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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Added new section-based format for moves.txt
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@@ -2,38 +2,53 @@ module GameData
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class Move
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attr_reader :id
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attr_reader :real_name
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attr_reader :function_code
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attr_reader :base_damage
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attr_reader :type
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attr_reader :category
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attr_reader :base_damage
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attr_reader :accuracy
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attr_reader :total_pp
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attr_reader :effect_chance
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attr_reader :target
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attr_reader :priority
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attr_reader :function_code
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attr_reader :flags
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attr_reader :effect_chance
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attr_reader :real_description
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DATA = {}
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DATA_FILENAME = "moves.dat"
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SCHEMA = {
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"Name" => [:name, "s"],
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"Type" => [:type, "e", :Type],
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"Category" => [:category, "e", ["Physical", "Special", "Status"]],
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"BaseDamage" => [:base_damage, "u"],
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"Accuracy" => [:accuracy, "u"],
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"TotalPP" => [:total_pp, "u"],
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"Target" => [:target, "e", :Target],
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"Priority" => [:priority, "i"],
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"FunctionCode" => [:function_code, "s"],
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"Flags" => [:flags, "s"],
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"EffectChance" => [:effect_chance, "u"],
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"Description" => [:description, "q"]
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}
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extend ClassMethodsSymbols
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include InstanceMethods
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def initialize(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@function_code = hash[:function_code]
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@base_damage = hash[:base_damage]
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@type = hash[:type]
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@category = hash[:category]
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@accuracy = hash[:accuracy]
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@total_pp = hash[:total_pp]
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@effect_chance = hash[:effect_chance]
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@target = hash[:target]
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@priority = hash[:priority]
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@flags = hash[:flags]
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@real_description = hash[:description] || "???"
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@real_name = hash[:name] || "Unnamed"
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@type = hash[:type] || :NONE
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@category = hash[:category] || 2
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@base_damage = hash[:base_damage] || 0
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@accuracy = hash[:accuracy] || 100
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@total_pp = hash[:total_pp] || 5
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@target = hash[:target] || :None
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@priority = hash[:priority] || 0
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@function_code = hash[:function_code] || "000"
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@flags = hash[:flags] || ""
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@effect_chance = hash[:effect_chance] || 0
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@real_description = hash[:description] || "???"
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end
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# @return [String] the translated name of this move
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@@ -240,46 +240,112 @@ module Compiler
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#=============================================================================
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def compile_moves(path = "PBS/moves.txt")
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GameData::Move::DATA.clear
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schema = GameData::Move::SCHEMA
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move_names = []
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move_descriptions = []
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move_hash = nil
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# Read each line of moves.txt at a time and compile it into an move
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pbCompilerEachPreppedLine(path) { |line, line_no|
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line = pbGetCsvRecord(line, line_no, [0, "snssueeuuueiss",
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nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"],
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nil, nil, nil, :Target, nil, nil, nil
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])
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move_symbol = line[1].to_sym
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if GameData::Move::DATA[move_symbol]
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raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_symbol, FileLineData.linereport)
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if line[/^\s*\[\s*(.+)\s*\]\s*$/] # New section [move_id]
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# Add previous move's data to records
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if move_hash
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# Sanitise data
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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move_hash[:category] = 2
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end
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GameData::Move.register(move_hash)
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end
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# Parse move ID
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move_id = $~[1].to_sym
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if GameData::Move.exists?(move_id)
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raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_id, FileLineData.linereport)
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end
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# Construct move hash
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move_hash = {
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:id => move_id
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}
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elsif line[/^\s*(\w+)\s*=\s*(.*)\s*$/] # XXX=YYY lines
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if !move_hash
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raise _INTL("Expected a section at the beginning of the file.\r\n{1}", FileLineData.linereport)
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end
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# Parse property and value
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property_name = $~[1]
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line_schema = schema[property_name]
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next if !line_schema
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property_value = pbGetCsvRecord($~[2], line_no, line_schema)
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# Record XXX=YYY setting
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move_hash[line_schema[0]] = property_value
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case property_name
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when "Name"
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move_names.push(move_hash[:name])
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when "Description"
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move_descriptions.push(move_hash[:description])
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end
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else # Old format
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# Add previous move's data to records
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if move_hash
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# Sanitise data
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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move_hash[:category] = 2
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end
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GameData::Move.register(move_hash)
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end
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# Parse move
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line = pbGetCsvRecord(line, line_no, [0, "snssueeuuueiss",
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nil, nil, nil, nil, nil, :Type, ["Physical", "Special", "Status"],
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nil, nil, nil, :Target, nil, nil, nil
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])
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move_id = line[1].to_sym
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if GameData::Move::DATA[move_id]
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raise _INTL("Move ID '{1}' is used twice.\r\n{2}", move_id, FileLineData.linereport)
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end
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# Sanitise data
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if line[6] == 2 && line[4] != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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elsif line[6] != 2 && line[4] == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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line[6] = 2
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end
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# Construct move hash
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move_hash = {
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:id => move_id,
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:name => line[2],
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:function_code => line[3],
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:base_damage => line[4],
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:type => line[5],
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:category => line[6],
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:accuracy => line[7],
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:total_pp => line[8],
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:effect_chance => line[9],
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:target => line[10],
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:priority => line[11],
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:flags => line[12],
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:description => line[13]
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}
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# Add move's data to records
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GameData::Move.register(move_hash)
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move_names.push(move_hash[:name])
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move_descriptions.push(move_hash[:description])
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move_hash = nil
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end
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# Sanitise data
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if line[6] == 2 && line[4] != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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elsif line[6] != 2 && line[4] == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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line[6] = 2
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end
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# Construct move hash
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move_hash = {
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:id => move_symbol,
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:name => line[2],
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:function_code => line[3],
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:base_damage => line[4],
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:type => line[5],
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:category => line[6],
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:accuracy => line[7],
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:total_pp => line[8],
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:effect_chance => line[9],
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:target => line[10],
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:priority => line[11],
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:flags => line[12],
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:description => line[13]
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}
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# Add move's data to records
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GameData::Move.register(move_hash)
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move_names.push(move_hash[:name])
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move_descriptions.push(move_hash[:description])
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}
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# Add last move's data to records
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if move_hash
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# Sanitise data
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if (move_hash[:category] || 2) == 2 && (move_hash[:base_damage] || 0) != 0
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raise _INTL("Move {1} is defined as a Status move with a non-zero base damage.\r\n{2}", line[2], FileLineData.linereport)
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elsif (move_hash[:category] || 2) != 2 && (move_hash[:base_damage] || 0) == 0
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print _INTL("Warning: Move {1} was defined as Physical or Special but had a base damage of 0. Changing it to a Status move.\r\n{2}", line[2], FileLineData.linereport)
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move_hash[:category] = 2
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end
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GameData::Move.register(move_hash)
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end
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# Save all data
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GameData::Move.save
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MessageTypes.setMessagesAsHash(MessageTypes::Moves, move_names)
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@@ -175,27 +175,23 @@ module Compiler
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def write_moves
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File.open("PBS/moves.txt", "wb") { |f|
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add_PBS_header_to_file(f)
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current_type = -1
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GameData::Move.each do |m|
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if current_type != m.type
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current_type = m.type
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f.write("\#-------------------------------\r\n")
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end
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f.write(sprintf("0,%s,%s,%s,%d,%s,%s,%d,%d,%d,%s,%d,%s,%s\r\n",
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csvQuote(m.id.to_s),
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csvQuote(m.real_name),
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csvQuote(m.function_code),
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m.base_damage,
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m.type.to_s,
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["Physical", "Special", "Status"][m.category],
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m.accuracy,
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m.total_pp,
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m.effect_chance,
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m.target,
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m.priority,
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csvQuote(m.flags),
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csvQuoteAlways(m.real_description)
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))
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# Write each move in turn
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GameData::Move.each do |move|
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f.write("\#-------------------------------\r\n")
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f.write("[#{move.id}]\r\n")
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f.write("Name = #{move.real_name}\r\n")
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f.write("Type = #{move.type}\r\n")
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category = GameData::Move::SCHEMA["Category"][2][move.category]
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f.write("Category = #{category}\r\n")
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f.write("BaseDamage = #{move.base_damage}\r\n") if move.base_damage > 0
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f.write("Accuracy = #{move.accuracy}\r\n")
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f.write("TotalPP = #{move.total_pp}\r\n")
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f.write("Target = #{move.target}\r\n")
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f.write("Priority = #{move.priority}\r\n") if move.priority != 0
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f.write("FunctionCode = #{move.function_code}\r\n")
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f.write("Flags = #{move.flags}\r\n") if !nil_or_empty?(move.flags)
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f.write("EffectChance = #{move.effect_chance}\r\n") if move.effect_chance > 0
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f.write("Description = #{move.real_description}\r\n")
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end
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}
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Graphics.update
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7183
PBS/Gen 5/moves.txt
7183
PBS/Gen 5/moves.txt
File diff suppressed because it is too large
Load Diff
5701
PBS/Gen 7/items.txt
5701
PBS/Gen 7/items.txt
File diff suppressed because it is too large
Load Diff
8672
PBS/Gen 7/moves.txt
8672
PBS/Gen 7/moves.txt
File diff suppressed because it is too large
Load Diff
8672
PBS/moves.txt
8672
PBS/moves.txt
File diff suppressed because it is too large
Load Diff
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