mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-10 06:34:59 +00:00
Anim Editor: Added smart angle property to particles
This commit is contained in:
@@ -77,7 +77,7 @@ module AnimationPlayer::Helper
|
||||
when :user_side_foreground, :user_side_background
|
||||
ret = [Battle::Scene.pbBattlerPosition(user_index)]
|
||||
when :target_side_foreground, :target_side_background
|
||||
ret = [Battle::Scene.pbBattlerPosition(target_idx)]
|
||||
ret = [Battle::Scene.pbBattlerPosition(target_index)]
|
||||
end
|
||||
return ret
|
||||
end
|
||||
@@ -168,6 +168,48 @@ module AnimationPlayer::Helper
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def angle_between(x1, y1, x2, y2)
|
||||
diff_x = x1 - x2
|
||||
diff_y = y1 - y2
|
||||
ret = Math.atan(diff_x.to_f / diff_y) * 180 / Math::PI
|
||||
ret += 180 if diff_y < 0
|
||||
return ret
|
||||
end
|
||||
|
||||
def initial_angle_between(particle, focus, offset)
|
||||
x1 = 0
|
||||
y1 = 0
|
||||
x2 = (focus.length == 2) ? focus[1][0] : focus[0][0]
|
||||
y2 = (focus.length == 2) ? focus[1][1] : focus[0][1]
|
||||
[:x, :y].each do |property|
|
||||
next if !particle[property]
|
||||
particle[property].each do |cmd|
|
||||
break if cmd[1] > 0
|
||||
if property == :x
|
||||
x1 = cmd[2]
|
||||
else
|
||||
y1 = cmd[2]
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if focus
|
||||
if focus.length == 2
|
||||
distance = GameData::Animation::USER_AND_TARGET_SEPARATION
|
||||
x1 = focus[0][0] + ((x1.to_f / distance[0]) * (focus[1][0] - focus[0][0])).to_i
|
||||
y1 = focus[0][1] + ((y1.to_f / distance[1]) * (focus[1][1] - focus[0][1])).to_i
|
||||
else
|
||||
x1 += focus[0][0]
|
||||
y1 += focus[0][1]
|
||||
end
|
||||
end
|
||||
x1 += offset[0]
|
||||
y1 += offset[1]
|
||||
return angle_between(x1, y1, x2, y2)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
# user_sprites, target_sprites = [front sprite, back sprite]
|
||||
def set_bitmap_and_origin(particle, sprite, user_index, target_index, user_sprites, target_sprites)
|
||||
return if sprite&.is_a?(Battle::Scene::BattlerSprite)
|
||||
|
||||
Reference in New Issue
Block a user