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Rearranged and renamed Animation Editor-related script files
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@@ -0,0 +1,43 @@
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#===============================================================================
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# TODO
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#===============================================================================
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class AnimationEditor::Canvas < Sprite
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attr_reader :bg_name
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def initialize(viewport)
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super
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@bg_val = ""
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# TODO: Add a second bg sprite for screen shake purposes.
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player_base_pos = Battle::Scene.pbBattlerPosition(0)
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@player_base = IconSprite.new(*player_base_pos, viewport)
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@player_base.z = 1
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foe_base_pos = Battle::Scene.pbBattlerPosition(1)
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@foe_base = IconSprite.new(*foe_base_pos, viewport)
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@foe_base.z = 1
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@message_bar_sprite = Sprite.new(viewport)
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@message_bar_sprite.z = 999
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end
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def dispose
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@message_bar_sprite.dispose
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@player_base.dispose
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@foe_base.dispose
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super
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end
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def bg_name=(val)
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return if @bg_name == val
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@bg_name = val
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# TODO: Come up with a better way to define the base filenames, based on
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# which files actually exist.
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self.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", @bg_name + "_bg")
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@player_base.setBitmap("Graphics/Battlebacks/" + @bg_name + "_base0")
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@player_base.ox = @player_base.bitmap.width / 2
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@player_base.oy = @player_base.bitmap.height
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@foe_base.setBitmap("Graphics/Battlebacks/" + @bg_name + "_base1")
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@foe_base.ox = @foe_base.bitmap.width / 2
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@foe_base.oy = @foe_base.bitmap.height / 2
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@message_bar_sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Battlebacks/", @bg_name + "_message")
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@message_bar_sprite.y = Settings::SCREEN_HEIGHT - @message_bar_sprite.height
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end
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end
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