Fixed Safari/Bug Contest/roaming battles generating Pokémon while ignoring that Pokémon's defined form

This commit is contained in:
Maruno17
2022-11-05 18:08:04 +00:00
parent 096957bc20
commit 4f42eca3ee
5 changed files with 15 additions and 18 deletions

View File

@@ -347,7 +347,7 @@ class WildBattle
# roaming Pokémon, Safari battles, Bug Contest battles)
if foe_party.length == 1 && can_override
handled = [nil]
EventHandlers.trigger(:on_calling_wild_battle, foe_party[0].species, foe_party[0].level, handled)
EventHandlers.trigger(:on_calling_wild_battle, foe_party[0], handled)
return handled[0] if !handled[0].nil?
end
# Perform the battle

View File

@@ -186,23 +186,23 @@ EventHandlers.add(:on_wild_species_chosen, :roaming_pokemon,
)
EventHandlers.add(:on_calling_wild_battle, :roaming_pokemon,
proc { |species, level, handled|
proc { |pkmn, handled|
# handled is an array: [nil]. If [true] or [false], the battle has already
# been overridden (the boolean is its outcome), so don't do anything that
# would override it again
next if !handled[0].nil?
next if !$PokemonGlobal.roamEncounter || $game_temp.roamer_index_for_encounter.nil?
handled[0] = pbRoamingPokemonBattle(species, level)
handled[0] = pbRoamingPokemonBattle(pkmn)
}
)
def pbRoamingPokemonBattle(species, level)
def pbRoamingPokemonBattle(pkmn)
# Get the roaming Pokémon to encounter; generate it based on the species and
# level if it doesn't already exist
idxRoamer = $game_temp.roamer_index_for_encounter
if !$PokemonGlobal.roamPokemon[idxRoamer] ||
!$PokemonGlobal.roamPokemon[idxRoamer].is_a?(Pokemon)
$PokemonGlobal.roamPokemon[idxRoamer] = pbGenerateWildPokemon(species, level, true)
$PokemonGlobal.roamPokemon[idxRoamer] = pbGenerateWildPokemon(pkmn.species_data.id, pkmn.level, true)
end
# Set some battle rules
setBattleRule("single")
@@ -218,7 +218,7 @@ def pbRoamingPokemonBattle(species, level)
$PokemonGlobal.roamedAlready = true
$game_temp.roamer_index_for_encounter = nil
# Used by the Poké Radar to update/break the chain
EventHandlers.trigger(:on_wild_battle_end, species, level, decision)
EventHandlers.trigger(:on_wild_battle_end, pkmn.species_data.id, pkmn.level, decision)
# Return false if the player lost or drew the battle, and true if any other result
return (decision != 2 && decision != 5)
end

View File

@@ -44,7 +44,7 @@ end
def pbUsePokeRadar
return false if !pbCanUsePokeRadar?
$stats.poke_radar_count += 1
$game_temp.poke_radar_data = [0, 0, 0, [], false] if !$game_temp.poke_radar_data
$game_temp.poke_radar_data = [nil, 0, 0, [], false] if !$game_temp.poke_radar_data
$game_temp.poke_radar_data[4] = false
$PokemonGlobal.pokeradarBattery = 50
pbPokeRadarHighlightGrass

View File

@@ -105,19 +105,18 @@ EventHandlers.add(:on_player_step_taken_can_transfer, :safari_game_counter,
#
#===============================================================================
EventHandlers.add(:on_calling_wild_battle, :safari_battle,
proc { |species, level, handled|
proc { |pkmn, handled|
# handled is an array: [nil]. If [true] or [false], the battle has already
# been overridden (the boolean is its outcome), so don't do anything that
# would override it again
next if !handled[0].nil?
next if !pbInSafari?
handled[0] = pbSafariBattle(species, level)
handled[0] = pbSafariBattle(pkmn)
}
)
def pbSafariBattle(species, level)
def pbSafariBattle(pkmn)
# Generate a wild Pokémon based on the species and level
pkmn = pbGenerateWildPokemon(species, level)
foeParty = [pkmn]
# Calculate who the trainer is
playerTrainer = $player
@@ -156,7 +155,7 @@ def pbSafariBattle(species, level)
end
pbSet(1, decision)
# Used by the Poké Radar to update/break the chain
EventHandlers.trigger(:on_wild_battle_end, species, level, decision)
EventHandlers.trigger(:on_wild_battle_end, pkmn.species_data.id, pkmn.level, decision)
# Return the outcome of the battle
return decision
end

View File

@@ -355,22 +355,20 @@ EventHandlers.add(:on_leave_map, :end_bug_contest,
#
#===============================================================================
EventHandlers.add(:on_calling_wild_battle, :bug_contest_battle,
proc { |species, level, handled|
proc { |pkmn, handled|
# handled is an array: [nil]. If [true] or [false], the battle has already
# been overridden (the boolean is its outcome), so don't do anything that
# would override it again
next if !handled[0].nil?
next if !pbInBugContest?
handled[0] = pbBugContestBattle(species, level)
handled[0] = pbBugContestBattle(pkmn)
}
)
def pbBugContestBattle(species, level)
def pbBugContestBattle(pkmn)
# Record information about party Pokémon to be used at the end of battle (e.g.
# comparing levels for an evolution check)
EventHandlers.trigger(:on_start_battle)
# Generate a wild Pokémon based on the species and level
pkmn = pbGenerateWildPokemon(species, level)
foeParty = [pkmn]
# Calculate who the trainers and their party are
playerTrainer = [$player]
@@ -405,7 +403,7 @@ def pbBugContestBattle(species, level)
# Save the result of the battle in Game Variable 1
BattleCreationHelperMethods.set_outcome(decision, 1)
# Used by the Poké Radar to update/break the chain
EventHandlers.trigger(:on_wild_battle_end, species, level, decision)
EventHandlers.trigger(:on_wild_battle_end, pkmn.species_data.id, pkmn.level, decision)
# Return false if the player lost or drew the battle, and true if any other result
return (decision != 2 && decision != 5)
end