Fixed type-resisting berries trying to be consumed twice when triggered by a move called by another move, fixed bad old phone data conversion, fixed events of even sizes moving endlessly when approaching the player

This commit is contained in:
Maruno17
2024-02-15 21:16:15 +00:00
parent 86c92e7657
commit 3e167b9357
3 changed files with 16 additions and 7 deletions

View File

@@ -719,14 +719,22 @@ class Game_Character
(rand(2) == 0) ? abs_sx += 1 : abs_sy += 1
end
if abs_sx > abs_sy
(sx > 0) ? move_left : move_right
if abs_sx >= 1
(sx > 0) ? move_left : move_right
end
if !moving? && sy != 0
(sy > 0) ? move_up : move_down
if abs_sy >= 1
(sy > 0) ? move_up : move_down
end
end
else
(sy > 0) ? move_up : move_down
if abs_sy >= 1
(sy > 0) ? move_up : move_down
end
if !moving? && sx != 0
(sx > 0) ? move_left : move_right
if abs_sx >= 1
(sx > 0) ? move_left : move_right
end
end
end
end