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https://github.com/infinitefusion/infinitefusion-e18.git
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6.7.2 patch
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@@ -5,8 +5,7 @@
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#==============================================================================#
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '6.7.1'
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GAME_VERSION_NUMBER = GAME_VERSION #kinda used interchangibly #todo: refactor
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GAME_VERSION_NUMBER = "6.7.2"
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LATEST_GAME_RELEASE = "6.6"
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KANTO = GAME_ID == :IF_KANTO
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@@ -203,7 +203,7 @@ module SaveData
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end
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echoln '' if conversions_to_run.length > 0
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save_data[:essentials_version] = Essentials::VERSION
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save_data[:game_version] = Settings::GAME_VERSION
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save_data[:game_version] = Settings::GAME_VERSION_NUMBER
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return true
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end
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@@ -129,7 +129,7 @@ end
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SaveData.register(:game_version) do
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load_in_bootup
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ensure_class :String
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save_value { Settings::GAME_VERSION }
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save_value { Settings::GAME_VERSION_NUMBER }
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load_value { |value| $game_version = value }
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new_game_value { Settings::GAME_VERSION }
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new_game_value { Settings::GAME_VERSION_NUMBER }
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end
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@@ -8,7 +8,7 @@ SaveData.register_conversion(:v19_define_versions) do
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save_data[:essentials_version] = Essentials::VERSION
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end
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unless save_data.has_key?(:game_version)
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save_data[:game_version] = Settings::GAME_VERSION
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save_data[:game_version] = Settings::GAME_VERSION_NUMBER
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end
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end
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end
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@@ -745,6 +745,7 @@ def addBackgroundPlane(sprites,planename,background,viewport=nil)
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end
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end
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end
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return sprites[planename]
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end
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# Adds a background to the sprite hash.
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@@ -48,8 +48,10 @@ class HallOfFame_Scene
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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# Comment the below line to doesn't use a background
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bgFile = @singlerow ? "hallfamebg" : "hallfamebg_multiline"
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addBackgroundPlane(@sprites, "bg", bgFile, @viewport)
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@sprites["bg"] = IconSprite.new(@viewport)
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@sprites["bg"].setBitmap(getHallOfFameBackground)
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@sprites["bg"].z = 0
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@sprites["hallbars"] = IconSprite.new(@viewport)
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@sprites["hallbars"].setBitmap("Graphics/Pictures/hallfamebars")
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@sprites["overlay"] = BitmapSprite.new(Graphics.width, Graphics.height, @viewport)
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@@ -73,12 +75,25 @@ class HallOfFame_Scene
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def getHallOfFameBackground
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if @singlerow #in the e4
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rank = pbGet(VAR_LEAGUE_REMATCH_TIER)
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background = "Graphics/Pictures/HallOfFame/hallfamebg"
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else #from PC
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rank = $PokemonGlobal.hallOfFame[@hallIndex][:TIER]
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background = "Graphics/Pictures/HallOfFame/hallfamebg_multiline"
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end
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if rank && rank.to_i > 0
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background += "_#{rank}"
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end
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return background
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end
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def pbStartScenePC
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@singlerow = false
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pbStartScene
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@hallIndex = $PokemonGlobal.hallOfFame.size - 1
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echoln $PokemonGlobal.hallOfFame[-1]
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pbStartScene
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@hallEntry = $PokemonGlobal.hallOfFame[-1][:TEAM]
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createBattlers(false)
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pbFadeInAndShow(@sprites) { pbUpdate }
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@@ -136,6 +151,7 @@ class HallOfFame_Scene
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entryData[:DIFFICULTY] = getDifficulty
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entryData[:MODE] = getCurrentGameMode()
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entryData[:DATE] = getCurrentDate()
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entryData[:TIER] = getCurrentE4Tier()
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#Save trainer data (unused for now)
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entryData[:TRAINER_HAT] = $Trainer.hat
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@@ -381,7 +397,12 @@ class HallOfFame_Scene
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def writeWelcomePC
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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pbDrawTextPositions(overlay, [[_INTL("Entered the Hall of Fame!"),
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text = _INTL("Entered the Hall of Fame!")
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rank = $PokemonGlobal.hallOfFame[@hallIndex][:TIER]
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if rank && rank.to_i > 0
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text += _INTL(" (Rematch Tier {1})",rank.to_i)
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end
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pbDrawTextPositions(overlay, [[text,
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Graphics.width / 2, Graphics.height - 80, 2, BASECOLOR, SHADOWCOLOR]])
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date = $PokemonGlobal.hallOfFame[@hallIndex][:DATE]
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@@ -397,11 +418,17 @@ class HallOfFame_Scene
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pbDrawTextPositions(overlay, [[_INTL("{1}", timeString), x, y, 2, BASECOLOR, SHADOWCOLOR]])
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end
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def getCurrentDate()
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currentTime = Time.new
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return currentTime.year.to_s + "-" + ("%02d" % currentTime.month) + "-" + ("%02d" % currentTime.day)
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end
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def getCurrentE4Tier()
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return pbGet(VAR_LEAGUE_REMATCH_TIER)
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end
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def getCurrentGameMode()
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gameMode = "Classic mode"
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if $game_switches[SWITCH_MODERN_MODE]
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@@ -563,6 +590,7 @@ class HallOfFame_Scene
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@battlerIndex = @hallEntry.size - 1
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createBattlers(false)
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end
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@sprites["bg"].setBitmap(getHallOfFameBackground)
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# Change the pokemon
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@hallEntry[@battlerIndex].play_cry
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setPokemonSpritesOpacity(@battlerIndex, OPACITY)
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@@ -24,7 +24,11 @@ class MoveRelearner_Scene
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@pokemon=pokemon
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@moves=moves
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moveCommands=[]
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moves.each { |m| moveCommands.push(GameData::Move.get(m).name) }
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echoln moves
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moves.each do |m|
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echoln m.name
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moveCommands.push(GameData::Move.get(m).name)
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end
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# Create sprite hash
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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@@ -169,7 +173,9 @@ class MoveRelearnerScreen
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end
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pkmn.learned_moves.each do |move|
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moves.push(move) if !moves.include?(move)
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move_id = move.is_a?(Symbol) ? move : move.id
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next if pkmn.hasMove?(move_id)
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moves.push(move_id) if !moves.include?(move_id)
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end
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tmoves = []
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@@ -178,6 +184,7 @@ class MoveRelearnerScreen
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tmoves.push(i) if !pkmn.hasMove?(i) && !moves.include?(i)
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end
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end
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moves = tmoves + moves
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return moves | [] # remove duplicates
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end
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@@ -41,6 +41,7 @@ SWITCH_GOT_BADGE_14 = 44
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SWITCH_GOT_BADGE_15 = 45
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SWITCH_GOT_BADGE_16 = 50
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SWITCH_LEAGUE_TIER_1= 1155
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SWITCH_LEAGUE_TIER_2= 1151
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SWITCH_LEAGUE_TIER_3= 1152
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SWITCH_LEAGUE_TIER_4= 1153
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@@ -43,7 +43,7 @@ end
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def getCurrentLevelCap()
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current_max_level = Settings::LEVEL_CAPS[$Trainer.badge_count]
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current_max_level *= Settings::HARD_MODE_LEVEL_MODIFIER if $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
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return current_max_level
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return current_max_level.floor
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end
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def pokemonExceedsLevelCap(pokemon)
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@@ -156,7 +156,7 @@ def addLegendaryEggsToPC()
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legendaries_species = LEGENDARIES_LIST.shuffle
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legendaries_species.each do |species|
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pokemon = Pokemon.new(species, Settings::EGG_LEVEL)
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pokemon.steps_to_hatch = pokemon.species_data.hatch_steps
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pokemon.steps_to_hatch = pokemon.species_data.hatch_steps/2
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pokemon.name = "Egg"
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$PokemonStorage.pbStoreCaught(pokemon)
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end
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@@ -225,7 +225,7 @@ module SaveData
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end
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echoln '' if conversions_to_run.length > 0
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save_data[:essentials_version] = Essentials::VERSION
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save_data[:game_version] = Settings::GAME_VERSION
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save_data[:game_version] = Settings::GAME_VERSION_NUMBER
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return true
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end
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end
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@@ -99,7 +99,7 @@ end
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def list_unlocked_league_tiers
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unlocked_tiers =[]
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unlocked_tiers << 1 if $game_switches[SWITCH_BEAT_THE_LEAGUE]
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unlocked_tiers << 1 if $game_switches[SWITCH_LEAGUE_TIER_1]
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unlocked_tiers << 2 if $game_switches[SWITCH_LEAGUE_TIER_2]
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unlocked_tiers << 3 if $game_switches[SWITCH_LEAGUE_TIER_3]
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unlocked_tiers << 4 if $game_switches[SWITCH_LEAGUE_TIER_4]
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@@ -111,7 +111,7 @@ def select_league_tier
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#validateE4Data
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available_tiers = list_unlocked_league_tiers
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return 0 if available_tiers.empty?
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return available_tiers[0] if available_tiers.length == 1
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#return available_tiers[0] if available_tiers.length == 1
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available_tiers.reverse!
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commands = []
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@@ -139,17 +139,16 @@ def unlock_new_league_tiers
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tiers_to_unlock << 3 if current_tier == 2 && $game_switches[SWITCH_BEAT_MT_SILVER]
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tiers_to_unlock << 4 if current_tier == 3 && $game_variables[VAR_NB_GYM_REMATCHES] >= 16
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tiers_to_unlock << 5 if current_tier == 4
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tiers_to_unlock.each do |tier|
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next if tier == 1 || tier == 0
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next if tier == 0
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$game_switches[SWITCH_LEAGUE_TIER_1] = true if tiers_to_unlock.include?(1)
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$game_switches[SWITCH_LEAGUE_TIER_2] = true if tiers_to_unlock.include?(2)
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$game_switches[SWITCH_LEAGUE_TIER_3] = true if tiers_to_unlock.include?(3)
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$game_switches[SWITCH_LEAGUE_TIER_4] = true if tiers_to_unlock.include?(4)
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$game_switches[SWITCH_LEAGUE_TIER_5] = true if tiers_to_unlock.include?(5)
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unless currently_unlocked_tiers.include?(tier)
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pbMEPlay("Key item get")
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pbMessage(_INTL("{1} unlocked the \\C[1]Tier {2} League Rematches\\C[0]!",$Trainer.name,tier))
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pbMessage(_INTL("{1} unlocked \\C[1]Tier {2} League Rematches\\C[0]!",$Trainer.name,tier))
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end
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end
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end
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