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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Stopped various filenames being translatable when they don't need to be
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@@ -84,7 +84,7 @@ class TriadCard
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def self.createBack(type = nil, noback = false)
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bitmap = BitmapWrapper.new(80, 96)
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if !noback
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cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
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cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
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bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
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cardbitmap.dispose
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end
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@@ -102,13 +102,13 @@ class TriadCard
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return TriadCard.createBack if owner == 0
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bitmap = BitmapWrapper.new(80, 96)
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if owner == 2 # Opponent
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cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
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cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
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else # Player
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cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_player"))
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cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_player")
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end
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typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
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iconbitmap = AnimatedBitmap.new(GameData::Species.icon_filename(@species, @form))
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numbersbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_numbers"))
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numbersbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_numbers")
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# Draw card background
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bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
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# Draw type icon
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@@ -33,7 +33,7 @@ class SlotMachineReel < BitmapSprite
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@slipping = 0
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@index = rand(@reel.length)
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@images = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/images"))
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@shading = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/ReelOverlay"))
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@shading = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/ReelOverlay")
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update
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end
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@@ -88,7 +88,7 @@ class SlotMachineScore < BitmapSprite
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@viewport = Viewport.new(x, y, 70, 22)
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@viewport.z = 99999
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super(70, 22, @viewport)
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@numbers = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/numbers"))
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@numbers = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/numbers")
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self.score = score
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end
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@@ -12,7 +12,7 @@ class MiningGameCounter < BitmapSprite
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@viewport.z = 99999
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super(416, 60, @viewport)
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@hits = 0
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@image = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cracks"))
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@image = AnimatedBitmap.new("Graphics/Pictures/Mining/cracks")
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update
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end
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@@ -53,7 +53,7 @@ class MiningGameTile < BitmapSprite
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else
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@layer = 6 # 15%
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end
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@image = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tiles"))
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@image = AnimatedBitmap.new("Graphics/Pictures/Mining/tiles")
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update
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end
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@@ -89,9 +89,9 @@ class MiningGameCursor < BitmapSprite
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@mode = mode
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@hit = 0 # 0=regular, 1=hit item, 2=hit iron
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@counter = 0
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@cursorbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cursor"))
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@toolbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tools"))
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@hitsbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/hits"))
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@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/cursor")
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@toolbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/tools")
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@hitsbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/hits")
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update
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end
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@@ -232,8 +232,8 @@ class MiningGameScene
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@viewport.z = 99999
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addBackgroundPlane(@sprites, "bg", "Mining/miningbg", @viewport)
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@sprites["itemlayer"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@itembitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/items"))
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@ironbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/irons"))
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@itembitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/items")
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@ironbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/irons")
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@items = []
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@itemswon = []
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@iron = []
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@@ -35,7 +35,7 @@ class TilePuzzleCursor < BitmapSprite
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@arrows = []
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@selected = false
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@holding = false
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@cursorbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Tile Puzzle/cursor"))
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@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/cursor")
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update
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end
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