Stopped various filenames being translatable when they don't need to be

This commit is contained in:
Maruno17
2022-06-16 13:29:48 +01:00
parent 3238ff817c
commit 3d8e22690d
7 changed files with 21 additions and 21 deletions

View File

@@ -472,7 +472,7 @@ class Battle::Scene::TargetMenu < Battle::Scene::MenuBase
# NOTE: @mode is for which buttons are shown as selected.
# 0=select 1 button (@index), 1=select all buttons with text
# Create bitmaps
@buttonBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/cursor_target"))
@buttonBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/cursor_target")
# Create target buttons
@buttons = Array.new(maxIndex + 1) do |i|
numButtons = @sideSizes[i % 2]

View File

@@ -76,9 +76,9 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
def initializeOtherGraphics(viewport)
# Create other bitmaps
@numbersBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/icon_numbers"))
@hpBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_hp"))
@expBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_exp"))
@numbersBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/icon_numbers")
@hpBarBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/overlay_hp")
@expBarBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/overlay_exp")
# Create sprite to draw HP numbers on
@hpNumbers = BitmapSprite.new(124, 16, viewport)
# pbSetSmallFont(@hpNumbers.bitmap)
@@ -418,7 +418,7 @@ class Battle::Scene::AbilitySplashBar < SpriteWrapper
@side = side
@battler = nil
# Create sprite wrapper that displays background graphic
@bgBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/ability_bar"))
@bgBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/ability_bar")
@bgSprite = SpriteWrapper.new(viewport)
@bgSprite.bitmap = @bgBitmap.bitmap
@bgSprite.src_rect.y = (side == 0) ? 0 : @bgBitmap.height / 2