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battle tower bugfixes
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@@ -6,7 +6,7 @@
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module Settings
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '5.0.0'
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GAME_VERSION = '5.0.0'
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GAME_VERSION_NUMBER = "5.1.1.1"
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GAME_VERSION_NUMBER = "5.1.2"
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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@@ -70,7 +70,7 @@ class Scene_Intro
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pbBGMStop(1.0)
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pbBGMStop(1.0)
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# disposes current title screen
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# disposes current title screen
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disposeTitle
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disposeTitle
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clearTempFolder
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#clearTempFolder
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# initializes load screen
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# initializes load screen
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sscene = PokemonLoad_Scene.new
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sscene = PokemonLoad_Scene.new
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sscreen = PokemonLoadScreen.new(sscene)
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sscreen = PokemonLoadScreen.new(sscene)
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@@ -143,7 +143,7 @@ def mainFunctionDebug
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Game.set_up_system
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Game.set_up_system
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Graphics.update
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Graphics.update
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Graphics.freeze
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Graphics.freeze
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clearTempFolder()
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#clearTempFolder()
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begin
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begin
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sortCustomBattlers()
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sortCustomBattlers()
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rescue
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rescue
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