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Increases color range for generated spriters
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@@ -333,21 +333,23 @@ def generate_appearance_from_name(name)
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hairstyles_list = $PokemonGlobal.hairstyles_data.keys
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hat = hats_list[convert_letter_to_number(seed[0],hats_list.length)]
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hat_color = convert_letter_to_number(seed[1],100)
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hat_color = convert_letter_to_number(seed[1],200)
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hat_color = 0 if convert_letter_to_number(seed[2]) % 2 == 0 #1/2 chance of no dyed hat
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clothes = clothes_list[convert_letter_to_number(seed[3],clothes_list.length)]
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clothes_color = convert_letter_to_number(seed[4],100)
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clothes_color = convert_letter_to_number(seed[4],200)
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clothes_color = 0 if convert_letter_to_number(seed[5]) % 2 == 0 #1/2 chance of no dyed clothes
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hair_base = hairstyles_list[convert_letter_to_number(seed[6],hairstyles_list.length)]
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hair_number = [1,2,3,4][convert_letter_to_number(seed[7],3)]
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hair=getFullHairId(hair_base,hair_number)
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hair_color = convert_letter_to_number(seed[8],100)
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echoln hair_color
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hair_color = convert_letter_to_number(seed[8],200)
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hair_color = 0 if convert_letter_to_number(seed[9]) % 2 == 0 #1/2 chance of no dyed hair
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echoln hair_color
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echoln clothes_color
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echoln hat_color
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skin_tone = [1,2,3,4,5,6][convert_letter_to_number(seed[10],5)]
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return TrainerAppearance.new(skin_tone,hat,clothes, hair,
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hair_color, clothes_color, hat_color)
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