mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
More or less standardised separator comments in the code
This commit is contained in:
@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class GrowthRate
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attr_reader :id
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@@ -24,6 +27,8 @@ module GameData
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return Settings::MAXIMUM_LEVEL
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end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -72,6 +77,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::GrowthRate.register({
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@@ -1,7 +1,9 @@
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#===============================================================================
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# If a Pokémon's gender ratio is none of :AlwaysMale, :AlwaysFemale or
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# :Genderless, then it will choose a random number between 0 and 255 inclusive,
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# and compare it to the @female_chance. If the random number is lower than this
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# chance, it will be female; otherwise, it will be male.
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#===============================================================================
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module GameData
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class GenderRatio
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attr_reader :id
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@@ -16,6 +18,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -35,6 +39,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::GenderRatio.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class EggGroup
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attr_reader :id
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@@ -11,6 +14,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -23,6 +28,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::EggGroup.register({
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@@ -1,7 +1,9 @@
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#===============================================================================
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# NOTE: The order these shapes are registered are the order they are listed in
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# the Pokédex search screen.
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# "Graphics/UI/Pokedex/icon_shapes.png" contains icons for these
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# shapes.
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#===============================================================================
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module GameData
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class BodyShape
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attr_reader :id
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@@ -16,6 +18,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -29,6 +33,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::BodyShape.register({
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@@ -1,5 +1,7 @@
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#===============================================================================
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# NOTE: The order these colors are registered are the order they are listed in
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# the Pokédex search screen.
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#===============================================================================
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module GameData
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class BodyColor
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attr_reader :id
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@@ -13,6 +15,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -25,6 +29,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::BodyColor.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class Habitat
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attr_reader :id
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@@ -11,6 +14,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -23,6 +28,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Habitat.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class Evolution
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attr_reader :id
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@@ -20,6 +23,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:id].to_s || "Unnamed"
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@@ -71,12 +76,18 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Evolution.register({
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:id => :None
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})
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#===============================================================================
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#
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#===============================================================================
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GameData::Evolution.register({
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:id => :Level,
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:parameter => Integer,
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@@ -545,6 +556,7 @@ GameData::Evolution.register({
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#===============================================================================
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# Evolution methods that trigger when levelling up in battle.
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#===============================================================================
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GameData::Evolution.register({
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:id => :LevelBattle,
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:parameter => Integer,
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@@ -556,6 +568,7 @@ GameData::Evolution.register({
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#===============================================================================
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# Evolution methods that trigger when using an item on the Pokémon.
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#===============================================================================
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GameData::Evolution.register({
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:id => :Item,
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:parameter => :Item,
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@@ -607,6 +620,7 @@ GameData::Evolution.register({
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#===============================================================================
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# Evolution methods that trigger when the Pokémon is obtained in a trade.
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#===============================================================================
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GameData::Evolution.register({
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:id => :Trade,
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:on_trade_proc => proc { |pkmn, parameter, other_pkmn|
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@@ -666,6 +680,7 @@ GameData::Evolution.register({
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#===============================================================================
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# Evolution methods that are triggered after any battle.
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#===============================================================================
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GameData::Evolution.register({
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:id => :AfterBattleCounter,
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:parameter => Integer,
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@@ -1,8 +1,10 @@
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#===============================================================================
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# The pbs_order value determines the order in which the stats are written in
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# several PBS files, where base stats/IVs/EVs/EV yields are defined. Only stats
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# which are yielded by the "each_main" method can have stat numbers defined in
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# those places. The values of pbs_order defined below should start with 0 and
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# increase without skipping any numbers.
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#===============================================================================
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module GameData
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class Stat
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attr_reader :id
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@@ -34,6 +36,8 @@ module GameData
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self.each { |s| yield s if [:main_battle, :battle].include?(s.type) }
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end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -54,6 +58,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Stat.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class Nature
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attr_reader :id
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@@ -12,6 +15,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -25,6 +30,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Nature.register({
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@@ -1,9 +1,11 @@
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#===============================================================================
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# NOTE: "Graphics/UI/statuses.png" also contains icons for being fainted and for
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# having Pokérus, in that order, at the bottom of the graphic.
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# "Graphics/UI/Battle/icon_statuses.png" also contains an icon for bad
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# poisoning (toxic), at the bottom of the graphic.
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# Both graphics automatically handle varying numbers of defined statuses,
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# as long as their extra icons remain at the bottom of them.
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#===============================================================================
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module GameData
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class Status
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attr_reader :id
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@@ -21,6 +23,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -35,6 +39,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Status.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class TerrainTag
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attr_reader :id
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@@ -40,6 +43,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@id_number = hash[:id_number]
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@@ -72,6 +77,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::TerrainTag.register({
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@@ -1,3 +1,4 @@
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#===============================================================================
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# Category has the following effects:
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# - Determines the in-battle weather.
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# - Some abilities reduce the encounter rate in certain categories of weather.
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@@ -8,6 +9,7 @@
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# Delta values are per second.
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# For the tone_proc, strength goes from 0 to RPG::Weather::MAX_SPRITES (60) and
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# will typically be the maximum.
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#===============================================================================
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module GameData
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class Weather
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attr_reader :id
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@@ -30,6 +32,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@id_number = hash[:id_number]
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@@ -60,6 +64,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Weather.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class EncounterType
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attr_reader :id
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@@ -13,6 +16,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:id].to_s || "Unnamed"
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@@ -24,6 +29,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::EncounterType.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class Environment
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attr_reader :id
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@@ -12,6 +15,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -25,6 +30,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::Environment.register({
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@@ -1,3 +1,6 @@
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#===============================================================================
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#
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#===============================================================================
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module GameData
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class BattleWeather
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attr_reader :id
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@@ -12,6 +15,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -25,6 +30,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::BattleWeather.register({
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@@ -1,4 +1,6 @@
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#===============================================================================
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# These are in-battle terrain effects caused by moves like Electric Terrain.
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#===============================================================================
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module GameData
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class BattleTerrain
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attr_reader :id
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@@ -13,6 +15,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -26,6 +30,8 @@ module GameData
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end
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end
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#===============================================================================
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#
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#===============================================================================
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GameData::BattleTerrain.register({
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@@ -1,3 +1,4 @@
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#===============================================================================
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# NOTE: If adding a new target, you will need to add code in several places to
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# make them work properly:
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# - def pbFindTargets
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@@ -5,6 +6,7 @@
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# - def pbCreateTargetTexts
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# - def pbFirstTarget
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# - def pbTargetsMultiple?
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#===============================================================================
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module GameData
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class Target
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attr_reader :id
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@@ -23,6 +25,8 @@ module GameData
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def self.load; end
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def self.save; end
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#---------------------------------------------------------------------------
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@@ -48,6 +52,8 @@ module GameData
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end
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end
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#===============================================================================
|
||||
#
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#===============================================================================
|
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# Bide, Counter, Metal Burst, Mirror Coat (calculate a target)
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Reference in New Issue
Block a user