperLeft = 7
|
||||
UpperRight = 8
|
||||
Random = 9
|
||||
TowardPlayer = 10
|
||||
AwayFromPlayer = 11
|
||||
Forward = 12
|
||||
Backward = 13
|
||||
Jump = 14 # xoffset, yoffset
|
||||
Wait = 15 # frames
|
||||
TurnDown = 16
|
||||
TurnLeft = 17
|
||||
TurnRight = 18
|
||||
TurnUp = 19
|
||||
TurnRight90 = 20
|
||||
TurnLeft90 = 21
|
||||
Turn180 = 22
|
||||
TurnRightOrLeft90 = 23
|
||||
TurnRandom = 24
|
||||
TurnTowardPlayer = 25
|
||||
TurnAwayFromPlayer = 26
|
||||
SwitchOn = 27 # 1 param
|
||||
SwitchOff = 28 # 1 param
|
||||
ChangeSpeed = 29 # 1 param
|
||||
ChangeFreq = 30 # 1 param
|
||||
WalkAnimeOn = 31
|
||||
WalkAnimeOff = 32
|
||||
StepAnimeOn = 33
|
||||
StepAnimeOff = 34
|
||||
DirectionFixOn = 35
|
||||
DirectionFixOff = 36
|
||||
ThroughOn = 37
|
||||
ThroughOff = 38
|
||||
AlwaysOnTopOn = 39
|
||||
AlwaysOnTopOff = 40
|
||||
Graphic = 41 # Name, hue, direction, pattern
|
||||
Opacity = 42 # 1 param
|
||||
Blending = 43 # 1 param
|
||||
PlaySE = 44 # 1 param
|
||||
Script = 45 # 1 param
|
||||
ScriptAsync = 101 # 1 param
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbMoveRoute(event,commands,waitComplete=false)
|
||||
route = RPG::MoveRoute.new
|
||||
route.repeat = false
|
||||
route.skippable = true
|
||||
route.list.clear
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOn))
|
||||
i=0
|
||||
while i<commands.length
|
||||
case commands[i]
|
||||
when PBMoveRoute::Wait, PBMoveRoute::SwitchOn, PBMoveRoute::SwitchOff,
|
||||
PBMoveRoute::ChangeSpeed, PBMoveRoute::ChangeFreq, PBMoveRoute::Opacity,
|
||||
PBMoveRoute::Blending, PBMoveRoute::PlaySE, PBMoveRoute::Script
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],[commands[i+1]]))
|
||||
i += 1
|
||||
when PBMoveRoute::ScriptAsync
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::Script,[commands[i+1]]))
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::Wait,[0]))
|
||||
i += 1
|
||||
when PBMoveRoute::Jump
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],[commands[i+1],commands[i+2]]))
|
||||
i += 2
|
||||
when PBMoveRoute::Graphic
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],
|
||||
[commands[i+1],commands[i+2],commands[i+3],commands[i+4]]))
|
||||
i += 4
|
||||
else
|
||||
route.list.push(RPG::MoveCommand.new(commands[i]))
|
||||
end
|
||||
i += 1
|
||||
end
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOff))
|
||||
route.list.push(RPG::MoveCommand.new(0))
|
||||
if event
|
||||
event.force_move_route(route)
|
||||
end
|
||||
return route
|
||||
end
|
||||
|
||||
def pbWait(numFrames)
|
||||
numFrames.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Player/event movement in the field
|
||||
#===============================================================================
|
||||
def pbLedge(_xOffset,_yOffset)
|
||||
if PBTerrain.isLedge?(pbFacingTerrainTag)
|
||||
if pbJumpToward(2,true)
|
||||
$scene.spriteset.addUserAnimation(DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
|
||||
$game_player.increase_steps
|
||||
$game_player.check_event_trigger_here([1,2])
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbSlideOnIce(event=nil)
|
||||
event = $game_player if !event
|
||||
return if !event
|
||||
return if !PBTerrain.isIce?(pbGetTerrainTag(event))
|
||||
$PokemonGlobal.sliding = true
|
||||
direction = event.direction
|
||||
oldwalkanime = event.walk_anime
|
||||
event.straighten
|
||||
event.walk_anime = false
|
||||
loop do
|
||||
break if !event.passable?(event.x,event.y,direction)
|
||||
break if !PBTerrain.isIce?(pbGetTerrainTag(event))
|
||||
event.move_forward
|
||||
while event.moving?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
event.center(event.x,event.y)
|
||||
event.straighten
|
||||
event.walk_anime = oldwalkanime
|
||||
$PokemonGlobal.sliding = false
|
||||
end
|
||||
|
||||
def pbTurnTowardEvent(event,otherEvent)
|
||||
sx = 0; sy = 0
|
||||
if $MapFactory
|
||||
relativePos = $MapFactory.getThisAndOtherEventRelativePos(otherEvent,event)
|
||||
sx = relativePos[0]
|
||||
sy = relativePos[1]
|
||||
else
|
||||
sx = event.x - otherEvent.x
|
||||
sy = event.y - otherEvent.y
|
||||
end
|
||||
return if sx == 0 and sy == 0
|
||||
if sx.abs > sy.abs
|
||||
(sx > 0) ? event.turn_left : event.turn_right
|
||||
else
|
||||
(sy > 0) ? event.turn_up : event.turn_down
|
||||
end
|
||||
end
|
||||
|
||||
def pbMoveTowardPlayer(event)
|
||||
maxsize = [$game_map.width,$game_map.height].max
|
||||
return if !pbEventCanReachPlayer?(event,$game_player,maxsize)
|
||||
loop do
|
||||
x = event.x
|
||||
y = event.y
|
||||
event.move_toward_player
|
||||
break if event.x==x && event.y==y
|
||||
while event.moving?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
$PokemonMap.addMovedEvent(event.id) if $PokemonMap
|
||||
end
|
||||
|
||||
def pbJumpToward(dist=1,playSound=false,cancelSurf=false)
|
||||
x = $game_player.x
|
||||
y = $game_player.y
|
||||
case $game_player.direction
|
||||
when 2; $game_player.jump(0,dist) # down
|
||||
when 4; $game_player.jump(-dist,0) # left
|
||||
when 6; $game_player.jump(dist,0) # right
|
||||
when 8; $game_player.jump(0,-dist) # up
|
||||
end
|
||||
if $game_player.x!=x || $game_player.y!=y
|
||||
pbSEPlay("Player jump") if playSound
|
||||
$PokemonEncounters.clearStepCount if cancelSurf
|
||||
$PokemonTemp.endSurf = true if cancelSurf
|
||||
while $game_player.jumping?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fishing
|
||||
#===============================================================================
|
||||
def pbFishingBegin
|
||||
$PokemonGlobal.fishing = true
|
||||
if !pbCommonEvent(FISHING_BEGIN_COMMON_EVENT)
|
||||
patternb = 2*$game_player.direction - 1
|
||||
meta = pbGetMetadata(0,Metadata::PLAYER_A+$PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb-pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbFishingEnd
|
||||
if !pbCommonEvent(FISHING_END_COMMON_EVENT)
|
||||
patternb = 2*($game_player.direction - 2)
|
||||
meta = pbGetMetadata(0,Metadata::PLAYER_A+$PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb+pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
$PokemonGlobal.fishing = false
|
||||
end
|
||||
|
||||
def pbFishing(hasEncounter,rodType=1)
|
||||
speedup = ($Trainer.firstPokemon &&
|
||||
(isConst?($Trainer.firstPokemon.ability,PBAbilities,:STICKYHOLD) ||
|
||||
isConst?($Trainer.firstPokemon.ability,PBAbilities,:SUCTIONCUPS)))
|
||||
biteChance = 20+(25*rodType) # 45, 70, 95
|
||||
biteChance *= 1.5 if speedup # 67.5, 100, 100
|
||||
hookChance = 100
|
||||
oldpattern = $game_player.fullPattern
|
||||
pbFishingBegin
|
||||
msgWindow = pbCreateMessageWindow
|
||||
ret = false
|
||||
loop do
|
||||
time = 5+rand(6)
|
||||
time = [time,5+rand(6)].min if speedup
|
||||
message = ""
|
||||
time.times { message += ". " }
|
||||
if pbWaitMessage(msgWindow,time)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
if hasEncounter && rand(100)<biteChance
|
||||
$scene.spriteset.addUserAnimation(EXCLAMATION_ANIMATION_ID,$game_player.x,$game_player.y,true,3)
|
||||
frames = Graphics.frame_rate - rand(Graphics.frame_rate/2) # 0.5-1 second
|
||||
if !pbWaitForInput(msgWindow,message+_INTL("\r\nOh! A bite!"),frames)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("The Pokémon got away..."))
|
||||
break
|
||||
end
|
||||
if FISHING_AUTO_HOOK || rand(100)<hookChance
|
||||
pbFishingEnd
|
||||
pbMessageDisplay(msgWindow,_INTL("Landed a Pokémon!")) if !FISHING_AUTO_HOOK
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
ret = true
|
||||
break
|
||||
end
|
||||
# biteChance += 15
|
||||
# hookChance += 15
|
||||
else
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
end
|
||||
pbDisposeMessageWindow(msgWindow)
|
||||
return ret
|
||||
end
|
||||
|
||||
# Show waiting dots before a Pokémon bites
|
||||
def pbWaitMessage(msgWindow,time)
|
||||
message = ""
|
||||
periodTime = Graphics.frame_rate*4/10 # 0.4 seconds, 16 frames per dot
|
||||
(time+1).times do |i|
|
||||
message += ". " if i>0
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
periodTime.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
# A Pokémon is biting, reflex test to reel it in
|
||||
def pbWaitForInput(msgWindow,message,frames)
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
numFrame = 0
|
||||
twitchFrame = 0
|
||||
twitchFrameTime = Graphics.frame_rate/10 # 0.1 seconds, 4 frames
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
# Twitch cycle: 1,0,1,0,0,0,0,0
|
||||
twitchFrame = (twitchFrame+1)%(twitchFrameTime*8)
|
||||
case twitchFrame%twitchFrameTime
|
||||
when 0, 2
|
||||
$game_player.pattern = 1
|
||||
else
|
||||
$game_player.pattern = 0
|
||||
end
|
||||
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
|
||||
$game_player.pattern = 0
|
||||
return true
|
||||
end
|
||||
break if !FISHING_AUTO_HOOK && numFrame>frames
|
||||
numFrame += 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bridges, cave escape points, and setting the heal point
|
||||
#===============================================================================
|
||||
def pbBridgeOn(height=2)
|
||||
$PokemonGlobal.bridge = height
|
||||
end
|
||||
|
||||
def pbBridgeOff
|
||||
$PokemonGlobal.bridge = 0
|
||||
end
|
||||
|
||||
def pbSetEscapePoint
|
||||
$PokemonGlobal.escapePoint = [] if !$PokemonGlobal.escapePoint
|
||||
xco = $game_player.x
|
||||
yco = $game_player.y
|
||||
case $game_player.direction
|
||||
when 2; yco -= 1; dir = 8 # Down
|
||||
when 4; xco += 1; dir = 6 # Left
|
||||
when 6; xco -= 1; dir = 4 # Right
|
||||
when 8; yco += 1; dir = 2 # Up
|
||||
end
|
||||
$PokemonGlobal.escapePoint = [$game_map.map_id,xco,yco,dir]
|
||||
end
|
||||
|
||||
def pbEraseEscapePoint
|
||||
$PokemonGlobal.escapePoint = []
|
||||
end
|
||||
|
||||
def pbSetPokemonCenter
|
||||
$PokemonGlobal.pokecenterMapId = $game_map.map_id
|
||||
$PokemonGlobal.pokecenterX = $game_player.x
|
||||
$PokemonGlobal.pokecenterY = $game_player.y
|
||||
$PokemonGlobal.pokecenterDirection = $game_player.direction
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Partner trainer
|
||||
#===============================================================================
|
||||
def pbRegisterPartner(trainerid,trainername,partyid=0)
|
||||
trainerid = getID(PBTrainers,trainerid)
|
||||
pbCancelVehicles
|
||||
trainer = pbLoadTrainer(trainerid,trainername,partyid)
|
||||
Events.onTrainerPartyLoad.trigger(nil,trainer)
|
||||
trainerobject = PokeBattle_Trainer.new(_INTL(trainer[0].name),trainerid)
|
||||
trainerobject.setForeignID($Trainer)
|
||||
for i in trainer[2]
|
||||
i.owner = Pokemon::Owner.new_from_trainer(trainerobject)
|
||||
i.calcStats
|
||||
end
|
||||
$PokemonGlobal.partner = [trainerid,trainerobject.name,trainerobject.id,trainer[2]]
|
||||
end
|
||||
|
||||
def pbDeregisterPartner
|
||||
$PokemonGlobal.partner = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Event locations, terrain tags
|
||||
#===============================================================================
|
||||
@@ -1222,7 +828,7 @@ def pbCueBGM(bgm,seconds,volume=nil,pitch=nil)
|
||||
end
|
||||
|
||||
def pbAutoplayOnTransition
|
||||
surfbgm = pbGetMetadata(0,Metadata::SURF_BGM)
|
||||
surfbgm = pbGetMetadata(0,MetadataSurfBGM)
|
||||
if $PokemonGlobal.surfing && surfbgm
|
||||
pbBGMPlay(surfbgm)
|
||||
else
|
||||
@@ -1231,7 +837,7 @@ def pbAutoplayOnTransition
|
||||
end
|
||||
|
||||
def pbAutoplayOnSave
|
||||
surfbgm = pbGetMetadata(0,Metadata::SURF_BGM)
|
||||
surfbgm = pbGetMetadata(0,MetadataSurfBGM)
|
||||
if $PokemonGlobal.surfing && surfbgm
|
||||
pbBGMPlay(surfbgm)
|
||||
else
|
||||
@@ -1309,6 +915,412 @@ end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Event movement
|
||||
#===============================================================================
|
||||
module PBMoveRoute
|
||||
Down = 1
|
||||
Left = 2
|
||||
Right = 3
|
||||
Up = 4
|
||||
LowerLeft = 5
|
||||
LowerRight = 6
|
||||
UpperLeft = 7
|
||||
UpperRight = 8
|
||||
Random = 9
|
||||
TowardPlayer = 10
|
||||
AwayFromPlayer = 11
|
||||
Forward = 12
|
||||
Backward = 13
|
||||
Jump = 14 # xoffset, yoffset
|
||||
Wait = 15 # frames
|
||||
TurnDown = 16
|
||||
TurnLeft = 17
|
||||
TurnRight = 18
|
||||
TurnUp = 19
|
||||
TurnRight90 = 20
|
||||
TurnLeft90 = 21
|
||||
Turn180 = 22
|
||||
TurnRightOrLeft90 = 23
|
||||
TurnRandom = 24
|
||||
TurnTowardPlayer = 25
|
||||
TurnAwayFromPlayer = 26
|
||||
SwitchOn = 27 # 1 param
|
||||
SwitchOff = 28 # 1 param
|
||||
ChangeSpeed = 29 # 1 param
|
||||
ChangeFreq = 30 # 1 param
|
||||
WalkAnimeOn = 31
|
||||
WalkAnimeOff = 32
|
||||
StepAnimeOn = 33
|
||||
StepAnimeOff = 34
|
||||
DirectionFixOn = 35
|
||||
DirectionFixOff = 36
|
||||
ThroughOn = 37
|
||||
ThroughOff = 38
|
||||
AlwaysOnTopOn = 39
|
||||
AlwaysOnTopOff = 40
|
||||
Graphic = 41 # Name, hue, direction, pattern
|
||||
Opacity = 42 # 1 param
|
||||
Blending = 43 # 1 param
|
||||
PlaySE = 44 # 1 param
|
||||
Script = 45 # 1 param
|
||||
ScriptAsync = 101 # 1 param
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbMoveRoute(event,commands,waitComplete=false)
|
||||
route = RPG::MoveRoute.new
|
||||
route.repeat = false
|
||||
route.skippable = true
|
||||
route.list.clear
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOn))
|
||||
i=0
|
||||
while i<commands.length
|
||||
case commands[i]
|
||||
when PBMoveRoute::Wait, PBMoveRoute::SwitchOn, PBMoveRoute::SwitchOff,
|
||||
PBMoveRoute::ChangeSpeed, PBMoveRoute::ChangeFreq, PBMoveRoute::Opacity,
|
||||
PBMoveRoute::Blending, PBMoveRoute::PlaySE, PBMoveRoute::Script
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],[commands[i+1]]))
|
||||
i += 1
|
||||
when PBMoveRoute::ScriptAsync
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::Script,[commands[i+1]]))
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::Wait,[0]))
|
||||
i += 1
|
||||
when PBMoveRoute::Jump
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],[commands[i+1],commands[i+2]]))
|
||||
i += 2
|
||||
when PBMoveRoute::Graphic
|
||||
route.list.push(RPG::MoveCommand.new(commands[i],
|
||||
[commands[i+1],commands[i+2],commands[i+3],commands[i+4]]))
|
||||
i += 4
|
||||
else
|
||||
route.list.push(RPG::MoveCommand.new(commands[i]))
|
||||
end
|
||||
i += 1
|
||||
end
|
||||
route.list.push(RPG::MoveCommand.new(PBMoveRoute::ThroughOff))
|
||||
route.list.push(RPG::MoveCommand.new(0))
|
||||
if event
|
||||
event.force_move_route(route)
|
||||
end
|
||||
return route
|
||||
end
|
||||
|
||||
def pbWait(numFrames)
|
||||
numFrames.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Player/event movement in the field
|
||||
#===============================================================================
|
||||
def pbLedge(_xOffset,_yOffset)
|
||||
if PBTerrain.isLedge?(pbFacingTerrainTag)
|
||||
if pbJumpToward(2,true)
|
||||
$scene.spriteset.addUserAnimation(DUST_ANIMATION_ID,$game_player.x,$game_player.y,true,1)
|
||||
$game_player.increase_steps
|
||||
$game_player.check_event_trigger_here([1,2])
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbSlideOnIce(event=nil)
|
||||
event = $game_player if !event
|
||||
return if !event
|
||||
return if !PBTerrain.isIce?(pbGetTerrainTag(event))
|
||||
$PokemonGlobal.sliding = true
|
||||
direction = event.direction
|
||||
oldwalkanime = event.walk_anime
|
||||
event.straighten
|
||||
event.walk_anime = false
|
||||
loop do
|
||||
break if !event.passable?(event.x,event.y,direction)
|
||||
break if !PBTerrain.isIce?(pbGetTerrainTag(event))
|
||||
event.move_forward
|
||||
while event.moving?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
event.center(event.x,event.y)
|
||||
event.straighten
|
||||
event.walk_anime = oldwalkanime
|
||||
$PokemonGlobal.sliding = false
|
||||
end
|
||||
|
||||
def pbTurnTowardEvent(event,otherEvent)
|
||||
sx = 0; sy = 0
|
||||
if $MapFactory
|
||||
relativePos = $MapFactory.getThisAndOtherEventRelativePos(otherEvent,event)
|
||||
sx = relativePos[0]
|
||||
sy = relativePos[1]
|
||||
else
|
||||
sx = event.x - otherEvent.x
|
||||
sy = event.y - otherEvent.y
|
||||
end
|
||||
return if sx == 0 and sy == 0
|
||||
if sx.abs > sy.abs
|
||||
(sx > 0) ? event.turn_left : event.turn_right
|
||||
else
|
||||
(sy > 0) ? event.turn_up : event.turn_down
|
||||
end
|
||||
end
|
||||
|
||||
def pbMoveTowardPlayer(event)
|
||||
maxsize = [$game_map.width,$game_map.height].max
|
||||
return if !pbEventCanReachPlayer?(event,$game_player,maxsize)
|
||||
loop do
|
||||
x = event.x
|
||||
y = event.y
|
||||
event.move_toward_player
|
||||
break if event.x==x && event.y==y
|
||||
while event.moving?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
$PokemonMap.addMovedEvent(event.id) if $PokemonMap
|
||||
end
|
||||
|
||||
def pbJumpToward(dist=1,playSound=false,cancelSurf=false)
|
||||
x = $game_player.x
|
||||
y = $game_player.y
|
||||
case $game_player.direction
|
||||
when 2; $game_player.jump(0,dist) # down
|
||||
when 4; $game_player.jump(-dist,0) # left
|
||||
when 6; $game_player.jump(dist,0) # right
|
||||
when 8; $game_player.jump(0,-dist) # up
|
||||
end
|
||||
if $game_player.x!=x || $game_player.y!=y
|
||||
pbSEPlay("Player jump") if playSound
|
||||
$PokemonEncounters.clearStepCount if cancelSurf
|
||||
$PokemonTemp.endSurf = true if cancelSurf
|
||||
while $game_player.jumping?
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Fishing
|
||||
#===============================================================================
|
||||
def pbFishingBegin
|
||||
$PokemonGlobal.fishing = true
|
||||
if !pbCommonEvent(FISHING_BEGIN_COMMON_EVENT)
|
||||
patternb = 2*$game_player.direction - 1
|
||||
meta = pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb-pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbFishingEnd
|
||||
if !pbCommonEvent(FISHING_END_COMMON_EVENT)
|
||||
patternb = 2*($game_player.direction - 2)
|
||||
meta = pbGetMetadata(0,MetadataPlayerA+$PokemonGlobal.playerID)
|
||||
num = ($PokemonGlobal.surfing) ? 7 : 6
|
||||
if meta && meta[num] && meta[num]!=""
|
||||
charset = pbGetPlayerCharset(meta,num)
|
||||
4.times do |pattern|
|
||||
$game_player.setDefaultCharName(charset,patternb+pattern,true)
|
||||
(Graphics.frame_rate/20).times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
$PokemonGlobal.fishing = false
|
||||
end
|
||||
|
||||
def pbFishing(hasEncounter,rodType=1)
|
||||
speedup = ($Trainer.firstPokemon &&
|
||||
(isConst?($Trainer.firstPokemon.ability,PBAbilities,:STICKYHOLD) ||
|
||||
isConst?($Trainer.firstPokemon.ability,PBAbilities,:SUCTIONCUPS)))
|
||||
biteChance = 20+(25*rodType) # 45, 70, 95
|
||||
biteChance *= 1.5 if speedup # 67.5, 100, 100
|
||||
hookChance = 100
|
||||
oldpattern = $game_player.fullPattern
|
||||
pbFishingBegin
|
||||
msgWindow = pbCreateMessageWindow
|
||||
ret = false
|
||||
loop do
|
||||
time = 5+rand(6)
|
||||
time = [time,5+rand(6)].min if speedup
|
||||
message = ""
|
||||
time.times { message += ". " }
|
||||
if pbWaitMessage(msgWindow,time)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
if hasEncounter && rand(100)<biteChance
|
||||
$scene.spriteset.addUserAnimation(EXCLAMATION_ANIMATION_ID,$game_player.x,$game_player.y,true,3)
|
||||
frames = Graphics.frame_rate - rand(Graphics.frame_rate/2) # 0.5-1 second
|
||||
if !pbWaitForInput(msgWindow,message+_INTL("\r\nOh! A bite!"),frames)
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("The Pokémon got away..."))
|
||||
break
|
||||
end
|
||||
if FISHING_AUTO_HOOK || rand(100)<hookChance
|
||||
pbFishingEnd
|
||||
pbMessageDisplay(msgWindow,_INTL("Landed a Pokémon!")) if !FISHING_AUTO_HOOK
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
ret = true
|
||||
break
|
||||
end
|
||||
# biteChance += 15
|
||||
# hookChance += 15
|
||||
else
|
||||
pbFishingEnd
|
||||
$game_player.setDefaultCharName(nil,oldpattern)
|
||||
pbMessageDisplay(msgWindow,_INTL("Not even a nibble..."))
|
||||
break
|
||||
end
|
||||
end
|
||||
pbDisposeMessageWindow(msgWindow)
|
||||
return ret
|
||||
end
|
||||
|
||||
# Show waiting dots before a Pokémon bites
|
||||
def pbWaitMessage(msgWindow,time)
|
||||
message = ""
|
||||
periodTime = Graphics.frame_rate*4/10 # 0.4 seconds, 16 frames per dot
|
||||
(time+1).times do |i|
|
||||
message += ". " if i>0
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
periodTime.times do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
# A Pokémon is biting, reflex test to reel it in
|
||||
def pbWaitForInput(msgWindow,message,frames)
|
||||
pbMessageDisplay(msgWindow,message,false)
|
||||
numFrame = 0
|
||||
twitchFrame = 0
|
||||
twitchFrameTime = Graphics.frame_rate/10 # 0.1 seconds, 4 frames
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
pbUpdateSceneMap
|
||||
# Twitch cycle: 1,0,1,0,0,0,0,0
|
||||
twitchFrame = (twitchFrame+1)%(twitchFrameTime*8)
|
||||
case twitchFrame%twitchFrameTime
|
||||
when 0, 2
|
||||
$game_player.pattern = 1
|
||||
else
|
||||
$game_player.pattern = 0
|
||||
end
|
||||
if Input.trigger?(Input::C) || Input.trigger?(Input::B)
|
||||
$game_player.pattern = 0
|
||||
return true
|
||||
end
|
||||
break if !FISHING_AUTO_HOOK && numFrame>frames
|
||||
numFrame += 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Bridges, cave escape points, and setting the heal point
|
||||
#===============================================================================
|
||||
def pbBridgeOn(height=2)
|
||||
$PokemonGlobal.bridge = height
|
||||
end
|
||||
|
||||
def pbBridgeOff
|
||||
$PokemonGlobal.bridge = 0
|
||||
end
|
||||
|
||||
def pbSetEscapePoint
|
||||
$PokemonGlobal.escapePoint = [] if !$PokemonGlobal.escapePoint
|
||||
xco = $game_player.x
|
||||
yco = $game_player.y
|
||||
case $game_player.direction
|
||||
when 2; yco -= 1; dir = 8 # Down
|
||||
when 4; xco += 1; dir = 6 # Left
|
||||
when 6; xco -= 1; dir = 4 # Right
|
||||
when 8; yco += 1; dir = 2 # Up
|
||||
end
|
||||
$PokemonGlobal.escapePoint = [$game_map.map_id,xco,yco,dir]
|
||||
end
|
||||
|
||||
def pbEraseEscapePoint
|
||||
$PokemonGlobal.escapePoint = []
|
||||
end
|
||||
|
||||
def pbSetPokemonCenter
|
||||
$PokemonGlobal.pokecenterMapId = $game_map.map_id
|
||||
$PokemonGlobal.pokecenterX = $game_player.x
|
||||
$PokemonGlobal.pokecenterY = $game_player.y
|
||||
$PokemonGlobal.pokecenterDirection = $game_player.direction
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Partner trainer
|
||||
#===============================================================================
|
||||
def pbRegisterPartner(trainerid,trainername,partyid=0)
|
||||
trainerid = getID(PBTrainers,trainerid)
|
||||
pbCancelVehicles
|
||||
trainer = pbLoadTrainer(trainerid,trainername,partyid)
|
||||
Events.onTrainerPartyLoad.trigger(nil,trainer)
|
||||
trainerobject = PokeBattle_Trainer.new(_INTL(trainer[0].name),trainerid)
|
||||
trainerobject.setForeignID($Trainer)
|
||||
for i in trainer[2]
|
||||
i.trainerID = trainerobject.id
|
||||
i.ot = trainerobject.name
|
||||
i.calcStats
|
||||
end
|
||||
$PokemonGlobal.partner = [trainerid,trainerobject.name,trainerobject.id,trainer[2]]
|
||||
end
|
||||
|
||||
def pbDeregisterPartner
|
||||
$PokemonGlobal.partner = nil
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Picking up an item found on the ground
|
||||
#===============================================================================
|
||||
|
||||
@@ -1,227 +1,3 @@
|
||||
#===============================================================================
|
||||
# Location signpost
|
||||
#===============================================================================
|
||||
class LocationWindow
|
||||
def initialize(name)
|
||||
@window = Window_AdvancedTextPokemon.new(name)
|
||||
@window.resizeToFit(name,Graphics.width)
|
||||
@window.x = 0
|
||||
@window.y = -@window.height
|
||||
@window.viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@window.viewport.z = 99999
|
||||
@currentmap = $game_map.map_id
|
||||
@frames = 0
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@window.disposed?
|
||||
end
|
||||
|
||||
def dispose
|
||||
@window.dispose
|
||||
end
|
||||
|
||||
def update
|
||||
return if @window.disposed?
|
||||
@window.update
|
||||
if $game_temp.message_window_showing || @currentmap!=$game_map.map_id
|
||||
@window.dispose
|
||||
return
|
||||
end
|
||||
if @frames>80
|
||||
@window.y -= 4
|
||||
@window.dispose if @window.y+@window.height<0
|
||||
else
|
||||
@window.y += 4 if @window.y<0
|
||||
@frames += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Visibility circle in dark maps
|
||||
#===============================================================================
|
||||
class DarknessSprite < SpriteWrapper
|
||||
attr_reader :radius
|
||||
|
||||
def initialize(viewport=nil)
|
||||
super(viewport)
|
||||
@darkness = BitmapWrapper.new(Graphics.width,Graphics.height)
|
||||
@radius = radiusMin
|
||||
self.bitmap = @darkness
|
||||
self.z = 99998
|
||||
refresh
|
||||
end
|
||||
|
||||
def dispose
|
||||
@darkness.dispose
|
||||
super
|
||||
end
|
||||
|
||||
def radiusMin; return 64; end # Before using Flash
|
||||
def radiusMax; return 176; end # After using Flash
|
||||
|
||||
def radius=(value)
|
||||
@radius = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def refresh
|
||||
@darkness.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0,255))
|
||||
cx = Graphics.width/2
|
||||
cy = Graphics.height/2
|
||||
cradius = @radius
|
||||
numfades = 5
|
||||
for i in 1..numfades
|
||||
for j in cx-cradius..cx+cradius
|
||||
diff2 = (cradius * cradius) - ((j - cx) * (j - cx))
|
||||
diff = Math.sqrt(diff2)
|
||||
@darkness.fill_rect(j,cy-diff,1,diff*2,Color.new(0,0,0,255.0*(numfades-i)/numfades))
|
||||
end
|
||||
cradius = (cradius*0.9).floor
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Lights
|
||||
#===============================================================================
|
||||
class LightEffect
|
||||
def initialize(event,viewport=nil,map=nil,filename=nil)
|
||||
@light = IconSprite.new(0,0,viewport)
|
||||
if filename!=nil && filename!="" && pbResolveBitmap("Graphics/Pictures/"+filename)
|
||||
@light.setBitmap("Graphics/Pictures/"+filename)
|
||||
else
|
||||
@light.setBitmap("Graphics/Pictures/LE")
|
||||
end
|
||||
@light.z = 1000
|
||||
@event = event
|
||||
@map = (map) ? map : $game_map
|
||||
@disposed = false
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def dispose
|
||||
@light.dispose
|
||||
@map = nil
|
||||
@event = nil
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def update
|
||||
@light.update
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Lamp < LightEffect
|
||||
def initialize(event,viewport=nil,map=nil)
|
||||
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
||||
@light = Sprite.new(viewport)
|
||||
@light.bitmap = Bitmap.new(128,64)
|
||||
src_rect = Rect.new(0, 0, 64, 64)
|
||||
@light.bitmap.blt(0, 0, lamp.bitmap, src_rect)
|
||||
@light.bitmap.blt(20, 0, lamp.bitmap, src_rect)
|
||||
@light.visible = true
|
||||
@light.z = 1000
|
||||
lamp.dispose
|
||||
@map = (map) ? map : $game_map
|
||||
@event = event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Basic < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
@light.opacity = 100
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
end
|
||||
@light.zoom_y = @light.zoom_x
|
||||
@light.tone = $game_screen.tone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_DayNight < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
shade = PBDayNight.getShade
|
||||
if shade>=144 # If light enough, call it fully day
|
||||
shade = 255
|
||||
elsif shade<=64 # If dark enough, call it fully night
|
||||
shade = 0
|
||||
else
|
||||
shade = 255-(255*(144-shade)/(144-64))
|
||||
end
|
||||
@light.opacity = 255-shade
|
||||
if @light.opacity>0
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
@light.zoom_y = ScreenPosHelper.pbScreenZoomY(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
@light.zoom_y = 1.0
|
||||
end
|
||||
@light.tone.set($game_screen.tone.red,
|
||||
$game_screen.tone.green,
|
||||
$game_screen.tone.blue,
|
||||
$game_screen.tone.gray)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
Events.onSpritesetCreate += proc { |_sender,e|
|
||||
spriteset = e[0] # Spriteset being created
|
||||
viewport = e[1] # Viewport used for tilemap and characters
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
for i in map.events.keys
|
||||
if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="outdoorlight"
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map))
|
||||
elsif map.events[i].name[/^light\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="light"
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map))
|
||||
end
|
||||
end
|
||||
spriteset.addUserSprite(Particle_Engine.new(viewport,map))
|
||||
}
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Battle start animation
|
||||
#===============================================================================
|
||||
@@ -540,6 +316,231 @@ def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Location signpost
|
||||
#===============================================================================
|
||||
class LocationWindow
|
||||
def initialize(name)
|
||||
@window = Window_AdvancedTextPokemon.new(name)
|
||||
@window.resizeToFit(name,Graphics.width)
|
||||
@window.x = 0
|
||||
@window.y = -@window.height
|
||||
@window.viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@window.viewport.z = 99999
|
||||
@currentmap = $game_map.map_id
|
||||
@frames = 0
|
||||
end
|
||||
|
||||
def disposed?
|
||||
@window.disposed?
|
||||
end
|
||||
|
||||
def dispose
|
||||
@window.dispose
|
||||
end
|
||||
|
||||
def update
|
||||
return if @window.disposed?
|
||||
@window.update
|
||||
if $game_temp.message_window_showing || @currentmap!=$game_map.map_id
|
||||
@window.dispose
|
||||
return
|
||||
end
|
||||
if @frames>80
|
||||
@window.y -= 4
|
||||
@window.dispose if @window.y+@window.height<0
|
||||
else
|
||||
@window.y += 4 if @window.y<0
|
||||
@frames += 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Visibility circle in dark maps
|
||||
#===============================================================================
|
||||
class DarknessSprite < SpriteWrapper
|
||||
attr_reader :radius
|
||||
|
||||
def initialize(viewport=nil)
|
||||
super(viewport)
|
||||
@darkness = BitmapWrapper.new(Graphics.width,Graphics.height)
|
||||
@radius = radiusMin
|
||||
self.bitmap = @darkness
|
||||
self.z = 99998
|
||||
refresh
|
||||
end
|
||||
|
||||
def dispose
|
||||
@darkness.dispose
|
||||
super
|
||||
end
|
||||
|
||||
def radiusMin; return 64; end # Before using Flash
|
||||
def radiusMax; return 176; end # After using Flash
|
||||
|
||||
def radius=(value)
|
||||
@radius = value
|
||||
refresh
|
||||
end
|
||||
|
||||
def refresh
|
||||
@darkness.fill_rect(0,0,Graphics.width,Graphics.height,Color.new(0,0,0,255))
|
||||
cx = Graphics.width/2
|
||||
cy = Graphics.height/2
|
||||
cradius = @radius
|
||||
numfades = 5
|
||||
for i in 1..numfades
|
||||
for j in cx-cradius..cx+cradius
|
||||
diff2 = (cradius * cradius) - ((j - cx) * (j - cx))
|
||||
diff = Math.sqrt(diff2)
|
||||
@darkness.fill_rect(j,cy-diff,1,diff*2,Color.new(0,0,0,255.0*(numfades-i)/numfades))
|
||||
end
|
||||
cradius = (cradius*0.9).floor
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Lights
|
||||
#===============================================================================
|
||||
class LightEffect
|
||||
def initialize(event,viewport=nil,map=nil,filename=nil)
|
||||
@light = IconSprite.new(0,0,viewport)
|
||||
if filename!=nil && filename!="" && pbResolveBitmap("Graphics/Pictures/"+filename)
|
||||
@light.setBitmap("Graphics/Pictures/"+filename)
|
||||
else
|
||||
@light.setBitmap("Graphics/Pictures/LE")
|
||||
end
|
||||
@light.z = 1000
|
||||
@event = event
|
||||
@map = (map) ? map : $game_map
|
||||
@disposed = false
|
||||
end
|
||||
|
||||
def disposed?
|
||||
return @disposed
|
||||
end
|
||||
|
||||
def dispose
|
||||
@light.dispose
|
||||
@map = nil
|
||||
@event = nil
|
||||
@disposed = true
|
||||
end
|
||||
|
||||
def update
|
||||
@light.update
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Lamp < LightEffect
|
||||
def initialize(event,viewport=nil,map=nil)
|
||||
lamp = AnimatedBitmap.new("Graphics/Pictures/LE")
|
||||
@light = Sprite.new(viewport)
|
||||
@light.bitmap = Bitmap.new(128,64)
|
||||
src_rect = Rect.new(0, 0, 64, 64)
|
||||
@light.bitmap.blt(0, 0, lamp.bitmap, src_rect)
|
||||
@light.bitmap.blt(20, 0, lamp.bitmap, src_rect)
|
||||
@light.visible = true
|
||||
@light.z = 1000
|
||||
lamp.dispose
|
||||
@map = (map) ? map : $game_map
|
||||
@event = event
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_Basic < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
@light.opacity = 100
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
end
|
||||
@light.zoom_y = @light.zoom_x
|
||||
@light.tone = $game_screen.tone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class LightEffect_DayNight < LightEffect
|
||||
def update
|
||||
return if !@light || !@event
|
||||
super
|
||||
shade = PBDayNight.getShade
|
||||
if shade>=144 # If light enough, call it fully day
|
||||
shade = 255
|
||||
elsif shade<=64 # If dark enough, call it fully night
|
||||
shade = 0
|
||||
else
|
||||
shade = 255-(255*(144-shade)/(144-64))
|
||||
end
|
||||
@light.opacity = 255-shade
|
||||
if @light.opacity>0
|
||||
@light.ox = 32
|
||||
@light.oy = 48
|
||||
if (Object.const_defined?(:ScreenPosHelper) rescue false)
|
||||
@light.x = ScreenPosHelper.pbScreenX(@event)
|
||||
@light.y = ScreenPosHelper.pbScreenY(@event)
|
||||
@light.zoom_x = ScreenPosHelper.pbScreenZoomX(@event)
|
||||
@light.zoom_y = ScreenPosHelper.pbScreenZoomY(@event)
|
||||
else
|
||||
@light.x = @event.screen_x
|
||||
@light.y = @event.screen_y
|
||||
@light.zoom_x = 1.0
|
||||
@light.zoom_y = 1.0
|
||||
end
|
||||
@light.tone.set($game_screen.tone.red,
|
||||
$game_screen.tone.green,
|
||||
$game_screen.tone.blue,
|
||||
$game_screen.tone.gray)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
Events.onSpritesetCreate += proc { |_sender,e|
|
||||
spriteset = e[0] # Spriteset being created
|
||||
viewport = e[1] # Viewport used for tilemap and characters
|
||||
map = spriteset.map # Map associated with the spriteset (not necessarily the current map)
|
||||
for i in map.events.keys
|
||||
if map.events[i].name[/^outdoorlight\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="outdoorlight"
|
||||
spriteset.addUserSprite(LightEffect_DayNight.new(map.events[i],viewport,map))
|
||||
elsif map.events[i].name[/^light\((\w+)\)$/i]
|
||||
filename = $~[1].to_s
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map,filename))
|
||||
elsif map.events[i].name.downcase=="light"
|
||||
spriteset.addUserSprite(LightEffect_Basic.new(map.events[i],viewport,map))
|
||||
end
|
||||
end
|
||||
spriteset.addUserSprite(Particle_Engine.new(viewport,map))
|
||||
}
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Entering/exiting cave animations
|
||||
#===============================================================================
|
||||
|
||||
@@ -34,8 +34,8 @@ class PokemonTemp
|
||||
when "canrun"; rules["canRun"] = true
|
||||
when "cannotrun"; rules["canRun"] = false
|
||||
when "roamerflees"; rules["roamerFlees"] = true
|
||||
when "noExp"; rules["expGain"] = false
|
||||
when "noMoney"; rules["moneyGain"] = false
|
||||
when "noexp"; rules["expGain"] = false
|
||||
when "nomoney"; rules["moneyGain"] = false
|
||||
when "switchstyle"; rules["switchStyle"] = true
|
||||
when "setstyle"; rules["switchStyle"] = false
|
||||
when "anims"; rules["battleAnims"] = true
|
||||
@@ -45,7 +45,7 @@ class PokemonTemp
|
||||
when "environment", "environ"; rules["environment"] = getID(PBEnvironment,var)
|
||||
when "backdrop", "battleback"; rules["backdrop"] = var
|
||||
when "base"; rules["base"] = var
|
||||
when "outcomevar", "outcome"; rules["outcomeVar"] = var
|
||||
when "outcome", "outcomevar"; rules["outcomeVar"] = var
|
||||
when "nopartner"; rules["noPartner"] = true
|
||||
else
|
||||
raise _INTL("Battle rule \"{1}\" does not exist.",rule)
|
||||
@@ -64,7 +64,7 @@ def setBattleRule(*args)
|
||||
else
|
||||
case arg.downcase
|
||||
when "terrain", "weather", "environment", "environ", "backdrop",
|
||||
"battleback", "base", "outcomevar", "outcome"
|
||||
"battleback", "base", "outcome", "outcomevar"
|
||||
r = arg
|
||||
next
|
||||
end
|
||||
|
||||
@@ -241,6 +241,6 @@ def pbRoamingPokemonBattle(species, level)
|
||||
return (decision!=2 && decision!=5)
|
||||
end
|
||||
|
||||
EncounterModifier.registerEncounterEnd(proc{
|
||||
EncounterModifier.registerEncounterEnd(proc {
|
||||
$PokemonTemp.roamerIndex = nil
|
||||
})
|
||||
|
||||
@@ -112,9 +112,9 @@ ItemHandlers::UseInField.add(:MAXREPEL,proc { |item|
|
||||
next pbRepel(item,250)
|
||||
})
|
||||
|
||||
Events.onStepTaken += proc{
|
||||
if !PBTerrain.isIce?($game_player.terrain_tag) # Shouldn't count down if on ice
|
||||
if $PokemonGlobal.repel>0
|
||||
Events.onStepTaken += proc {
|
||||
if $PokemonGlobal.repel>0
|
||||
if !PBTerrain.isIce?($game_player.terrain_tag) # Shouldn't count down if on ice
|
||||
$PokemonGlobal.repel -= 1
|
||||
if $PokemonGlobal.repel<=0
|
||||
if $PokemonBag.pbHasItem?(:REPEL) ||
|
||||
|
||||
@@ -37,15 +37,6 @@ class Pokemon
|
||||
return pbGetFSpeciesFromForm(@species,formSimple)
|
||||
end
|
||||
|
||||
alias __mf_compatibleWithMove? compatibleWithMove? # Deprecated
|
||||
def compatibleWithMove?(move)
|
||||
v = MultipleForms.call("getMoveCompatibility",self)
|
||||
if v!=nil
|
||||
return v.any? { |j| j==move }
|
||||
end
|
||||
return __mf_compatibleWithMove?(move)
|
||||
end
|
||||
|
||||
alias __mf_initialize initialize
|
||||
def initialize(*args)
|
||||
@form = (pbGetSpeciesFromFSpecies(args[0])[1] rescue 0)
|
||||
|
||||
@@ -165,9 +165,15 @@ class PokemonRegionMap_Scene
|
||||
|
||||
def pbSaveMapData
|
||||
File.open("PBS/townmap.txt","wb") { |f|
|
||||
f.write(0xEF.chr)
|
||||
f.write(0xBB.chr)
|
||||
f.write(0xBF.chr)
|
||||
f.write("\# "+_INTL("See the documentation on the wiki to learn how to edit this file."))
|
||||
f.write("\r\n")
|
||||
for i in 0...@mapdata.length
|
||||
map = @mapdata[i]
|
||||
return if !map
|
||||
next if !map
|
||||
f.write("\#-------------------------------\r\n")
|
||||
f.write(sprintf("[%d]\r\n",i))
|
||||
f.write(sprintf("Name=%s\r\nFilename=%s\r\n",csvQuote(map[0]),csvQuote(map[1])))
|
||||
for loc in map[2]
|
||||
|
||||
@@ -286,7 +286,7 @@ end
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# JavaScript-related utilities
|
||||
# Json-related utilities
|
||||
#===============================================================================
|
||||
# Returns true if the given string represents a valid object in JavaScript
|
||||
# Object Notation, and false otherwise.
|
||||
@@ -1172,10 +1172,10 @@ def pbLoadRpgxpScene(scene)
|
||||
end
|
||||
Graphics.transition(20)
|
||||
Graphics.freeze
|
||||
oldscene.createSpritesets
|
||||
$scene = oldscene
|
||||
$scene.createSpritesets
|
||||
pbShowObjects(visibleObjects)
|
||||
Graphics.transition(20)
|
||||
$scene = oldscene
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -82,9 +82,16 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
|
||||
name = $data_system.switches[index+1]
|
||||
codeswitch = (name[/^s\:/])
|
||||
val = (codeswitch) ? (eval($~.post_match) rescue nil) : $game_switches[index+1]
|
||||
if val==nil; status = "[-]"; colors = 0; codeswitch = true
|
||||
elsif val; status = "[ON]"; colors = 2
|
||||
else; status = "[OFF]"; colors = 1
|
||||
if val==nil
|
||||
status = "[-]"
|
||||
colors = 0
|
||||
codeswitch = true
|
||||
elsif val
|
||||
status = "[ON]"
|
||||
colors = 2
|
||||
else
|
||||
status = "[OFF]"
|
||||
colors = 1
|
||||
end
|
||||
else
|
||||
name = $data_system.variables[index+1]
|
||||
|
||||
@@ -557,7 +557,7 @@ def pbSaveTownMap
|
||||
f.write("\r\n")
|
||||
for i in 0...mapdata.length
|
||||
map = mapdata[i]
|
||||
return if !map
|
||||
next if !map
|
||||
f.write("\#-------------------------------\r\n")
|
||||
f.write(sprintf("[%d]\r\n",i))
|
||||
rname = pbGetMessage(MessageTypes::RegionNames,i)
|
||||
|
||||
@@ -3093,8 +3093,8 @@ class PointPath
|
||||
return ret
|
||||
end
|
||||
step=1.0/frames
|
||||
t=0.0;
|
||||
for i in 0..frames+1
|
||||
t=0.0
|
||||
(frames+2).times do
|
||||
point=pointOnPath(t)
|
||||
if roundValues
|
||||
ret.addPoint(point[0].round,point[1].round)
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
pbSetUpSystem
|
||||
Compiler.main
|
||||
|
||||
|
||||
|
||||
class Scene_DebugIntro
|
||||
def main
|
||||
Graphics.transition(0)
|
||||
@@ -13,8 +11,6 @@ class Scene_DebugIntro
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbCallTitle
|
||||
return Scene_DebugIntro.new if $DEBUG
|
||||
# First parameter is an array of images in the Titles
|
||||
@@ -35,9 +31,9 @@ end
|
||||
|
||||
def mainFunctionDebug
|
||||
begin
|
||||
getCurrentProcess = Win32API.new("kernel32.dll","GetCurrentProcess","","l")
|
||||
setPriorityClass = Win32API.new("kernel32.dll","SetPriorityClass",%w(l i),"")
|
||||
setPriorityClass.call(getCurrentProcess.call(),32768) # "Above normal" priority class
|
||||
getCurrentProcess = Win32API.new("kernel32.dll", "GetCurrentProcess", "", "l")
|
||||
setPriorityClass = Win32API.new("kernel32.dll", "SetPriorityClass", %w(l i), "")
|
||||
setPriorityClass.call(getCurrentProcess.call(), 32768) # "Above normal" priority class
|
||||
$data_animations = pbLoadRxData("Data/Animations")
|
||||
$data_tilesets = pbLoadRxData("Data/Tilesets")
|
||||
$data_common_events = pbLoadRxData("Data/CommonEvents")
|
||||
@@ -47,9 +43,7 @@ def mainFunctionDebug
|
||||
Graphics.update
|
||||
Graphics.freeze
|
||||
$scene = pbCallTitle
|
||||
while $scene!=nil
|
||||
$scene.main
|
||||
end
|
||||
$scene.main until $scene.nil?
|
||||
Graphics.transition(20)
|
||||
rescue Hangup
|
||||
pbPrintException($!) if !$DEBUG
|
||||
@@ -60,11 +54,11 @@ end
|
||||
|
||||
loop do
|
||||
retval = mainFunction
|
||||
if retval==0 # failed
|
||||
if retval == 0 # failed
|
||||
loop do
|
||||
Graphics.update
|
||||
end
|
||||
elsif retval==1 # ended successfully
|
||||
elsif retval == 1 # ended successfully
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
@@ -122,16 +122,16 @@
|
||||
116,DISARMINGVOICE,Disarming Voice,0A5,40,FAIRY,Special,0,15,0,AllNearFoes,0,befk,"Letting out a charming cry, the user does emotional damage to foes. This attack never misses."
|
||||
117,FAIRYWIND,Fairy Wind,000,40,FAIRY,Special,100,30,0,NearOther,0,bef,"The user stirs up a fairy wind and strikes the target with it."
|
||||
118,AROMATICMIST,Aromatic Mist,138,0,FAIRY,Status,0,20,0,NearAlly,0,,"The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma."
|
||||
119,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,NearOther,1,bce,"The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first."
|
||||
120,CHARM,Charm,04B,0,FAIRY,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered."
|
||||
121,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,UserSide,3,,"The user protects itself and its allies from status moves with a mysterious power."
|
||||
122,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,BothSides,0,e,"By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn."
|
||||
123,FLORALHEALING,Floral Healing,16E,0,FAIRY,Status,0,10,0,NearOther,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass."
|
||||
124,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,AllBattlers,0,,"The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power."
|
||||
125,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,User,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn."
|
||||
126,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,BothSides,0,,"The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions."
|
||||
127,MOONLIGHT,Moonlight,0D8,0,FAIRY,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
128,NATURESMADNESS,Nature's Madness,06C,0,FAIRY,Status,90,10,0,NearOther,0,bef,"The user hits the target with the force of nature. It halves the target's HP."
|
||||
119,NATURESMADNESS,Nature's Madness,06C,1,FAIRY,Special,90,10,0,NearOther,0,bef,"The user hits the target with the force of nature. It halves the target's HP."
|
||||
120,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,NearOther,1,bce,"The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first."
|
||||
121,CHARM,Charm,04B,0,FAIRY,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered."
|
||||
122,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,UserSide,3,,"The user protects itself and its allies from status moves with a mysterious power."
|
||||
123,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,BothSides,0,e,"By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn."
|
||||
124,FLORALHEALING,Floral Healing,16E,0,FAIRY,Status,0,10,0,NearOther,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass."
|
||||
125,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,AllBattlers,0,,"The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power."
|
||||
126,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,User,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn."
|
||||
127,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,BothSides,0,,"The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions."
|
||||
128,MOONLIGHT,Moonlight,0D8,0,FAIRY,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
129,SWEETKISS,Sweet Kiss,013,0,FAIRY,Status,75,10,0,NearOther,0,bce,"The user kisses the target with a sweet, angelic cuteness that causes confusion."
|
||||
#-------------------------------
|
||||
130,FOCUSPUNCH,Focus Punch,115,150,FIGHTING,Physical,100,20,0,NearOther,-3,abfj,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used."
|
||||
@@ -161,7 +161,7 @@
|
||||
154,STORMTHROW,Storm Throw,0A0,60,FIGHTING,Physical,100,10,0,NearOther,0,abef,"The user strikes the target with a fierce blow. This attack always results in a critical hit."
|
||||
155,KARATECHOP,Karate Chop,000,50,FIGHTING,Physical,100,25,0,NearOther,0,abefh,"The target is attacked with a sharp chop. Critical hits land more easily."
|
||||
156,MACHPUNCH,Mach Punch,000,40,FIGHTING,Physical,100,30,0,NearOther,1,abefj,"The user throws a punch at blinding speed. It is certain to strike first."
|
||||
157,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,0,NearOther,0,abefj,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat."
|
||||
157,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,100,NearOther,0,abefj,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat."
|
||||
158,ROCKSMASH,Rock Smash,043,40,FIGHTING,Physical,100,15,50,NearOther,0,abef,"The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat."
|
||||
159,VACUUMWAVE,Vacuum Wave,000,40,FIGHTING,Special,100,30,0,NearOther,1,bef,"The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first."
|
||||
160,DOUBLEKICK,Double Kick,0BD,30,FIGHTING,Physical,100,30,0,NearOther,0,abef,"The target is quickly kicked twice in succession using both feet."
|
||||
|
||||
@@ -121,17 +121,17 @@
|
||||
115,DRAININGKISS,Draining Kiss,14F,50,FAIRY,Special,100,10,0,NearOther,0,abef,"The user steals the target's HP with a kiss. The user's HP is restored by over half of the damage dealt."
|
||||
116,DISARMINGVOICE,Disarming Voice,0A5,40,FAIRY,Special,0,15,0,AllNearFoes,0,befk,"Letting out a charming cry, the user does emotional damage to foes. This attack never misses."
|
||||
117,FAIRYWIND,Fairy Wind,000,40,FAIRY,Special,100,30,0,NearOther,0,bef,"The user stirs up a fairy wind and strikes the target with it."
|
||||
118,AROMATICMIST,Aromatic Mist,138,0,FAIRY,Status,0,20,0,NearAlly,0,,"The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma."
|
||||
119,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,NearOther,1,bce,"The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first."
|
||||
120,CHARM,Charm,04B,0,FAIRY,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered."
|
||||
121,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,UserSide,3,,"The user protects itself and its allies from status moves with a mysterious power."
|
||||
122,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,BothSides,0,e,"By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn."
|
||||
123,FLORALHEALING,Floral Healing,16E,0,FAIRY,Status,0,10,0,NearOther,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass."
|
||||
124,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,AllBattlers,0,,"The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power."
|
||||
125,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,User,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn."
|
||||
126,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,BothSides,0,,"The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions."
|
||||
127,MOONLIGHT,Moonlight,0D8,0,FAIRY,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
128,NATURESMADNESS,Nature's Madness,06C,0,FAIRY,Status,90,10,0,NearOther,0,bef,"The user hits the target with the force of nature. It halves the target's HP."
|
||||
118,NATURESMADNESS,Nature's Madness,06C,1,FAIRY,Special,90,10,0,NearOther,0,bef,"The user hits the target with the force of nature. It halves the target's HP."
|
||||
119,AROMATICMIST,Aromatic Mist,138,0,FAIRY,Status,0,20,0,NearAlly,0,,"The user raises the Sp. Def stat of an ally Pokémon by using a mysterious aroma."
|
||||
120,BABYDOLLEYES,Baby-Doll Eyes,042,0,FAIRY,Status,100,30,0,NearOther,1,bce,"The user stares with its baby-doll eyes, which lowers the target's Attack stat. Always goes first."
|
||||
121,CHARM,Charm,04B,0,FAIRY,Status,100,20,0,NearOther,0,bce,"The user charmingly gazes at the foe, making it less wary. The target's Attack is harshly lowered."
|
||||
122,CRAFTYSHIELD,Crafty Shield,14A,0,FAIRY,Status,0,10,0,UserSide,3,,"The user protects itself and its allies from status moves with a mysterious power."
|
||||
123,FAIRYLOCK,Fairy Lock,152,0,FAIRY,Status,0,10,0,BothSides,0,e,"By locking down the battlefield, the user keeps all Pokémon from fleeing during the next turn."
|
||||
124,FLORALHEALING,Floral Healing,16E,0,FAIRY,Status,0,10,0,NearOther,0,bc,"The user restores the target's HP by up to half of its max HP. It restores more HP when the terrain is grass."
|
||||
125,FLOWERSHIELD,Flower Shield,13F,0,FAIRY,Status,0,10,0,AllBattlers,0,,"The user raises the Defense stats of all Grass-type Pokémon in battle with a mysterious power."
|
||||
126,GEOMANCY,Geomancy,14E,0,FAIRY,Status,0,10,0,User,0,,"The user absorbs energy and sharply raises its Sp. Atk, Sp. Def, and Speed stats on the next turn."
|
||||
127,MISTYTERRAIN,Misty Terrain,156,0,FAIRY,Status,0,10,0,BothSides,0,,"The user covers the ground with mist for five turns. Grounded Pokémon can't gain status conditions."
|
||||
128,MOONLIGHT,Moonlight,0D8,0,FAIRY,Status,0,5,0,User,0,d,"The user restores its own HP. The amount of HP regained varies with the weather."
|
||||
129,SWEETKISS,Sweet Kiss,013,0,FAIRY,Status,75,10,0,NearOther,0,bce,"The user kisses the target with a sweet, angelic cuteness that causes confusion."
|
||||
#-------------------------------
|
||||
130,FOCUSPUNCH,Focus Punch,115,150,FIGHTING,Physical,100,20,0,NearOther,-3,abfj,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used."
|
||||
@@ -161,7 +161,7 @@
|
||||
154,STORMTHROW,Storm Throw,0A0,60,FIGHTING,Physical,100,10,0,NearOther,0,abef,"The user strikes the target with a fierce blow. This attack always results in a critical hit."
|
||||
155,KARATECHOP,Karate Chop,000,50,FIGHTING,Physical,100,25,0,NearOther,0,abefh,"The target is attacked with a sharp chop. Critical hits land more easily."
|
||||
156,MACHPUNCH,Mach Punch,000,40,FIGHTING,Physical,100,30,0,NearOther,1,abefj,"The user throws a punch at blinding speed. It is certain to strike first."
|
||||
157,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,0,NearOther,0,abefj,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat."
|
||||
157,POWERUPPUNCH,Power-Up Punch,01C,40,FIGHTING,Physical,100,20,100,NearOther,0,abefj,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat."
|
||||
158,ROCKSMASH,Rock Smash,043,40,FIGHTING,Physical,100,15,50,NearOther,0,abef,"The user attacks with a punch that can shatter a rock. It may also lower the foe's Defense stat."
|
||||
159,VACUUMWAVE,Vacuum Wave,000,40,FIGHTING,Special,100,30,0,NearOther,1,bef,"The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first."
|
||||
160,DOUBLEKICK,Double Kick,0BD,30,FIGHTING,Physical,100,30,0,NearOther,0,abef,"The target is quickly kicked twice in succession using both feet."
|
||||
|
||||
Reference in New Issue
Block a user