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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Adds hidden ability routes
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@@ -64,6 +64,11 @@ class PokeBattle_Battler
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return GameData::Ability.try_get(@ability_id)
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return GameData::Ability.try_get(@ability_id)
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end
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end
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def hasHiddenAbility?
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return @pokemon.ability_index >= 2
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end
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def ability=(value)
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def ability=(value)
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new_ability = GameData::Ability.try_get(value)
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new_ability = GameData::Ability.try_get(value)
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@ability_id = (new_ability) ? new_ability.id : nil
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@ability_id = (new_ability) ? new_ability.id : nil
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@@ -42,6 +42,15 @@ class PokeBattle_Scene
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if @battle.showAnims
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if @battle.showAnims
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for i in 0...@battle.sideSizes[1]
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for i in 0...@battle.sideSizes[1]
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idxBattler = 2*i+1
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idxBattler = 2*i+1
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#hidden ability animation
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if @battle.battlers[idxBattler].hasHiddenAbility?
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pbCommonAnimation("StatUp",@battle.battlers[idxBattler])
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@battle.pbShowAbilitySplash(@battle.battlers[idxBattler],true)
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@battle.pbHideAbilitySplash(@battle.battlers[idxBattler])
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end
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#shiny animation
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next if !@battle.battlers[idxBattler] || !@battle.battlers[idxBattler].shiny?
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next if !@battle.battlers[idxBattler] || !@battle.battlers[idxBattler].shiny?
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pbCommonAnimation("Shiny",@battle.battlers[idxBattler])
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pbCommonAnimation("Shiny",@battle.battlers[idxBattler])
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end
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end
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@@ -729,8 +729,9 @@ class PokemonFusionScene
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@scene.pbShowPokedex(@newspecies)
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@scene.pbShowPokedex(@newspecies)
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end
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end
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#first check if hidden ability
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#first check if hidden ability
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hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[0][-1]
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# getAbilityList format: [[:ABILITY, index],...]
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hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[0][-1]
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hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[-1][0]
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hiddenAbility2 = @pokemon2.ability == @pokemon2.getAbilityList[-1][0]
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#change species
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#change species
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@pokemon1.species = newSpecies
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@pokemon1.species = newSpecies
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@@ -115,6 +115,7 @@ VAR_PREMIUM_WONDERTRADE_LEFT=111
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VAR_RIVAL_STARTER=250
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VAR_RIVAL_STARTER=250
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VAR_FUSION_ICON_STYLE=220
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VAR_FUSION_ICON_STYLE=220
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VAR_SHINY_HUE_OFFSET=275
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VAR_SHINY_HUE_OFFSET=275
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VAR_CURRENT_HIDDEN_MAP = 226
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#Randomizer
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#Randomizer
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VAR_RANDOMIZER_WILD_POKE_BST=197
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VAR_RANDOMIZER_WILD_POKE_BST=197
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@@ -1,7 +1,7 @@
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HIDDEN_MAPS_STEPS = 1500
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HIDDEN_MAPS_STEPS = 1500
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HIDDEN_MAP_ALWAYS = [178,655,570,356]
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HIDDEN_MAP_ALWAYS = [178,655,570,356,78] #todo remove 78 (route 1)
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RANDOM_HIDDEN_MAP_LIST = [8,109,431,446,402,403,467,468,10,23,167,16,19,78,185,86,
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RANDOM_HIDDEN_MAP_LIST = [8,109,431,446,402,403,467,468,10,23,167,16,19,78,185,86,
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491,90,40,342,490,102,103,104,105,106,1,12,413,445,484,485,486,140,350,146,
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491,90,40,342,490,102,103,104,105,106,1,12,413,445,484,485,486,140,350,146,
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149,304,356,307,409,351,495,154,349,322,323,544,198,144,155,444,58,59,229,52,53,54,
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149,304,356,307,409,351,495,154,349,322,323,544,198,144,155,444,58,59,229,52,53,54,
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@@ -9,7 +9,7 @@ RANDOM_HIDDEN_MAP_LIST = [8,109,431,446,402,403,467,468,10,23,167,16,19,78,185,
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335,254,261,262,266,230,145,147,258,284,283,267,586,285,286,287,300,311,47,580,529,
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335,254,261,262,266,230,145,147,258,284,283,267,586,285,286,287,300,311,47,580,529,
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635,638,646,560,559,526,600,564,594,566,562,619,563,603,561,597,633,640,641,621,312,
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635,638,646,560,559,526,600,564,594,566,562,619,563,603,561,597,633,640,641,621,312,
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670,692,643,523,698,
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670,692,643,523,698,
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602,642,623,569,588,573,362,645,651,376
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602,642,623,569,588,573,362,645,651,376,762
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]
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]
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Events.onMapUpdate+=proc {|sender,e|
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Events.onMapUpdate+=proc {|sender,e|
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@@ -20,9 +20,25 @@ Events.onMapUpdate+=proc {|sender,e|
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}
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}
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def changeHiddenMap()
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def changeHiddenMap()
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i = rand(RANDOM_HIDDEN_MAP_LIST.length-1)
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i = rand(RANDOM_HIDDEN_MAP_LIST.length-1)
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pbSet(226,RANDOM_HIDDEN_MAP_LIST[i])
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pbSet(VAR_CURRENT_HIDDEN_MAP,RANDOM_HIDDEN_MAP_LIST[i])
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end
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end
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Events.onWildPokemonCreate+=proc {|sender,e|
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if $game_map.map_id== pbGet(226) || isAlwaysHiddenAbilityMap($game_map.map_id)
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pokemon=e[0]
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chosenAbility = pokemon.getAbilityList.sample #format: [[:ABILITY, index],...]
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p chosenAbility
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pokemon.ability = chosenAbility[0]
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pokemon.ability_index = chosenAbility[1]
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end
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}
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def isAlwaysHiddenAbilityMap(mapId)
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return HIDDEN_MAP_ALWAYS.include? mapId
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end
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def Kernel.getMapName(id)
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def Kernel.getMapName(id)
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mapinfos = pbLoadMapInfos
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mapinfos = pbLoadMapInfos
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return mapinfos[id].name
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return mapinfos[id].name
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@@ -378,6 +378,24 @@ ItemHandlers::UseFromBag.add(:ODDKEYSTONE, proc { |item|
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end
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end
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})
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})
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def useDreamMirror
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map_name = Kernel.getMapName(pbGet(226)).to_s
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Kernel.pbMessage(_INTL("You peeked into the Dream Mirror..."))
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Kernel.pbMessage(_INTL("You can see a faint glimpse of {1} in the reflection.", map_name))
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end
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#DREAMMIRROR
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ItemHandlers::UseFromBag.add(:DREAMMIRROR, proc { |item|
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useDreamMirror
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next 1
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})
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ItemHandlers::UseInField.add(:DREAMMIRROR, proc { |item|
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useDreamMirror
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next 1
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})
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ItemHandlers::UseFromBag.add(:MAGICBOOTS, proc { |item|
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ItemHandlers::UseFromBag.add(:MAGICBOOTS, proc { |item|
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if $DEBUG
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if $DEBUG
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if Kernel.pbConfirmMessageSerious(_INTL("Take off the Magic Boots?"))
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if Kernel.pbConfirmMessageSerious(_INTL("Take off the Magic Boots?"))
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@@ -450,6 +468,8 @@ ItemHandlers::UseOnPokemon.add(:DNASPLICERS, proc { |item, pokemon, scene|
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next false
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next false
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})
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})
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ItemHandlers::UseOnPokemon.add(:DNAREVERSER, proc { |item, pokemon, scene|
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ItemHandlers::UseOnPokemon.add(:DNAREVERSER, proc { |item, pokemon, scene|
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if !pokemon.isFusion?
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if !pokemon.isFusion?
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scene.pbDisplay(_INTL("It won't have any effect."))
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scene.pbDisplay(_INTL("It won't have any effect."))
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@@ -667,6 +667,7 @@
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659,TM121,TM121,TM121s,4,10000,"The user shoots boiling hot water at its target. It may also leave the target with a burn.",3,0,0,SCALD
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659,TM121,TM121,TM121s,4,10000,"The user shoots boiling hot water at its target. It may also leave the target with a burn.",3,0,0,SCALD
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660,LINKINGCORD,Linking Cord,Linking Cords,1,6000,"A cable exuding a mysterious energy. It’s loved by certain Pokémon.",1,0,7,
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660,LINKINGCORD,Linking Cord,Linking Cords,1,6000,"A cable exuding a mysterious energy. It’s loved by certain Pokémon.",1,0,7,
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661,INVISIBALL,Invisiball,Invisiball,3,200,"A Pokéball that is completely invisble to the human eye. You shouldn't be able to obtain this item",0,4,4,
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661,INVISIBALL,Invisiball,Invisiball,3,200,"A Pokéball that is completely invisble to the human eye. You shouldn't be able to obtain this item",0,4,4,
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662,DREAMMIRROR,Dream Mirror,Dream Mirrors,8,0,"A strange mirror that allows you to peak into the Dream World for a brief instant.",2,0,6,
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