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https://github.com/infinitefusion/infinitefusion-e18.git
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Anim Editor: Added smart angle property to particles
This commit is contained in:
@@ -50,6 +50,11 @@ module GameData
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"RandomDirectionGravity" => :random_direction_gravity,
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"RandomUpDirectionGravity" => :random_up_direction_gravity
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}
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ANGLE_OVERRIDES = {
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"None" => :none,
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"InitialAngleToFocus" => :initial_angle_to_focus,
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"AlwaysPointAtFocus" => :always_point_at_focus
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}
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# Properties that apply to the animation in general, not to individual
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# particles. They don't change during the animation.
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@@ -76,6 +81,7 @@ module GameData
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"Spawner" => [:spawner, "e", SPAWNER_TYPES],
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"SpawnQuantity" => [:spawn_quantity, "v"],
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"RandomFrameMax" => [:random_frame_max, "u"],
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"AngleOverride" => [:angle_override, "e", ANGLE_OVERRIDES],
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# All properties below are "SetXYZ" or "MoveXYZ". "SetXYZ" has the
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# keyframe and the value, and "MoveXYZ" has the keyframe, duration and the
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# value. All have "^" in their schema. "SetXYZ" is turned into "MoveXYZ"
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@@ -129,7 +135,8 @@ module GameData
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:foe_flip => false,
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:spawner => :none,
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:spawn_quantity => 1,
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:random_frame_max => 0
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:random_frame_max => 0,
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:angle_override => :none
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}
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# NOTE: Particles are invisible until their first command, and automatically
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@@ -335,6 +342,10 @@ module GameData
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ret = nil if ret && ret <= 1
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when "RandomFrameMax"
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ret = nil if ret == 0
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when "AngleOverride"
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ret = nil if ret == :none
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ret = nil if !FOCUS_TYPES_WITH_USER.include?(@particles[index][:focus]) &&
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!FOCUS_TYPES_WITH_TARGET.include?(@particles[index][:focus])
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when "AllCommands"
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# Get translations of all properties to their names as seen in PBS
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# animation files
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@@ -203,6 +203,14 @@ module Compiler
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particle[:name]) + "\n" + FileLineData.linereport
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end
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end
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# Ensure that only particles that have an entity as a focus can have a
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# smart angle
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if (particle[:angle_override] || :none) != :none &&
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!GameData::Animation::FOCUS_TYPES_WITH_USER.include?(particle[:focus]) &&
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!GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(particle[:focus])
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raise _INTL("Particle \"{1}\" can't set \"AngleOverride\" if its focus isn't a specific thing(s).",
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particle[:name]) + "\n" + FileLineData.linereport
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end
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# Ensure that a particle with a user's/target's graphic doesn't have any
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# :frame commands
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if !["User", "Target", "SE"].include?(particle[:name]) &&
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@@ -562,6 +562,28 @@ AnimationEditor::SidePanes.add_property(:particle_pane, :spawn_quantity, {
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}
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})
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AnimationEditor::SidePanes.add_property(:particle_pane, :angle_override, {
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:new => proc { |pane, editor|
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values = {
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:none => _INTL("None"),
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:initial_angle_to_focus => _INTL("Initial angle to focus"),
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:always_point_at_focus => _INTL("Always point at focus")
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}
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pane.add_labelled_dropdown_list(:angle_override, _INTL("Smart angle"), values, :none)
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},
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:refresh_value => proc { |control, editor|
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focus = editor.anim[:particles][editor.particle_index][:focus]
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if !GameData::Animation::FOCUS_TYPES_WITH_USER.include?(focus) &&
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!GameData::Animation::FOCUS_TYPES_WITH_TARGET.include?(focus)
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editor.anim[:particles][editor.particle_index][:angle_override] = :none
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control.value = :none
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control.disable
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else
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control.enable
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end
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}
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})
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AnimationEditor::SidePanes.add_property(:particle_pane, :opposing_label, {
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:new => proc { |pane, editor|
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pane.add_label(:opposing_label, _INTL("If on opposing side..."))
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@@ -497,7 +497,23 @@ class AnimationEditor::Canvas < Sprite
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# Set various other properties
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spr.zoom_x = values[:zoom_x] / 100.0
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spr.zoom_y = values[:zoom_y] / 100.0
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spr.angle = values[:angle]
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case particle[:angle_override]
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when :initial_angle_to_focus
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target_x = (focus_xy.length == 2) ? focus_xy[1][0] : focus_xy[0][0]
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target_x += offset_xy[0]
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target_y = (focus_xy.length == 2) ? focus_xy[1][1] : focus_xy[0][1]
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target_y += offset_xy[1]
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spr.angle = AnimationPlayer::Helper.initial_angle_between(particle, focus_xy, offset_xy)
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when :always_point_at_focus
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target_x = (focus_xy.length == 2) ? focus_xy[1][0] : focus_xy[0][0]
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target_x += offset_xy[0]
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target_y = (focus_xy.length == 2) ? focus_xy[1][1] : focus_xy[0][1]
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target_y += offset_xy[1]
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spr.angle = AnimationPlayer::Helper.angle_between(spr.x, spr.y, target_x, target_y)
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else
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spr.angle = 0
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end
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spr.angle += values[:angle]
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spr.mirror = values[:flip]
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spr.mirror = !spr.mirror if relative_to_index >= 0 && relative_to_index.odd? && particle[:foe_flip]
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spr.blend_type = values[:blending]
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@@ -127,6 +127,17 @@ class AnimationPlayer
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particle_sprite.foe_invert_y = particle[:foe_invert_y]
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particle_sprite.foe_flip = particle[:foe_flip]
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end
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particle_sprite.base_angle = 0
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case particle[:angle_override]
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when :initial_angle_to_focus
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target_x = (focus_xy.length == 2) ? focus_xy[1][0] : focus_xy[0][0]
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target_x += offset_xy[0]
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target_y = (focus_xy.length == 2) ? focus_xy[1][1] : focus_xy[0][1]
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target_y += offset_xy[1]
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particle_sprite.base_angle = AnimationPlayer::Helper.initial_angle_between(particle, focus_xy, offset_xy)
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when :always_point_at_focus
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particle_sprite.angle_override = particle[:angle_override] if relative_to_index >= 0
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end
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# Find earliest command and add a "make visible" command then
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delay = AnimationPlayer::Helper.get_particle_delay(particle, instance)
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if sprite && !particle_sprite.battler_sprite?
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@@ -5,6 +5,7 @@
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class AnimationPlayer::ParticleSprite
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attr_accessor :sprite
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attr_accessor :focus_xy, :offset_xy, :focus_z
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attr_accessor :base_angle, :angle_override
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attr_accessor :foe_invert_x, :foe_invert_y, :foe_flip
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FRAMES_PER_SECOND = 20.0
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@@ -109,16 +110,24 @@ class AnimationPlayer::ParticleSprite
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value *= -1 if @foe_invert_x
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AnimationPlayer::Helper.apply_xy_focus_to_sprite(@sprite, :x, value, @focus_xy)
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@sprite.x += @offset_xy[0]
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update_angle_pointing_at_focus
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when :y
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value = value.round
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value *= -1 if @foe_invert_y
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AnimationPlayer::Helper.apply_xy_focus_to_sprite(@sprite, :y, value, @focus_xy)
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@sprite.y += @offset_xy[1]
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update_angle_pointing_at_focus
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when :z
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AnimationPlayer::Helper.apply_z_focus_to_sprite(@sprite, value, @focus_z)
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when :zoom_x then @sprite.zoom_x = value / 100.0
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when :zoom_y then @sprite.zoom_y = value / 100.0
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when :angle then @sprite.angle = value
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when :angle
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if @angle_override == :always_point_at_focus
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update_angle_pointing_at_focus
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@sprite.angle += value
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else
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@sprite.angle = value + (@base_angle || 0)
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end
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when :visible then @sprite.visible = value
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when :opacity then @sprite.opacity = value
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when :color_red then @sprite.color.red = value
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@@ -132,6 +141,21 @@ class AnimationPlayer::ParticleSprite
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end
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end
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# This assumes vertically up is an angle of 0, and the angle increases
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# anticlockwise.
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def update_angle_pointing_at_focus
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return if @angle_override != :always_point_at_focus
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# Get coordinates
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sprite_x = @sprite.x
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sprite_y = @sprite.y
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target_x = (@focus_xy.length == 2) ? @focus_xy[1][0] : @focus_xy[0][0]
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target_x += @offset_xy[0]
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target_y = (@focus_xy.length == 2) ? @focus_xy[1][1] : @focus_xy[0][1]
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target_y += @offset_xy[1]
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@sprite.angle = AnimationPlayer::Helper.angle_between(sprite_x, sprite_y, target_x, target_y)
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@sprite.angle += (@base_angle || 0)
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end
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def update(elapsed_time)
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frame = (elapsed_time * FRAMES_PER_SECOND).floor
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changed_properties = []
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@@ -77,7 +77,7 @@ module AnimationPlayer::Helper
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when :user_side_foreground, :user_side_background
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ret = [Battle::Scene.pbBattlerPosition(user_index)]
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when :target_side_foreground, :target_side_background
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ret = [Battle::Scene.pbBattlerPosition(target_idx)]
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ret = [Battle::Scene.pbBattlerPosition(target_index)]
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end
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return ret
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end
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@@ -168,6 +168,48 @@ module AnimationPlayer::Helper
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#-----------------------------------------------------------------------------
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def angle_between(x1, y1, x2, y2)
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diff_x = x1 - x2
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diff_y = y1 - y2
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ret = Math.atan(diff_x.to_f / diff_y) * 180 / Math::PI
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ret += 180 if diff_y < 0
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return ret
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end
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def initial_angle_between(particle, focus, offset)
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x1 = 0
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y1 = 0
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x2 = (focus.length == 2) ? focus[1][0] : focus[0][0]
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y2 = (focus.length == 2) ? focus[1][1] : focus[0][1]
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[:x, :y].each do |property|
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next if !particle[property]
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particle[property].each do |cmd|
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break if cmd[1] > 0
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if property == :x
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x1 = cmd[2]
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else
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y1 = cmd[2]
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end
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break
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end
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end
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if focus
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if focus.length == 2
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distance = GameData::Animation::USER_AND_TARGET_SEPARATION
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x1 = focus[0][0] + ((x1.to_f / distance[0]) * (focus[1][0] - focus[0][0])).to_i
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y1 = focus[0][1] + ((y1.to_f / distance[1]) * (focus[1][1] - focus[0][1])).to_i
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else
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x1 += focus[0][0]
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y1 += focus[0][1]
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end
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end
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x1 += offset[0]
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y1 += offset[1]
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return angle_between(x1, y1, x2, y2)
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end
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#-----------------------------------------------------------------------------
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# user_sprites, target_sprites = [front sprite, back sprite]
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def set_bitmap_and_origin(particle, sprite, user_index, target_index, user_sprites, target_sprites)
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return if sprite&.is_a?(Battle::Scene::BattlerSprite)
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84
PBS/Animations/Bug/Twineedle.txt
Normal file
84
PBS/Animations/Bug/Twineedle.txt
Normal file
@@ -0,0 +1,84 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,TWINEEDLE]
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Name = Essentials
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<User>
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FoeInvertX = true
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FoeInvertY = true
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MoveX = 0,1,28
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MoveY = 0,1,-16
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MoveX = 3,1,0
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MoveY = 3,1,0
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<Target>
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FoeInvertX = true
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MoveX = 9,1,-2
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MoveColorRed = 9,8,160
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MoveColorGreen = 9,8,32
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MoveColorBlue = 9,8,248
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MoveColorAlpha = 9,8,160
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MoveX = 10,2,2
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MoveX = 12,2,-2
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MoveX = 14,2,2
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MoveX = 16,1,0
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MoveColorRed = 19,6,0
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MoveColorGreen = 19,6,0
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MoveColorBlue = 19,6,0
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MoveColorAlpha = 19,6,0
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<Needle 1>
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Graphic = Bug/Twineedle needle
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Focus = UserAndTarget
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AngleOverride = InitialAngleToFocus
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SetZ = 4,-50
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SetZoomX = 4,50
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SetZoomY = 4,80
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SetColorRed = 4,160
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SetColorGreen = 4,32
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SetColorBlue = 4,192
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SetColorAlpha = 4,128
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MoveX = 4,7,200
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MoveY = 4,7,-180
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SetVisible = 11,false
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<Hit 1>
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Graphic = Bug/Twineedle hit
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Focus = Target
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SetY = 11,16
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SetZ = 11,10
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SetZoomX = 11,0
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SetZoomY = 11,0
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MoveZoomX = 11,3,50
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MoveZoomY = 11,3,50
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SetColorRed = 13,248
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SetColorBlue = 13,248
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SetColorAlpha = 13,255
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MoveOpacity = 13,3,0
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SetVisible = 16,false
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<Needle 2>
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Graphic = Bug/Twineedle needle
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Focus = UserAndTarget
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AngleOverride = InitialAngleToFocus
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SetZ = 7,-50
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SetZoomX = 7,50
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SetZoomY = 7,80
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SetColorRed = 7,160
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SetColorGreen = 7,32
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SetColorBlue = 7,192
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SetColorAlpha = 7,128
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MoveX = 7,6,200
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MoveY = 7,6,-200
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SetVisible = 13,false
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<Hit 2>
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Graphic = Bug/Twineedle hit
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Focus = Target
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SetX = 13,-8
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SetZ = 13,10
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SetZoomX = 13,0
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SetZoomY = 13,0
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MoveZoomX = 13,3,50
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MoveZoomY = 13,3,50
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SetColorRed = 15,248
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SetColorBlue = 15,248
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SetColorAlpha = 15,255
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MoveOpacity = 15,3,0
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SetVisible = 18,false
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<SE>
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Play = 0,Bug/Twineedle
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@@ -1,80 +0,0 @@
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,MACHPUNCH]
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Name = Example anim
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<User>
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SetX = 0,0
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SetY = 0,0
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<Target>
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SetX = 0,0
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SetY = 0,0
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<Particle 3>
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Graphic = Examples/punches
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Focus = Target
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SetFrame = 2,5
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SetX = 2,15
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SetY = 2,-1
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SetZ = 2,28
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SetVisible = 3,false
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<Particle 2>
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Graphic = Examples/punches
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Focus = Target
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SetFrame = 0,5
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||||
SetX = 0,19
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SetY = 0,1
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SetZ = 0,27
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SetZoomX = 0,80
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||||
SetZoomY = 0,80
|
||||
SetX = 1,16
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||||
SetY = 1,0
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||||
SetZoomX = 1,90
|
||||
SetZoomY = 1,90
|
||||
SetFrame = 2,7
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||||
SetX = 2,4
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||||
SetY = 2,-6
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||||
SetZoomX = 2,100
|
||||
SetZoomY = 2,100
|
||||
SetFrame = 3,5
|
||||
SetX = 3,19
|
||||
SetY = 3,-1
|
||||
SetZoomX = 3,110
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||||
SetZoomY = 3,110
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||||
SetY = 4,-4
|
||||
SetZoomX = 4,120
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||||
SetZoomY = 4,120
|
||||
SetX = 5,18
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||||
SetZoomX = 5,130
|
||||
SetZoomY = 5,130
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||||
SetX = 6,20
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||||
SetY = 6,-6
|
||||
SetZoomX = 6,140
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||||
SetZoomY = 6,140
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||||
SetX = 7,17
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||||
SetY = 7,-8
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||||
SetZoomX = 7,160
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||||
SetZoomY = 7,160
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||||
SetX = 8,15
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||||
SetZoomX = 8,170
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||||
SetZoomY = 8,170
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||||
SetX = 9,17
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||||
SetY = 9,-11
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||||
SetZoomX = 9,180
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SetZoomY = 9,180
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||||
SetOpacity = 9,220
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||||
SetY = 10,-7
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||||
SetZoomX = 10,190
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||||
SetZoomY = 10,190
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||||
SetOpacity = 10,200
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||||
SetX = 11,22
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SetY = 11,-6
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||||
SetZoomX = 11,220
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||||
SetZoomY = 11,220
|
||||
SetOpacity = 11,130
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||||
SetX = 12,31
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||||
SetY = 12,0
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||||
SetZoomX = 12,250
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||||
SetZoomY = 12,250
|
||||
SetOpacity = 12,100
|
||||
SetVisible = 13,false
|
||||
<SE>
|
||||
Play = 0,Mega Punch,100,94
|
||||
@@ -1,135 +0,0 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
[Move,TWINEEDLE]
|
||||
Name = Example anim
|
||||
<User>
|
||||
SetX = 0,0
|
||||
SetY = 0,0
|
||||
<Target>
|
||||
SetX = 0,0
|
||||
SetY = 0,0
|
||||
<Particle 4>
|
||||
Graphic = Examples/poison3
|
||||
Focus = UserAndTarget
|
||||
SetFrame = 4,14
|
||||
SetX = 4,184
|
||||
SetY = 4,-187
|
||||
SetZ = 4,29
|
||||
SetOpacity = 4,50
|
||||
SetX = 5,209
|
||||
SetY = 5,-168
|
||||
SetVisible = 6,false
|
||||
<Particle 2>
|
||||
Graphic = Examples/poison3
|
||||
Focus = UserAndTarget
|
||||
SetX = 0,0
|
||||
SetY = 0,-50
|
||||
SetZ = 0,27
|
||||
SetX = 1,44
|
||||
SetY = 1,-79
|
||||
SetX = 2,100
|
||||
SetY = 2,-109
|
||||
SetX = 3,134
|
||||
SetY = 3,-148
|
||||
SetX = 4,179
|
||||
SetY = 4,-168
|
||||
SetX = 5,204
|
||||
SetY = 5,-148
|
||||
SetFrame = 6,14
|
||||
SetX = 6,209
|
||||
SetY = 6,-168
|
||||
SetZoomX = 6,125
|
||||
SetZoomY = 6,125
|
||||
SetOpacity = 6,50
|
||||
SetVisible = 7,false
|
||||
<Particle 3>
|
||||
Graphic = Examples/poison3
|
||||
Focus = UserAndTarget
|
||||
SetX = 1,44
|
||||
SetY = 1,-10
|
||||
SetZ = 1,28
|
||||
SetX = 2,100
|
||||
SetY = 2,-40
|
||||
SetX = 3,139
|
||||
SetY = 3,-79
|
||||
SetX = 4,184
|
||||
SetY = 4,-109
|
||||
SetFrame = 5,14
|
||||
SetX = 5,189
|
||||
SetY = 5,-187
|
||||
SetZoomX = 5,125
|
||||
SetZoomY = 5,125
|
||||
SetOpacity = 5,50
|
||||
SetVisible = 6,false
|
||||
<SE>
|
||||
Play = 0,throw,80
|
||||
Play = 2,throw,80
|
||||
Play = 4,Slash10,80
|
||||
Play = 6,Slash10,80
|
||||
#-------------------------------
|
||||
[Move,TWINEEDLE,1]
|
||||
Name = Example anim
|
||||
<User>
|
||||
SetX = 0,0
|
||||
SetY = 0,0
|
||||
<Target>
|
||||
SetX = 0,0
|
||||
SetY = 0,0
|
||||
<Particle 3>
|
||||
Graphic = Examples/poison3
|
||||
Focus = UserAndTarget
|
||||
SetX = 1,44
|
||||
SetY = 1,-10
|
||||
SetZ = 1,28
|
||||
SetX = 2,100
|
||||
SetY = 2,-40
|
||||
SetX = 3,139
|
||||
SetY = 3,-79
|
||||
SetX = 4,184
|
||||
SetY = 4,-109
|
||||
SetFrame = 5,14
|
||||
SetX = 5,189
|
||||
SetY = 5,-187
|
||||
SetZoomX = 5,125
|
||||
SetZoomY = 5,125
|
||||
SetOpacity = 5,50
|
||||
SetVisible = 6,false
|
||||
<Particle 4>
|
||||
Graphic = Examples/poison3
|
||||
Focus = UserAndTarget
|
||||
SetFrame = 4,14
|
||||
SetX = 4,184
|
||||
SetY = 4,-187
|
||||
SetZ = 4,29
|
||||
SetOpacity = 4,50
|
||||
SetX = 5,209
|
||||
SetY = 5,-168
|
||||
SetVisible = 6,false
|
||||
<Particle 2>
|
||||
Graphic = Examples/poison3
|
||||
Focus = UserAndTarget
|
||||
SetX = 0,0
|
||||
SetY = 0,-50
|
||||
SetZ = 0,27
|
||||
SetX = 1,44
|
||||
SetY = 1,-79
|
||||
SetX = 2,100
|
||||
SetY = 2,-109
|
||||
SetX = 3,134
|
||||
SetY = 3,-148
|
||||
SetX = 4,179
|
||||
SetY = 4,-168
|
||||
SetX = 5,204
|
||||
SetY = 5,-148
|
||||
SetFrame = 6,14
|
||||
SetX = 6,209
|
||||
SetY = 6,-168
|
||||
SetZoomX = 6,125
|
||||
SetZoomY = 6,125
|
||||
SetOpacity = 6,50
|
||||
SetVisible = 7,false
|
||||
<SE>
|
||||
Play = 0,throw,80
|
||||
Play = 2,throw,80
|
||||
Play = 4,Slash10,80
|
||||
Play = 6,Slash10,80
|
||||
107
PBS/Animations/Fighting/Mach Punch.txt
Normal file
107
PBS/Animations/Fighting/Mach Punch.txt
Normal file
@@ -0,0 +1,107 @@
|
||||
# See the documentation on the wiki to learn how to edit this file.
|
||||
#-------------------------------
|
||||
[Move,MACHPUNCH]
|
||||
Name = Essentials
|
||||
NoUser = true
|
||||
<Target>
|
||||
FoeInvertX = true
|
||||
MoveX = 14,1,-2
|
||||
MoveX = 15,2,2
|
||||
MoveX = 17,2,-2
|
||||
MoveX = 19,2,2
|
||||
MoveX = 21,1,0
|
||||
<Fist>
|
||||
Graphic = Fighting/Mach Punch fist
|
||||
Focus = Target
|
||||
SetZ = 0,30
|
||||
SetZoomX = 0,600
|
||||
SetZoomY = 0,600
|
||||
MoveZoomX = 0,4,150
|
||||
MoveZoomY = 0,4,150
|
||||
MoveAngle = 0,4,30
|
||||
SetVisible = 4,false
|
||||
<Fist afterimage 1>
|
||||
Graphic = Fighting/Mach Punch fist
|
||||
Focus = Target
|
||||
SetZ = 0,15
|
||||
SetZoomX = 0,600
|
||||
SetZoomY = 0,600
|
||||
SetColorRed = 0,192
|
||||
SetColorBlue = 0,128
|
||||
SetColorAlpha = 0,128
|
||||
MoveZoomX = 0,5,500
|
||||
MoveZoomY = 0,5,500
|
||||
MoveOpacity = 0,5,0
|
||||
MoveColorRed = 0,5,0
|
||||
MoveColorBlue = 0,5,0
|
||||
SetVisible = 5,false
|
||||
<Fist afterimage 2>
|
||||
Graphic = Fighting/Mach Punch fist
|
||||
Focus = Target
|
||||
SetZ = 0,20
|
||||
SetZoomX = 0,450
|
||||
SetZoomY = 0,450
|
||||
SetColorRed = 0,144
|
||||
SetColorBlue = 0,96
|
||||
SetColorAlpha = 0,128
|
||||
MoveZoomX = 0,7,325
|
||||
MoveZoomY = 0,7,325
|
||||
MoveOpacity = 0,7,0
|
||||
MoveColorRed = 1,6,0
|
||||
MoveColorBlue = 1,6,0
|
||||
SetVisible = 7,false
|
||||
<Fist afterimage 3>
|
||||
Graphic = Fighting/Mach Punch fist
|
||||
Focus = Target
|
||||
SetZ = 0,25
|
||||
SetZoomX = 0,300
|
||||
SetZoomY = 0,300
|
||||
SetColorRed = 0,96
|
||||
SetColorBlue = 0,64
|
||||
SetColorAlpha = 0,128
|
||||
MoveZoomX = 0,8,150
|
||||
MoveZoomY = 0,8,150
|
||||
MoveOpacity = 0,8,0
|
||||
MoveColorRed = 2,6,0
|
||||
MoveColorBlue = 2,6,0
|
||||
SetVisible = 8,false
|
||||
<Hit flash blue>
|
||||
Graphic = Fighting/Mach Punch hit
|
||||
Focus = Target
|
||||
SetZ = 4,5
|
||||
SetZoomX = 4,60
|
||||
SetZoomY = 4,60
|
||||
SetColorRed = 4,128
|
||||
SetColorGreen = 4,128
|
||||
SetColorBlue = 4,248
|
||||
SetColorAlpha = 4,128
|
||||
MoveZoomX = 4,4,150
|
||||
MoveZoomY = 4,4,150
|
||||
MoveOpacity = 6,2,0
|
||||
SetVisible = 8,false
|
||||
<Hit flash white>
|
||||
Graphic = Fighting/Mach Punch hit
|
||||
Focus = Target
|
||||
SetZ = 4,10
|
||||
SetZoomX = 4,50
|
||||
SetZoomY = 4,50
|
||||
MoveZoomX = 4,4,130
|
||||
MoveZoomY = 4,4,130
|
||||
MoveOpacity = 6,2,0
|
||||
SetVisible = 8,false
|
||||
<Spark spawner>
|
||||
Graphic = Fighting/Mach Punch spark
|
||||
Focus = Target
|
||||
Spawner = RandomDirection
|
||||
SpawnQuantity = 12
|
||||
SetZ = 5,4
|
||||
SetZoomX = 5,50
|
||||
SetZoomY = 5,50
|
||||
SetOpacity = 5,0
|
||||
MoveOpacity = 5,1,255
|
||||
SetFrame = 7,1
|
||||
MoveZoomX = 9,6,0
|
||||
MoveZoomY = 9,6,0
|
||||
SetVisible = 15,false
|
||||
<SE>
|
||||
Play = 0,Fighting/Mach Punch
|
||||
Reference in New Issue
Block a user