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https://github.com/infinitefusion/infinitefusion-e18.git
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Secondary Hat (WIP)
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@@ -3,7 +3,7 @@ class Sprite_Wearable < RPG::Sprite
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attr_accessor :action
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attr_accessor :action
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attr_accessor :sprite
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attr_accessor :sprite
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def initialize(player_sprite, filename, action, viewport)
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def initialize(player_sprite, filename, action, viewport, relative_z=0)
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@player_sprite = player_sprite
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@player_sprite = player_sprite
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@viewport = viewport
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@viewport = viewport
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@sprite = Sprite.new(@viewport)
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@sprite = Sprite.new(@viewport)
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@@ -15,7 +15,7 @@ class Sprite_Wearable < RPG::Sprite
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@frameWidth = 80 #@sprite.width
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@frameWidth = 80 #@sprite.width
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@frameHeight = 80 #@sprite.height / 4
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@frameHeight = 80 #@sprite.height / 4
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@sprite.z = 0
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@sprite.z = 0
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@relative_z=0 #relative to player
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@relative_z=relative_z #relative to player
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echoln(_INTL("init had at z = {1}, player sprite at {2}",@sprite.z,@player_sprite.z))
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echoln(_INTL("init had at z = {1}, player sprite at {2}",@sprite.z,@player_sprite.z))
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#Unused position offset
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#Unused position offset
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@@ -1,192 +1,8 @@
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class Sprite_Hat < Sprite_Wearable
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class Sprite_Hat < Sprite_Wearable
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def initialize(player_sprite, filename, action, viewport)
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def initialize(player_sprite, filename, action, viewport, relative_z=2)
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super
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super
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@relative_z = 2
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@relative_z = relative_z
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#@sprite.z = @player_sprite.z + 2
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#@sprite.z = @player_sprite.z + 2
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end
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end
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# def set_sprite_position(action, direction, current_frame)
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# @sprite.x = @player_sprite.x - @player_sprite.ox
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# @sprite.y = @player_sprite.y - @player_sprite.oy
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# case action
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# when "run"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
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# end
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# when "surf"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
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# end
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# when "dive"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
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# end
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# when "bike"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
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# end
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# else
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# @sprite.x = @player_sprite.x - @player_sprite.ox
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# @sprite.y = @player_sprite.y - @player_sprite.oy
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# end
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# @sprite.y -= 2 if current_frame % 2 == 1
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# end
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end
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end
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# class Sprite_Hat < RPG::Sprite
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# attr_accessor :filename
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# attr_accessor :action
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# attr_accessor :hat_sprite
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#
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# def initialize(player_sprite, filename, action, viewport)
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# @player_sprite = player_sprite
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# @viewport = viewport
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# @hat_sprite = Sprite.new(@viewport)
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# @hatBitmap = AnimatedBitmap.new(filename) if pbResolveBitmap(filename)
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# @filename = filename
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# @hat_sprite.bitmap = @hatBitmap.bitmap if @hatBitmap
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# @action = action
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# @color = 0
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# @frameWidth = 80 #@hat_sprite.width
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# @frameHeight = 80 #@hat_sprite.height / 4
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# @hat_sprite.z = @player_sprite.z + 2
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# echoln(_INTL("init had at z = {1}, player sprite at {2}",@hat_sprite.z,@player_sprite.z))
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#
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# #Unused position offset
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# # @x_pos_base_offset = 0
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# # @y_pos_base_offset = 0
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# end
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#
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# def apply_sprite_offset(offsets_array, current_frame)
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# @hat_sprite.x += offsets_array[current_frame][0]
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# @hat_sprite.y += offsets_array[current_frame][1]
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# end
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#
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# def set_sprite_position(action, direction, current_frame)
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# @hat_sprite.x = @player_sprite.x - @player_sprite.ox
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# @hat_sprite.y = @player_sprite.y - @player_sprite.oy
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# case action
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# when "run"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
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# end
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# when "surf"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
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# end
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# when "dive"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
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# end
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# when "bike"
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# if direction == DIRECTION_DOWN
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# apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
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# elsif direction == DIRECTION_LEFT
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# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
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# elsif direction == DIRECTION_RIGHT
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# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
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# elsif direction == DIRECTION_UP
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# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
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# end
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# else
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# @hat_sprite.x = @player_sprite.x - @player_sprite.ox
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# @hat_sprite.y = @player_sprite.y - @player_sprite.oy
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# end
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# @hat_sprite.y -= 2 if current_frame % 2 == 1
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# end
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#
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# def animate(action)
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# @action = action
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# current_frame = @player_sprite.character.pattern
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# direction = @player_sprite.character.direction
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# crop_spritesheet(direction)
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# set_sprite_position(@action, direction, current_frame)
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# adjust_hat_layer()
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# end
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#
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# def update(action, hatFilename,color)
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# @hat_sprite.opacity = @player_sprite.opacity if @hatBitmap
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# if hatFilename != @filename || color != @color
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# if pbResolveBitmap(hatFilename)
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# #echoln pbResolveBitmap(hatFilename)
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# @hatBitmap = AnimatedBitmap.new(hatFilename,color)
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# @hat_sprite.bitmap = @hatBitmap.bitmap
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# else
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# @hatBitmap = nil
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# @hat_sprite.bitmap = nil
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# end
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# @color =color
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# @filename = hatFilename
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# end
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# animate(action)
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# end
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#
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# def adjust_hat_layer()
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# if @hat_sprite.z != @player_sprite.z
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# @hat_sprite.z = @player_sprite.z
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# end
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# end
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#
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# def crop_spritesheet(direction)
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# sprite_x = 0
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# sprite_y = ((direction - 2) / 2) * @frameHeight
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# @hat_sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
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# end
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#
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# def dispose
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# return if @disposed
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# @hat_sprite.dispose if @hat_sprite
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# @hat_sprite = nil
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# @disposed = true
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# end
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#
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# def disposed?
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# @disposed
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# end
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#
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# end
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@@ -3,12 +3,14 @@ class Sprite_Player < Sprite_Character
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super
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super
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@viewport = viewport
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@viewport = viewport
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@outfit_bitmap = nil
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@outfit_bitmap = nil
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@hat_bitmap = nil
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# @hat_bitmap = nil
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# @hat2_bitmap = nil
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hatFilename = ""
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hatFilename = ""
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hairFilename = ""
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hairFilename = ""
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@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
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@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
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@hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport)
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@hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport)
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@hat2 = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,3)
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@previous_skinTone = 0
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@previous_skinTone = 0
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@@ -30,12 +32,14 @@ class Sprite_Player < Sprite_Character
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def applyDayNightTone
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def applyDayNightTone
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super
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super
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pbDayNightTint(@hat.sprite) if @hat && @hat.sprite.bitmap
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pbDayNightTint(@hat.sprite) if @hat && @hat.sprite.bitmap
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pbDayNightTint(@hat2.sprite) if @hat2 && @hat2.sprite.bitmap
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pbDayNightTint(@hair.sprite) if @hair && @hair.sprite.bitmap
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pbDayNightTint(@hair.sprite) if @hair && @hair.sprite.bitmap
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end
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end
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def opacity=(value)
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def opacity=(value)
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super
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super
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@hat.sprite.opacity= value if @hat && @hat.sprite.bitmap
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@hat.sprite.opacity= value if @hat && @hat.sprite.bitmap
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@hat2.sprite.opacity= value if @hat2 && @hat2.sprite.bitmap
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@hair.sprite.opacity= value if @hair && @hair.sprite.bitmap
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@hair.sprite.opacity= value if @hair && @hair.sprite.bitmap
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end
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end
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@@ -46,6 +50,7 @@ class Sprite_Player < Sprite_Character
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@previous_action = @character_name
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@previous_action = @character_name
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@hair.animate(@character_name) if @hair
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@hair.animate(@character_name) if @hair
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@hat.animate(@character_name) if @hat
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@hat.animate(@character_name) if @hat
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@hat2.animate(@character_name) if @hat2
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return @current_bitmap
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return @current_bitmap
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end
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end
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@@ -58,22 +63,28 @@ class Sprite_Player < Sprite_Character
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
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hairFilename = getOverworldHairFilename($Trainer.hair)
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hairFilename = getOverworldHairFilename($Trainer.hair)
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hatFilename = getOverworldHatFilename($Trainer.hat)
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hatFilename = getOverworldHatFilename($Trainer.hat)
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hat2Filename = getOverworldHatFilename($Trainer.hat2)
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hair_color_shift = $Trainer.hair_color
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hair_color_shift = $Trainer.hair_color
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hat_color_shift = $Trainer.hat_color
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hat_color_shift = $Trainer.hat_color
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hat2_color_shift = $Trainer.hat2_color
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clothes_color_shift = $Trainer.clothes_color
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clothes_color_shift = $Trainer.clothes_color
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hair_color_shift = 0 if !hair_color_shift
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hair_color_shift = 0 if !hair_color_shift
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hat_color_shift = 0 if !hat_color_shift
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hat_color_shift = 0 if !hat_color_shift
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hat2_color_shift = 0 if !hat2_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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clothes_color_shift = 0 if !clothes_color_shift
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@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
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@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
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@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
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@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
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@hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
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if !pbResolveBitmap(outfitFilename)
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if !pbResolveBitmap(outfitFilename)
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raise "No temp clothes graphics available"
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raise "No temp clothes graphics available"
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end
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end
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pbLoadOutfitBitmap(outfitFilename) if pbResolveBitmap(outfitFilename)
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outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename)
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
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@previous_action = @character_name
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@previous_action = @character_name
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return baseBitmap
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return baseBitmap
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@@ -89,6 +100,7 @@ class Sprite_Player < Sprite_Character
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def dispose
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def dispose
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super
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super
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@hat.dispose if @hat
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@hat.dispose if @hat
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@hat2.dispose if @hat2
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@hair.dispose if @hair
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@hair.dispose if @hair
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end
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end
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@@ -10,9 +10,13 @@ class Player < Trainer
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attr_accessor :skin_tone
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attr_accessor :skin_tone
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attr_accessor :clothes
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attr_accessor :clothes
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attr_accessor :hat
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attr_accessor :hat
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attr_accessor :hat2
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attr_accessor :hair
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attr_accessor :hair
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attr_accessor :hair_color
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attr_accessor :hair_color
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attr_accessor :hat_color
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attr_accessor :hat_color
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attr_accessor :hat2_color
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attr_accessor :clothes_color
|
attr_accessor :clothes_color
|
||||||
attr_accessor :unlocked_clothes
|
attr_accessor :unlocked_clothes
|
||||||
attr_accessor :unlocked_hats
|
attr_accessor :unlocked_hats
|
||||||
@@ -113,6 +117,14 @@ class Player < Trainer
|
|||||||
refreshPlayerOutfit()
|
refreshPlayerOutfit()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def hat2=(value)
|
||||||
|
if value.is_a?(Symbol)
|
||||||
|
value = HATS[value].id
|
||||||
|
end
|
||||||
|
@hat2=value
|
||||||
|
refreshPlayerOutfit()
|
||||||
|
end
|
||||||
|
|
||||||
def hair=(value)
|
def hair=(value)
|
||||||
if value.is_a?(Symbol)
|
if value.is_a?(Symbol)
|
||||||
value = HAIRSTYLES[value].id
|
value = HAIRSTYLES[value].id
|
||||||
@@ -268,6 +280,8 @@ class Player < Trainer
|
|||||||
@character_ID = -1
|
@character_ID = -1
|
||||||
@outfit = 0
|
@outfit = 0
|
||||||
@hat = 0
|
@hat = 0
|
||||||
|
@hat2 = 0
|
||||||
|
|
||||||
@hair = 0
|
@hair = 0
|
||||||
@clothes = 0
|
@clothes = 0
|
||||||
@hair_color = 0
|
@hair_color = 0
|
||||||
@@ -295,6 +309,7 @@ class Player < Trainer
|
|||||||
@dyed_clothes = {}
|
@dyed_clothes = {}
|
||||||
|
|
||||||
@favorite_hat = nil
|
@favorite_hat = nil
|
||||||
|
@favorite_hat2 =nil
|
||||||
@favorite_clothes = nil
|
@favorite_clothes = nil
|
||||||
|
|
||||||
@card_background = Settings::DEFAULT_TRAINER_CARD_BG
|
@card_background = Settings::DEFAULT_TRAINER_CARD_BG
|
||||||
|
|||||||
@@ -133,28 +133,34 @@ def getCurrentPokeball(allowEasterEgg=true)
|
|||||||
end
|
end
|
||||||
|
|
||||||
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
|
||||||
echoln caller
|
|
||||||
echoln trainerAppearance.hat
|
echoln trainerAppearance.hat
|
||||||
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,
|
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,nil,
|
||||||
trainerAppearance.hair,trainerAppearance.skin_color,
|
trainerAppearance.hair,trainerAppearance.skin_color,
|
||||||
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
|
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
|
||||||
end
|
end
|
||||||
|
|
||||||
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
|
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
|
||||||
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil)
|
clothes_id = nil, hat_id = nil, hat2_id=nil, hair_id = nil,
|
||||||
|
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
|
||||||
|
hat2_color = nil)
|
||||||
echoln hat_id
|
echoln hat_id
|
||||||
clothes_id = $Trainer.clothes if !clothes_id
|
clothes_id = $Trainer.clothes if !clothes_id
|
||||||
hat_id = $Trainer.hat if !hat_id
|
hat_id = $Trainer.hat if !hat_id
|
||||||
|
hat2_id = $Trainer.hat if !hat2_id
|
||||||
|
|
||||||
hair_id = $Trainer.hair if !hair_id
|
hair_id = $Trainer.hair if !hair_id
|
||||||
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
|
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
|
||||||
hair_color = $Trainer.hair_color if !hair_color
|
hair_color = $Trainer.hair_color if !hair_color
|
||||||
hat_color = $Trainer.hat_color if !hat_color
|
hat_color = $Trainer.hat_color if !hat_color
|
||||||
|
hat2_color = $Trainer.hat2_color if !hat2_color
|
||||||
clothes_color = $Trainer.clothes_color if !clothes_color
|
clothes_color = $Trainer.clothes_color if !clothes_color
|
||||||
|
|
||||||
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
|
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
|
||||||
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
|
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
|
||||||
|
|
||||||
hatFilename = getTrainerSpriteHatFilename(hat_id) # _INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER + "/hat_trainer_{1}", $Trainer.hat)
|
hatFilename = getTrainerSpriteHatFilename(hat_id)
|
||||||
|
hat2Filename = getTrainerSpriteHatFilename(hat2_id)
|
||||||
|
|
||||||
pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
|
pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
|
||||||
ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
|
ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
|
||||||
|
|
||||||
@@ -162,10 +168,13 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, cl
|
|||||||
|
|
||||||
hair_color_shift = hair_color
|
hair_color_shift = hair_color
|
||||||
hat_color_shift = hat_color
|
hat_color_shift = hat_color
|
||||||
|
hat2_color_shift = hat2_color
|
||||||
clothes_color_shift = clothes_color
|
clothes_color_shift = clothes_color
|
||||||
|
|
||||||
hair_color_shift = 0 if !hair_color_shift
|
hair_color_shift = 0 if !hair_color_shift
|
||||||
hat_color_shift = 0 if !hat_color_shift
|
hat_color_shift = 0 if !hat_color_shift
|
||||||
|
hat2_color_shift = 0 if !hat2_color_shift
|
||||||
|
|
||||||
clothes_color_shift = 0 if !clothes_color_shift
|
clothes_color_shift = 0 if !clothes_color_shift
|
||||||
|
|
||||||
baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
|
baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
|
||||||
@@ -181,7 +190,8 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, cl
|
|||||||
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
|
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
|
||||||
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
|
||||||
|
|
||||||
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename) #pbLoadOutfitBitmap(hatFilename) if pbResolveBitmap(hatFilename)
|
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
|
||||||
|
hat2Bitmap = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||||
|
|
||||||
baseBitmap.bitmap = baseBitmap.bitmap.clone
|
baseBitmap.bitmap = baseBitmap.bitmap.clone
|
||||||
if outfitBitmap
|
if outfitBitmap
|
||||||
@@ -193,6 +203,7 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, cl
|
|||||||
end
|
end
|
||||||
baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
|
baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
|
||||||
baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
|
baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
|
||||||
|
baseBitmap.bitmap.blt(0, 0, hat2Bitmap.bitmap, hat2Bitmap.bitmap.rect) if hat2Bitmap
|
||||||
baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
|
baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
|
||||||
|
|
||||||
return baseBitmap
|
return baseBitmap
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
class TrainerClothesPreview
|
class TrainerClothesPreview
|
||||||
attr_writer :pokeball, :clothes, :hat, :hair, :skin_tone, :hair_color, :hat_color, :clothes_color
|
attr_writer :pokeball, :clothes, :hat, :hat2, :hair, :skin_tone, :hair_color, :hat_color, :clothes_color
|
||||||
|
|
||||||
def initialize(x = 0, y = 0, windowed = true, pokeball = nil)
|
def initialize(x = 0, y = 0, windowed = true, pokeball = nil)
|
||||||
@playerBitmap = nil
|
@playerBitmap = nil
|
||||||
@@ -15,19 +15,22 @@ class TrainerClothesPreview
|
|||||||
def resetOutfits()
|
def resetOutfits()
|
||||||
@clothes = $Trainer.clothes
|
@clothes = $Trainer.clothes
|
||||||
@hat = $Trainer.hat
|
@hat = $Trainer.hat
|
||||||
|
@hat2 = $Trainer.hat2
|
||||||
@hair = $Trainer.hair
|
@hair = $Trainer.hair
|
||||||
@skin_tone = $Trainer.skin_tone
|
@skin_tone = $Trainer.skin_tone
|
||||||
@hair_color = $Trainer.hair_color
|
@hair_color = $Trainer.hair_color
|
||||||
@hat_color = $Trainer.hat_color
|
@hat_color = $Trainer.hat_color
|
||||||
|
@hat2_color = $Trainer.hat2_color
|
||||||
@clothes_color = $Trainer.clothes_color
|
@clothes_color = $Trainer.clothes_color
|
||||||
end
|
end
|
||||||
|
|
||||||
def show()
|
def show()
|
||||||
@playerBitmap = generate_front_trainer_sprite_bitmap(false,
|
@playerBitmap = generate_front_trainer_sprite_bitmap(false,
|
||||||
@pokeball,
|
@pokeball,
|
||||||
@clothes, @hat, @hair,
|
@clothes,
|
||||||
|
@hat,@hat2, @hair,
|
||||||
@skin_tone,
|
@skin_tone,
|
||||||
@hair_color, @hat_color, @clothes_color)
|
@hair_color, @hat_color, @clothes_color, @hat2_color)
|
||||||
initialize_preview()
|
initialize_preview()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|||||||
@@ -71,8 +71,38 @@ def hairShop(outfits_list = [],free=false, customMessage=nil)
|
|||||||
genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage)
|
genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
SWAP_HAT_POSITIONS_CAPTION = "Switch hats position"
|
||||||
|
def set_hat_adapter_options(adapter)
|
||||||
|
slot1_hat = $Trainer.hat ? "Swap #{get_hat_by_id($Trainer.hat).name}" : "(Empty slot)"
|
||||||
|
slot2_hat = $Trainer.hat2 ? "Swap #{get_hat_by_id($Trainer.hat2).name}" : "(Empty slot)"
|
||||||
|
options = [slot1_hat,slot2_hat]
|
||||||
|
options << SWAP_HAT_POSITIONS_CAPTION if $Trainer.hat && $Trainer.hat2
|
||||||
|
options << "Cancel"
|
||||||
|
hat_options_choice = optionsMenu(options)
|
||||||
|
if options[hat_options_choice] == SWAP_HAT_POSITIONS_CAPTION
|
||||||
|
hat1 = $Trainer.hat
|
||||||
|
hat2 = $Trainer.hat2
|
||||||
|
$Trainer.hat = hat2
|
||||||
|
$Trainer.hat2 = hat1
|
||||||
|
pbSEPlay("GUI naming tab swap start")
|
||||||
|
return set_hat_adapter_options(adapter)
|
||||||
|
end
|
||||||
|
if hat_options_choice == options.length #cancel
|
||||||
|
return nil
|
||||||
|
end
|
||||||
|
is_secondary = hat_options_choice ==1
|
||||||
|
adapter.set_secondary_hat(is_secondary)
|
||||||
|
return adapter
|
||||||
|
end
|
||||||
|
|
||||||
def openSelectOutfitMenu(stock = [], itemType)
|
def openSelectOutfitMenu(stock = [], itemType)
|
||||||
adapter = getAdapter(itemType, stock, false)
|
adapter = getAdapter(itemType, stock, false)
|
||||||
|
if adapter.is_a?(HatsMartAdapter)
|
||||||
|
adapter = set_hat_adapter_options(adapter)
|
||||||
|
return if !adapter
|
||||||
|
end
|
||||||
view = ClothesShopView.new()
|
view = ClothesShopView.new()
|
||||||
presenter = ClothesShopPresenter.new(view, stock, adapter)
|
presenter = ClothesShopPresenter.new(view, stock, adapter)
|
||||||
presenter.pbBuyScreen
|
presenter.pbBuyScreen
|
||||||
|
|||||||
@@ -2,23 +2,38 @@ class HatsMartAdapter < OutfitsMartAdapter
|
|||||||
DEFAULT_NAME = "[unknown]"
|
DEFAULT_NAME = "[unknown]"
|
||||||
DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
|
DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
|
||||||
|
|
||||||
def initialize(stock = nil, isShop = nil)
|
def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
|
||||||
super
|
super(stock,isShop)
|
||||||
|
@is_secondary_hat = isSecondaryHat
|
||||||
end
|
end
|
||||||
|
|
||||||
def toggleEvent(item)
|
def toggleEvent(item)
|
||||||
if !@isShop
|
if !@isShop
|
||||||
$Trainer.hat = nil
|
if @is_secondary_hat
|
||||||
@worn_clothes = nil
|
$Trainer.hat2 = nil
|
||||||
|
@worn_clothes = nil
|
||||||
|
|
||||||
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
|
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
|
||||||
|
$Trainer.hat2 = nil
|
||||||
|
@worn_clothes = nil
|
||||||
|
end
|
||||||
|
else
|
||||||
$Trainer.hat = nil
|
$Trainer.hat = nil
|
||||||
@worn_clothes = nil
|
@worn_clothes = nil
|
||||||
|
|
||||||
|
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
|
||||||
|
$Trainer.hat = nil
|
||||||
|
@worn_clothes = nil
|
||||||
|
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def set_secondary_hat(value)
|
||||||
|
@is_secondary_hat = value
|
||||||
|
end
|
||||||
|
|
||||||
def toggleText()
|
def toggleText()
|
||||||
return
|
return
|
||||||
# return if @isShop
|
# return if @isShop
|
||||||
@@ -48,14 +63,27 @@ class HatsMartAdapter < OutfitsMartAdapter
|
|||||||
end
|
end
|
||||||
|
|
||||||
def updateTrainerPreview(item, previewWindow)
|
def updateTrainerPreview(item, previewWindow)
|
||||||
if item.is_a?(Outfit)
|
if @is_secondary_hat
|
||||||
previewWindow.hat = item.id
|
if item.is_a?(Outfit)
|
||||||
$Trainer.hat = item.id# unless $Trainer.hat==nil
|
previewWindow.hat2 = item.id
|
||||||
set_dye_color(item,previewWindow)
|
$Trainer.hat2 = item.id# unless $Trainer.hat==nil
|
||||||
|
set_dye_color(item,previewWindow)
|
||||||
|
else
|
||||||
|
$Trainer.hat2=nil
|
||||||
|
previewWindow.hat2= nil
|
||||||
|
end
|
||||||
else
|
else
|
||||||
$Trainer.hat=nil
|
if item.is_a?(Outfit)
|
||||||
previewWindow.hat= nil
|
previewWindow.hat = item.id
|
||||||
|
$Trainer.hat = item.id# unless $Trainer.hat==nil
|
||||||
|
set_dye_color(item,previewWindow)
|
||||||
|
else
|
||||||
|
$Trainer.hat=nil
|
||||||
|
previewWindow.hat= nil
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
pbRefreshSceneMap
|
pbRefreshSceneMap
|
||||||
previewWindow.updatePreview()
|
previewWindow.updatePreview()
|
||||||
end
|
end
|
||||||
@@ -91,7 +119,7 @@ class HatsMartAdapter < OutfitsMartAdapter
|
|||||||
|
|
||||||
def addItem(item)
|
def addItem(item)
|
||||||
return unless item.is_a?(Outfit)
|
return unless item.is_a?(Outfit)
|
||||||
changed_clothes = obtainHat(item.id)
|
changed_clothes = obtainHat(item.id,@is_secondary_hat)
|
||||||
if changed_clothes
|
if changed_clothes
|
||||||
@worn_clothes = item.id
|
@worn_clothes = item.id
|
||||||
end
|
end
|
||||||
@@ -103,13 +131,23 @@ class HatsMartAdapter < OutfitsMartAdapter
|
|||||||
|
|
||||||
def putOnOutfit(item)
|
def putOnOutfit(item)
|
||||||
return unless item.is_a?(Outfit)
|
return unless item.is_a?(Outfit)
|
||||||
putOnHat(item.id)
|
if @is_secondary_hat
|
||||||
|
echoln "broder"
|
||||||
|
putOnSecondaryHat(item.id)
|
||||||
|
else
|
||||||
|
putOnHat(item.id)
|
||||||
|
end
|
||||||
@worn_clothes = item.id
|
@worn_clothes = item.id
|
||||||
end
|
end
|
||||||
|
|
||||||
def reset_player_clothes()
|
def reset_player_clothes()
|
||||||
$Trainer.hat = @worn_clothes
|
if @is_secondary_hat
|
||||||
$Trainer.hat_color = $Trainer.dyed_hats[@worn_clothes] if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
$Trainer.hat2 = @worn_clothes
|
||||||
|
$Trainer.hat2_color = $Trainer.dyed_hats[@worn_clothes] if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
||||||
|
else
|
||||||
|
$Trainer.hat = @worn_clothes
|
||||||
|
$Trainer.hat_color = $Trainer.dyed_hats[@worn_clothes] if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
def get_unlocked_items_list()
|
def get_unlocked_items_list()
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ def obtainNewClothes(outfit_id)
|
|||||||
return obtainClothes(outfit_id)
|
return obtainClothes(outfit_id)
|
||||||
end
|
end
|
||||||
|
|
||||||
def obtainHat(outfit_id)
|
def obtainHat(outfit_id,secondary=false)
|
||||||
echoln "obtained new hat: " + outfit_id
|
echoln "obtained new hat: " + outfit_id
|
||||||
outfit = get_hat_by_id(outfit_id)
|
outfit = get_hat_by_id(outfit_id)
|
||||||
if !outfit
|
if !outfit
|
||||||
@@ -16,7 +16,8 @@ def obtainHat(outfit_id)
|
|||||||
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
|
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
|
||||||
obtainOutfitMessage(outfit)
|
obtainOutfitMessage(outfit)
|
||||||
if pbConfirmMessage("Would you like to put it on right now?")
|
if pbConfirmMessage("Would you like to put it on right now?")
|
||||||
putOnHat(outfit_id, false)
|
putOnHat(outfit_id, false, ) if !secondary
|
||||||
|
putOnSecondaryHat(outfit_id, false, ) if secondary
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
return false
|
return false
|
||||||
@@ -70,6 +71,7 @@ def putOnHat(outfit_id, silent = false)
|
|||||||
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
||||||
$Trainer.last_worn_hat = $Trainer.hat
|
$Trainer.last_worn_hat = $Trainer.hat
|
||||||
outfit = get_hat_by_id(outfit_id)
|
outfit = get_hat_by_id(outfit_id)
|
||||||
|
|
||||||
$Trainer.hat = outfit_id
|
$Trainer.hat = outfit_id
|
||||||
|
|
||||||
dye_color = $Trainer.dyed_hats[outfit_id]
|
dye_color = $Trainer.dyed_hats[outfit_id]
|
||||||
@@ -83,6 +85,25 @@ def putOnHat(outfit_id, silent = false)
|
|||||||
putOnOutfitMessage(outfit) if !silent
|
putOnOutfitMessage(outfit) if !silent
|
||||||
end
|
end
|
||||||
|
|
||||||
|
def putOnSecondaryHat(outfit_id, silent = false)
|
||||||
|
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
||||||
|
$Trainer.last_worn_hat = $Trainer.hat2
|
||||||
|
outfit = get_hat_by_id(outfit_id)
|
||||||
|
|
||||||
|
$Trainer.hat2 = outfit_id
|
||||||
|
|
||||||
|
dye_color = $Trainer.dyed_hats[outfit_id]
|
||||||
|
if dye_color
|
||||||
|
$Trainer.hat2_color = dye_color
|
||||||
|
else
|
||||||
|
$Trainer.hat2_color = nil
|
||||||
|
end
|
||||||
|
|
||||||
|
$game_map.refreshPlayerOutfit()
|
||||||
|
putOnOutfitMessage(outfit) if !silent
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
def putOnHairFullId(full_outfit_id)
|
def putOnHairFullId(full_outfit_id)
|
||||||
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
|
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
|
||||||
outfit = get_hair_by_id(outfit_id)
|
outfit = get_hair_by_id(outfit_id)
|
||||||
@@ -306,6 +327,7 @@ end
|
|||||||
|
|
||||||
def randomizePlayerOutfit()
|
def randomizePlayerOutfit()
|
||||||
$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
|
$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
|
||||||
|
$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
|
||||||
$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
|
$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
|
||||||
$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
|
$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
|
||||||
$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0
|
$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0
|
||||||
|
|||||||
Binary file not shown.
@@ -1,2 +1,2 @@
|
|||||||
1739897397
|
1739937414
|
||||||
1739897397
|
1739937415
|
||||||
@@ -132,3 +132,84 @@ Graphics/CustomBattlers/spritesheets/spritesheets_base/105.png
|
|||||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/105/105.png
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/105/105.png
|
||||||
Graphics/CustomBattlers/spritesheets/spritesheets_base/14.png
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/14.png
|
||||||
Graphics/CustomBattlers/spritesheets/spritesheets_custom/381/381b.png
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/381/381b.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/123.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/430.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/430/430.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/296.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/296/296.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/3.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/218.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/218/218.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/244.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/473.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/287.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/148.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/148/148a.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/190.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/339/339.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/239.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/449.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/449/449.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/415.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/279.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/97/97.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/156.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/84.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/22.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/22/22.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/404.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/104.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/210.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/210/210.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/174.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/190/190.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/149.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/19.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/19/19.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/72.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/358.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/358/358.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/126.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/194.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/194/194.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/94.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/262.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/51.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/375.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/375/375.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/68.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/448.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/423.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/423/423.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/113.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/456.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/196.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/196/196.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/403.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/343.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/127.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/12.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/12/12.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/313.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/273.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/273/273.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/168.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/344.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/111.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/111/111.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/294.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/470.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/470/470.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/86.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/86/86a.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/107.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/242.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/242/242.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/278.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/28.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/28/28.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/436.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/6.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/6/6.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_base/282.png
|
||||||
|
Graphics/CustomBattlers/spritesheets/spritesheets_custom/282/282.png
|
||||||
|
|||||||
Reference in New Issue
Block a user