Fixed type-resisting berries trying to be consumed twice when triggered by a move called by another move, fixed bad old phone data conversion, fixed events of even sizes moving endlessly when approaching the player

This commit is contained in:
Maruno17
2024-02-15 21:16:15 +00:00
parent 86c92e7657
commit 3e167b9357
3 changed files with 16 additions and 7 deletions

View File

@@ -364,13 +364,13 @@ SaveData.register_conversion(:v21_replace_phone_data) do
@phoneNumbers.each do |contact|
if contact.length > 4
# Trainer
Phone.add_silent(contact[6], contact[7], contact[1], contact[2], contact[5], 0)
new_contact = Phone.get(contact[1], contact[2], 0)
@phone.add_silent(contact[6], contact[7], contact[1], contact[2], contact[5], 0)
new_contact = @phone.get(contact[1], contact[2], 0)
new_contact.visible = contact[0]
new_contact.rematch_flag = [contact[4] - 1, 0].max
else
# Non-trainer
Phone.add_silent(contact[3], contact[2], contact[1])
@phone.add_silent(contact[3], contact[2], contact[1])
end
end
@phoneNumbers = nil

View File

@@ -719,14 +719,22 @@ class Game_Character
(rand(2) == 0) ? abs_sx += 1 : abs_sy += 1
end
if abs_sx > abs_sy
(sx > 0) ? move_left : move_right
if abs_sx >= 1
(sx > 0) ? move_left : move_right
end
if !moving? && sy != 0
(sy > 0) ? move_up : move_down
if abs_sy >= 1
(sy > 0) ? move_up : move_down
end
end
else
(sy > 0) ? move_up : move_down
if abs_sy >= 1
(sy > 0) ? move_up : move_down
end
if !moving? && sx != 0
(sx > 0) ? move_left : move_right
if abs_sx >= 1
(sx > 0) ? move_left : move_right
end
end
end
end

View File

@@ -736,6 +736,7 @@ class Battle::Battler
targets.each do |b|
next if b.damageState.unaffected
next if !b.damageState.berryWeakened
b.damageState.berryWeakened = false # Weakening only applies for one hit
@battle.pbDisplay(_INTL("The {1} weakened the damage to {2}!", b.itemName, b.pbThis(true)))
b.pbConsumeItem
end