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synced 2025-12-06 06:01:46 +00:00
Implemented GameData::Metadata and GameData::MapMetadata
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@@ -7,45 +7,89 @@ module Compiler
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# Compile metadata
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#=============================================================================
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def compile_metadata
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sections = []
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currentmap = -1
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pbCompilerEachCommentedLine("PBS/metadata.txt") { |line,lineno|
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if line[/^\s*\[\s*(\d+)\s*\]\s*$/]
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sectionname = $~[1]
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if currentmap==0
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if sections[currentmap][Metadata::HOME]==nil
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raise _INTL("The entry Home is required in metadata.txt section [{1}].",sectionname)
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elsif sections[currentmap][Metadata::PLAYER_A]==nil
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raise _INTL("The entry PlayerA is required in metadata.txt section [{1}].",sectionname)
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GameData::Metadata::DATA.clear
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GameData::MapMetadata::DATA.clear
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# Read from PBS file
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File.open("PBS/metadata.txt", "rb") { |f|
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FileLineData.file = "PBS/metadata.txt" # For error reporting
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# Read a whole section's lines at once, then run through this code.
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# contents is a hash containing all the XXX=YYY lines in that section, where
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# the keys are the XXX and the values are the YYY (as unprocessed strings).
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pbEachFileSection(f) { |contents, map_id|
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schema = (map_id == 0) ? GameData::Metadata::SCHEMA : GameData::MapMetadata::SCHEMA
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# Go through schema hash of compilable data and compile this section
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for key in schema.keys
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FileLineData.setSection(map_id, key, contents[key]) # For error reporting
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# Skip empty properties, or raise an error if a required property is
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# empty
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if contents[key].nil?
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if map_id == 0 && ["Home", "PlayerA"].include?(key)
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raise _INTL("The entry {1} is required in PBS/metadata.txt section 0.", key)
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end
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next
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end
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# Compile value for key
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value = pbGetCsvRecord(contents[key], key, schema[key])
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value = nil if value.is_a?(Array) && value.length == 0
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contents[key] = value
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end
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currentmap = sectionname.to_i
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if sections[currentmap]
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raise _INTL("Section [{1}] is defined twice in metadata.txt.\r\n{2}",currentmap,FileLineData.linereport)
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if map_id == 0 # Global metadata
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# Construct metadata hash
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metadata_hash = {
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:id => map_id,
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:home => contents["Home"],
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:wild_battle_BGM => contents["WildBattleBGM"],
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:trainer_battle_BGM => contents["TrainerBattleBGM"],
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:wild_victory_ME => contents["WildVictoryME"],
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:trainer_victory_ME => contents["TrainerVictoryME"],
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:wild_capture_ME => contents["WildCaptureME"],
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:surf_BGM => contents["SurfBGM"],
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:bicycle_BGM => contents["BicycleBGM"],
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:player_A => contents["PlayerA"],
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:player_B => contents["PlayerB"],
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:player_C => contents["PlayerC"],
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:player_D => contents["PlayerD"],
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:player_E => contents["PlayerE"],
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:player_F => contents["PlayerF"],
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:player_G => contents["PlayerG"],
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:player_H => contents["PlayerH"]
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}
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# Add metadata's data to records
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GameData::Metadata::DATA[map_id] = GameData::Metadata.new(metadata_hash)
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else # Map metadata
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# Construct metadata hash
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metadata_hash = {
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:id => map_id,
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:outdoor_map => contents["Outdoor"],
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:announce_location => contents["ShowArea"],
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:can_bicycle => contents["Bicycle"],
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:always_bicycle => contents["BicycleAlways"],
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:teleport_destination => contents["HealingSpot"],
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:weather => contents["Weather"],
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:town_map_position => contents["MapPosition"],
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:dive_map_id => contents["DiveMap"],
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:dark_map => contents["DarkMap"],
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:safari_map => contents["SafariMap"],
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:snap_edges => contents["SnapEdges"],
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:random_dungeon => contents["Dungeon"],
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:battle_background => contents["BattleBack"],
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:wild_battle_BGM => contents["WildBattleBGM"],
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:trainer_battle_BGM => contents["TrainerBattleBGM"],
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:wild_victory_ME => contents["WildVictoryME"],
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:trainer_victory_ME => contents["TrainerVictoryME"],
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:wild_capture_ME => contents["WildCaptureME"],
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:town_map_size => contents["MapSize"],
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:battle_environment => contents["Environment"]
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}
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# Add metadata's data to records
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GameData::MapMetadata::DATA[map_id] = GameData::MapMetadata.new(metadata_hash)
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end
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sections[currentmap] = []
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else
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if currentmap<0
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raise _INTL("Expected a section at the beginning of the file.\r\n{1}",FileLineData.linereport)
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end
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if !line[/^\s*(\w+)\s*=\s*(.*)$/]
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raise _INTL("Bad line syntax (expected syntax like XXX=YYY).\r\n{1}",FileLineData.linereport)
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end
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matchData = $~
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schema = nil
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FileLineData.setSection(currentmap,matchData[1],matchData[2])
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if currentmap==0
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schema = Metadata::SCHEMA[matchData[1]]
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else
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schema = MapMetadata::SCHEMA[matchData[1]]
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end
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if schema
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record = pbGetCsvRecord(matchData[2],lineno,schema)
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sections[currentmap][schema[0]] = record
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end
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end
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}
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}
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save_data(sections,"Data/metadata.dat")
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# Save all data
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GameData::Metadata.save
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GameData::MapMetadata.save
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Graphics.update
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end
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#=============================================================================
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@@ -166,27 +210,6 @@ module Compiler
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Graphics.update
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end
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def compile_berry_plants
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sections = {}
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if File.exists?("PBS/berryplants.txt")
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pbCompilerEachCommentedLine("PBS/berryplants.txt") { |line,_lineno|
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if line[ /^\s*(\w+)\s*=\s*(.*)$/ ]
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key = $1
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value = $2
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value = value.split(",")
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for i in 0...value.length
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value[i].sub!(/^\s*/,"")
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value[i].sub!(/\s*$/,"")
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value[i] = value[i].to_i
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end
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item = parseItem(key)
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sections[item] = value
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end
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}
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end
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save_data(sections, "Data/berry_plants.dat")
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end
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#=============================================================================
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# Compile phone messages
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#=============================================================================
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