Added debug option to properly erase invalid tiles from maps

This commit is contained in:
Maruno17
2020-10-19 21:48:13 +01:00
parent e6b6bdc0b8
commit 742a98b179
2 changed files with 74 additions and 0 deletions

View File

@@ -208,6 +208,8 @@ def pbDebugMenuCommands(showall=true)
_INTL("Fully compile all data."))
commands.add("othermenu","debugconsole",_INTL("Debug Console"),
_INTL("Open the Debug Console."))
commands.add("othermenu","invalidtiles",_INTL("Fix Invalid Tiles"),
_INTL("Scans all maps and erases non-existent tiles."))
return commands
end
@@ -795,6 +797,8 @@ def pbDebugMenuActions(cmd="",sprites=nil,viewport=nil)
pbDisposeMessageWindow(msgwindow)
when "debugconsole"
Console::setup_console
when "invalidtiles"
pbDebugFixInvalidTiles
end
return false
end

View File

@@ -796,6 +796,76 @@ def pbImportAllAnimations
end
end
#===============================================================================
# Properly erases all non-existent tiles in maps (including event graphics)
#===============================================================================
def pbDebugFixInvalidTiles
num_errors = 0
num_error_maps = 0
@tilesets = pbLoadRxData("Data/Tilesets")
mapData = MapData.new
t = Time.now.to_i
Graphics.update
for id in mapData.mapinfos.keys.sort
if Time.now.to_i - t >= 5
Graphics.update
t = Time.now.to_i
end
changed = false
map = mapData.getMap(id)
next if !map || !mapData.mapinfos[id]
Win32API.SetWindowText(_INTL("Processing map {1} ({2})", id, mapData.mapinfos[id].name))
passages = mapData.getTilesetPassages(map, id)
# Check all tiles in map for non-existent tiles
for x in 0...map.data.xsize
for y in 0...map.data.ysize
for i in 0...map.data.zsize
tile_id = map.data[x, y, i]
next if pbCheckTileValidity(tile_id, map, @tilesets, passages)
map.data[x, y, i] = 0
changed = true
num_errors += 1
end
end
end
# Check all events in map for page graphics using a non-existent tile
for key in map.events.keys
event = map.events[key]
for page in event.pages
next if page.graphic.tile_id <= 0
next if pbCheckTileValidity(page.graphic.tile_id, map, @tilesets, passages)
page.graphic.tile_id = 0
changed = true
num_errors += 1
end
end
next if !changed
# Map was changed; save it
num_error_maps += 1
mapData.saveMap(id)
end
if num_error_maps == 0
pbMessage(_INTL("No invalid tiles were found."))
else
pbMessage(_INTL("{1} error(s) were found across {2} map(s) and fixed.", num_errors, num_error_maps))
pbMessage(_INTL("Close RPG Maker XP to ensure the changes are applied properly."))
end
end
def pbCheckTileValidity(tile_id, map, tilesets, passages)
return false if !tile_id
if tile_id > 0 && tile_id < 384
# Check for defined autotile
autotile_id = tile_id / 48 - 1
autotile_name = tilesets[map.tileset_id].autotile_names[autotile_id]
return true if autotile_name && autotile_name != ""
else
# Check for tileset data
return true if passages[tile_id]
end
return false
end
#===============================================================================