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https://github.com/infinitefusion/infinitefusion-e18.git
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Anim Editor: Added smart angle property to particles
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107
PBS/Animations/Fighting/Mach Punch.txt
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107
PBS/Animations/Fighting/Mach Punch.txt
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# See the documentation on the wiki to learn how to edit this file.
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#-------------------------------
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[Move,MACHPUNCH]
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Name = Essentials
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NoUser = true
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<Target>
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FoeInvertX = true
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MoveX = 14,1,-2
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MoveX = 15,2,2
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MoveX = 17,2,-2
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MoveX = 19,2,2
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MoveX = 21,1,0
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<Fist>
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Graphic = Fighting/Mach Punch fist
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Focus = Target
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SetZ = 0,30
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SetZoomX = 0,600
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SetZoomY = 0,600
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MoveZoomX = 0,4,150
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MoveZoomY = 0,4,150
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MoveAngle = 0,4,30
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SetVisible = 4,false
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<Fist afterimage 1>
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Graphic = Fighting/Mach Punch fist
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Focus = Target
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SetZ = 0,15
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SetZoomX = 0,600
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SetZoomY = 0,600
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SetColorRed = 0,192
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SetColorBlue = 0,128
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SetColorAlpha = 0,128
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MoveZoomX = 0,5,500
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MoveZoomY = 0,5,500
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MoveOpacity = 0,5,0
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MoveColorRed = 0,5,0
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MoveColorBlue = 0,5,0
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SetVisible = 5,false
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<Fist afterimage 2>
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Graphic = Fighting/Mach Punch fist
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Focus = Target
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SetZ = 0,20
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SetZoomX = 0,450
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SetZoomY = 0,450
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SetColorRed = 0,144
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SetColorBlue = 0,96
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SetColorAlpha = 0,128
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MoveZoomX = 0,7,325
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MoveZoomY = 0,7,325
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MoveOpacity = 0,7,0
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MoveColorRed = 1,6,0
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MoveColorBlue = 1,6,0
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SetVisible = 7,false
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<Fist afterimage 3>
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Graphic = Fighting/Mach Punch fist
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Focus = Target
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SetZ = 0,25
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SetZoomX = 0,300
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SetZoomY = 0,300
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SetColorRed = 0,96
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SetColorBlue = 0,64
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SetColorAlpha = 0,128
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MoveZoomX = 0,8,150
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MoveZoomY = 0,8,150
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MoveOpacity = 0,8,0
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MoveColorRed = 2,6,0
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MoveColorBlue = 2,6,0
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SetVisible = 8,false
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<Hit flash blue>
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Graphic = Fighting/Mach Punch hit
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Focus = Target
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SetZ = 4,5
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SetZoomX = 4,60
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SetZoomY = 4,60
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SetColorRed = 4,128
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SetColorGreen = 4,128
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SetColorBlue = 4,248
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SetColorAlpha = 4,128
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MoveZoomX = 4,4,150
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MoveZoomY = 4,4,150
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MoveOpacity = 6,2,0
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SetVisible = 8,false
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<Hit flash white>
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Graphic = Fighting/Mach Punch hit
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Focus = Target
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SetZ = 4,10
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SetZoomX = 4,50
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SetZoomY = 4,50
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MoveZoomX = 4,4,130
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MoveZoomY = 4,4,130
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MoveOpacity = 6,2,0
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SetVisible = 8,false
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<Spark spawner>
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Graphic = Fighting/Mach Punch spark
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Focus = Target
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Spawner = RandomDirection
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SpawnQuantity = 12
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SetZ = 5,4
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SetZoomX = 5,50
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SetZoomY = 5,50
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SetOpacity = 5,0
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MoveOpacity = 5,1,255
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SetFrame = 7,1
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MoveZoomX = 9,6,0
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MoveZoomY = 9,6,0
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SetVisible = 15,false
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<SE>
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Play = 0,Fighting/Mach Punch
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