battle tower bugfixes

This commit is contained in:
infinitefusion
2023-03-05 17:49:47 -05:00
parent ae4055f4b7
commit 6c471e0cd9
18 changed files with 3 additions and 3 deletions

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@@ -6,7 +6,7 @@
module Settings module Settings
# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format. # The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
GAME_VERSION = '5.0.0' GAME_VERSION = '5.0.0'
GAME_VERSION_NUMBER = "5.1.1.1" GAME_VERSION_NUMBER = "5.1.2"
POKERADAR_LIGHT_ANIMATION_RED_ID = 17 POKERADAR_LIGHT_ANIMATION_RED_ID = 17
POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18 POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18

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@@ -70,7 +70,7 @@ class Scene_Intro
pbBGMStop(1.0) pbBGMStop(1.0)
# disposes current title screen # disposes current title screen
disposeTitle disposeTitle
clearTempFolder #clearTempFolder
# initializes load screen # initializes load screen
sscene = PokemonLoad_Scene.new sscene = PokemonLoad_Scene.new
sscreen = PokemonLoadScreen.new(sscene) sscreen = PokemonLoadScreen.new(sscene)

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@@ -143,7 +143,7 @@ def mainFunctionDebug
Game.set_up_system Game.set_up_system
Graphics.update Graphics.update
Graphics.freeze Graphics.freeze
clearTempFolder() #clearTempFolder()
begin begin
sortCustomBattlers() sortCustomBattlers()
rescue rescue

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