Stopped various filenames being translatable when they don't need to be

This commit is contained in:
Maruno17
2022-06-16 13:29:48 +01:00
parent 3238ff817c
commit 3d8e22690d
7 changed files with 21 additions and 21 deletions

View File

@@ -472,7 +472,7 @@ class Battle::Scene::TargetMenu < Battle::Scene::MenuBase
# NOTE: @mode is for which buttons are shown as selected.
# 0=select 1 button (@index), 1=select all buttons with text
# Create bitmaps
@buttonBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/cursor_target"))
@buttonBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/cursor_target")
# Create target buttons
@buttons = Array.new(maxIndex + 1) do |i|
numButtons = @sideSizes[i % 2]

View File

@@ -76,9 +76,9 @@ class Battle::Scene::PokemonDataBox < SpriteWrapper
def initializeOtherGraphics(viewport)
# Create other bitmaps
@numbersBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/icon_numbers"))
@hpBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_hp"))
@expBarBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/overlay_exp"))
@numbersBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/icon_numbers")
@hpBarBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/overlay_hp")
@expBarBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/overlay_exp")
# Create sprite to draw HP numbers on
@hpNumbers = BitmapSprite.new(124, 16, viewport)
# pbSetSmallFont(@hpNumbers.bitmap)
@@ -418,7 +418,7 @@ class Battle::Scene::AbilitySplashBar < SpriteWrapper
@side = side
@battler = nil
# Create sprite wrapper that displays background graphic
@bgBitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Battle/ability_bar"))
@bgBitmap = AnimatedBitmap.new("Graphics/Pictures/Battle/ability_bar")
@bgSprite = SpriteWrapper.new(viewport)
@bgSprite.bitmap = @bgBitmap.bitmap
@bgSprite.src_rect.y = (side == 0) ? 0 : @bgBitmap.height / 2

View File

@@ -172,8 +172,8 @@ class PokemonBag_Scene
end
end
@bag.last_viewed_pocket = lastpocket
@sliderbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Bag/icon_slider"))
@pocketbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Bag/icon_pocket"))
@sliderbitmap = AnimatedBitmap.new("Graphics/Pictures/Bag/icon_slider")
@pocketbitmap = AnimatedBitmap.new("Graphics/Pictures/Bag/icon_pocket")
@sprites = {}
@sprites["background"] = IconSprite.new(0, 0, @viewport)
@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)

View File

@@ -84,7 +84,7 @@ class TriadCard
def self.createBack(type = nil, noback = false)
bitmap = BitmapWrapper.new(80, 96)
if !noback
cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
cardbitmap.dispose
end
@@ -102,13 +102,13 @@ class TriadCard
return TriadCard.createBack if owner == 0
bitmap = BitmapWrapper.new(80, 96)
if owner == 2 # Opponent
cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_opponent"))
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_opponent")
else # Player
cardbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_card_player"))
cardbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_card_player")
end
typebitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/types"))
iconbitmap = AnimatedBitmap.new(GameData::Species.icon_filename(@species, @form))
numbersbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/triad_numbers"))
numbersbitmap = AnimatedBitmap.new("Graphics/Pictures/triad_numbers")
# Draw card background
bitmap.blt(0, 0, cardbitmap.bitmap, Rect.new(0, 0, cardbitmap.width, cardbitmap.height))
# Draw type icon

View File

@@ -33,7 +33,7 @@ class SlotMachineReel < BitmapSprite
@slipping = 0
@index = rand(@reel.length)
@images = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/images"))
@shading = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/ReelOverlay"))
@shading = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/ReelOverlay")
update
end
@@ -88,7 +88,7 @@ class SlotMachineScore < BitmapSprite
@viewport = Viewport.new(x, y, 70, 22)
@viewport.z = 99999
super(70, 22, @viewport)
@numbers = AnimatedBitmap.new(_INTL("Graphics/Pictures/Slot Machine/numbers"))
@numbers = AnimatedBitmap.new("Graphics/Pictures/Slot Machine/numbers")
self.score = score
end

View File

@@ -12,7 +12,7 @@ class MiningGameCounter < BitmapSprite
@viewport.z = 99999
super(416, 60, @viewport)
@hits = 0
@image = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cracks"))
@image = AnimatedBitmap.new("Graphics/Pictures/Mining/cracks")
update
end
@@ -53,7 +53,7 @@ class MiningGameTile < BitmapSprite
else
@layer = 6 # 15%
end
@image = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tiles"))
@image = AnimatedBitmap.new("Graphics/Pictures/Mining/tiles")
update
end
@@ -89,9 +89,9 @@ class MiningGameCursor < BitmapSprite
@mode = mode
@hit = 0 # 0=regular, 1=hit item, 2=hit iron
@counter = 0
@cursorbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/cursor"))
@toolbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/tools"))
@hitsbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/hits"))
@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/cursor")
@toolbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/tools")
@hitsbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/hits")
update
end
@@ -232,8 +232,8 @@ class MiningGameScene
@viewport.z = 99999
addBackgroundPlane(@sprites, "bg", "Mining/miningbg", @viewport)
@sprites["itemlayer"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
@itembitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/items"))
@ironbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Mining/irons"))
@itembitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/items")
@ironbitmap = AnimatedBitmap.new("Graphics/Pictures/Mining/irons")
@items = []
@itemswon = []
@iron = []

View File

@@ -35,7 +35,7 @@ class TilePuzzleCursor < BitmapSprite
@arrows = []
@selected = false
@holding = false
@cursorbitmap = AnimatedBitmap.new(_INTL("Graphics/Pictures/Tile Puzzle/cursor"))
@cursorbitmap = AnimatedBitmap.new("Graphics/Pictures/Tile Puzzle/cursor")
update
end