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fix issue with map renderer after battles ( commit 2c65a9de7d )
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@@ -330,7 +330,7 @@ module Settings
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POKE_RADAR_ENCOUNTERS = [
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POKE_RADAR_ENCOUNTERS = [
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[78, 30, :FLETCHLING,2,5], #Rt. 1
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[78, 30, :FLETCHLING,2,5], #Rt. 1
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[86, 30, :FLETCHLING,2,5], #Rt. 2
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[86, 30, :FLETCHLING,2,5], #Rt. 2
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[90, 30, :FLETCHLING,2,5], #Rt. 2
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[90, 30, :FLETCHLING,2,5], #Rt. 2
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[491, 30, :SHROOMISH,2,5], #Viridian Forest
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[491, 30, :SHROOMISH,2,5], #Viridian Forest
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[490, 30, :BUDEW,4,9], #Rt. 3
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[490, 30, :BUDEW,4,9], #Rt. 3
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[106, 30, :NINCADA,8,10], #Rt. 4
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[106, 30, :NINCADA,8,10], #Rt. 4
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@@ -359,25 +359,25 @@ module Settings
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[171, 30, :BIDOOF,2,5], #Rt. 22
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[171, 30, :BIDOOF,2,5], #Rt. 22
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[143, 30, :RIOLU,25,25], #Rt. 23
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[143, 30, :RIOLU,25,25], #Rt. 23
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[8, 30, :BUNEARY,12,13], #Rt. 24
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[8, 30, :BUNEARY,12,13], #Rt. 24
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[145, 30, :ABSOL,30,35], #Rt. 26
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[145, 30, :ABSOL,30,35], #Rt. 26
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[147, 30, :ABSOL,30,35], #Rt. 27
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[147, 30, :ABSOL,30,35], #Rt. 27
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[311, 30, :BIDOOF,5,5], #Rt. 29
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[311, 30, :BIDOOF,5,5], #Rt. 29
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[284, 30, :LUXIO,40,45], #Rt. 33
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[284, 30, :LUXIO,40,45], #Rt. 33
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[288, 30, :VIGOROTH,40,45], #Rt. 32
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[288, 30, :VIGOROTH,40,45], #Rt. 32
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[342, 30, :GOLETT,40,45], #Ruins of Alph
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[342, 30, :GOLETT,40,45], #Ruins of Alph
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[261, 30, :BELLOSSOM,45,50], #Rt. 31
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[261, 30, :BELLOSSOM,45,50], #Rt. 31
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[262, 30, :BIBAREL,45,50], #Rt. 30
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[262, 30, :BIBAREL,45,50], #Rt. 30
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[265, 30, :KIRLIA,25,30], #Rt. 34
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[265, 30, :KIRLIA,25,30], #Rt. 34
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[267, 30, :SUDOWOODO,25,30], #Rt. 36
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[267, 30, :SUDOWOODO,25,30], #Rt. 36
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[300, 30, :ROSELIA,30,30], #National Park
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[300, 30, :ROSELIA,30,30], #National Park
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[300, 30, :BRELOOM,30,30], #Ilex Forest
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[300, 30, :BRELOOM,30,30], #Ilex Forest
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[670, 30, :WEAVILE,50,50], #Ice mountains
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[670, 30, :WEAVILE,50,50], #Ice mountains
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[528, 30, :PYUKUMUKU,20,20], #Treasure Beach
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[528, 30, :PYUKUMUKU,20,20], #Treasure Beach
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[690, 30, :OCTILLERY,32,45], #Deep Ocean
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[690, 30, :OCTILLERY,32,45], #Deep Ocean
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[561, 30, :MAGMAR,32,45], #Mt. Ember
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[561, 30, :MAGMAR,32,45], #Mt. Ember
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[562, 30, :NINJASK,45,50], #Boon Island
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[562, 30, :NINJASK,45,50], #Boon Island
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[603, 30, :KECLEON,45,50], #Chrono Island
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[603, 30, :KECLEON,45,50], #Chrono Island
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[654, 30, :WHIMSICOTT,32,45] #Brine Road
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[654, 30, :WHIMSICOTT,32,45] #Brine Road
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]
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]
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#=============================================================================
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#=============================================================================
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@@ -2,18 +2,12 @@
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# Battle intro animation
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# Battle intro animation
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#===============================================================================
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#===============================================================================
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def pbSceneStandby
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def pbSceneStandby
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$scene.disposeSpritesets if $scene && $scene.is_a?(Scene_Map)
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if RPG::Cache.need_clearing
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RPG::Cache.clear
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end
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Graphics.frame_reset
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yield
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yield
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$scene.createSpritesets if $scene && $scene.is_a?(Scene_Map)
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end
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end
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def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)
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def pbBattleAnimation(bgm=nil,battletype=0,foe=nil)
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$game_temp.in_battle = true
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$game_temp.in_battle = true
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viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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viewport = Viewport.new(0,0,Graphicsc.width,Graphics.height)
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viewport.z = 99999
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viewport.z = 99999
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# Set up audio
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# Set up audio
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playingBGS = nil
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playingBGS = nil
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@@ -572,7 +572,7 @@ def pbLoadRpgxpScene(scene)
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oldscene = $scene
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oldscene = $scene
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$scene = scene
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$scene = scene
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Graphics.freeze
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Graphics.freeze
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oldscene.disposeSpritesets
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#oldscene.disposeSpritesets
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visibleObjects = pbHideVisibleObjects
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visibleObjects = pbHideVisibleObjects
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Graphics.transition(20)
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Graphics.transition(20)
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Graphics.freeze
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Graphics.freeze
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@@ -582,7 +582,7 @@ def pbLoadRpgxpScene(scene)
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Graphics.transition(20)
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Graphics.transition(20)
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Graphics.freeze
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Graphics.freeze
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$scene = oldscene
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$scene = oldscene
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$scene.createSpritesets
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#$scene.createSpritesets
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pbShowObjects(visibleObjects)
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pbShowObjects(visibleObjects)
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Graphics.transition(20)
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Graphics.transition(20)
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end
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end
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@@ -1,225 +1,225 @@
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#===============================================================================
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# #===============================================================================
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# Klein Footprints / WolfPP for Pokémon Essentials
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# # Klein Footprints / WolfPP for Pokémon Essentials
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# Give credits if you're using this!
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# # Give credits if you're using this!
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# http://kleinstudio.deviantart.com
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# # http://kleinstudio.deviantart.com
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# #
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# # bo4p5687 update (v.19)
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# #===============================================================================
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#
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#
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# bo4p5687 update (v.19)
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# # Fix event comment
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#===============================================================================
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# def pbEventCommentInput(*args)
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# parameters = []
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# Fix event comment
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# list = *args[0].list # Event or event page
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def pbEventCommentInput(*args)
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# elements = *args[1] # Number of elements
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parameters = []
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# trigger = *args[2] # Trigger
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list = *args[0].list # Event or event page
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# return nil if list == nil
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elements = *args[1] # Number of elements
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# return nil unless list.is_a?(Array)
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trigger = *args[2] # Trigger
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# for item in list
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return nil if list == nil
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# next unless item.code == 108 || item.code == 408
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return nil unless list.is_a?(Array)
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# if item.parameters[0] == trigger[0]
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for item in list
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# start = list.index(item) + 1
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next unless item.code == 108 || item.code == 408
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# finish = start + elements[0]
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if item.parameters[0] == trigger[0]
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# for id in start...finish
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start = list.index(item) + 1
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# next if !list[id]
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finish = start + elements[0]
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# parameters.push(list[id].parameters[0])
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for id in start...finish
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# end
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next if !list[id]
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# return parameters
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parameters.push(list[id].parameters[0])
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# end
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end
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# end
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return parameters
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# return nil
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end
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# end
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end
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#
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return nil
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# module FootprintVariables
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end
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# # If you set pokemon here, they doesn't have footprints
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# FOLLOWING_DONT_WALK = [
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module FootprintVariables
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# # Example:
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# If you set pokemon here, they doesn't have footprints
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# # 12,15,17
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FOLLOWING_DONT_WALK = [
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# ]
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# Example:
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#
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# 12,15,17
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# # Set here the terrain tag for footprints, 3 is sand
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]
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# TERRAIN_FOOT = 3
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#
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# Set here the terrain tag for footprints, 3 is sand
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# # Initial opacity for footprints
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TERRAIN_FOOT = 3
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# FOOT_OPACITY = 62
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#
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# Initial opacity for footprints
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# # Delay velocity
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FOOT_OPACITY = 62
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# FOOT_DELAY = 1.1
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#
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# Delay velocity
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# def self.get_new_id
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FOOT_DELAY = 1.1
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# newId = 1
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# while !$game_map.events[newId].nil? do
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def self.get_new_id
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# break if $game_map.events[newId].erased
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newId = 1
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# newId += 1
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while !$game_map.events[newId].nil? do
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# end
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break if $game_map.events[newId].erased
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# return newId
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newId += 1
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# end
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end
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#
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return newId
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# def self.show(event, position)
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end
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# if event != $game_player
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# return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
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def self.show(event, position)
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# return if pbEventCommentInput(event, 0, "NoFoot")
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if event != $game_player
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# if $Trainer.party.length > 0
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return if event.character_name == "" || event.character_name == "nil" || event.name.include?("/nofoot/")
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# return if (!($game_map.events[event] && $game_map.events[event].name == "Dependent") &&
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return if pbEventCommentInput(event, 0, "NoFoot")
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# (FOLLOWING_DONT_WALK.include?($Trainer.party[0].species) || $PokemonGlobal.bicycle))
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if $Trainer.party.length > 0
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# end
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return if (!($game_map.events[event] && $game_map.events[event].name == "Dependent") &&
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# end
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(FOLLOWING_DONT_WALK.include?($Trainer.party[0].species) || $PokemonGlobal.bicycle))
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# character_sprites = $scene.spriteset.character_sprites
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end
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# viewport = $scene.spriteset.viewport1
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end
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# footsprites = $scene.spriteset.footsprites
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character_sprites = $scene.spriteset.character_sprites
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# nid = self.get_new_id
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viewport = $scene.spriteset.viewport1
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# rpgEvent = RPG::Event.new(position[0], position[1])
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footsprites = $scene.spriteset.footsprites
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# rpgEvent.id = nid
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nid = self.get_new_id
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# fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
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rpgEvent = RPG::Event.new(position[0], position[1])
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# eventsprite = Sprite_Character.new(viewport, fev)
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rpgEvent.id = nid
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# character_sprites.push(eventsprite)
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fev = Game_Event.new($game_map.map_id, rpgEvent, $game_map)
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# footsprites.push(Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid, character_sprites, (event==$game_player)))
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eventsprite = Sprite_Character.new(viewport, fev)
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# end
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character_sprites.push(eventsprite)
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#
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footsprites.push(Footsprite.new(eventsprite, fev, viewport, $game_map, position[2], nid, character_sprites, (event==$game_player)))
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# end
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end
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#
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# class Game_Event < Game_Character
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end
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# attr_reader :erased
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# end
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class Game_Event < Game_Character
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#
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attr_reader :erased
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# class Sprite_Character
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end
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# alias old_initialize_foot initialize
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# def initialize(viewport, character=nil)
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class Sprite_Character
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# old_initialize_foot(viewport, character)
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alias old_initialize_foot initialize
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# @disposed = false
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def initialize(viewport, character=nil)
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# end
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old_initialize_foot(viewport, character)
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#
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@disposed = false
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# alias old_update_foot update
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end
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# def update
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# return if @disposed
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alias old_update_foot update
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# old_update_foot
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def update
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# end
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return if @disposed
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#
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old_update_foot
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# alias old_dispose_foot dispose
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end
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# def dispose
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# old_dispose_foot
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alias old_dispose_foot dispose
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# @disposed = true
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def dispose
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# end
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old_dispose_foot
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# end
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@disposed = true
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#
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end
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# class Spriteset_Map
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end
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# attr_accessor :character_sprites
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# attr_accessor :footsprites
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class Spriteset_Map
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#
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attr_accessor :character_sprites
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# alias old_initialize initialize
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attr_accessor :footsprites
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# def initialize(map=nil)
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# old_initialize(map)
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alias old_initialize initialize
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# @footsprites = []
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def initialize(map=nil)
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# end
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old_initialize(map)
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#
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@footsprites = []
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# def viewport1
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end
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# return @@viewport1
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# end
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def viewport1
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#
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return @@viewport1
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# def putFootprint(event, pos)
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end
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# return FootprintVariables.show(event, pos)
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# end
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def putFootprint(event, pos)
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#
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return FootprintVariables.show(event, pos)
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# alias old_dispose dispose
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end
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# def dispose
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# old_dispose
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alias old_dispose dispose
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# @footsprites.each { |sprite| sprite.dispose } if !@footsprites.nil?
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def dispose
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# @footsprites.clear
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old_dispose
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# end
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@footsprites.each { |sprite| sprite.dispose } if !@footsprites.nil?
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#
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@footsprites.clear
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# alias old_update update
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end
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# def update
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# old_update
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alias old_update update
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# return if @footsprites.nil?
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def update
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# @footsprites.each { |sprite| sprite.update }
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old_update
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# end
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return if @footsprites.nil?
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# end
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@footsprites.each { |sprite| sprite.update }
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#
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end
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# class Scene_Map
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end
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# def spriteset?
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# return !@spritesets.nil?
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class Scene_Map
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# end
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def spriteset?
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# end
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return !@spritesets.nil?
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#
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end
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# class Game_Character
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end
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#
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# def get_last_pos
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class Game_Character
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# case direction
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# when 2 then return [@x, @y-1, direction] # Move down
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def get_last_pos
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# when 4 then return [@x+1, @y, direction] # Move left
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case direction
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# when 6 then return [@x-1, @y, direction] # Move right
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when 2 then return [@x, @y-1, direction] # Move down
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# when 8 then return [@x, @y+1, direction] # Move up
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when 4 then return [@x+1, @y, direction] # Move left
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# end
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when 6 then return [@x-1, @y, direction] # Move right
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# return false
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when 8 then return [@x, @y+1, direction] # Move up
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# end
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end
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#
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return false
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# def foot_prints?
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end
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# return $game_map.terrain_tag(get_last_pos[0], get_last_pos[1]) == FootprintVariables::TERRAIN_FOOT && $scene.is_a?(Scene_Map) && $scene.spriteset?
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# end
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def foot_prints?
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#
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return $game_map.terrain_tag(get_last_pos[0], get_last_pos[1]) == FootprintVariables::TERRAIN_FOOT && $scene.is_a?(Scene_Map) && $scene.spriteset?
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# alias leave_tile_footprints triggerLeaveTile
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end
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# def triggerLeaveTile
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# leave_tile_footprints
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alias leave_tile_footprints triggerLeaveTile
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# $scene.spriteset.putFootprint(self, get_last_pos) if foot_prints?
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def triggerLeaveTile
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# end
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leave_tile_footprints
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#
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$scene.spriteset.putFootprint(self, get_last_pos) if foot_prints?
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# end
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end
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#
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# class Footsprite
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end
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# def initialize(sprite,event,viewport,map,direction,nid,chardata,player)
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# @rsprite = sprite
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class Footsprite
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# # Sprite
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def initialize(sprite,event,viewport,map,direction,nid,chardata,player)
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# @sprite = Sprite.new(viewport)
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@rsprite = sprite
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# file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
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# Sprite
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# @sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
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@sprite = Sprite.new(viewport)
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# # Set position
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file = player && $PokemonGlobal.bicycle ? "footsetbike.png" : "footset.png"
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# @realwidth = @sprite.bitmap.width/4
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@sprite.bitmap = RPG::Cache.load_bitmap("Graphics/Pictures/", file)
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# @sprite.src_rect.width = @realwidth
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# Set position
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# @opacity = FootprintVariables::FOOT_OPACITY
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@realwidth = @sprite.bitmap.width/4
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# setFootset(direction)
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@sprite.src_rect.width = @realwidth
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# # Values
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@opacity = FootprintVariables::FOOT_OPACITY
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# @map = map
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setFootset(direction)
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# @event = event
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# Values
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# @disposed = false
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@map = map
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# @eventid = nid
|
||||||
@event = event
|
# @viewport = viewport
|
||||||
@disposed = false
|
# @chardata = chardata
|
||||||
@eventid = nid
|
# update
|
||||||
@viewport = viewport
|
# end
|
||||||
@chardata = chardata
|
#
|
||||||
update
|
# def setFootset(direction)
|
||||||
end
|
# @sprite.src_rect.x =
|
||||||
|
# case direction
|
||||||
def setFootset(direction)
|
# when 2 then 0 # Move down
|
||||||
@sprite.src_rect.x =
|
# when 4 then @realwidth * 3 # Move left
|
||||||
case direction
|
# when 6 then @realwidth * 2 # Move right
|
||||||
when 2 then 0 # Move down
|
# when 8 then @realwidth # Move up
|
||||||
when 4 then @realwidth * 3 # Move left
|
# end
|
||||||
when 6 then @realwidth * 2 # Move right
|
# @sprite.opacity = @opacity
|
||||||
when 8 then @realwidth # Move up
|
# end
|
||||||
end
|
#
|
||||||
@sprite.opacity = @opacity
|
# def dispose
|
||||||
end
|
# return if @disposed
|
||||||
|
# @disposed = true
|
||||||
def dispose
|
# @event.erase
|
||||||
return if @disposed
|
# (0...@chardata.length).each { |i| @chardata.delete_at(i) if @chardata[i] == @rsprite }
|
||||||
@disposed = true
|
# @rsprite.dispose
|
||||||
@event.erase
|
# @sprite.dispose
|
||||||
(0...@chardata.length).each { |i| @chardata.delete_at(i) if @chardata[i] == @rsprite }
|
# @sprite = nil
|
||||||
@rsprite.dispose
|
# end
|
||||||
@sprite.dispose
|
#
|
||||||
@sprite = nil
|
# def update
|
||||||
end
|
# return if @disposed
|
||||||
|
# x = @rsprite.x - @rsprite.ox
|
||||||
def update
|
# y = @rsprite.y - @rsprite.oy
|
||||||
return if @disposed
|
# width = @rsprite.src_rect.width
|
||||||
x = @rsprite.x - @rsprite.ox
|
# height = @rsprite.src_rect.height
|
||||||
y = @rsprite.y - @rsprite.oy
|
# @sprite.x = x + width / 2
|
||||||
width = @rsprite.src_rect.width
|
# @sprite.y = y + height
|
||||||
height = @rsprite.src_rect.height
|
# @sprite.ox = @realwidth / 2
|
||||||
@sprite.x = x + width / 2
|
# @sprite.oy = @sprite.bitmap.height
|
||||||
@sprite.y = y + height
|
# @sprite.z = @rsprite.z - 2
|
||||||
@sprite.ox = @realwidth / 2
|
# @opacity -= FootprintVariables::FOOT_DELAY
|
||||||
@sprite.oy = @sprite.bitmap.height
|
# @sprite.opacity = @opacity
|
||||||
@sprite.z = @rsprite.z - 2
|
# dispose if @sprite.opacity <= 0
|
||||||
@opacity -= FootprintVariables::FOOT_DELAY
|
# end
|
||||||
@sprite.opacity = @opacity
|
# end
|
||||||
dispose if @sprite.opacity <= 0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,278 +1,278 @@
|
|||||||
#===============================================================================
|
# #===============================================================================
|
||||||
# * Unreal Time System - by FL (Credits will be apreciated)
|
# # * Unreal Time System - by FL (Credits will be apreciated)
|
||||||
#===============================================================================
|
# #===============================================================================
|
||||||
|
# #
|
||||||
|
# # This script is for Pokémon Essentials. It makes the time in game uses its
|
||||||
|
# # own clock that only pass when you are in game instead of using real time
|
||||||
|
# # (like Minecraft and Zelda: Ocarina of Time).
|
||||||
|
# #
|
||||||
|
# #== INSTALLATION ===============================================================
|
||||||
|
# #
|
||||||
|
# # To this script works, put it above main OR convert into a plugin.
|
||||||
|
# #
|
||||||
|
# #== HOW TO USE =================================================================
|
||||||
|
# #
|
||||||
|
# # This script automatic works after installed.
|
||||||
|
# #
|
||||||
|
# # If you wish to add/reduce time, there are 3 ways:
|
||||||
|
# #
|
||||||
|
# # 1. EXTRA_SECONDS/EXTRA_DAYS are variables numbers that hold time passage;
|
||||||
|
# # The time in these variable isn't affected by PROPORTION.
|
||||||
|
# # Example: When the player sleeps you wish to the time in game advance
|
||||||
|
# # 8 hours, so put in EXTRA_SECONDS a game variable number and sum
|
||||||
|
# # 28800 (60*60*8) in this variable every time that the players sleeps.
|
||||||
|
# #
|
||||||
|
# # 2. 'UnrealTime.add_seconds(seconds)' and 'UnrealTime.add_days(days)' does the
|
||||||
|
# # same thing, in fact, EXTRA_SECONDS/EXTRA_DAYS call these methods.
|
||||||
|
# #
|
||||||
|
# # 3. 'UnrealTime.advance_to(16,17,18)' advance the time to a fixed time of day,
|
||||||
|
# # 16:17:18 on this example.
|
||||||
|
# #
|
||||||
|
# #== NOTES ======================================================================
|
||||||
|
# #
|
||||||
|
# # If you wish to some parts still use real time like the Trainer Card start time
|
||||||
|
# # and Pokémon Trainer Memo, just change 'pbGetTimeNow' to 'Time.now' in their
|
||||||
|
# # scripts.
|
||||||
|
# #
|
||||||
|
# # This script uses the Ruby Time class. Before Essentials version 19 (who came
|
||||||
|
# # with 64-bit ruby) it can only have 1901-2038 range.
|
||||||
|
# #
|
||||||
|
# # Some time methods:
|
||||||
|
# # 'pbGetTimeNow.year', 'pbGetTimeNow.mon' (the numbers from 1-12),
|
||||||
|
# # 'pbGetTimeNow.day','pbGetTimeNow.hour', 'pbGetTimeNow.min',
|
||||||
|
# # 'pbGetTimeNow.sec', 'pbGetAbbrevMonthName(pbGetTimeNow.mon)',
|
||||||
|
# # 'pbGetTimeNow.strftime("%A")' (displays weekday name),
|
||||||
|
# # 'pbGetTimeNow.strftime("%I:%M %p")' (displays Hours:Minutes pm/am)
|
||||||
|
# #
|
||||||
|
# #===============================================================================
|
||||||
#
|
#
|
||||||
# This script is for Pokémon Essentials. It makes the time in game uses its
|
# if defined?(PluginManager) && !PluginManager.installed?("Unreal Time System")
|
||||||
# own clock that only pass when you are in game instead of using real time
|
# PluginManager.register({
|
||||||
# (like Minecraft and Zelda: Ocarina of Time).
|
# :name => "Unreal Time System",
|
||||||
|
# :version => "1.1",
|
||||||
|
# :link => "https://www.pokecommunity.com/showthread.php?t=285831",
|
||||||
|
# :credits => "FL"
|
||||||
|
# })
|
||||||
|
# end
|
||||||
#
|
#
|
||||||
#== INSTALLATION ===============================================================
|
# module UnrealTime
|
||||||
|
# # Set false to disable this system (returns Time.now)
|
||||||
|
# ENABLED=true
|
||||||
#
|
#
|
||||||
# To this script works, put it above main OR convert into a plugin.
|
# # Time proportion here.
|
||||||
|
# # So if it is 100, one second in real time will be 100 seconds in game.
|
||||||
|
# # If it is 60, one second in real time will be one minute in game.
|
||||||
|
# PROPORTION=60
|
||||||
#
|
#
|
||||||
#== HOW TO USE =================================================================
|
# # Starting on Essentials v17, the map tone only try to refresh tone each 30
|
||||||
|
# # real time seconds.
|
||||||
|
# # If this variable number isn't -1, the game use this number instead of 30.
|
||||||
|
# # When time is changed with advance_to or add_seconds, the tone refreshes.
|
||||||
|
# TONE_CHECK_INTERVAL = 10.0
|
||||||
#
|
#
|
||||||
# This script automatic works after installed.
|
# # Make this true to time only pass at field (Scene_Map)
|
||||||
|
# # A note to scripters: To make time pass on other scenes, put line
|
||||||
|
# # '$PokemonGlobal.addNewFrameCount' near to line 'Graphics.update'
|
||||||
|
# TIME_STOPS=true
|
||||||
#
|
#
|
||||||
# If you wish to add/reduce time, there are 3 ways:
|
# # Make this true to time pass in battle, during turns and command selection.
|
||||||
|
# # This won't affect the Pokémon and Bag submenus.
|
||||||
|
# # Only works if TIME_STOPS=true.
|
||||||
|
# BATTLE_PASS=true
|
||||||
#
|
#
|
||||||
# 1. EXTRA_SECONDS/EXTRA_DAYS are variables numbers that hold time passage;
|
# # Make this true to time pass when the Dialog box or the main menu are open.
|
||||||
# The time in these variable isn't affected by PROPORTION.
|
# # This won't affect the submenus like Pokémon and Bag.
|
||||||
# Example: When the player sleeps you wish to the time in game advance
|
# # Only works if TIME_STOPS=true.
|
||||||
# 8 hours, so put in EXTRA_SECONDS a game variable number and sum
|
# TALK_PASS=true
|
||||||
# 28800 (60*60*8) in this variable every time that the players sleeps.
|
|
||||||
#
|
#
|
||||||
# 2. 'UnrealTime.add_seconds(seconds)' and 'UnrealTime.add_days(days)' does the
|
# # Choose switch number that when true the time won't pass (or -1 to cancel).
|
||||||
# same thing, in fact, EXTRA_SECONDS/EXTRA_DAYS call these methods.
|
# # Only works if TIME_STOPS=true.
|
||||||
|
# SWITCH_STOPS=-1
|
||||||
#
|
#
|
||||||
# 3. 'UnrealTime.advance_to(16,17,18)' advance the time to a fixed time of day,
|
# # Choose variable(s) number(s) that can hold time passage (or -1 to cancel).
|
||||||
# 16:17:18 on this example.
|
# # Look at description for more details.
|
||||||
|
# EXTRA_SECONDS=79
|
||||||
|
# EXTRA_DAYS=-1
|
||||||
#
|
#
|
||||||
#== NOTES ======================================================================
|
# # Initial date. In sequence: Year, month, day, hour and minutes.
|
||||||
|
# # Method UnrealTime.reset resets time back to this time.
|
||||||
|
# def self.initial_date
|
||||||
|
# return Time.local(2000,1,1, 12,0)
|
||||||
|
# end
|
||||||
#
|
#
|
||||||
# If you wish to some parts still use real time like the Trainer Card start time
|
# # Advance to next time. If time already passed, advance
|
||||||
# and Pokémon Trainer Memo, just change 'pbGetTimeNow' to 'Time.now' in their
|
# # into the time on the next day.
|
||||||
# scripts.
|
# # Hour is 0..23
|
||||||
|
# def self.advance_to(hour,min=0,sec=0)
|
||||||
|
# if hour < 0 || hour > 23
|
||||||
|
# raise RangeError, "hour is #{hour}, should be 0..23"
|
||||||
|
# end
|
||||||
|
# day_seconds = 60*60*24
|
||||||
|
# seconds_now = pbGetTimeNow.hour*60*60+pbGetTimeNow.min*60+pbGetTimeNow.sec
|
||||||
|
# target_seconds = hour*60*60+min*60+sec
|
||||||
|
# seconds_added = target_seconds-seconds_now
|
||||||
|
# seconds_added += day_seconds if seconds_added<0
|
||||||
|
# $PokemonGlobal.newFrameCount+=seconds_added
|
||||||
|
# PBDayNight.sheduleToneRefresh
|
||||||
|
# end
|
||||||
#
|
#
|
||||||
# This script uses the Ruby Time class. Before Essentials version 19 (who came
|
# # Resets time to initial_date.
|
||||||
# with 64-bit ruby) it can only have 1901-2038 range.
|
# def self.reset
|
||||||
|
# raise "Method doesn't work when TIME_STOPS is false!" if !TIME_STOPS
|
||||||
|
# $game_variables[EXTRA_SECONDS]=0 if EXTRA_DAYS>0
|
||||||
|
# $game_variables[EXTRA_DAYS]=0 if EXTRA_DAYS>0
|
||||||
|
# $PokemonGlobal.newFrameCount=0
|
||||||
|
# $PokemonGlobal.extraYears=0
|
||||||
|
# PBDayNight.sheduleToneRefresh
|
||||||
|
# end
|
||||||
#
|
#
|
||||||
# Some time methods:
|
# # Does the same thing as EXTRA_SECONDS variable.
|
||||||
# 'pbGetTimeNow.year', 'pbGetTimeNow.mon' (the numbers from 1-12),
|
# def self.add_seconds(seconds)
|
||||||
# 'pbGetTimeNow.day','pbGetTimeNow.hour', 'pbGetTimeNow.min',
|
# raise "Method doesn't work when TIME_STOPS is false!" if !TIME_STOPS
|
||||||
# 'pbGetTimeNow.sec', 'pbGetAbbrevMonthName(pbGetTimeNow.mon)',
|
# $PokemonGlobal.newFrameCount+=(seconds*Graphics.frame_rate)/PROPORTION.to_f
|
||||||
# 'pbGetTimeNow.strftime("%A")' (displays weekday name),
|
# PBDayNight.sheduleToneRefresh
|
||||||
# 'pbGetTimeNow.strftime("%I:%M %p")' (displays Hours:Minutes pm/am)
|
# end
|
||||||
#
|
#
|
||||||
#===============================================================================
|
# def self.add_days(days)
|
||||||
|
# add_seconds(60*60*24*days)
|
||||||
if defined?(PluginManager) && !PluginManager.installed?("Unreal Time System")
|
# end
|
||||||
PluginManager.register({
|
#
|
||||||
:name => "Unreal Time System",
|
# NEED_32_BIT_FIX = [''].pack('p').size <= 4
|
||||||
:version => "1.1",
|
# end
|
||||||
:link => "https://www.pokecommunity.com/showthread.php?t=285831",
|
#
|
||||||
:credits => "FL"
|
# # Essentials V18 and lower compatibility
|
||||||
})
|
# module Settings
|
||||||
end
|
# TIME_SHADING = defined?(ENABLESHADING) ? ENABLESHADING : ::TIME_SHADING
|
||||||
|
# end if defined?(TIME_SHADING) || defined?(ENABLESHADING)
|
||||||
module UnrealTime
|
#
|
||||||
# Set false to disable this system (returns Time.now)
|
# module PBDayNight
|
||||||
ENABLED=true
|
# class << self
|
||||||
|
# if method_defined?(:getTone) && UnrealTime::TONE_CHECK_INTERVAL > 0
|
||||||
# Time proportion here.
|
# def getTone
|
||||||
# So if it is 100, one second in real time will be 100 seconds in game.
|
# @cachedTone = Tone.new(0,0,0) if !@cachedTone
|
||||||
# If it is 60, one second in real time will be one minute in game.
|
# return @cachedTone if !Settings::TIME_SHADING
|
||||||
PROPORTION=60
|
# toneNeedUpdate = (!@dayNightToneLastUpdate ||
|
||||||
|
# Graphics.frame_count-@dayNightToneLastUpdate >=
|
||||||
# Starting on Essentials v17, the map tone only try to refresh tone each 30
|
# Graphics.frame_rate*UnrealTime::TONE_CHECK_INTERVAL
|
||||||
# real time seconds.
|
# )
|
||||||
# If this variable number isn't -1, the game use this number instead of 30.
|
# if toneNeedUpdate
|
||||||
# When time is changed with advance_to or add_seconds, the tone refreshes.
|
# getToneInternal
|
||||||
TONE_CHECK_INTERVAL = 10.0
|
# @dayNightToneLastUpdate = Graphics.frame_count
|
||||||
|
# end
|
||||||
# Make this true to time only pass at field (Scene_Map)
|
# return @cachedTone
|
||||||
# A note to scripters: To make time pass on other scenes, put line
|
# end
|
||||||
# '$PokemonGlobal.addNewFrameCount' near to line 'Graphics.update'
|
# end
|
||||||
TIME_STOPS=true
|
#
|
||||||
|
# # Shedule a tone refresh on the next try (probably next frame)
|
||||||
# Make this true to time pass in battle, during turns and command selection.
|
# def sheduleToneRefresh
|
||||||
# This won't affect the Pokémon and Bag submenus.
|
# @dayNightToneLastUpdate = nil
|
||||||
# Only works if TIME_STOPS=true.
|
# end
|
||||||
BATTLE_PASS=true
|
# end
|
||||||
|
# end
|
||||||
# Make this true to time pass when the Dialog box or the main menu are open.
|
#
|
||||||
# This won't affect the submenus like Pokémon and Bag.
|
# def pbGetTimeNow
|
||||||
# Only works if TIME_STOPS=true.
|
# return Time.now if !$PokemonGlobal || !UnrealTime::ENABLED
|
||||||
TALK_PASS=true
|
# day_seconds = 60*60*24
|
||||||
|
# if UnrealTime::TIME_STOPS
|
||||||
# Choose switch number that when true the time won't pass (or -1 to cancel).
|
# # Sum the extra values to newFrameCount
|
||||||
# Only works if TIME_STOPS=true.
|
# if UnrealTime::EXTRA_SECONDS>0
|
||||||
SWITCH_STOPS=-1
|
# UnrealTime.add_seconds(pbGet(UnrealTime::EXTRA_SECONDS))
|
||||||
|
# $game_variables[UnrealTime::EXTRA_SECONDS]=0
|
||||||
# Choose variable(s) number(s) that can hold time passage (or -1 to cancel).
|
# end
|
||||||
# Look at description for more details.
|
# if UnrealTime::EXTRA_DAYS>0
|
||||||
EXTRA_SECONDS=79
|
# UnrealTime.add_seconds(day_seconds*pbGet(UnrealTime::EXTRA_DAYS))
|
||||||
EXTRA_DAYS=-1
|
# $game_variables[UnrealTime::EXTRA_DAYS]=0
|
||||||
|
# end
|
||||||
# Initial date. In sequence: Year, month, day, hour and minutes.
|
# elsif UnrealTime::EXTRA_SECONDS>0 && UnrealTime::EXTRA_DAYS>0
|
||||||
# Method UnrealTime.reset resets time back to this time.
|
# # Checks to regulate the max/min values at UnrealTime::EXTRA_SECONDS
|
||||||
def self.initial_date
|
# while pbGet(UnrealTime::EXTRA_SECONDS)>=day_seconds
|
||||||
return Time.local(2000,1,1, 12,0)
|
# $game_variables[UnrealTime::EXTRA_SECONDS]-=day_seconds
|
||||||
end
|
# $game_variables[UnrealTime::EXTRA_DAYS]+=1
|
||||||
|
# end
|
||||||
# Advance to next time. If time already passed, advance
|
# while pbGet(UnrealTime::EXTRA_SECONDS)<=-day_seconds
|
||||||
# into the time on the next day.
|
# $game_variables[UnrealTime::EXTRA_SECONDS]+=day_seconds
|
||||||
# Hour is 0..23
|
# $game_variables[UnrealTime::EXTRA_DAYS]-=1
|
||||||
def self.advance_to(hour,min=0,sec=0)
|
# end
|
||||||
if hour < 0 || hour > 23
|
# end
|
||||||
raise RangeError, "hour is #{hour}, should be 0..23"
|
# start_time=UnrealTime.initial_date
|
||||||
end
|
# if UnrealTime::TIME_STOPS
|
||||||
day_seconds = 60*60*24
|
# time_played=$PokemonGlobal.newFrameCount
|
||||||
seconds_now = pbGetTimeNow.hour*60*60+pbGetTimeNow.min*60+pbGetTimeNow.sec
|
# else
|
||||||
target_seconds = hour*60*60+min*60+sec
|
# time_played=Graphics.frame_count
|
||||||
seconds_added = target_seconds-seconds_now
|
# end
|
||||||
seconds_added += day_seconds if seconds_added<0
|
# time_played=(time_played*UnrealTime::PROPORTION)/Graphics.frame_rate
|
||||||
$PokemonGlobal.newFrameCount+=seconds_added
|
# time_jumped=0
|
||||||
PBDayNight.sheduleToneRefresh
|
# if UnrealTime::EXTRA_SECONDS>-1
|
||||||
end
|
# time_jumped+=pbGet(UnrealTime::EXTRA_SECONDS)
|
||||||
|
# end
|
||||||
# Resets time to initial_date.
|
# if UnrealTime::EXTRA_DAYS>-1
|
||||||
def self.reset
|
# time_jumped+=pbGet(UnrealTime::EXTRA_DAYS)*day_seconds
|
||||||
raise "Method doesn't work when TIME_STOPS is false!" if !TIME_STOPS
|
# end
|
||||||
$game_variables[EXTRA_SECONDS]=0 if EXTRA_DAYS>0
|
# time_ret = 0
|
||||||
$game_variables[EXTRA_DAYS]=0 if EXTRA_DAYS>0
|
# # Before Essentials V19, there is a year limit. To prevent crashes due to this
|
||||||
$PokemonGlobal.newFrameCount=0
|
# # limit, every time that you reach in year 2036 the system will subtract 6
|
||||||
$PokemonGlobal.extraYears=0
|
# # years (to works with leap year) from your date and sum in
|
||||||
PBDayNight.sheduleToneRefresh
|
# # $PokemonGlobal.extraYears. You can sum your actual year with this extraYears
|
||||||
end
|
# # when displaying years.
|
||||||
|
# loop do
|
||||||
# Does the same thing as EXTRA_SECONDS variable.
|
# time_fix=0
|
||||||
def self.add_seconds(seconds)
|
# if $PokemonGlobal.extraYears!=0
|
||||||
raise "Method doesn't work when TIME_STOPS is false!" if !TIME_STOPS
|
# time_fix = $PokemonGlobal.extraYears*day_seconds*(365*6+1)/6
|
||||||
$PokemonGlobal.newFrameCount+=(seconds*Graphics.frame_rate)/PROPORTION.to_f
|
# end
|
||||||
PBDayNight.sheduleToneRefresh
|
# time_ret=start_time+(time_played+time_jumped-time_fix)
|
||||||
end
|
# break if !UnrealTime::NEED_32_BIT_FIX || time_ret.year<2036
|
||||||
|
# $PokemonGlobal.extraYears+=6
|
||||||
def self.add_days(days)
|
# end
|
||||||
add_seconds(60*60*24*days)
|
# return time_ret
|
||||||
end
|
# end
|
||||||
|
#
|
||||||
NEED_32_BIT_FIX = [''].pack('p').size <= 4
|
# if UnrealTime::ENABLED
|
||||||
end
|
# class PokemonGlobalMetadata
|
||||||
|
# attr_accessor :newFrameCount # Became float when using extra values
|
||||||
# Essentials V18 and lower compatibility
|
# attr_accessor :extraYears
|
||||||
module Settings
|
#
|
||||||
TIME_SHADING = defined?(ENABLESHADING) ? ENABLESHADING : ::TIME_SHADING
|
# def addNewFrameCount
|
||||||
end if defined?(TIME_SHADING) || defined?(ENABLESHADING)
|
# return if (UnrealTime::SWITCH_STOPS>0 &&
|
||||||
|
# $game_switches[UnrealTime::SWITCH_STOPS])
|
||||||
module PBDayNight
|
# self.newFrameCount+=1
|
||||||
class << self
|
# end
|
||||||
if method_defined?(:getTone) && UnrealTime::TONE_CHECK_INTERVAL > 0
|
#
|
||||||
def getTone
|
# def newFrameCount
|
||||||
@cachedTone = Tone.new(0,0,0) if !@cachedTone
|
# @newFrameCount=0 if !@newFrameCount
|
||||||
return @cachedTone if !Settings::TIME_SHADING
|
# return @newFrameCount
|
||||||
toneNeedUpdate = (!@dayNightToneLastUpdate ||
|
# end
|
||||||
Graphics.frame_count-@dayNightToneLastUpdate >=
|
#
|
||||||
Graphics.frame_rate*UnrealTime::TONE_CHECK_INTERVAL
|
# def extraYears
|
||||||
)
|
# @extraYears=0 if !@extraYears
|
||||||
if toneNeedUpdate
|
# return @extraYears
|
||||||
getToneInternal
|
# end
|
||||||
@dayNightToneLastUpdate = Graphics.frame_count
|
# end
|
||||||
end
|
#
|
||||||
return @cachedTone
|
# if UnrealTime::TIME_STOPS
|
||||||
end
|
# class Scene_Map
|
||||||
end
|
# alias :updateold :update
|
||||||
|
# def update
|
||||||
# Shedule a tone refresh on the next try (probably next frame)
|
# $PokemonGlobal.addNewFrameCount
|
||||||
def sheduleToneRefresh
|
# updateold
|
||||||
@dayNightToneLastUpdate = nil
|
# end
|
||||||
end
|
#
|
||||||
end
|
# if UnrealTime::TALK_PASS
|
||||||
end
|
# alias :miniupdateold :miniupdate
|
||||||
|
# def miniupdate
|
||||||
def pbGetTimeNow
|
# $PokemonGlobal.addNewFrameCount
|
||||||
return Time.now if !$PokemonGlobal || !UnrealTime::ENABLED
|
# miniupdateold
|
||||||
day_seconds = 60*60*24
|
# end
|
||||||
if UnrealTime::TIME_STOPS
|
# end
|
||||||
# Sum the extra values to newFrameCount
|
# end
|
||||||
if UnrealTime::EXTRA_SECONDS>0
|
#
|
||||||
UnrealTime.add_seconds(pbGet(UnrealTime::EXTRA_SECONDS))
|
# if UnrealTime::BATTLE_PASS
|
||||||
$game_variables[UnrealTime::EXTRA_SECONDS]=0
|
# class PokeBattle_Scene
|
||||||
end
|
# alias :pbGraphicsUpdateold :pbGraphicsUpdate
|
||||||
if UnrealTime::EXTRA_DAYS>0
|
# def pbGraphicsUpdate
|
||||||
UnrealTime.add_seconds(day_seconds*pbGet(UnrealTime::EXTRA_DAYS))
|
# $PokemonGlobal.addNewFrameCount
|
||||||
$game_variables[UnrealTime::EXTRA_DAYS]=0
|
# pbGraphicsUpdateold
|
||||||
end
|
# end
|
||||||
elsif UnrealTime::EXTRA_SECONDS>0 && UnrealTime::EXTRA_DAYS>0
|
# end
|
||||||
# Checks to regulate the max/min values at UnrealTime::EXTRA_SECONDS
|
# end
|
||||||
while pbGet(UnrealTime::EXTRA_SECONDS)>=day_seconds
|
# end
|
||||||
$game_variables[UnrealTime::EXTRA_SECONDS]-=day_seconds
|
# end
|
||||||
$game_variables[UnrealTime::EXTRA_DAYS]+=1
|
|
||||||
end
|
|
||||||
while pbGet(UnrealTime::EXTRA_SECONDS)<=-day_seconds
|
|
||||||
$game_variables[UnrealTime::EXTRA_SECONDS]+=day_seconds
|
|
||||||
$game_variables[UnrealTime::EXTRA_DAYS]-=1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
start_time=UnrealTime.initial_date
|
|
||||||
if UnrealTime::TIME_STOPS
|
|
||||||
time_played=$PokemonGlobal.newFrameCount
|
|
||||||
else
|
|
||||||
time_played=Graphics.frame_count
|
|
||||||
end
|
|
||||||
time_played=(time_played*UnrealTime::PROPORTION)/Graphics.frame_rate
|
|
||||||
time_jumped=0
|
|
||||||
if UnrealTime::EXTRA_SECONDS>-1
|
|
||||||
time_jumped+=pbGet(UnrealTime::EXTRA_SECONDS)
|
|
||||||
end
|
|
||||||
if UnrealTime::EXTRA_DAYS>-1
|
|
||||||
time_jumped+=pbGet(UnrealTime::EXTRA_DAYS)*day_seconds
|
|
||||||
end
|
|
||||||
time_ret = 0
|
|
||||||
# Before Essentials V19, there is a year limit. To prevent crashes due to this
|
|
||||||
# limit, every time that you reach in year 2036 the system will subtract 6
|
|
||||||
# years (to works with leap year) from your date and sum in
|
|
||||||
# $PokemonGlobal.extraYears. You can sum your actual year with this extraYears
|
|
||||||
# when displaying years.
|
|
||||||
loop do
|
|
||||||
time_fix=0
|
|
||||||
if $PokemonGlobal.extraYears!=0
|
|
||||||
time_fix = $PokemonGlobal.extraYears*day_seconds*(365*6+1)/6
|
|
||||||
end
|
|
||||||
time_ret=start_time+(time_played+time_jumped-time_fix)
|
|
||||||
break if !UnrealTime::NEED_32_BIT_FIX || time_ret.year<2036
|
|
||||||
$PokemonGlobal.extraYears+=6
|
|
||||||
end
|
|
||||||
return time_ret
|
|
||||||
end
|
|
||||||
|
|
||||||
if UnrealTime::ENABLED
|
|
||||||
class PokemonGlobalMetadata
|
|
||||||
attr_accessor :newFrameCount # Became float when using extra values
|
|
||||||
attr_accessor :extraYears
|
|
||||||
|
|
||||||
def addNewFrameCount
|
|
||||||
return if (UnrealTime::SWITCH_STOPS>0 &&
|
|
||||||
$game_switches[UnrealTime::SWITCH_STOPS])
|
|
||||||
self.newFrameCount+=1
|
|
||||||
end
|
|
||||||
|
|
||||||
def newFrameCount
|
|
||||||
@newFrameCount=0 if !@newFrameCount
|
|
||||||
return @newFrameCount
|
|
||||||
end
|
|
||||||
|
|
||||||
def extraYears
|
|
||||||
@extraYears=0 if !@extraYears
|
|
||||||
return @extraYears
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if UnrealTime::TIME_STOPS
|
|
||||||
class Scene_Map
|
|
||||||
alias :updateold :update
|
|
||||||
def update
|
|
||||||
$PokemonGlobal.addNewFrameCount
|
|
||||||
updateold
|
|
||||||
end
|
|
||||||
|
|
||||||
if UnrealTime::TALK_PASS
|
|
||||||
alias :miniupdateold :miniupdate
|
|
||||||
def miniupdate
|
|
||||||
$PokemonGlobal.addNewFrameCount
|
|
||||||
miniupdateold
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if UnrealTime::BATTLE_PASS
|
|
||||||
class PokeBattle_Scene
|
|
||||||
alias :pbGraphicsUpdateold :pbGraphicsUpdate
|
|
||||||
def pbGraphicsUpdate
|
|
||||||
$PokemonGlobal.addNewFrameCount
|
|
||||||
pbGraphicsUpdateold
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Binary file not shown.
Reference in New Issue
Block a user