mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Anim Editor: added dark colour scheme
This commit is contained in:
@@ -44,7 +44,11 @@ class AnimationEditor::AnimationSelector
|
||||
MESSAGE_BOX_BUTTON_HEIGHT = 32
|
||||
MESSAGE_BOX_SPACING = 16
|
||||
|
||||
include AnimationEditor::SettingsMixin
|
||||
include UIControls::StyleMixin
|
||||
|
||||
def initialize
|
||||
load_settings
|
||||
@animation_type = 0 # 0=move, 1=common
|
||||
@filter_text = ""
|
||||
@quit = false
|
||||
@@ -52,6 +56,7 @@ class AnimationEditor::AnimationSelector
|
||||
initialize_viewports
|
||||
initialize_bitmaps
|
||||
initialize_controls
|
||||
self.color_scheme = @settings[:color_scheme]
|
||||
refresh
|
||||
end
|
||||
|
||||
@@ -132,11 +137,21 @@ class AnimationEditor::AnimationSelector
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def color_scheme=(value)
|
||||
return if @color_scheme == value
|
||||
@color_scheme = value
|
||||
draw_editor_background
|
||||
@components.color_scheme = value
|
||||
refresh
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
|
||||
def draw_editor_background
|
||||
# Fill the whole screen with white
|
||||
@screen_bitmap.bitmap.fill_rect(0, 0, AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT, Color.white)
|
||||
@screen_bitmap.bitmap.fill_rect(0, 0, AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT, background_color)
|
||||
# Make the pop-up background semi-transparent
|
||||
@pop_up_bg_bitmap.bitmap.fill_rect(0, 0, AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT, Color.new(0, 0, 0, 128))
|
||||
@pop_up_bg_bitmap.bitmap.fill_rect(0, 0, AnimationEditor::WINDOW_WIDTH, AnimationEditor::WINDOW_HEIGHT, semi_transparent_color)
|
||||
end
|
||||
|
||||
#-----------------------------------------------------------------------------
|
||||
@@ -147,13 +162,13 @@ class AnimationEditor::AnimationSelector
|
||||
ret.x = (AnimationEditor::WINDOW_WIDTH - ret.width) / 2
|
||||
ret.y = (AnimationEditor::WINDOW_HEIGHT - ret.height) / 2
|
||||
ret.z = -1
|
||||
ret.bitmap.font.color = Color.black
|
||||
ret.bitmap.font.size = 18
|
||||
ret.bitmap.font.color = text_color
|
||||
ret.bitmap.font.size = text_size
|
||||
# Draw pop-up box border
|
||||
ret.bitmap.border_rect(BORDER_THICKNESS, BORDER_THICKNESS, width, height,
|
||||
BORDER_THICKNESS, Color.white, Color.black)
|
||||
BORDER_THICKNESS, background_color, line_color)
|
||||
# Fill pop-up box with white
|
||||
ret.bitmap.fill_rect(BORDER_THICKNESS, BORDER_THICKNESS, width, height, Color.white)
|
||||
ret.bitmap.fill_rect(BORDER_THICKNESS, BORDER_THICKNESS, width, height, background_color)
|
||||
return ret
|
||||
end
|
||||
|
||||
@@ -174,6 +189,7 @@ class AnimationEditor::AnimationSelector
|
||||
btn.x += MESSAGE_BOX_BUTTON_WIDTH * i
|
||||
btn.y = msg_bitmap.y + msg_bitmap.height - MESSAGE_BOX_BUTTON_HEIGHT - MESSAGE_BOX_SPACING
|
||||
btn.set_fixed_size
|
||||
btn.color_scheme = @color_scheme
|
||||
btn.set_interactive_rects
|
||||
buttons.push([option[0], btn])
|
||||
end
|
||||
@@ -351,6 +367,8 @@ class AnimationEditor::AnimationSelector
|
||||
if anim_id
|
||||
screen = AnimationEditor.new(anim_id, GameData::Animation.get(anim_id).clone_as_hash)
|
||||
screen.run
|
||||
load_settings
|
||||
self.color_scheme = @settings[:color_scheme]
|
||||
generate_full_lists
|
||||
end
|
||||
when :copy
|
||||
@@ -379,6 +397,17 @@ class AnimationEditor::AnimationSelector
|
||||
refresh
|
||||
end
|
||||
|
||||
def update_input
|
||||
if Input.triggerex?(:C)
|
||||
options = color_scheme_options.keys
|
||||
this_index = options.index(@color_scheme || :light) || 0
|
||||
new_index = (this_index + 1) % options.length
|
||||
@settings[:color_scheme] = options[new_index]
|
||||
self.color_scheme = @settings[:color_scheme]
|
||||
save_settings
|
||||
end
|
||||
end
|
||||
|
||||
def update
|
||||
@components.update
|
||||
if @components.changed?
|
||||
@@ -394,6 +423,7 @@ class AnimationEditor::AnimationSelector
|
||||
apply_list_filter
|
||||
refresh
|
||||
end
|
||||
update_input if !@components.busy?
|
||||
end
|
||||
|
||||
def run
|
||||
|
||||
Reference in New Issue
Block a user