mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Implemented GameData::Metadata and GameData::MapMetadata
This commit is contained in:
@@ -49,23 +49,6 @@ def pbClearData
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end
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end
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#===============================================================================
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# Methods to get metadata.
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#===============================================================================
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def pbLoadMetadata
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$PokemonTemp = PokemonTemp.new if !$PokemonTemp
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if !$PokemonTemp.metadata
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$PokemonTemp.metadata = load_data("Data/metadata.dat") || []
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end
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return $PokemonTemp.metadata
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end
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def pbGetMetadata(map_id, metadata_type)
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meta = pbLoadMetadata
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return meta[map_id][metadata_type] if meta[map_id]
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return nil
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end
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#===============================================================================
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# Method to get Town Map data.
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#===============================================================================
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@@ -2,6 +2,7 @@ module GameData
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# A mixin module for data classes which provides common class methods (called
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# by GameData::Thing.method) that provide access to data held within.
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# Assumes the data class's data is stored in a class constant hash called DATA.
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# For data that is known by a symbol or an ID number.
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module ClassMethods
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# @param other [Symbol, self, String, Integer]
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# @return [Boolean] whether the given other is defined as a self
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@@ -39,9 +40,51 @@ module GameData
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def each
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keys = self::DATA.keys.sort { |a, b| self::DATA[a].id_number <=> self::DATA[b].id_number }
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keys.each do |key|
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yield self::DATA[key] if key.is_a?(Symbol)
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end
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keys.each { |key| yield self::DATA[key] if key.is_a?(Symbol) }
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end
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def load
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const_set(:DATA, load_data("Data/#{self::DATA_FILENAME}"))
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end
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def save
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save_data(self::DATA, "Data/#{self::DATA_FILENAME}")
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end
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end
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# A mixin module for data classes which provides common class methods (called
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# by GameData::Thing.method) that provide access to data held within.
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# Assumes the data class's data is stored in a class constant hash called DATA.
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# For data that is only known by an ID number.
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module ClassMethodsIDNumbers
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# @param other [self, Integer]
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# @return [Boolean] whether the given other is defined as a self
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def exists?(other)
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return false if other.nil?
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validate other => [self, Integer]
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other = other.id if other.is_a?(self)
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return !self::DATA[other].nil?
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end
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# @param other [self, Integer]
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# @return [self]
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def get(other)
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validate other => [self, Integer]
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return other if other.is_a?(self)
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raise "Unknown ID #{other}." unless self::DATA.has_key?(other)
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return self::DATA[other]
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end
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def try_get(other)
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return nil if other.nil?
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validate other => [self, Integer]
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return other if other.is_a?(self)
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return (self::DATA.has_key?(other)) ? self::DATA[other] : nil
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end
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def each
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keys = self::DATA.keys.sort
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keys.each { |key| yield self::DATA[key] }
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end
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def load
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229
Data/Scripts/011_Data/001_Game data/005_Metadata.rb
Normal file
229
Data/Scripts/011_Data/001_Game data/005_Metadata.rb
Normal file
@@ -0,0 +1,229 @@
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module GameData
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class Metadata
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attr_reader :id
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attr_reader :home
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attr_reader :wild_battle_BGM
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attr_reader :trainer_battle_BGM
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attr_reader :wild_victory_ME
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attr_reader :trainer_victory_ME
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attr_reader :wild_capture_ME
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attr_reader :surf_BGM
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attr_reader :bicycle_BGM
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attr_reader :player_A
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attr_reader :player_B
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attr_reader :player_C
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attr_reader :player_D
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attr_reader :player_E
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attr_reader :player_F
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attr_reader :player_G
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attr_reader :player_H
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DATA = {}
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DATA_FILENAME = "metadata.dat"
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SCHEMA = {
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"Home" => [1, "vuuu"],
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"WildBattleBGM" => [2, "s"],
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"TrainerBattleBGM" => [3, "s"],
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"WildVictoryME" => [4, "s"],
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"TrainerVictoryME" => [5, "s"],
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"WildCaptureME" => [6, "s"],
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"SurfBGM" => [7, "s"],
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"BicycleBGM" => [8, "s"],
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"PlayerA" => [9, "esssssss", :PBTrainers],
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"PlayerB" => [10, "esssssss", :PBTrainers],
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"PlayerC" => [11, "esssssss", :PBTrainers],
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"PlayerD" => [12, "esssssss", :PBTrainers],
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"PlayerE" => [13, "esssssss", :PBTrainers],
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"PlayerF" => [14, "esssssss", :PBTrainers],
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"PlayerG" => [15, "esssssss", :PBTrainers],
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"PlayerH" => [16, "esssssss", :PBTrainers]
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}
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extend ClassMethodsIDNumbers
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include InstanceMethods
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def self.editor_properties
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return [
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["Home", MapCoordsFacingProperty, _INTL("Map ID and X and Y coordinates of where the player goes if no Pokémon Center was entered after a loss.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for Trainer battles.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle.")],
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["TrainerVictoryME", MEProperty, _INTL("Default ME played after winning a Trainer battle.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a Pokémon.")],
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["SurfBGM", BGMProperty, _INTL("BGM played while surfing.")],
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["BicycleBGM", BGMProperty, _INTL("BGM played while on a bicycle.")],
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["PlayerA", PlayerProperty, _INTL("Specifies player A.")],
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["PlayerB", PlayerProperty, _INTL("Specifies player B.")],
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["PlayerC", PlayerProperty, _INTL("Specifies player C.")],
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["PlayerD", PlayerProperty, _INTL("Specifies player D.")],
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["PlayerE", PlayerProperty, _INTL("Specifies player E.")],
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["PlayerF", PlayerProperty, _INTL("Specifies player F.")],
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["PlayerG", PlayerProperty, _INTL("Specifies player G.")],
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["PlayerH", PlayerProperty, _INTL("Specifies player H.")]
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]
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end
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def self.get
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return DATA[0]
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end
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def self.get_player(id)
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case id
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when 0 then return self.get.player_A
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when 1 then return self.get.player_B
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when 2 then return self.get.player_C
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when 3 then return self.get.player_D
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when 4 then return self.get.player_E
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when 5 then return self.get.player_F
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when 6 then return self.get.player_G
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when 7 then return self.get.player_H
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end
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return nil
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end
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def initialize(hash)
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validate hash => Hash, hash[:id] => Integer
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@id = hash[:id]
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@home = hash[:home]
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@wild_battle_BGM = hash[:wild_battle_BGM]
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@trainer_battle_BGM = hash[:trainer_battle_BGM]
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@wild_victory_ME = hash[:wild_victory_ME]
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@trainer_victory_ME = hash[:trainer_victory_ME]
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@wild_capture_ME = hash[:wild_capture_ME]
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@surf_BGM = hash[:surf_BGM]
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@bicycle_BGM = hash[:bicycle_BGM]
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@player_A = hash[:player_A]
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@player_B = hash[:player_B]
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@player_C = hash[:player_C]
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@player_D = hash[:player_D]
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@player_E = hash[:player_E]
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@player_F = hash[:player_F]
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@player_G = hash[:player_G]
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@player_H = hash[:player_H]
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end
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def property_from_string(str)
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case str
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when "Home" then return @home
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when "WildBattleBGM" then return @wild_battle_BGM
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when "TrainerBattleBGM" then return @trainer_battle_BGM
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when "WildVictoryME" then return @wild_victory_ME
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when "TrainerVictoryME" then return @trainer_victory_ME
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when "WildCaptureME" then return @wild_capture_ME
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when "SurfBGM" then return @surf_BGM
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when "BicycleBGM" then return @bicycle_BGM
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when "PlayerA" then return @player_A
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when "PlayerB" then return @player_B
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when "PlayerC" then return @player_C
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when "PlayerD" then return @player_D
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when "PlayerE" then return @player_E
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when "PlayerF" then return @player_F
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when "PlayerG" then return @player_G
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when "PlayerH" then return @player_H
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end
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return nil
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end
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end
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end
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#===============================================================================
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# Deprecated methods
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#===============================================================================
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def pbLoadMetadata
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Deprecation.warn_method('pbLoadMetadata', 'v20', 'GameData::Metadata.get or GameData::MapMetadata.get(map_id)')
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return nil
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end
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def pbGetMetadata(map_id, metadata_type)
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if map_id == 0 # Global metadata
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Deprecation.warn_method('pbGetMetadata', 'v20', 'GameData::Metadata.get.something')
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ret = GameData::Metadata.get
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case metadata_type
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when Metadata::HOME then return ret.home
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when Metadata::WILD_BATTLE_BGM then return ret.wild_battle_BGM
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when Metadata::TRAINER_BATTLE_BGM then return ret.trainer_battle_BGM
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when Metadata::WILD_VICTORY_ME then return ret.wild_victory_ME
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when Metadata::TRAINER_VICTORY_ME then return ret.trainer_victory_ME
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when Metadata::WILD_CAPTURE_ME then return ret.wild_capture_ME
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when Metadata::SURF_BGM then return ret.surf_BGM
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when Metadata::BICYCLE_BGM then return ret.bicycle_BGM
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when Metadata::PLAYER_A then return ret.player_A
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when Metadata::PLAYER_B then return ret.player_B
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when Metadata::PLAYER_C then return ret.player_C
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when Metadata::PLAYER_D then return ret.player_D
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when Metadata::PLAYER_E then return ret.player_E
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when Metadata::PLAYER_F then return ret.player_F
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when Metadata::PLAYER_G then return ret.player_G
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when Metadata::PLAYER_H then return ret.player_H
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end
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else # Map metadata
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Deprecation.warn_method('pbGetMetadata', 'v20', 'GameData::MapMetadata.get(map_id).something')
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ret = GameData::MapMetadata.get(map_id)
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case metadata_type
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when MapMetadata::OUTDOOR then return ret.outdoor_map
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when MapMetadata::SHOW_AREA then return ret.announce_location
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when MapMetadata::BICYCLE then return ret.can_bicycle
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when MapMetadata::BICYCLE_ALWAYS then return ret.always_bicycle
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when MapMetadata::HEALING_SPOT then return ret.teleport_destination
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when MapMetadata::WEATHER then return ret.weather
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when MapMetadata::MAP_POSITION then return ret.town_map_position
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when MapMetadata::DIVE_MAP then return ret.dive_map_id
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when MapMetadata::DARK_MAP then return ret.dark_map
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when MapMetadata::SAFARI_MAP then return ret.safari_map
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when MapMetadata::SNAP_EDGES then return ret.snap_edges
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when MapMetadata::DUNGEON then return ret.random_dungeon
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when MapMetadata::BATTLE_BACK then return ret.battle_background
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when MapMetadata::WILD_BATTLE_BGM then return ret.wild_battle_BGM
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when MapMetadata::TRAINER_BATTLE_BGM then return ret.trainer_battle_BGM
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when MapMetadata::WILD_VICTORY_ME then return ret.wild_victory_ME
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when MapMetadata::TRAINER_VICTORY_ME then return ret.trainer_victory_ME
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when MapMetadata::WILD_CAPTURE_ME then return ret.wild_capture_ME
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when MapMetadata::MAP_SIZE then return ret.town_map_size
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when MapMetadata::ENVIRONMENT then return ret.battle_environment
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end
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end
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return nil
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end
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module Metadata
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HOME = 1
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WILD_BATTLE_BGM = 2
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TRAINER_BATTLE_BGM = 3
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WILD_VICTORY_ME = 4
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TRAINER_VICTORY_ME = 5
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WILD_CAPTURE_ME = 6
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SURF_BGM = 7
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BICYCLE_BGM = 8
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PLAYER_A = 9
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PLAYER_B = 10
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PLAYER_C = 11
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PLAYER_D = 12
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PLAYER_E = 13
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PLAYER_F = 14
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PLAYER_G = 15
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PLAYER_H = 16
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end
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module MapMetadata
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OUTDOOR = 1
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SHOW_AREA = 2
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BICYCLE = 3
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BICYCLE_ALWAYS = 4
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HEALING_SPOT = 5
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WEATHER = 6
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MAP_POSITION = 7
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DIVE_MAP = 8
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DARK_MAP = 9
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SAFARI_MAP = 10
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SNAP_EDGES = 11
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DUNGEON = 12
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BATTLE_BACK = 13
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WILD_BATTLE_BGM = 14
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TRAINER_BATTLE_BGM = 15
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WILD_VICTORY_ME = 16
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TRAINER_VICTORY_ME = 17
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WILD_CAPTURE_ME = 18
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MAP_SIZE = 19
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ENVIRONMENT = 20
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end
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130
Data/Scripts/011_Data/001_Game data/006_Map metadata.rb
Normal file
130
Data/Scripts/011_Data/001_Game data/006_Map metadata.rb
Normal file
@@ -0,0 +1,130 @@
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module GameData
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class MapMetadata
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attr_reader :id
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attr_reader :outdoor_map
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attr_reader :announce_location
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attr_reader :can_bicycle
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attr_reader :always_bicycle
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attr_reader :teleport_destination
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attr_reader :weather
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attr_reader :town_map_position
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attr_reader :dive_map_id
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attr_reader :dark_map
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attr_reader :safari_map
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attr_reader :snap_edges
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attr_reader :random_dungeon
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attr_reader :battle_background
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attr_reader :wild_battle_BGM
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attr_reader :trainer_battle_BGM
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attr_reader :wild_victory_ME
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attr_reader :trainer_victory_ME
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attr_reader :wild_capture_ME
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attr_reader :town_map_size
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attr_reader :battle_environment
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DATA = {}
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DATA_FILENAME = "map_metadata.dat"
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SCHEMA = {
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"Outdoor" => [1, "b"],
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"ShowArea" => [2, "b"],
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"Bicycle" => [3, "b"],
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"BicycleAlways" => [4, "b"],
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"HealingSpot" => [5, "vuu"],
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"Weather" => [6, "eu", :PBFieldWeather],
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"MapPosition" => [7, "uuu"],
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"DiveMap" => [8, "v"],
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"DarkMap" => [9, "b"],
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"SafariMap" => [10, "b"],
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"SnapEdges" => [11, "b"],
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"Dungeon" => [12, "b"],
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"BattleBack" => [13, "s"],
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"WildBattleBGM" => [14, "s"],
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"TrainerBattleBGM" => [15, "s"],
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"WildVictoryME" => [16, "s"],
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"TrainerVictoryME" => [17, "s"],
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"WildCaptureME" => [18, "s"],
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"MapSize" => [19, "us"],
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"Environment" => [20, "e", :PBEnvironment]
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}
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extend ClassMethodsIDNumbers
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include InstanceMethods
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def self.editor_properties
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return [
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["Outdoor", BooleanProperty, _INTL("If true, this map is an outdoor map and will be tinted according to time of day.")],
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["ShowArea", BooleanProperty, _INTL("If true, the game will display the map's name upon entry.")],
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["Bicycle", BooleanProperty, _INTL("If true, the bicycle can be used on this map.")],
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["BicycleAlways", BooleanProperty, _INTL("If true, the bicycle will be mounted automatically on this map and cannot be dismounted.")],
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["HealingSpot", MapCoordsProperty, _INTL("Map ID of this Pokémon Center's town, and X and Y coordinates of its entrance within that town.")],
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["Weather", WeatherEffectProperty, _INTL("Weather conditions in effect for this map.")],
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["MapPosition", RegionMapCoordsProperty, _INTL("Identifies the point on the regional map for this map.")],
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["DiveMap", MapProperty, _INTL("Specifies the underwater layer of this map. Use only if this map has deep water.")],
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["DarkMap", BooleanProperty, _INTL("If true, this map is dark and a circle of light appears around the player. Flash can be used to expand the circle.")],
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["SafariMap", BooleanProperty, _INTL("If true, this map is part of the Safari Zone (both indoor and outdoor). Not to be used in the reception desk.")],
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["SnapEdges", BooleanProperty, _INTL("If true, when the player goes near this map's edge, the game doesn't center the player as usual.")],
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["Dungeon", BooleanProperty, _INTL("If true, this map has a randomly generated layout. See the wiki for more information.")],
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["BattleBack", StringProperty, _INTL("PNG files named 'XXX_bg', 'XXX_base0', 'XXX_base1', 'XXX_message' in Battlebacks folder, where XXX is this property's value.")],
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["WildBattleBGM", BGMProperty, _INTL("Default BGM for wild Pokémon battles on this map.")],
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["TrainerBattleBGM", BGMProperty, _INTL("Default BGM for trainer battles on this map.")],
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["WildVictoryME", MEProperty, _INTL("Default ME played after winning a wild Pokémon battle on this map.")],
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["TrainerVictoryME", MEProperty, _INTL("Default ME played after winning a Trainer battle on this map.")],
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["WildCaptureME", MEProperty, _INTL("Default ME played after catching a wild Pokémon on this map.")],
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["MapSize", MapSizeProperty, _INTL("The width of the map in Town Map squares, and a string indicating which squares are part of this map.")],
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["Environment", EnvironmentProperty, _INTL("The default battle environment for battles on this map.")]
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]
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||||
end
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||||
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||||
def initialize(hash)
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||||
validate hash => Hash, hash[:id] => Integer
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||||
@id = hash[:id]
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||||
@outdoor_map = hash[:outdoor_map]
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||||
@announce_location = hash[:announce_location]
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||||
@can_bicycle = hash[:can_bicycle]
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||||
@always_bicycle = hash[:always_bicycle]
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@teleport_destination = hash[:teleport_destination]
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@weather = hash[:weather]
|
||||
@town_map_position = hash[:town_map_position]
|
||||
@dive_map_id = hash[:dive_map_id]
|
||||
@dark_map = hash[:dark_map]
|
||||
@safari_map = hash[:safari_map]
|
||||
@snap_edges = hash[:snap_edges]
|
||||
@random_dungeon = hash[:random_dungeon]
|
||||
@battle_background = hash[:battle_background]
|
||||
@wild_battle_BGM = hash[:wild_battle_BGM]
|
||||
@trainer_battle_BGM = hash[:trainer_battle_BGM]
|
||||
@wild_victory_ME = hash[:wild_victory_ME]
|
||||
@trainer_victory_ME = hash[:trainer_victory_ME]
|
||||
@wild_capture_ME = hash[:wild_capture_ME]
|
||||
@town_map_size = hash[:town_map_size]
|
||||
@battle_environment = hash[:battle_environment]
|
||||
end
|
||||
|
||||
def property_from_string(str)
|
||||
case str
|
||||
when "Outdoor" then return @outdoor_map
|
||||
when "ShowArea" then return @announce_location
|
||||
when "Bicycle" then return @can_bicycle
|
||||
when "BicycleAlways" then return @always_bicycle
|
||||
when "HealingSpot" then return @teleport_destination
|
||||
when "Weather" then return @weather
|
||||
when "MapPosition" then return @town_map_position
|
||||
when "DiveMap" then return @dive_map_id
|
||||
when "DarkMap" then return @dark_map
|
||||
when "SafariMap" then return @safari_map
|
||||
when "SnapEdges" then return @snap_edges
|
||||
when "Dungeon" then return @random_dungeon
|
||||
when "BattleBack" then return @battle_background
|
||||
when "WildBattleBGM" then return @wild_battle_BGM
|
||||
when "TrainerBattleBGM" then return @trainer_battle_BGM
|
||||
when "WildVictoryME" then return @wild_victory_ME
|
||||
when "TrainerVictoryME" then return @trainer_victory_ME
|
||||
when "WildCaptureME" then return @wild_capture_ME
|
||||
when "MapSize" then return @town_map_size
|
||||
when "Environment" then return @battle_environment
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -30,96 +30,6 @@ module PhoneMsgType
|
||||
BattleRequest = 3
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Global metadata
|
||||
#===============================================================================
|
||||
module Metadata
|
||||
HOME = 1
|
||||
WILD_BATTLE_BGM = 2
|
||||
TRAINER_BATTLE_BGM = 3
|
||||
WILD_VICTORY_ME = 4
|
||||
TRAINER_VICTORY_ME = 5
|
||||
WILD_CAPTURE_ME = 6
|
||||
SURF_BGM = 7
|
||||
BICYCLE_BGM = 8
|
||||
PLAYER_A = 9
|
||||
PLAYER_B = 10
|
||||
PLAYER_C = 11
|
||||
PLAYER_D = 12
|
||||
PLAYER_E = 13
|
||||
PLAYER_F = 14
|
||||
PLAYER_G = 15
|
||||
PLAYER_H = 16
|
||||
|
||||
SCHEMA = {
|
||||
"Home" => [HOME, "uuuu"],
|
||||
"WildBattleBGM" => [WILD_BATTLE_BGM, "s"],
|
||||
"TrainerBattleBGM" => [TRAINER_BATTLE_BGM, "s"],
|
||||
"WildVictoryME" => [WILD_VICTORY_ME, "s"],
|
||||
"TrainerVictoryME" => [TRAINER_VICTORY_ME, "s"],
|
||||
"WildCaptureME" => [WILD_CAPTURE_ME, "s"],
|
||||
"SurfBGM" => [SURF_BGM, "s"],
|
||||
"BicycleBGM" => [BICYCLE_BGM, "s"],
|
||||
"PlayerA" => [PLAYER_A, "esssssss", :PBTrainers],
|
||||
"PlayerB" => [PLAYER_B, "esssssss", :PBTrainers],
|
||||
"PlayerC" => [PLAYER_C, "esssssss", :PBTrainers],
|
||||
"PlayerD" => [PLAYER_D, "esssssss", :PBTrainers],
|
||||
"PlayerE" => [PLAYER_E, "esssssss", :PBTrainers],
|
||||
"PlayerF" => [PLAYER_F, "esssssss", :PBTrainers],
|
||||
"PlayerG" => [PLAYER_G, "esssssss", :PBTrainers],
|
||||
"PlayerH" => [PLAYER_H, "esssssss", :PBTrainers]
|
||||
}
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Map-specific metadata
|
||||
#===============================================================================
|
||||
module MapMetadata
|
||||
OUTDOOR = 1
|
||||
SHOW_AREA = 2
|
||||
BICYCLE = 3
|
||||
BICYCLE_ALWAYS = 4
|
||||
HEALING_SPOT = 5
|
||||
WEATHER = 6
|
||||
MAP_POSITION = 7
|
||||
DIVE_MAP = 8
|
||||
DARK_MAP = 9
|
||||
SAFARI_MAP = 10
|
||||
SNAP_EDGES = 11
|
||||
DUNGEON = 12
|
||||
BATTLE_BACK = 13
|
||||
WILD_BATTLE_BGM = 14
|
||||
TRAINER_BATTLE_BGM = 15
|
||||
WILD_VICTORY_ME = 16
|
||||
TRAINER_VICTORY_ME = 17
|
||||
WILD_CAPTURE_ME = 18
|
||||
MAP_SIZE = 19
|
||||
ENVIRONMENT = 20
|
||||
|
||||
SCHEMA = {
|
||||
"Outdoor" => [OUTDOOR, "b"],
|
||||
"ShowArea" => [SHOW_AREA, "b"],
|
||||
"Bicycle" => [BICYCLE, "b"],
|
||||
"BicycleAlways" => [BICYCLE_ALWAYS, "b"],
|
||||
"HealingSpot" => [HEALING_SPOT, "uuu"],
|
||||
"Weather" => [WEATHER, "eu", :PBFieldWeather],
|
||||
"MapPosition" => [MAP_POSITION, "uuu"],
|
||||
"DiveMap" => [DIVE_MAP, "u"],
|
||||
"DarkMap" => [DARK_MAP, "b"],
|
||||
"SafariMap" => [SAFARI_MAP, "b"],
|
||||
"SnapEdges" => [SNAP_EDGES, "b"],
|
||||
"Dungeon" => [DUNGEON, "b"],
|
||||
"BattleBack" => [BATTLE_BACK, "s"],
|
||||
"WildBattleBGM" => [WILD_BATTLE_BGM, "s"],
|
||||
"TrainerBattleBGM" => [TRAINER_BATTLE_BGM, "s"],
|
||||
"WildVictoryME" => [WILD_VICTORY_ME, "s"],
|
||||
"TrainerVictoryME" => [TRAINER_VICTORY_ME, "s"],
|
||||
"WildCaptureME" => [WILD_CAPTURE_ME, "s"],
|
||||
"MapSize" => [MAP_SIZE, "us"],
|
||||
"Environment" => [ENVIRONMENT, "e", :PBEnvironment]
|
||||
}
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Pokémon data
|
||||
#===============================================================================
|
||||
|
||||
Reference in New Issue
Block a user