Secondary Hat (WIP)

This commit is contained in:
chardub
2025-02-18 23:01:49 -05:00
parent 1c665bf636
commit 76ecb4e2e0
15 changed files with 247 additions and 219 deletions

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@@ -3,7 +3,7 @@ class Sprite_Wearable < RPG::Sprite
attr_accessor :action
attr_accessor :sprite
def initialize(player_sprite, filename, action, viewport)
def initialize(player_sprite, filename, action, viewport, relative_z=0)
@player_sprite = player_sprite
@viewport = viewport
@sprite = Sprite.new(@viewport)
@@ -15,7 +15,7 @@ class Sprite_Wearable < RPG::Sprite
@frameWidth = 80 #@sprite.width
@frameHeight = 80 #@sprite.height / 4
@sprite.z = 0
@relative_z=0 #relative to player
@relative_z=relative_z #relative to player
echoln(_INTL("init had at z = {1}, player sprite at {2}",@sprite.z,@player_sprite.z))
#Unused position offset

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@@ -1,192 +1,8 @@
class Sprite_Hat < Sprite_Wearable
def initialize(player_sprite, filename, action, viewport)
def initialize(player_sprite, filename, action, viewport, relative_z=2)
super
@relative_z = 2
@relative_z = relative_z
#@sprite.z = @player_sprite.z + 2
end
# def set_sprite_position(action, direction, current_frame)
# @sprite.x = @player_sprite.x - @player_sprite.ox
# @sprite.y = @player_sprite.y - @player_sprite.oy
# case action
# when "run"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
# end
# when "surf"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
# end
# when "dive"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
# end
# when "bike"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
# end
# else
# @sprite.x = @player_sprite.x - @player_sprite.ox
# @sprite.y = @player_sprite.y - @player_sprite.oy
# end
# @sprite.y -= 2 if current_frame % 2 == 1
# end
end
# class Sprite_Hat < RPG::Sprite
# attr_accessor :filename
# attr_accessor :action
# attr_accessor :hat_sprite
#
# def initialize(player_sprite, filename, action, viewport)
# @player_sprite = player_sprite
# @viewport = viewport
# @hat_sprite = Sprite.new(@viewport)
# @hatBitmap = AnimatedBitmap.new(filename) if pbResolveBitmap(filename)
# @filename = filename
# @hat_sprite.bitmap = @hatBitmap.bitmap if @hatBitmap
# @action = action
# @color = 0
# @frameWidth = 80 #@hat_sprite.width
# @frameHeight = 80 #@hat_sprite.height / 4
# @hat_sprite.z = @player_sprite.z + 2
# echoln(_INTL("init had at z = {1}, player sprite at {2}",@hat_sprite.z,@player_sprite.z))
#
# #Unused position offset
# # @x_pos_base_offset = 0
# # @y_pos_base_offset = 0
# end
#
# def apply_sprite_offset(offsets_array, current_frame)
# @hat_sprite.x += offsets_array[current_frame][0]
# @hat_sprite.y += offsets_array[current_frame][1]
# end
#
# def set_sprite_position(action, direction, current_frame)
# @hat_sprite.x = @player_sprite.x - @player_sprite.ox
# @hat_sprite.y = @player_sprite.y - @player_sprite.oy
# case action
# when "run"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_DOWN, current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_LEFT, current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_RIGHT, current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset(Outfit_Offsets::RUN_OFFSETS_UP, current_frame)
# end
# when "surf"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::SURF_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::SURF_OFFSETS_UP,current_frame)
# end
# when "dive"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::DIVE_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::DIVE_OFFSETS_UP,current_frame)
# end
# when "bike"
# if direction == DIRECTION_DOWN
# apply_sprite_offset(Outfit_Offsets::BIKE_OFFSETS_DOWN,current_frame)
# elsif direction == DIRECTION_LEFT
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_LEFT,current_frame)
# elsif direction == DIRECTION_RIGHT
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_RIGHT,current_frame)
# elsif direction == DIRECTION_UP
# apply_sprite_offset( Outfit_Offsets::BIKE_OFFSETS_UP,current_frame)
# end
# else
# @hat_sprite.x = @player_sprite.x - @player_sprite.ox
# @hat_sprite.y = @player_sprite.y - @player_sprite.oy
# end
# @hat_sprite.y -= 2 if current_frame % 2 == 1
# end
#
# def animate(action)
# @action = action
# current_frame = @player_sprite.character.pattern
# direction = @player_sprite.character.direction
# crop_spritesheet(direction)
# set_sprite_position(@action, direction, current_frame)
# adjust_hat_layer()
# end
#
# def update(action, hatFilename,color)
# @hat_sprite.opacity = @player_sprite.opacity if @hatBitmap
# if hatFilename != @filename || color != @color
# if pbResolveBitmap(hatFilename)
# #echoln pbResolveBitmap(hatFilename)
# @hatBitmap = AnimatedBitmap.new(hatFilename,color)
# @hat_sprite.bitmap = @hatBitmap.bitmap
# else
# @hatBitmap = nil
# @hat_sprite.bitmap = nil
# end
# @color =color
# @filename = hatFilename
# end
# animate(action)
# end
#
# def adjust_hat_layer()
# if @hat_sprite.z != @player_sprite.z
# @hat_sprite.z = @player_sprite.z
# end
# end
#
# def crop_spritesheet(direction)
# sprite_x = 0
# sprite_y = ((direction - 2) / 2) * @frameHeight
# @hat_sprite.src_rect.set(sprite_x, sprite_y, @frameWidth, @frameHeight)
# end
#
# def dispose
# return if @disposed
# @hat_sprite.dispose if @hat_sprite
# @hat_sprite = nil
# @disposed = true
# end
#
# def disposed?
# @disposed
# end
#
# end
end

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@@ -3,12 +3,14 @@ class Sprite_Player < Sprite_Character
super
@viewport = viewport
@outfit_bitmap = nil
@hat_bitmap = nil
# @hat_bitmap = nil
# @hat2_bitmap = nil
hatFilename = ""
hairFilename = ""
@hair = Sprite_Hair.new(self, hairFilename, @character_name, @viewport)
@hat = Sprite_Hat.new(self, hatFilename, @character_name, @viewport)
@hat2 = Sprite_Hat.new(self, hatFilename, @character_name, @viewport,3)
@previous_skinTone = 0
@@ -30,12 +32,14 @@ class Sprite_Player < Sprite_Character
def applyDayNightTone
super
pbDayNightTint(@hat.sprite) if @hat && @hat.sprite.bitmap
pbDayNightTint(@hat2.sprite) if @hat2 && @hat2.sprite.bitmap
pbDayNightTint(@hair.sprite) if @hair && @hair.sprite.bitmap
end
def opacity=(value)
super
@hat.sprite.opacity= value if @hat && @hat.sprite.bitmap
@hat2.sprite.opacity= value if @hat2 && @hat2.sprite.bitmap
@hair.sprite.opacity= value if @hair && @hair.sprite.bitmap
end
@@ -46,6 +50,7 @@ class Sprite_Player < Sprite_Character
@previous_action = @character_name
@hair.animate(@character_name) if @hair
@hat.animate(@character_name) if @hat
@hat2.animate(@character_name) if @hat2
return @current_bitmap
end
@@ -58,22 +63,28 @@ class Sprite_Player < Sprite_Character
outfitFilename = getOverworldOutfitFilename(Settings::PLAYER_TEMP_OUTFIT_FALLBACK) if !pbResolveBitmap(outfitFilename)
hairFilename = getOverworldHairFilename($Trainer.hair)
hatFilename = getOverworldHatFilename($Trainer.hat)
hat2Filename = getOverworldHatFilename($Trainer.hat2)
hair_color_shift = $Trainer.hair_color
hat_color_shift = $Trainer.hat_color
hat2_color_shift = $Trainer.hat2_color
clothes_color_shift = $Trainer.clothes_color
hair_color_shift = 0 if !hair_color_shift
hat_color_shift = 0 if !hat_color_shift
hat2_color_shift = 0 if !hat2_color_shift
clothes_color_shift = 0 if !clothes_color_shift
@hair.update(@character_name, hairFilename, hair_color_shift) if @hair
@hat.update(@character_name, hatFilename, hat_color_shift) if @hat
@hat2.update(@character_name, hat2Filename, hat2_color_shift) if @hat2
if !pbResolveBitmap(outfitFilename)
raise "No temp clothes graphics available"
end
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pbLoadOutfitBitmap(outfitFilename) if pbResolveBitmap(outfitFilename)
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename)
baseBitmap.blt(0, 0, outfitBitmap.bitmap, outfitBitmap.bitmap.rect) if outfitBitmap
@previous_action = @character_name
return baseBitmap
@@ -89,6 +100,7 @@ class Sprite_Player < Sprite_Character
def dispose
super
@hat.dispose if @hat
@hat2.dispose if @hat2
@hair.dispose if @hair
end

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@@ -10,9 +10,13 @@ class Player < Trainer
attr_accessor :skin_tone
attr_accessor :clothes
attr_accessor :hat
attr_accessor :hat2
attr_accessor :hair
attr_accessor :hair_color
attr_accessor :hat_color
attr_accessor :hat2_color
attr_accessor :clothes_color
attr_accessor :unlocked_clothes
attr_accessor :unlocked_hats
@@ -113,6 +117,14 @@ class Player < Trainer
refreshPlayerOutfit()
end
def hat2=(value)
if value.is_a?(Symbol)
value = HATS[value].id
end
@hat2=value
refreshPlayerOutfit()
end
def hair=(value)
if value.is_a?(Symbol)
value = HAIRSTYLES[value].id
@@ -268,6 +280,8 @@ class Player < Trainer
@character_ID = -1
@outfit = 0
@hat = 0
@hat2 = 0
@hair = 0
@clothes = 0
@hair_color = 0
@@ -295,6 +309,7 @@ class Player < Trainer
@dyed_clothes = {}
@favorite_hat = nil
@favorite_hat2 =nil
@favorite_clothes = nil
@card_background = Settings::DEFAULT_TRAINER_CARD_BG

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@@ -133,28 +133,34 @@ def getCurrentPokeball(allowEasterEgg=true)
end
def generate_front_trainer_sprite_bitmap_from_appearance(trainerAppearance)
echoln caller
echoln trainerAppearance.hat
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,
return generate_front_trainer_sprite_bitmap(false,nil,trainerAppearance.clothes,trainerAppearance.hat,nil,
trainerAppearance.hair,trainerAppearance.skin_color,
trainerAppearance.hair_color,trainerAppearance.hat_color,trainerAppearance.clothes_color)
end
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, clothes_id = nil, hat_id = nil, hair_id = nil,
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil)
def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
clothes_id = nil, hat_id = nil, hat2_id=nil, hair_id = nil,
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
hat2_color = nil)
echoln hat_id
clothes_id = $Trainer.clothes if !clothes_id
hat_id = $Trainer.hat if !hat_id
hat2_id = $Trainer.hat if !hat2_id
hair_id = $Trainer.hair if !hair_id
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
hair_color = $Trainer.hair_color if !hair_color
hat_color = $Trainer.hat_color if !hat_color
hat2_color = $Trainer.hat2_color if !hat2_color
clothes_color = $Trainer.clothes_color if !clothes_color
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
hatFilename = getTrainerSpriteHatFilename(hat_id) # _INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAT_FOLDER + "/hat_trainer_{1}", $Trainer.hat)
hatFilename = getTrainerSpriteHatFilename(hat_id)
hat2Filename = getTrainerSpriteHatFilename(hat2_id)
pokeball = getCurrentPokeball(allowEasterEgg) if !pokeball
ballFilename = getTrainerSpriteBallFilename(pokeball) if pokeball
@@ -162,10 +168,13 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, cl
hair_color_shift = hair_color
hat_color_shift = hat_color
hat2_color_shift = hat2_color
clothes_color_shift = clothes_color
hair_color_shift = 0 if !hair_color_shift
hat_color_shift = 0 if !hat_color_shift
hat2_color_shift = 0 if !hat2_color_shift
clothes_color_shift = 0 if !clothes_color_shift
baseBitmap = AnimatedBitmap.new(baseFilePath) if pbResolveBitmap(baseFilePath)
@@ -181,7 +190,8 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, cl
outfitBitmap = AnimatedBitmap.new(outfitFilename, clothes_color_shift) if pbResolveBitmap(outfitFilename) #pb
hairBitmapWrapper = AnimatedBitmap.new(hairFilename, hair_color_shift) if pbResolveBitmap(hairFilename)
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename) #pbLoadOutfitBitmap(hatFilename) if pbResolveBitmap(hatFilename)
hatBitmap = AnimatedBitmap.new(hatFilename, hat_color_shift) if pbResolveBitmap(hatFilename)
hat2Bitmap = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
baseBitmap.bitmap = baseBitmap.bitmap.clone
if outfitBitmap
@@ -193,6 +203,7 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil, cl
end
baseBitmap.bitmap.blt(0, 0, hairBitmapWrapper.bitmap, hairBitmapWrapper.bitmap.rect) if hairBitmapWrapper
baseBitmap.bitmap.blt(0, 0, hatBitmap.bitmap, hatBitmap.bitmap.rect) if hatBitmap
baseBitmap.bitmap.blt(0, 0, hat2Bitmap.bitmap, hat2Bitmap.bitmap.rect) if hat2Bitmap
baseBitmap.bitmap.blt(44, 42, ballBitmap, ballBitmap.rect) if ballBitmap
return baseBitmap

View File

@@ -1,5 +1,5 @@
class TrainerClothesPreview
attr_writer :pokeball, :clothes, :hat, :hair, :skin_tone, :hair_color, :hat_color, :clothes_color
attr_writer :pokeball, :clothes, :hat, :hat2, :hair, :skin_tone, :hair_color, :hat_color, :clothes_color
def initialize(x = 0, y = 0, windowed = true, pokeball = nil)
@playerBitmap = nil
@@ -15,19 +15,22 @@ class TrainerClothesPreview
def resetOutfits()
@clothes = $Trainer.clothes
@hat = $Trainer.hat
@hat2 = $Trainer.hat2
@hair = $Trainer.hair
@skin_tone = $Trainer.skin_tone
@hair_color = $Trainer.hair_color
@hat_color = $Trainer.hat_color
@hat2_color = $Trainer.hat2_color
@clothes_color = $Trainer.clothes_color
end
def show()
@playerBitmap = generate_front_trainer_sprite_bitmap(false,
@pokeball,
@clothes, @hat, @hair,
@clothes,
@hat,@hat2, @hair,
@skin_tone,
@hair_color, @hat_color, @clothes_color)
@hair_color, @hat_color, @clothes_color, @hat2_color)
initialize_preview()
end

View File

@@ -71,8 +71,38 @@ def hairShop(outfits_list = [],free=false, customMessage=nil)
genericOutfitsShopMenu(stock, :HAIR, true,!free,customMessage)
end
SWAP_HAT_POSITIONS_CAPTION = "Switch hats position"
def set_hat_adapter_options(adapter)
slot1_hat = $Trainer.hat ? "Swap #{get_hat_by_id($Trainer.hat).name}" : "(Empty slot)"
slot2_hat = $Trainer.hat2 ? "Swap #{get_hat_by_id($Trainer.hat2).name}" : "(Empty slot)"
options = [slot1_hat,slot2_hat]
options << SWAP_HAT_POSITIONS_CAPTION if $Trainer.hat && $Trainer.hat2
options << "Cancel"
hat_options_choice = optionsMenu(options)
if options[hat_options_choice] == SWAP_HAT_POSITIONS_CAPTION
hat1 = $Trainer.hat
hat2 = $Trainer.hat2
$Trainer.hat = hat2
$Trainer.hat2 = hat1
pbSEPlay("GUI naming tab swap start")
return set_hat_adapter_options(adapter)
end
if hat_options_choice == options.length #cancel
return nil
end
is_secondary = hat_options_choice ==1
adapter.set_secondary_hat(is_secondary)
return adapter
end
def openSelectOutfitMenu(stock = [], itemType)
adapter = getAdapter(itemType, stock, false)
if adapter.is_a?(HatsMartAdapter)
adapter = set_hat_adapter_options(adapter)
return if !adapter
end
view = ClothesShopView.new()
presenter = ClothesShopPresenter.new(view, stock, adapter)
presenter.pbBuyScreen

View File

@@ -2,23 +2,38 @@ class HatsMartAdapter < OutfitsMartAdapter
DEFAULT_NAME = "[unknown]"
DEFAULT_DESCRIPTION = "A headgear that trainers can wear."
def initialize(stock = nil, isShop = nil)
super
def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
super(stock,isShop)
@is_secondary_hat = isSecondaryHat
end
def toggleEvent(item)
if !@isShop
$Trainer.hat = nil
@worn_clothes = nil
if @is_secondary_hat
$Trainer.hat2 = nil
@worn_clothes = nil
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
$Trainer.hat2 = nil
@worn_clothes = nil
end
else
$Trainer.hat = nil
@worn_clothes = nil
if pbConfirmMessage(_INTL("Do you want to take off your hat?"))
$Trainer.hat = nil
@worn_clothes = nil
end
end
end
end
def set_secondary_hat(value)
@is_secondary_hat = value
end
def toggleText()
return
# return if @isShop
@@ -48,14 +63,27 @@ class HatsMartAdapter < OutfitsMartAdapter
end
def updateTrainerPreview(item, previewWindow)
if item.is_a?(Outfit)
previewWindow.hat = item.id
$Trainer.hat = item.id# unless $Trainer.hat==nil
set_dye_color(item,previewWindow)
if @is_secondary_hat
if item.is_a?(Outfit)
previewWindow.hat2 = item.id
$Trainer.hat2 = item.id# unless $Trainer.hat==nil
set_dye_color(item,previewWindow)
else
$Trainer.hat2=nil
previewWindow.hat2= nil
end
else
$Trainer.hat=nil
previewWindow.hat= nil
if item.is_a?(Outfit)
previewWindow.hat = item.id
$Trainer.hat = item.id# unless $Trainer.hat==nil
set_dye_color(item,previewWindow)
else
$Trainer.hat=nil
previewWindow.hat= nil
end
end
pbRefreshSceneMap
previewWindow.updatePreview()
end
@@ -91,7 +119,7 @@ class HatsMartAdapter < OutfitsMartAdapter
def addItem(item)
return unless item.is_a?(Outfit)
changed_clothes = obtainHat(item.id)
changed_clothes = obtainHat(item.id,@is_secondary_hat)
if changed_clothes
@worn_clothes = item.id
end
@@ -103,13 +131,23 @@ class HatsMartAdapter < OutfitsMartAdapter
def putOnOutfit(item)
return unless item.is_a?(Outfit)
putOnHat(item.id)
if @is_secondary_hat
echoln "broder"
putOnSecondaryHat(item.id)
else
putOnHat(item.id)
end
@worn_clothes = item.id
end
def reset_player_clothes()
$Trainer.hat = @worn_clothes
$Trainer.hat_color = $Trainer.dyed_hats[@worn_clothes] if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
if @is_secondary_hat
$Trainer.hat2 = @worn_clothes
$Trainer.hat2_color = $Trainer.dyed_hats[@worn_clothes] if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
else
$Trainer.hat = @worn_clothes
$Trainer.hat_color = $Trainer.dyed_hats[@worn_clothes] if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
end
end
def get_unlocked_items_list()

View File

@@ -6,7 +6,7 @@ def obtainNewClothes(outfit_id)
return obtainClothes(outfit_id)
end
def obtainHat(outfit_id)
def obtainHat(outfit_id,secondary=false)
echoln "obtained new hat: " + outfit_id
outfit = get_hat_by_id(outfit_id)
if !outfit
@@ -16,7 +16,8 @@ def obtainHat(outfit_id)
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
obtainOutfitMessage(outfit)
if pbConfirmMessage("Would you like to put it on right now?")
putOnHat(outfit_id, false)
putOnHat(outfit_id, false, ) if !secondary
putOnSecondaryHat(outfit_id, false, ) if secondary
return true
end
return false
@@ -70,6 +71,7 @@ def putOnHat(outfit_id, silent = false)
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
$Trainer.last_worn_hat = $Trainer.hat
outfit = get_hat_by_id(outfit_id)
$Trainer.hat = outfit_id
dye_color = $Trainer.dyed_hats[outfit_id]
@@ -83,6 +85,25 @@ def putOnHat(outfit_id, silent = false)
putOnOutfitMessage(outfit) if !silent
end
def putOnSecondaryHat(outfit_id, silent = false)
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
$Trainer.last_worn_hat = $Trainer.hat2
outfit = get_hat_by_id(outfit_id)
$Trainer.hat2 = outfit_id
dye_color = $Trainer.dyed_hats[outfit_id]
if dye_color
$Trainer.hat2_color = dye_color
else
$Trainer.hat2_color = nil
end
$game_map.refreshPlayerOutfit()
putOnOutfitMessage(outfit) if !silent
end
def putOnHairFullId(full_outfit_id)
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
outfit = get_hair_by_id(outfit_id)
@@ -306,6 +327,7 @@ end
def randomizePlayerOutfit()
$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0

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@@ -1,2 +1,2 @@
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1739937414
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