Rewrote evolution methods to make them modular

This commit is contained in:
Maruno17
2020-09-10 22:22:06 +01:00
parent aaf5949c13
commit 6f353ba813
9 changed files with 474 additions and 363 deletions

View File

@@ -1,5 +1,5 @@
module PBEvolution
None = 0 # Do not use
None = 0
Happiness = 1
HappinessDay = 2
HappinessNight = 3
@@ -31,10 +31,6 @@ module PBEvolution
LevelRain = 29
HappinessMoveType = 30
LevelEvening = 31
Custom1 = 32
Custom2 = 33
Custom3 = 34
Custom4 = 35
EVONAMES = ["None",
"Happiness", "HappinessDay", "HappinessNight", "Level", "Trade",
@@ -43,29 +39,43 @@ module PBEvolution
"ItemMale", "ItemFemale", "DayHoldItem", "NightHoldItem", "HasMove",
"HasInParty", "LevelMale", "LevelFemale", "Location", "TradeSpecies",
"LevelDay", "LevelNight", "LevelDarkInParty", "LevelRain", "HappinessMoveType",
"LevelEvening", "Custom1", "Custom2", "Custom3", "Custom4",
"LevelEvening"
]
# 0 = no parameter
# 1 = Positive integer
# 2 = Item internal name
# 3 = Move internal name
# 4 = Species internal name
# 5 = Type internal name
# 6 = Ability internal name
EVOPARAM = [0, # None (do not use)
0,0,0,1,0, # Happiness, HappinessDay, HappinessNight, Level, Trade
2,2,1,1,1, # TradeItem, Item, AttackGreater, AtkDefEqual, DefenseGreater
1,1,1,1,1, # Silcoon, Cascoon, Ninjask, Shedinja, Beauty
2,2,2,2,3, # ItemMale, ItemFemale, DayHoldItem, NightHoldItem, HasMove
4,1,1,1,4, # HasInParty, LevelMale, LevelFemale, Location, TradeSpecies
1,1,1,1,5, # LevelDay, LevelNight, LevelDarkInParty, LevelRain, HappinessMoveType
1,1,1,1,1 # LevelEvening, Custom 1-4
]
@@evolution_methods = HandlerHash.new(:PBEvolution)
def self.copy(sym, *syms)
@@evolution_methods.copy(sym, *syms)
end
def self.register(sym, hash)
@@evolution_methods.add(sym, hash)
end
def self.registerIf(cond, hash)
@@evolution_methods.addIf(cond, hash)
end
def self.hasFunction?(method, function)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return method_hash && method_hash[function]
end
def self.getFunction(method, function)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return (method_hash && method_hash[function]) ? method_hash[function] : nil
end
def self.call(function, method, *args)
method = (method.is_a?(Numeric)) ? method : getConst(PBEvolution, method)
method_hash = @@evolution_methods[method]
return nil if !method_hash || !method_hash[function]
return method_hash[function].call(*args)
end
end
#===============================================================================
# Evolutions data cache
#===============================================================================
@@ -73,8 +83,6 @@ class PokemonTemp
attr_accessor :evolutionsData
end
def pbLoadEvolutionsData
$PokemonTemp = PokemonTemp.new if !$PokemonTemp
if !$PokemonTemp.evolutionsData
@@ -138,24 +146,18 @@ def pbGetBabySpecies(species,item1=-1,item2=-1)
end
def pbGetMinimumLevel(species)
methodsWithMinLevel = [
PBEvolution::Level, PBEvolution::LevelMale, PBEvolution::LevelFemale,
PBEvolution::AttackGreater, PBEvolution::AtkDefEqual, PBEvolution::DefenseGreater,
PBEvolution::Silcoon, PBEvolution::Cascoon,
PBEvolution::Ninjask, PBEvolution::Shedinja,
PBEvolution::LevelDay, PBEvolution::LevelNight,
PBEvolution::LevelDarkInParty, PBEvolution::LevelRain
]
evoData = pbGetEvolutionData(species)
return 1 if !evoData || evoData.length==0
return 1 if !evoData || evoData.length == 0
ret = -1
evoData.each do |evo|
if evo[3] && methodsWithMinLevel.include?(evo[1]) # Is the prevolution
ret = (ret<0) ? evo[2] : [ret,evo[2]].min
break
next if !evo[3] # Is the prevolution
if PBEvolution.hasFunction?(evo[1], "levelUpCheck")
min_level = PBEvolution.getFunction(evo[1], "minimumLevel")
ret = evo[2] if !min_level || min_level != 1
end
break # Because only one prevolution method can be defined
end
return (ret==-1) ? 1 : ret
return (ret == -1) ? 1 : ret
end
def pbGetEvolutionFamilyData(species)
@@ -172,17 +174,31 @@ end
# Used by the Moon Ball when checking if a Pokémon's evolution family includes
# an evolution that uses the Moon Stone.
def pbCheckEvolutionFamilyForMethod(species,method,param=-1)
def pbCheckEvolutionFamilyForMethod(species, method, param = -1)
species = pbGetBabySpecies(species)
evos = pbGetEvolutionFamilyData(species)
return false if !evos || evos.length==0
return false if !evos || evos.length == 0
for evo in evos
if method.is_a?(Array)
next if !method.include?(evo[1])
elsif method>=0
next if evo[1]!=method
next if evo[1] != method
end
next if param>=0 && evo[2]!=param
next if param >= 0 && evo[2] != param
return true
end
return false
end
# Used by the Moon Ball when checking if a Pokémon's evolution family includes
# an evolution that uses the Moon Stone.
def pbCheckEvolutionFamilyForItemMethodItem(species, param = -1)
species = pbGetBabySpecies(species)
evos = pbGetEvolutionFamilyData(species)
return false if !evos || evos.length == 0
for evo in evos
next if !PBEvolution.hasFunction?(evo[1], "itemCheck")
next if param >= 0 && evo[2] != param
return true
end
return false
@@ -202,106 +218,17 @@ def pbEvoDebug # Unused
echo "end\n"
end
#===============================================================================
# Evolution methods
# Evolution checks
#===============================================================================
def pbMiniCheckEvolution(pokemon,evonib,level,poke)
case evonib
when PBEvolution::Happiness
return poke if pokemon.happiness>=220
when PBEvolution::HappinessDay
return poke if pokemon.happiness>=220 && PBDayNight.isDay?
when PBEvolution::HappinessNight
return poke if pokemon.happiness>=220 && PBDayNight.isNight?
when PBEvolution::HappinessMoveType
if pokemon.happiness>=220
for m in pokemon.moves
return poke if m.id>0 && m.type==level
end
end
when PBEvolution::Level
return poke if pokemon.level>=level
when PBEvolution::LevelDay
return poke if pokemon.level>=level && PBDayNight.isDay?
when PBEvolution::LevelNight
return poke if pokemon.level>=level && PBDayNight.isNight?
when PBEvolution::LevelEvening
return poke if pokemon.level>=level && PBDayNight.isEvening?
when PBEvolution::LevelMale
return poke if pokemon.level>=level && pokemon.male?
when PBEvolution::LevelFemale
return poke if pokemon.level>=level && pokemon.female?
when PBEvolution::AttackGreater # Hitmonlee
return poke if pokemon.level>=level && pokemon.attack>pokemon.defense
when PBEvolution::AtkDefEqual # Hitmontop
return poke if pokemon.level>=level && pokemon.attack==pokemon.defense
when PBEvolution::DefenseGreater # Hitmonchan
return poke if pokemon.level>=level && pokemon.attack<pokemon.defense
when PBEvolution::Silcoon
return poke if pokemon.level>=level && (((pokemon.personalID>>16)&0xFFFF)%10)<5
when PBEvolution::Cascoon
return poke if pokemon.level>=level && (((pokemon.personalID>>16)&0xFFFF)%10)>=5
when PBEvolution::Ninjask
return poke if pokemon.level>=level
when PBEvolution::Shedinja
return -1
when PBEvolution::DayHoldItem
return poke if pokemon.item==level && PBDayNight.isDay?
when PBEvolution::NightHoldItem
return poke if pokemon.item==level && PBDayNight.isNight?
when PBEvolution::HasMove
for m in pokemon.moves
return poke if m.id==level
end
when PBEvolution::HasInParty
for i in $Trainer.pokemonParty
return poke if i.species==level
end
when PBEvolution::LevelDarkInParty
if pokemon.level>=level
for i in $Trainer.pokemonParty
return poke if i.hasType?(:DARK)
end
end
when PBEvolution::Location
return poke if $game_map.map_id==level
when PBEvolution::LevelRain
if pokemon.level>=level
if $game_screen && ($game_screen.weather_type==PBFieldWeather::Rain ||
$game_screen.weather_type==PBFieldWeather::HeavyRain ||
$game_screen.weather_type==PBFieldWeather::Storm)
return poke
end
end
when PBEvolution::Beauty # Feebas
return poke if pokemon.beauty>=level
when PBEvolution::Trade, PBEvolution::TradeItem, PBEvolution::TradeSpecies
return -1
when PBEvolution::Custom1
# Add code for custom evolution type 1
when PBEvolution::Custom2
# Add code for custom evolution type 2
when PBEvolution::Custom3
# Add code for custom evolution type 3
when PBEvolution::Custom4
# Add code for custom evolution type 4
end
return -1
def pbMiniCheckEvolution(pkmn, method, parameter, new_species)
success = PBEvolution.call("levelUpCheck", method, pkmn, parameter)
return (success) ? new_species : -1
end
def pbMiniCheckEvolutionItem(pokemon,evonib,level,poke,item)
# Checks for when an item is used on the Pokémon (e.g. an evolution stone)
case evonib
when PBEvolution::Item
return poke if level==item
when PBEvolution::ItemMale
return poke if level==item && pokemon.male?
when PBEvolution::ItemFemale
return poke if level==item && pokemon.female?
end
return -1
def pbMiniCheckEvolutionItem(pkmn, method, parameter, new_species, item)
success = PBEvolution.call("itemCheck", method, pkmn, parameter, item)
return (success) ? new_species : -1
end
# Checks whether a Pokemon can evolve now. If a block is given, calls the block
@@ -332,3 +259,244 @@ def pbCheckEvolution(pokemon,item=0)
}
end
end
#===============================================================================
# Evolution methods that trigger when levelling up
#===============================================================================
PBEvolution.register(:Level, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
PBEvolution.register(:LevelMale, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.male?
}
})
PBEvolution.register(:LevelFemale, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.female?
}
})
PBEvolution.register(:LevelDay, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isDay?
}
})
PBEvolution.register(:LevelNight, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isNight?
}
})
PBEvolution.register(:LevelEvening, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && PBDayNight.isEvening?
}
})
PBEvolution.register(:LevelDarkInParty, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter
next $Trainer.pokemonParty.any? { |p| p && p.hasType(:DARK) }
end
}
})
PBEvolution.register(:LevelRain, {
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.level >= parameter && $game_screen
next [PBFieldWeather::Rain, PBFieldWeather::HeavyRain,
PBFieldWeather::Storm].include?($game_screen.weather_type)
end
}
})
PBEvolution.register(:AttackGreater, { # Hitmonlee
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack > pkmn.defense
}
})
PBEvolution.register(:AtkDefEqual, { # Hitmontop
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack == pkmn.defense
}
})
PBEvolution.register(:DefenseGreater, { # Hitmonchan
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && pkmn.attack < pkmn.defense
}
})
PBEvolution.register(:Silcoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) < 5
}
})
PBEvolution.register(:Cascoon, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter && (((pkmn.personalID >> 16) & 0xFFFF) % 10) >= 5
}
})
PBEvolution.register(:Ninjask, {
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.level >= parameter
}
})
PBEvolution.register(:Shedinja, {
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if $Trainer.party.length>=6
next false if !$PokemonBag.pbHasItem?(getConst(PBItems,:POKEBALL))
PokemonEvolutionScene.pbDuplicatePokemon(pkmn, new_species)
$PokemonBag.pbDeleteItem(getConst(PBItems,:POKEBALL))
next true
}
})
PBEvolution.register(:Happiness, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220
}
})
PBEvolution.register(:HappinessDay, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isDay?
}
})
PBEvolution.register(:HappinessNight, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.happiness >= 220 && PBDayNight.isDay?
}
})
PBEvolution.register(:HappinessMoveType, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :PBTypes,
"levelUpCheck" => proc { |pkmn, parameter|
if pkmn.happiness >= 220
next pkmn.moves.any? { |m| m && m.id > 0 && m.type == parameter }
end
}
})
PBEvolution.register(:Beauty, { # Feebas
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.beauty >= parameter
}
})
PBEvolution.register(:DayHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :PBItems,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isDay?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.setItem(0) # Item is now consumed
next true
}
})
PBEvolution.register(:NightHoldItem, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :PBItems,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.item == parameter && PBDayNight.isNight?
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.setItem(0) # Item is now consumed
next true
}
})
PBEvolution.register(:HasMove, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :PBMoves,
"levelUpCheck" => proc { |pkmn, parameter|
next pkmn.moves.any? { |m| m && m.id == parameter }
}
})
PBEvolution.register(:HasInParty, {
"minimumLevel" => 1, # Needs any level up
"parameterType" => :PBSpecies,
"levelUpCheck" => proc { |pkmn, parameter|
next pbHasSpecies?(parameter)
}
})
PBEvolution.register(:Location, {
"minimumLevel" => 1, # Needs any level up
"levelUpCheck" => proc { |pkmn, parameter|
next $game_map.map_id == parameter
}
})
#===============================================================================
# Evolution methods that trigger when using an item on the Pokémon
#===============================================================================
PBEvolution.register(:Item, {
"parameterType" => :PBItems,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter
}
})
PBEvolution.register(:ItemMale, {
"parameterType" => :PBItems,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.male?
}
})
PBEvolution.register(:ItemFemale, {
"parameterType" => :PBItems,
"itemCheck" => proc { |pkmn, parameter, item|
next item == parameter && pkmn.female?
}
})
#===============================================================================
# Evolution methods that trigger when the Pokémon is obtained in a trade
#===============================================================================
PBEvolution.register(:Trade, {
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next true
}
})
PBEvolution.register(:TradeItem, {
"parameterType" => :PBItems,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.item == parameter
},
"afterEvolution" => proc { |pkmn, new_species, parameter, evo_species|
next false if evo_species != new_species || !pkmn.hasItem?(parameter)
pkmn.setItem(0) # Item is now consumed
next true
}
})
PBEvolution.register(:TradeSpecies, {
"parameterType" => :PBSpecies,
"tradeCheck" => proc { |pkmn, parameter, other_pkmn|
next pkmn.species == parameter && !other_pkmn.hasItem?(:EVERSTONE)
}
})