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Player's charset now refreshes when a save file is loaded, and after renaming trainer charsets
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@@ -98,6 +98,7 @@ module Game
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end
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end
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$PokemonEncounters = PokemonEncounters.new
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$PokemonEncounters = PokemonEncounters.new
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$PokemonEncounters.setup($game_map.map_id)
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$PokemonEncounters.setup($game_map.map_id)
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pbUpdateVehicle
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end
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end
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# Saves the game. Returns whether the operation was successful.
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# Saves the game. Returns whether the operation was successful.
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@@ -285,5 +285,6 @@ module SpriteRenamer
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end
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end
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pbMessage(_INTL("All found sprites and icons were renamed and moved."))
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pbMessage(_INTL("All found sprites and icons were renamed and moved."))
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pbMessage(_INTL("Some map data was edited. Close and reopen RPG Maker XP to see the changes.")) if any_changed
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pbMessage(_INTL("Some map data was edited. Close and reopen RPG Maker XP to see the changes.")) if any_changed
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pbUpdateVehicle if $game_player
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end
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end
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end
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end
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