Added descriptions for Options screen options, tweaked appearance of Options screen, fixed SpriteWindow#back_opacity not applying to all parts of the window graphic

This commit is contained in:
Maruno17
2022-01-03 19:54:31 +00:00
parent 3f51ab44e4
commit 6d23d0101a
2 changed files with 133 additions and 113 deletions

View File

@@ -485,12 +485,12 @@ class SpriteWindow < Window
@sprites["contents"].bitmap = @contents
if haveskin
4.times do |i|
@sprites["corner#{i}"].opacity = @opacity
@sprites["corner#{i}"].opacity = backopac
@sprites["corner#{i}"].tone = @tone
@sprites["corner#{i}"].color = @color
@sprites["corner#{i}"].visible = @visible
@sprites["corner#{i}"].blend_type = @blend_type
@sprites["side#{i}"].opacity = @opacity
@sprites["side#{i}"].opacity = backopac
@sprites["side#{i}"].tone = @tone
@sprites["side#{i}"].color = @color
@sprites["side#{i}"].blend_type = @blend_type

View File

@@ -38,11 +38,11 @@ module PropertyMixin
attr_reader :name
def get
(@getProc) ? @getProc.call : nil
return @get_proc&.call
end
def set(*args)
@setProc&.call(*args)
@set_proc&.call(*args)
end
end
@@ -53,11 +53,11 @@ class EnumOption
include PropertyMixin
attr_reader :values
def initialize(name, values, getProc, setProc)
@name = name
@values = values.map { |val| _INTL(val) }
@getProc = getProc
@setProc = setProc
def initialize(name, values, get_proc, set_proc)
@name = name
@values = values.map { |val| _INTL(val) }
@get_proc = get_proc
@set_proc = set_proc
end
def next(current)
@@ -78,35 +78,35 @@ end
#===============================================================================
class NumberOption
include PropertyMixin
attr_reader :optstart
attr_reader :optend
attr_reader :lowest_value
attr_reader :highest_value
def initialize(name, range, getProc, setProc)
def initialize(name, range, get_proc, set_proc)
@name = name
case range
when Range
@optstart = range.begin
@optend = range.end
@lowest_value = range.begin
@highest_value = range.end
when Array
@optstart = range[0]
@optend = range[1]
@lowest_value = range[0]
@highest_value = range[1]
end
@getProc = getProc
@setProc = setProc
@get_proc = get_proc
@set_proc = set_proc
end
def next(current)
index = current + @optstart
index = current + @lowest_value
index += 1
index = @optstart if index > @optend
return index - @optstart
index = @lowest_value if index > @highest_value
return index - @lowest_value
end
def prev(current)
index = current + @optstart
index = current + @lowest_value
index -= 1
index = @optend if index < @optstart
return index - @optstart
index = @highest_value if index < @lowest_value
return index - @lowest_value
end
end
@@ -115,30 +115,30 @@ end
#===============================================================================
class SliderOption
include PropertyMixin
attr_reader :optstart
attr_reader :optend
attr_reader :lowest_value
attr_reader :highest_value
def initialize(name, range, getProc, setProc)
@name = name
@optstart = range[0]
@optend = range[1]
@optinterval = range[2]
@getProc = getProc
@setProc = setProc
def initialize(name, range, get_proc, set_proc)
@name = name
@lowest_value = range[0]
@highest_value = range[1]
@interval = range[2]
@get_proc = get_proc
@set_proc = set_proc
end
def next(current)
index = current + @optstart
index += @optinterval
index = @optend if index > @optend
return index - @optstart
index = current + @lowest_value
index += @interval
index = @highest_value if index > @highest_value
return index - @lowest_value
end
def prev(current)
index = current + @optstart
index -= @optinterval
index = @optstart if index < @optstart
return index - @optstart
index = current + @lowest_value
index -= @interval
index = @lowest_value if index < @lowest_value
return index - @lowest_value
end
end
@@ -146,33 +146,32 @@ end
# Main options list
#===============================================================================
class Window_PokemonOption < Window_DrawableCommand
attr_reader :mustUpdateOptions
attr_reader :value_changed
SEL_NAME_BASE_COLOR = Color.new(192, 120, 0)
SEL_NAME_SHADOW_COLOR = Color.new(248, 176, 80)
SEL_VALUE_BASE_COLOR = Color.new(248, 48, 24)
SEL_VALUE_SHADOW_COLOR = Color.new(248, 136, 128)
def initialize(options, x, y, width, height)
@options = options
@nameBaseColor = Color.new(192, 120, 0)
@nameShadowColor = Color.new(248, 176, 80)
@selBaseColor = Color.new(248, 48, 24)
@selShadowColor = Color.new(248, 136, 128)
@optvalues = []
@mustUpdateOptions = false
@options.length.times do |i|
@optvalues[i] = 0
end
@values = []
@options.length.times { |i| @values[i] = 0 }
@value_changed = false
super(x, y, width, height)
end
def [](i)
return @optvalues[i]
return @values[i]
end
def []=(i, value)
@optvalues[i] = value
@values[i] = value
refresh
end
def setValueNoRefresh(i, value)
@optvalues[i] = value
@values[i] = value
end
def itemCount
@@ -181,11 +180,15 @@ class Window_PokemonOption < Window_DrawableCommand
def drawItem(index, _count, rect)
rect = drawCursor(index, rect)
sel_index = self.index
# Draw option's name
optionname = (index == @options.length) ? _INTL("Close") : @options[index].name
optionwidth = rect.width * 9 / 20
pbDrawShadowText(self.contents, rect.x, rect.y, optionwidth, rect.height, optionname,
@nameBaseColor, @nameShadowColor)
(index == sel_index) ? SEL_NAME_BASE_COLOR : self.baseColor,
(index == sel_index) ? SEL_NAME_SHADOW_COLOR : self.shadowColor)
return if index == @options.length
# Draw option's values
case @options[index]
when EnumOption
if @options[index].values.length > 1
@@ -193,14 +196,14 @@ class Window_PokemonOption < Window_DrawableCommand
@options[index].values.each do |value|
totalwidth += self.contents.text_size(value).width
end
spacing = (optionwidth - totalwidth) / (@options[index].values.length - 1)
spacing = (rect.width - rect.x - optionwidth - totalwidth) / (@options[index].values.length - 1)
spacing = 0 if spacing < 0
xpos = optionwidth + rect.x
ivalue = 0
@options[index].values.each do |value|
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
(ivalue == self[index]) ? @selBaseColor : self.baseColor,
(ivalue == self[index]) ? @selShadowColor : self.shadowColor)
(ivalue == self[index]) ? SEL_VALUE_BASE_COLOR : self.baseColor,
(ivalue == self[index]) ? SEL_VALUE_SHADOW_COLOR : self.shadowColor)
xpos += self.contents.text_size(value).width
xpos += spacing
ivalue += 1
@@ -210,48 +213,47 @@ class Window_PokemonOption < Window_DrawableCommand
optionname, self.baseColor, self.shadowColor)
end
when NumberOption
value = _INTL("Type {1}/{2}", @options[index].optstart + self[index],
@options[index].optend - @options[index].optstart + 1)
xpos = optionwidth + rect.x
value = _INTL("Type {1}/{2}", @options[index].lowest_value + self[index],
@options[index].highest_value - @options[index].lowest_value + 1)
xpos = optionwidth + rect.x * 2
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
@selBaseColor, @selShadowColor)
SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR, 1)
when SliderOption
value = sprintf(" %d", @options[index].optend)
sliderlength = optionwidth - self.contents.text_size(value).width
value = sprintf(" %d", @options[index].highest_value)
sliderlength = rect.width - rect.x - optionwidth - self.contents.text_size(value).width
xpos = optionwidth + rect.x
self.contents.fill_rect(xpos, rect.y - 2 + (rect.height / 2),
optionwidth - self.contents.text_size(value).width, 4, self.baseColor)
self.contents.fill_rect(xpos, rect.y - 2 + (rect.height / 2), sliderlength, 4, self.baseColor)
self.contents.fill_rect(
xpos + ((sliderlength - 8) * (@options[index].optstart + self[index]) / @options[index].optend),
xpos + ((sliderlength - 8) * (@options[index].lowest_value + self[index]) / @options[index].highest_value),
rect.y - 8 + (rect.height / 2),
8, 16, @selBaseColor
8, 16, SEL_VALUE_BASE_COLOR
)
value = sprintf("%d", @options[index].optstart + self[index])
xpos += optionwidth - self.contents.text_size(value).width
value = sprintf("%d", @options[index].lowest_value + self[index])
xpos += (rect.width - rect.x - optionwidth) - self.contents.text_size(value).width
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
@selBaseColor, @selShadowColor)
SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR)
else
value = @options[index].values[self[index]]
xpos = optionwidth + rect.x
pbDrawShadowText(self.contents, xpos, rect.y, optionwidth, rect.height, value,
@selBaseColor, @selShadowColor)
SEL_VALUE_BASE_COLOR, SEL_VALUE_SHADOW_COLOR)
end
end
def update
oldindex = self.index
@mustUpdateOptions = false
@value_changed = false
super
dorefresh = (self.index != oldindex)
if self.active && self.index < @options.length
if Input.repeat?(Input::LEFT)
self[self.index] = @options[self.index].prev(self[self.index])
dorefresh = true
@mustUpdateOptions = true
@value_changed = true
elsif Input.repeat?(Input::RIGHT)
self[self.index] = @options[self.index].next(self[self.index])
dorefresh = true
@mustUpdateOptions = true
@value_changed = true
end
end
refresh if dorefresh
@@ -265,71 +267,73 @@ class PokemonOption_Scene
attr_reader :sprites
attr_reader :in_load_screen
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
def pbStartScene(in_load_screen = false)
@in_load_screen = in_load_screen
@sprites = {}
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("Options"), 0, 0, Graphics.width, 64, @viewport
)
@sprites["textbox"] = pbCreateMessageWindow
@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
@sprites["textbox"].letterbyletter = false
pbSetSystemFont(@sprites["textbox"].contents)
# Get all options
@options = []
@hashes = []
MenuHandlers.each_available(:options_menu) do |option, hash, name|
@options.push(
hash["type"].new(name, hash["parameters"], hash["get_proc"], hash["set_proc"])
)
@hashes.push(hash)
end
# Create sprites
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
@viewport.z = 99999
@sprites = {}
addBackgroundOrColoredPlane(@sprites, "bg", "optionsbg", Color.new(192, 200, 208), @viewport)
@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
_INTL("Options"), 0, -16, Graphics.width, 64, @viewport
)
@sprites["title"].back_opacity = 0
@sprites["textbox"] = pbCreateMessageWindow
pbSetSystemFont(@sprites["textbox"].contents)
@sprites["option"] = Window_PokemonOption.new(
@options, 0, @sprites["title"].height, Graphics.width,
Graphics.height - @sprites["title"].height - @sprites["textbox"].height
@options, 0, @sprites["title"].y + @sprites["title"].height - 16, Graphics.width,
Graphics.height - (@sprites["title"].y + @sprites["title"].height - 16) - @sprites["textbox"].height
)
@sprites["option"].viewport = @viewport
@sprites["option"].visible = true
# Get the values of each option
@options.length.times do |i|
@sprites["option"].setValueNoRefresh(i, (@options[i].get || 0))
end
@options.length.times { |i| @sprites["option"].setValueNoRefresh(i, @options[i].get || 0) }
@sprites["option"].refresh
pbChangeSelection
pbDeactivateWindows(@sprites)
pbFadeInAndShow(@sprites) { pbUpdate }
end
def pbAddOnOptions(options)
return options
def pbChangeSelection
hash = @hashes[@sprites["option"].index]
# Call selected option's "on_select" proc (if defined)
@sprites["textbox"].letterbyletter = false
hash["on_select"]&.call(self) if hash
# Set descriptive text
description = ""
if hash
if hash["description"].is_a?(Proc)
description = hash["description"].call
elsif !hash["description"].nil?
description = _INTL(hash["description"])
end
else
description = _INTL("Close the screen.")
end
@sprites["textbox"].text = description
end
def pbOptions
oldSystemSkin = $PokemonSystem.frame # Menu
oldTextSkin = $PokemonSystem.textskin # Speech
pbActivateWindow(@sprites, "option") {
index = -1
loop do
Graphics.update
Input.update
pbUpdate
if @sprites["option"].mustUpdateOptions
@sprites["textbox"].letterbyletter = false
# Set the values of each option
@options.length.times do |i|
@options[i].set(@sprites["option"][i], self)
end
if $PokemonSystem.textskin != oldTextSkin
@sprites["textbox"].text = _INTL("Speech frame {1}.", 1 + $PokemonSystem.textskin)
oldTextSkin = $PokemonSystem.textskin
end
if $PokemonSystem.frame != oldSystemSkin
@sprites["title"].setSkin(MessageConfig.pbGetSystemFrame)
oldSystemSkin = $PokemonSystem.frame
end
if @sprites["option"].index != index
pbChangeSelection
index = @sprites["option"].index
end
@options[index].set(@sprites["option"][index], self) if @sprites["option"].value_changed
if Input.trigger?(Input::BACK)
break
elsif Input.trigger?(Input::USE)
@@ -342,7 +346,7 @@ class PokemonOption_Scene
def pbEndScene
pbPlayCloseMenuSE
pbFadeOutAndHide(@sprites) { pbUpdate }
# Set the values of each option
# Set the values of each option, to make sure they're all set
@options.length.times do |i|
@options[i].set(@sprites["option"][i], self)
end
@@ -351,6 +355,10 @@ class PokemonOption_Scene
pbRefreshSceneMap
@viewport.dispose
end
def pbUpdate
pbUpdateSpriteHash(@sprites)
end
end
#===============================================================================
@@ -376,6 +384,7 @@ MenuHandlers.add(:options_menu, :bgm_volume, {
"order" => 10,
"type" => SliderOption,
"parameters" => [0, 100, 5], # [minimum_value, maximum_value, interval]
"description" => _INTL("Adjust the volume of the background music."),
"get_proc" => proc { next $PokemonSystem.bgmvolume },
"set_proc" => proc { |value, scene|
next if $PokemonSystem.bgmvolume == value
@@ -392,6 +401,7 @@ MenuHandlers.add(:options_menu, :se_volume, {
"order" => 20,
"type" => SliderOption,
"parameters" => [0, 100, 5], # [minimum_value, maximum_value, interval]
"description" => _INTL("Adjust the volume of sound effects."),
"get_proc" => proc { next $PokemonSystem.sevolume },
"set_proc" => proc { |value, _scene|
next if $PokemonSystem.sevolume == value
@@ -411,6 +421,8 @@ MenuHandlers.add(:options_menu, :text_speed, {
"order" => 30,
"type" => EnumOption,
"parameters" => [_INTL("Slow"), _INTL("Normal"), _INTL("Fast")],
"description" => _INTL("Choose the speed at which text appears."),
"on_select" => proc { |scene| scene.sprites["textbox"].letterbyletter = true },
"get_proc" => proc { next $PokemonSystem.textspeed },
"set_proc" => proc { |value, scene|
next if value == $PokemonSystem.textspeed
@@ -428,6 +440,7 @@ MenuHandlers.add(:options_menu, :battle_animations, {
"order" => 40,
"type" => EnumOption,
"parameters" => [_INTL("On"), _INTL("Off")],
"description" => _INTL("Choose whether you wish to see move animations in battle."),
"get_proc" => proc { next $PokemonSystem.battlescene },
"set_proc" => proc { |value, _scene| $PokemonSystem.battlescene = value }
})
@@ -437,6 +450,7 @@ MenuHandlers.add(:options_menu, :battle_style, {
"order" => 50,
"type" => EnumOption,
"parameters" => [_INTL("Switch"), _INTL("Set")],
"description" => _INTL("Choose whether you can switch Pokémon when an opponent's Pokémon faints."),
"get_proc" => proc { next $PokemonSystem.battlestyle },
"set_proc" => proc { |value, _scene| $PokemonSystem.battlestyle = value }
})
@@ -446,6 +460,7 @@ MenuHandlers.add(:options_menu, :movement_style, {
"order" => 60,
"type" => EnumOption,
"parameters" => [_INTL("Walking"), _INTL("Running")],
"description" => _INTL("Choose your movement speed. Hold Back while moving to move at the other speed."),
"condition" => proc { next $player&.has_running_shoes },
"get_proc" => proc { next $PokemonSystem.runstyle },
"set_proc" => proc { |value, _sceme| $PokemonSystem.runstyle = value }
@@ -456,6 +471,7 @@ MenuHandlers.add(:options_menu, :give_nicknames, {
"order" => 70,
"type" => EnumOption,
"parameters" => [_INTL("Give"), _INTL("Don't give")],
"description" => _INTL("Choose whether you can give a nickname to a Pokémon when you obtain it."),
"get_proc" => proc { next $PokemonSystem.givenicknames },
"set_proc" => proc { |value, _scene| $PokemonSystem.givenicknames = value }
})
@@ -465,6 +481,7 @@ MenuHandlers.add(:options_menu, :speech_frame, {
"order" => 80,
"type" => NumberOption,
"parameters" => 1..Settings::SPEECH_WINDOWSKINS.length,
"description" => _INTL("Choose the appearance of dialogue boxes."),
"get_proc" => proc { next $PokemonSystem.textskin },
"set_proc" => proc { |value, scene|
$PokemonSystem.textskin = value
@@ -479,6 +496,7 @@ MenuHandlers.add(:options_menu, :menu_frame, {
"order" => 90,
"type" => NumberOption,
"parameters" => 1..Settings::MENU_WINDOWSKINS.length,
"description" => _INTL("Choose the appearance of menu boxes."),
"get_proc" => proc { next $PokemonSystem.frame },
"set_proc" => proc { |value, scene|
$PokemonSystem.frame = value
@@ -493,6 +511,7 @@ MenuHandlers.add(:options_menu, :text_input_style, {
"order" => 100,
"type" => EnumOption,
"parameters" => [_INTL("Cursor"), _INTL("Keyboard")],
"description" => _INTL("Choose how you want to enter text."),
"get_proc" => proc { next $PokemonSystem.textinput },
"set_proc" => proc { |value, _scene| $PokemonSystem.textinput = value }
})
@@ -502,6 +521,7 @@ MenuHandlers.add(:options_menu, :screen_size, {
"order" => 110,
"type" => EnumOption,
"parameters" => [_INTL("S"), _INTL("M"), _INTL("L"), _INTL("XL"), _INTL("Full")],
"description" => _INTL("Choose the size of the game window."),
"get_proc" => proc { next [$PokemonSystem.screensize, 4].min },
"set_proc" => proc { |value, _scene|
next if $PokemonSystem.screensize == value