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Fixed play time carrying over to new games, fixed Eerie Spell thinking it's a status move, fixed text positionings in Pokédex and naming screen, fixed Channeler typo
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@@ -44,12 +44,16 @@ class Window_Pokedex < Window_DrawableCommand
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else
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pbCopyBitmap(self.contents, @pokeballSeen.bitmap, rect.x - 6, rect.y + 10)
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end
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text = sprintf("%03d%s %s", indexNumber, " ", @commands[index][1])
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num_text = sprintf("%03d", indexNumber)
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name_text = @commands[index][1]
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else
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text = sprintf("%03d ----------", indexNumber)
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num_text = sprintf("%03d", indexNumber)
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name_text = "----------"
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end
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pbDrawShadowText(self.contents, rect.x + 36, rect.y + 6, rect.width, rect.height,
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text, self.baseColor, self.shadowColor)
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num_text, self.baseColor, self.shadowColor)
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pbDrawShadowText(self.contents, rect.x + 84, rect.y + 6, rect.width, rect.height,
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name_text, self.baseColor, self.shadowColor)
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end
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def refresh
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@@ -516,9 +516,9 @@ class PokemonEntryScene2
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[@helptext, 160, 18, false, Color.new(16, 24, 32), Color.new(168, 184, 184)]
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]
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chars = @helper.textChars
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x = 166
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x = 172
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chars.each do |ch|
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textPositions.push([ch, x, 54, false, Color.new(16, 24, 32), Color.new(168, 184, 184)])
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textPositions.push([ch, x, 54, 2, Color.new(16, 24, 32), Color.new(168, 184, 184)])
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x += 24
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end
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pbDrawTextPositions(bgoverlay, textPositions)
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