Anim Editor: Added smart angle property to particles

This commit is contained in:
Maruno17
2024-05-11 00:33:56 +01:00
parent 34741ea840
commit 5495bf565c
11 changed files with 329 additions and 219 deletions

View File

@@ -0,0 +1,107 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,MACHPUNCH]
Name = Essentials
NoUser = true
<Target>
FoeInvertX = true
MoveX = 14,1,-2
MoveX = 15,2,2
MoveX = 17,2,-2
MoveX = 19,2,2
MoveX = 21,1,0
<Fist>
Graphic = Fighting/Mach Punch fist
Focus = Target
SetZ = 0,30
SetZoomX = 0,600
SetZoomY = 0,600
MoveZoomX = 0,4,150
MoveZoomY = 0,4,150
MoveAngle = 0,4,30
SetVisible = 4,false
<Fist afterimage 1>
Graphic = Fighting/Mach Punch fist
Focus = Target
SetZ = 0,15
SetZoomX = 0,600
SetZoomY = 0,600
SetColorRed = 0,192
SetColorBlue = 0,128
SetColorAlpha = 0,128
MoveZoomX = 0,5,500
MoveZoomY = 0,5,500
MoveOpacity = 0,5,0
MoveColorRed = 0,5,0
MoveColorBlue = 0,5,0
SetVisible = 5,false
<Fist afterimage 2>
Graphic = Fighting/Mach Punch fist
Focus = Target
SetZ = 0,20
SetZoomX = 0,450
SetZoomY = 0,450
SetColorRed = 0,144
SetColorBlue = 0,96
SetColorAlpha = 0,128
MoveZoomX = 0,7,325
MoveZoomY = 0,7,325
MoveOpacity = 0,7,0
MoveColorRed = 1,6,0
MoveColorBlue = 1,6,0
SetVisible = 7,false
<Fist afterimage 3>
Graphic = Fighting/Mach Punch fist
Focus = Target
SetZ = 0,25
SetZoomX = 0,300
SetZoomY = 0,300
SetColorRed = 0,96
SetColorBlue = 0,64
SetColorAlpha = 0,128
MoveZoomX = 0,8,150
MoveZoomY = 0,8,150
MoveOpacity = 0,8,0
MoveColorRed = 2,6,0
MoveColorBlue = 2,6,0
SetVisible = 8,false
<Hit flash blue>
Graphic = Fighting/Mach Punch hit
Focus = Target
SetZ = 4,5
SetZoomX = 4,60
SetZoomY = 4,60
SetColorRed = 4,128
SetColorGreen = 4,128
SetColorBlue = 4,248
SetColorAlpha = 4,128
MoveZoomX = 4,4,150
MoveZoomY = 4,4,150
MoveOpacity = 6,2,0
SetVisible = 8,false
<Hit flash white>
Graphic = Fighting/Mach Punch hit
Focus = Target
SetZ = 4,10
SetZoomX = 4,50
SetZoomY = 4,50
MoveZoomX = 4,4,130
MoveZoomY = 4,4,130
MoveOpacity = 6,2,0
SetVisible = 8,false
<Spark spawner>
Graphic = Fighting/Mach Punch spark
Focus = Target
Spawner = RandomDirection
SpawnQuantity = 12
SetZ = 5,4
SetZoomX = 5,50
SetZoomY = 5,50
SetOpacity = 5,0
MoveOpacity = 5,1,255
SetFrame = 7,1
MoveZoomX = 9,6,0
MoveZoomY = 9,6,0
SetVisible = 15,false
<SE>
Play = 0,Fighting/Mach Punch