mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Renames $Trainer to $player
This commit is contained in:
@@ -20,7 +20,7 @@ module Compiler
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["pbCanStore?", "$bag.can_add?"],
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["pbStoreItem", "$bag.add"],
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["pbStoreAllOrNone", "$bag.add_all"],
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["$Trainer", "$player"],
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["$player", "$player"],
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["$SaveVersion", "$save_engine_version"],
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["$game_version", "$save_game_version"],
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["$MapFactory", "$map_factory"],
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@@ -3,7 +3,7 @@
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#===============================================================================
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class PokemonMartAdapter
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def getMoney
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return $Trainer.money
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return $player.money
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end
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def getMoneyString
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@@ -11,7 +11,7 @@ class PokemonMartAdapter
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end
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def setMoney(value)
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$Trainer.money = value
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$player.money = value
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end
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def getInventory
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@@ -1,6 +1,6 @@
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def getPokemonPositionInParty(pokemon)
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for i in 0..$Trainer.party.length
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if $Trainer.party[i] == pokemon
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for i in 0..$player.party.length
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if $player.party[i] == pokemon
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return i
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end
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end
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@@ -15,11 +15,11 @@ def pbDNASplicing(pokemon, scene, item = :DNASPLICERS)
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dexNumber = pokemon.species_data.id_number
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if (pokemon.species_data.id_number <= NB_POKEMON)
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if pokemon.fused != nil
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if $Trainer.party.length >= 6
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if $player.party.length >= 6
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scene.pbDisplay(_INTL("Your party is full! You can't unfuse {1}.", pokemon.name))
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return false
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else
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$Trainer.party[$Trainer.party.length] = pokemon.fused
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$player.party[$player.party.length] = pokemon.fused
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pokemon.fused = nil
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pokemon.form = 0
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scene.pbHardRefresh
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@@ -29,7 +29,7 @@ def pbDNASplicing(pokemon, scene, item = :DNASPLICERS)
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else
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chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
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if chosen >= 0
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poke2 = $Trainer.party[chosen]
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poke2 = $player.party[chosen]
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if (poke2.species_data.id_number <= NB_POKEMON) && poke2 != pokemon
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# check if fainted
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@@ -152,13 +152,13 @@ def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
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bodyPoke = getBasePokemonID(pokemon.species_data.id_number, true)
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headPoke = getBasePokemonID(pokemon.species_data.id_number, false)
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if (pokemon.foreign?($Trainer)) # && !canunfuse
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if (pokemon.foreign?($player)) # && !canunfuse
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scene.pbDisplay(_INTL("You can't unfuse a Pokémon obtained in a trade!"))
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return false
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else
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if Kernel.pbConfirmMessageSerious(_INTL("Should {1} be unfused?", pokemon.name))
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keepInParty = 0
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if $Trainer.party.length >= 6 && !pcPosition
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if $player.party.length >= 6 && !pcPosition
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message = "Your party is full! Keep which Pokémon in party?"
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message = "Your party is full! Keep which Pokémon in party? The other will be released." if isOnPinkanIsland()
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@@ -249,7 +249,7 @@ def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
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poke2.debug_shiny = false
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end
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if $Trainer.party.length >= 6
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if $player.party.length >= 6
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if (keepInParty == 0)
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if isOnPinkanIsland()
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scene.pbDisplay(_INTL("{1} was released.", poke2.name))
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@@ -289,10 +289,10 @@ def pbUnfuse(pokemon, scene, supersplicers, pcPosition = nil)
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end
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# On ajoute les poke au pokedex
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$Trainer.pokedex.set_seen(poke1.species)
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$Trainer.pokedex.set_owned(poke1.species)
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$Trainer.pokedex.set_seen(poke2.species)
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$Trainer.pokedex.set_owned(poke2.species)
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$player.pokedex.set_seen(poke1.species)
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$player.pokedex.set_owned(poke1.species)
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$player.pokedex.set_seen(poke2.species)
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$player.pokedex.set_owned(poke2.species)
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pokemon.species = poke1.species
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pokemon.level = poke1.level
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@@ -326,9 +326,9 @@ def addNewTripleFusion(pokemon1, pokemon2, pokemon3, level = 1)
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pokemon = TripleFusion.new(pokemon1, pokemon2, pokemon3, level)
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pokemon.calc_stats
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pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $Trainer.name, pokemon.name))
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pbMessage(_INTL("{1} obtained {2}!\\me[Pkmn get]\\wtnp[80]\1", $player.name, pokemon.name))
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pbNicknameAndStore(pokemon)
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#$Trainer.pokedex.register(pokemon)
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#$player.pokedex.register(pokemon)
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return true
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end
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@@ -1,5 +1,5 @@
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def has_species_or_fusion?(species, form = -1)
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return $Trainer.pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
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return $player.pokemon_party.any? { |p| p && p.isSpecies?(species) || p.isFusionOf(species) }
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end
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# frozen_string_literal: true
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@@ -54,7 +54,7 @@ def isOutdoor()
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end
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def qmarkMaskCheck()
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if $Trainer.seen_qmarks_sprite
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if $player.seen_qmarks_sprite
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unless hasHat?(HAT_QMARKS)
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obtainHat(HAT_QMARKS)
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obtainClothes(CLOTHES_GLITCH)
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@@ -77,7 +77,7 @@ def giveJigglypuffScribbles(possible_versions = [1,2,3,4])
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return if !scribbles_id
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if !hasHat?(scribbles_id)
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$Trainer.unlocked_hats << scribbles_id
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$player.unlocked_hats << scribbles_id
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end
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putOnHat(scribbles_id,true,true)
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end
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@@ -481,7 +481,7 @@ def Kernel.setRocketPassword(variableNum)
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end
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def obtainBadgeMessage(badgeName)
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Kernel.pbMessage(_INTL("\\me[Badge get]{1} obtained the {2}!", $Trainer.name, badgeName))
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Kernel.pbMessage(_INTL("\\me[Badge get]{1} obtained the {2}!", $player.name, badgeName))
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end
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@@ -26,7 +26,7 @@ end
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def playPokeFluteAnimation
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# return if $Trainer.outfit != 0
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# return if $player.outfit != 0
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# $game_player.setDefaultCharName("players/pokeflute", 0, false)
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# Graphics.update
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# Input.update
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@@ -34,7 +34,7 @@ def playPokeFluteAnimation
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end
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def restoreDefaultCharacterSprite(charset_number = 0)
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meta = GameData::Metadata.get_player($Trainer.character_ID)
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meta = GameData::Metadata.get_player($player.character_ID)
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$game_player.setDefaultCharName(nil, 0, false)
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$game_player.character_name = meta[1]
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Graphics.update
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@@ -58,25 +58,25 @@ def purchaseDyeKitMenu(hats_kit_price=0,clothes_kit_price=0)
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choice = optionsMenu(commands,commands.length)
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case commands[choice]
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when command_hats
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if $Trainer.money < hats_kit_price
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if $player.money < hats_kit_price
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pbCallBub(2,@event_id)
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pbMessage("Oh, you don't have enough money...")
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return
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end
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pbMessage("\\G\\PN purchased the dye kit.")
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$Trainer.money -= hats_kit_price
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$player.money -= hats_kit_price
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pbSEPlay("SlotsCoin")
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Kernel.pbReceiveItem(:HATSDYEKIT)
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pbCallBub(2,@event_id)
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pbMessage("\\GHere you go! Have fun dyeing your hats!")
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when command_clothes
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if $Trainer.money < clothes_kit_price
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if $player.money < clothes_kit_price
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pbCallBub(2,@event_id)
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pbMessage("Oh, you don't have enough money...")
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return
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end
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pbMessage("\\G\\PN purchased the dye kit.")
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$Trainer.money -= clothes_kit_price
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$player.money -= clothes_kit_price
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pbSEPlay("SlotsCoin")
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Kernel.pbReceiveItem(:CLOTHESDYEKIT)
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pbCallBub(2,@event_id)
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@@ -89,7 +89,7 @@ end
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def promptCaughtPokemonAction(pokemon)
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pickedOption = false
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return pbStorePokemon(pokemon) if !$Trainer.party_full?
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return pbStorePokemon(pokemon) if !$player.party_full?
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return promptKeepOrRelease(pokemon) if isOnPinkanIsland() && !$game_switches[SWITCH_PINKAN_FINISHED]
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while !pickedOption
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command = pbMessage(_INTL("\\ts[]Your team is full!"),
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@@ -137,13 +137,13 @@ def swapCaughtPokemon(caughtPokemon)
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})
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index = pbGet(1)
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return false if index == -1
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$PokemonStorage.pbStoreCaught($Trainer.party[index])
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$PokemonStorage.pbStoreCaught($player.party[index])
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pbRemovePokemonAt(index)
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pbStorePokemon(caughtPokemon)
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tmp = $Trainer.party[index]
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$Trainer.party[index] = $Trainer.party[-1]
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$Trainer.party[-1] = tmp
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tmp = $player.party[index]
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$player.party[index] = $player.party[-1]
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$player.party[-1] = tmp
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return true
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end
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@@ -155,13 +155,13 @@ def swapReleaseCaughtPokemon(caughtPokemon)
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})
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index = pbGet(1)
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return false if index == -1
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releasedPokemon = $Trainer.party[index]
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releasedPokemon = $player.party[index]
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pbMessage("#{releasedPokemon.name} was released.")
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pbRemovePokemonAt(index)
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pbStorePokemon(caughtPokemon)
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tmp = $Trainer.party[index]
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$Trainer.party[index] = $Trainer.party[-1]
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$Trainer.party[-1] = tmp
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tmp = $player.party[index]
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$player.party[index] = $player.party[-1]
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$player.party[-1] = tmp
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return true
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end
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@@ -1,44 +1,44 @@
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# frozen_string_literal: true
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def unlock_easter_egg_hats()
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if $Trainer.name == "Ash"
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$Trainer.hat = HAT_ASH
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$Trainer.unlock_hat(HAT_ASH)
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if $player.name == "Ash"
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$player.hat = HAT_ASH
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$player.unlock_hat(HAT_ASH)
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end
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if $Trainer.name == "Frogman"
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$Trainer.hat = HAT_FROG
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$Trainer.unlock_hat(HAT_FROG)
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if $player.name == "Frogman"
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$player.hat = HAT_FROG
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$player.unlock_hat(HAT_FROG)
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end
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end
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def setupStartingOutfit()
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$Trainer.hat = nil
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$Trainer.clothes = STARTING_OUTFIT
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$player.hat = nil
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$player.clothes = STARTING_OUTFIT
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unlock_easter_egg_hats()
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gender = pbGet(VAR_TRAINER_GENDER)
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if gender == GENDER_FEMALE
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$Trainer.unlock_clothes(DEFAULT_OUTFIT_FEMALE, true)
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$Trainer.unlock_hat(DEFAULT_OUTFIT_FEMALE, true)
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$Trainer.hair = "3_" + DEFAULT_OUTFIT_FEMALE if !$Trainer.hair # when migrating old savefiles
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$player.unlock_clothes(DEFAULT_OUTFIT_FEMALE, true)
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$player.unlock_hat(DEFAULT_OUTFIT_FEMALE, true)
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$player.hair = "3_" + DEFAULT_OUTFIT_FEMALE if !$player.hair # when migrating old savefiles
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elsif gender == GENDER_MALE
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$Trainer.unlock_clothes(DEFAULT_OUTFIT_MALE, true)
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$Trainer.unlock_hat(DEFAULT_OUTFIT_MALE, true)
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$player.unlock_clothes(DEFAULT_OUTFIT_MALE, true)
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$player.unlock_hat(DEFAULT_OUTFIT_MALE, true)
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echoln $Trainer.hair
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$Trainer.hair = ("3_" + DEFAULT_OUTFIT_MALE) if !$Trainer.hair # when migrating old savefiles
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echoln $Trainer.hair
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echoln $player.hair
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$player.hair = ("3_" + DEFAULT_OUTFIT_MALE) if !$player.hair # when migrating old savefiles
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echoln $player.hair
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end
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$Trainer.unlock_hair(DEFAULT_OUTFIT_MALE, true)
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$Trainer.unlock_hair(DEFAULT_OUTFIT_FEMALE, true)
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$Trainer.unlock_clothes(STARTING_OUTFIT, true)
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$player.unlock_hair(DEFAULT_OUTFIT_MALE, true)
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$player.unlock_hair(DEFAULT_OUTFIT_FEMALE, true)
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$player.unlock_clothes(STARTING_OUTFIT, true)
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end
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def give_date_specific_hats()
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current_date = Time.new
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# Christmas
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if (current_date.day == 24 || current_date.day == 25) && current_date.month == 12
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if !$Trainer.unlocked_hats.include?(HAT_SANTA)
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if !$player.unlocked_hats.include?(HAT_SANTA)
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pbCallBub(2, @event_id, true)
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pbMessage("Hi! We're giving out a special hat today for the holidays season. Enjoy!")
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obtainHat(HAT_SANTA)
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@@ -47,7 +47,7 @@ def give_date_specific_hats()
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# April's fool
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if (current_date.day == 1 && current_date.month == 4)
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if !$Trainer.unlocked_hats.include?(HAT_CLOWN)
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if !$player.unlocked_hats.include?(HAT_CLOWN)
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pbCallBub(2, @event_id, true)
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pbMessage("Hi! We're giving out this fun accessory for this special day. Enjoy!")
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obtainHat(HAT_CLOWN)
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@@ -21,8 +21,8 @@ end
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def changeSpeciesSpecific(pokemon, newSpecies)
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pokemon.species = newSpecies
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$Trainer.pokedex.set_seen(newSpecies)
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$Trainer.pokedex.set_owned(newSpecies)
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$player.pokedex.set_seen(newSpecies)
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$player.pokedex.set_owned(newSpecies)
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end
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@@ -163,8 +163,8 @@ def changeOricorioForm(pokemon, form = nil)
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body_number = getDexNumberForSpecies(body_id)
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newForm = pokemon.isFusion? ? getSpeciesIdForFusion(head_number, body_number) : head_id
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$Trainer.pokedex.set_seen(newForm)
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$Trainer.pokedex.set_owned(newForm)
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$player.pokedex.set_seen(newForm)
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$player.pokedex.set_owned(newForm)
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pokemon.species = newForm
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return true
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@@ -182,7 +182,7 @@ def changeOricorioFlower(form = 1)
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$PokemonGlobal.stepcount += 1
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end
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end
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return if !($Trainer.has_species_or_fusion?(:ORICORIO_1) || $Trainer.has_species_or_fusion?(:ORICORIO_2) || $Trainer.has_species_or_fusion?(:ORICORIO_3) || $Trainer.has_species_or_fusion?(:ORICORIO_4))
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return if !($player.has_species_or_fusion?(:ORICORIO_1) || $player.has_species_or_fusion?(:ORICORIO_2) || $player.has_species_or_fusion?(:ORICORIO_3) || $player.has_species_or_fusion?(:ORICORIO_4))
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message = ""
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form_name = ""
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if form == 1
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@@ -210,7 +210,7 @@ def changeOricorioFlower(form = 1)
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Kernel.isPartPokemon(poke, :ORICORIO_4))
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})
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if (pbGet(1) != -1)
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poke = $Trainer.party[pbGet(1)]
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poke = $player.party[pbGet(1)]
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if changeOricorioForm(poke, form)
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pbMessage(_INTL("{1} switched to the {2} style", poke.name, form_name))
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pbSet(1, poke.name)
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@@ -231,17 +231,17 @@ def oricorioEventPickFlower(flower_color)
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$game_switches[SWITCH_ORICORIO_QUEST_PINK] = true
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pbMessage(_INTL("It's a flower with pink nectar."))
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pbSEPlay("MiningAllFound")
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pbMessage(_INTL("{1} picked some of the pink flowers.", $Trainer.name))
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pbMessage(_INTL("{1} picked some of the pink flowers.", $player.name))
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elsif flower_color == :RED && quest_progression == 1
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$game_switches[SWITCH_ORICORIO_QUEST_RED] = true
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pbMessage(_INTL("It's a flower with red nectar."))
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pbSEPlay("MiningAllFound")
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pbMessage(_INTL("{1} picked some of the red flowers.", $Trainer.name))
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pbMessage(_INTL("{1} picked some of the red flowers.", $player.name))
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elsif flower_color == :BLUE && quest_progression == 2
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$game_switches[SWITCH_ORICORIO_QUEST_BLUE] = true
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pbMessage(_INTL("It's a flower with blue nectar."))
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pbSEPlay("MiningAllFound")
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pbMessage(_INTL("{1} picked some of the blue flowers.", $Trainer.name))
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pbMessage(_INTL("{1} picked some of the blue flowers.", $player.name))
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end
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end
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@@ -74,7 +74,7 @@ def fixFinishedRocketQuests()
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end
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def fix_broken_TR_quests()
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for trainer_quest in $Trainer.quests
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for trainer_quest in $player.quests
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if trainer_quest.id == 0 # tr quests were all set to ID 0 instead of their real ID in v 6.4.0
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for rocket_quest_id in TR_QUESTS.keys
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rocket_quest = TR_QUESTS[rocket_quest_id]
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@@ -88,7 +88,7 @@ def fix_broken_TR_quests()
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end
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||||
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def failAllIncompleteRocketQuests()
|
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for trainer_quest in $Trainer.quests
|
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for trainer_quest in $player.quests
|
||||
finishTRQuest("tr_cerulean_1", :FAILURE) if trainer_quest.id == "tr_cerulean_1" && !pbCompletedQuest?("tr_cerulean_1")
|
||||
finishTRQuest("tr_cerulean_2", :FAILURE) if trainer_quest.id == "tr_cerulean_2" && !pbCompletedQuest?("tr_cerulean_2")
|
||||
finishTRQuest("tr_cerulean_3", :FAILURE) if trainer_quest.id == "tr_cerulean_3" && !pbCompletedQuest?("tr_cerulean_3")
|
||||
|
||||
@@ -24,9 +24,9 @@ end
|
||||
|
||||
# Get difficulty for displaying in-game
|
||||
def getDisplayDifficulty
|
||||
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] || $Trainer.lowest_difficulty <= 0
|
||||
if $game_switches[SWITCH_GAME_DIFFICULTY_EASY] || $player.lowest_difficulty <= 0
|
||||
return getDisplayDifficultyFromIndex(0)
|
||||
elsif $Trainer.lowest_difficulty <= 1
|
||||
elsif $player.lowest_difficulty <= 1
|
||||
return getDisplayDifficultyFromIndex(1)
|
||||
elsif $game_switches[SWITCH_GAME_DIFFICULTY_HARD]
|
||||
return getDisplayDifficultyFromIndex(2)
|
||||
@@ -81,7 +81,7 @@ end
|
||||
|
||||
|
||||
def setDifficulty(index)
|
||||
$Trainer.selected_difficulty = index
|
||||
$player.selected_difficulty = index
|
||||
case index
|
||||
when 0 # EASY
|
||||
$game_switches[SWITCH_GAME_DIFFICULTY_EASY] = true
|
||||
|
||||
@@ -334,7 +334,7 @@ module Settings
|
||||
# The names of the Pokédex lists, in the order they are defined in the PBS
|
||||
# file "regionaldexes.txt". The last name is for the National Dex and is added
|
||||
# onto the end of this array (remember that you don't need to use it). This
|
||||
# array's order is also the order of $Trainer.pokedex.unlocked_dexes, which
|
||||
# array's order is also the order of $player.pokedex.unlocked_dexes, which
|
||||
# records which Dexes have been unlocked (the first is unlocked by default).
|
||||
# If an entry is just a name, then the region map shown in the Area page while
|
||||
# viewing that Dex list will be the region map of the region the player is
|
||||
|
||||
@@ -103,7 +103,7 @@ HiddenMoveHandlers::UseMove.add(:MORNINGSUN,proc{|move,pokemon|
|
||||
pbFadeOutIn(99999){
|
||||
pbSkipTime(9)
|
||||
newTime = pbGetTimeNow.strftime("%I:%M %p")
|
||||
Kernel.pbMessage(_INTL("{1} waited until morning...",$Trainer.name))
|
||||
Kernel.pbMessage(_INTL("{1} waited until morning...",$player.name))
|
||||
Kernel.pbMessage(_INTL("The time is now {1}",newTime))
|
||||
$game_screen.weather(:None,0,0)
|
||||
$game_map.refresh
|
||||
@@ -126,7 +126,7 @@ HiddenMoveHandlers::UseMove.add(:MOONLIGHT,proc{|move,pokemon|
|
||||
pbFadeOutIn(99999){
|
||||
pbSkipTime(21)
|
||||
newTime = pbGetTimeNow.strftime("%I:%M %p")
|
||||
Kernel.pbMessage(_INTL("{1} waited until night...",$Trainer.name))
|
||||
Kernel.pbMessage(_INTL("{1} waited until night...",$player.name))
|
||||
Kernel.pbMessage(_INTL("The time is now {1}",newTime))
|
||||
$game_screen.weather(:None,0,0)
|
||||
$game_map.refresh
|
||||
|
||||
@@ -12,7 +12,7 @@ ItemHandlers::UseFromBag.add(:LANTERN, proc { |item|
|
||||
})
|
||||
|
||||
ItemHandlers::UseInField.add(:LANTERN, proc { |item|
|
||||
Kernel.pbMessage(_INTL("#{$Trainer.name} used the lantern."))
|
||||
Kernel.pbMessage(_INTL("#{$player.name} used the lantern."))
|
||||
if useLantern()
|
||||
next 1
|
||||
else
|
||||
@@ -56,7 +56,7 @@ ItemHandlers::UseInField.add(:TELEPORTER, proc { |item|
|
||||
|
||||
def useTeleporter()
|
||||
if HiddenMoveHandlers.triggerCanUseMove(:TELEPORT, 0, true)
|
||||
Kernel.pbMessage(_INTL("Teleport to where?", $Trainer.name))
|
||||
Kernel.pbMessage(_INTL("Teleport to where?", $player.name))
|
||||
ret = pbBetterRegionMap(-1, true, true)
|
||||
return false unless ret
|
||||
###############################################
|
||||
@@ -74,7 +74,7 @@ def useTeleporter()
|
||||
if !$PokemonTemp.flydata
|
||||
return false
|
||||
else
|
||||
Kernel.pbMessage(_INTL("{1} used the teleporter!", $Trainer.name))
|
||||
Kernel.pbMessage(_INTL("{1} used the teleporter!", $player.name))
|
||||
pbFadeOutIn(99999) {
|
||||
Kernel.pbCancelVehicles
|
||||
$game_temp.player_new_map_id = $PokemonTemp.flydata[0]
|
||||
@@ -285,7 +285,7 @@ def useSleepingBag()
|
||||
pbSet(UnrealTime::EXTRA_SECONDS, currentSecondsValue + timeAdded)
|
||||
pbSEPlay("Sleep", 100)
|
||||
pbFadeOutIn {
|
||||
Kernel.pbMessage(_INTL("{1} slept for a while...", $Trainer.name))
|
||||
Kernel.pbMessage(_INTL("{1} slept for a while...", $player.name))
|
||||
}
|
||||
time = pbGetTimeNow.strftime("%I:%M %p")
|
||||
newDay = getDayOfTheWeek()
|
||||
@@ -384,31 +384,31 @@ def useFavoriteOutfit()
|
||||
switchToFavoriteOutfit()
|
||||
elsif options[choice] == cmd_mark_favorite
|
||||
pbSEPlay("shiny", 80, 100)
|
||||
$Trainer.favorite_clothes= $Trainer.clothes
|
||||
$Trainer.favorite_hat = $Trainer.hat
|
||||
$Trainer.favorite_hat2=$Trainer.hat2
|
||||
$player.favorite_clothes= $player.clothes
|
||||
$player.favorite_hat = $player.hat
|
||||
$player.favorite_hat2=$player.hat2
|
||||
pbMessage(_INTL("Your favorite outfit was updated!"))
|
||||
end
|
||||
end
|
||||
|
||||
def switchToFavoriteOutfit()
|
||||
if !$Trainer.favorite_clothes && !$Trainer.favorite_hat && !$Trainer.favorite_hat2
|
||||
if !$player.favorite_clothes && !$player.favorite_hat && !$player.favorite_hat2
|
||||
pbMessage(_INTL("You can mark clothes and hats as your favorites in the outfits menu and use this to quickly switch to them!"))
|
||||
return 0
|
||||
end
|
||||
|
||||
if isWearingFavoriteOutfit()
|
||||
if (Kernel.pbConfirmMessage("Remove your favorite outfit?"))
|
||||
last_worn_clothes_is_favorite = $Trainer.last_worn_outfit == $Trainer.favorite_clothes
|
||||
last_worn_hat_is_favorite = $Trainer.last_worn_hat == $Trainer.favorite_hat
|
||||
last_worn_hat2_is_favorite = $Trainer.last_worn_hat2 == $Trainer.favorite_hat2
|
||||
last_worn_clothes_is_favorite = $player.last_worn_outfit == $player.favorite_clothes
|
||||
last_worn_hat_is_favorite = $player.last_worn_hat == $player.favorite_hat
|
||||
last_worn_hat2_is_favorite = $player.last_worn_hat2 == $player.favorite_hat2
|
||||
if (last_worn_clothes_is_favorite && last_worn_hat_is_favorite && last_worn_hat2_is_favorite)
|
||||
$Trainer.last_worn_outfit = getDefaultClothes()
|
||||
$player.last_worn_outfit = getDefaultClothes()
|
||||
end
|
||||
playOutfitChangeAnimation()
|
||||
putOnClothes($Trainer.last_worn_outfit, true) #if $Trainer.favorite_clothes
|
||||
putOnHat($Trainer.last_worn_hat, true,false) #if $Trainer.favorite_hat
|
||||
putOnHat($Trainer.last_worn_hat2, true,true) #if $Trainer.favorite_hat2
|
||||
putOnClothes($player.last_worn_outfit, true) #if $player.favorite_clothes
|
||||
putOnHat($player.last_worn_hat, true,false) #if $player.favorite_hat
|
||||
putOnHat($player.last_worn_hat2, true,true) #if $player.favorite_hat2
|
||||
|
||||
else
|
||||
return 0
|
||||
@@ -416,12 +416,12 @@ def switchToFavoriteOutfit()
|
||||
|
||||
else
|
||||
if (Kernel.pbConfirmMessage("Put on your favorite outfit?"))
|
||||
echoln "favorite clothes: #{$Trainer.favorite_clothes}, favorite hat: #{$Trainer.favorite_hat}, favorite hat2: #{$Trainer.favorite_hat2}"
|
||||
echoln "favorite clothes: #{$player.favorite_clothes}, favorite hat: #{$player.favorite_hat}, favorite hat2: #{$player.favorite_hat2}"
|
||||
|
||||
playOutfitChangeAnimation()
|
||||
putOnClothes($Trainer.favorite_clothes, true) if $Trainer.favorite_clothes
|
||||
putOnHat($Trainer.favorite_hat, true, false) if $Trainer.favorite_hat
|
||||
putOnHat($Trainer.favorite_hat2, true, true) if $Trainer.favorite_hat2
|
||||
putOnClothes($player.favorite_clothes, true) if $player.favorite_clothes
|
||||
putOnHat($player.favorite_hat, true, false) if $player.favorite_hat
|
||||
putOnHat($player.favorite_hat2, true, true) if $player.favorite_hat2
|
||||
else
|
||||
return 0
|
||||
end
|
||||
@@ -432,12 +432,12 @@ def useRocketUniform()
|
||||
return 0 if !$game_switches[SWITCH_JOINED_TEAM_ROCKET]
|
||||
if isWearingTeamRocketOutfit()
|
||||
if (Kernel.pbConfirmMessage("Remove the Team Rocket uniform?"))
|
||||
if ($Trainer.last_worn_outfit == CLOTHES_TEAM_ROCKET_MALE || $Trainer.last_worn_outfit == CLOTHES_TEAM_ROCKET_FEMALE) && $Trainer.last_worn_hat == HAT_TEAM_ROCKET
|
||||
$Trainer.last_worn_outfit = getDefaultClothes()
|
||||
if ($player.last_worn_outfit == CLOTHES_TEAM_ROCKET_MALE || $player.last_worn_outfit == CLOTHES_TEAM_ROCKET_FEMALE) && $player.last_worn_hat == HAT_TEAM_ROCKET
|
||||
$player.last_worn_outfit = getDefaultClothes()
|
||||
end
|
||||
playOutfitChangeAnimation()
|
||||
putOnClothes($Trainer.last_worn_outfit, true)
|
||||
putOnHat($Trainer.last_worn_hat, true)
|
||||
putOnClothes($player.last_worn_outfit, true)
|
||||
putOnHat($player.last_worn_hat, true)
|
||||
else
|
||||
return 0
|
||||
end
|
||||
@@ -600,10 +600,10 @@ end
|
||||
|
||||
def useSplicerFromField(item)
|
||||
scene = PokemonParty_Scene.new
|
||||
scene.pbStartScene($Trainer.party, "Select a Pokémon")
|
||||
screen = PokemonPartyScreen.new(scene, $Trainer.party)
|
||||
scene.pbStartScene($player.party, "Select a Pokémon")
|
||||
screen = PokemonPartyScreen.new(scene, $player.party)
|
||||
chosen = screen.pbChoosePokemon("Select a Pokémon")
|
||||
pokemon = $Trainer.party[chosen]
|
||||
pokemon = $player.party[chosen]
|
||||
fusion_success = pbDNASplicing(pokemon, scene, item)
|
||||
screen.pbEndScene
|
||||
scene.dispose
|
||||
@@ -686,11 +686,11 @@ ItemHandlers::UseOnPokemon.add(:INFINITEREVERSERS, proc { |item, pokemon, scene|
|
||||
# def pbDNASplicing(pokemon, scene, supersplicers = false, superSplicer = false)
|
||||
# if (pokemon.species <= NB_POKEMON)
|
||||
# if pokemon.fused != nil
|
||||
# if $Trainer.party.length >= 6
|
||||
# if $player.party.length >= 6
|
||||
# scene.pbDisplay(_INTL("Your party is full! You can't unfuse {1}.", pokemon.name))
|
||||
# return false
|
||||
# else
|
||||
# $Trainer.party[$Trainer.party.length] = pokemon.fused
|
||||
# $player.party[$player.party.length] = pokemon.fused
|
||||
# pokemon.fused = nil
|
||||
# pokemon.form = 0
|
||||
# scene.pbHardRefresh
|
||||
@@ -700,7 +700,7 @@ ItemHandlers::UseOnPokemon.add(:INFINITEREVERSERS, proc { |item, pokemon, scene|
|
||||
# else
|
||||
# chosen = scene.pbChoosePokemon(_INTL("Fuse with which Pokémon?"))
|
||||
# if chosen >= 0
|
||||
# poke2 = $Trainer.party[chosen]
|
||||
# poke2 = $player.party[chosen]
|
||||
# if (poke2.species <= NB_POKEMON) && poke2 != pokemon
|
||||
# #check if fainted
|
||||
# if pokemon.hp == 0 || poke2.hp == 0
|
||||
@@ -735,7 +735,7 @@ ItemHandlers::UseOnPokemon.add(:INFINITEREVERSERS, proc { |item, pokemon, scene|
|
||||
# #pcPosition [x,x] : unfusing from pc
|
||||
# #
|
||||
#
|
||||
# if (pokemon.obtain_method == 2 || pokemon.ot != $Trainer.name) # && !canunfuse
|
||||
# if (pokemon.obtain_method == 2 || pokemon.ot != $player.name) # && !canunfuse
|
||||
# scene.pbDisplay(_INTL("You can't unfuse a Pokémon obtained in a trade!"))
|
||||
# return false
|
||||
# else
|
||||
@@ -743,7 +743,7 @@ ItemHandlers::UseOnPokemon.add(:INFINITEREVERSERS, proc { |item, pokemon, scene|
|
||||
# if pokemon.species > (NB_POKEMON * NB_POKEMON) + NB_POKEMON #triple fusion
|
||||
# scene.pbDisplay(_INTL("{1} cannot be unfused.", pokemon.name))
|
||||
# return false
|
||||
# elsif $Trainer.party.length >= 6 && !pcPosition
|
||||
# elsif $player.party.length >= 6 && !pcPosition
|
||||
# scene.pbDisplay(_INTL("Your party is full! You can't unfuse {1}.", pokemon.name))
|
||||
# return false
|
||||
# else
|
||||
@@ -771,8 +771,8 @@ ItemHandlers::UseOnPokemon.add(:INFINITEREVERSERS, proc { |item, pokemon, scene|
|
||||
# poke2.exp = exp_head
|
||||
# end
|
||||
#
|
||||
# #poke1 = PokeBattle_Pokemon.new(bodyPoke, lev, $Trainer)
|
||||
# #poke2 = PokeBattle_Pokemon.new(headPoke, lev, $Trainer)
|
||||
# #poke1 = PokeBattle_Pokemon.new(bodyPoke, lev, $player)
|
||||
# #poke2 = PokeBattle_Pokemon.new(headPoke, lev, $player)
|
||||
#
|
||||
# if pcPosition == nil
|
||||
# box = pcPosition[0]
|
||||
@@ -782,10 +782,10 @@ ItemHandlers::UseOnPokemon.add(:INFINITEREVERSERS, proc { |item, pokemon, scene|
|
||||
# Kernel.pbAddPokemonSilent(poke2, poke2.level)
|
||||
# end
|
||||
# #On ajoute l'autre dans le pokedex aussi
|
||||
# $Trainer.seen[poke1.species] = true
|
||||
# $Trainer.owned[poke1.species] = true
|
||||
# $Trainer.seen[poke2.species] = true
|
||||
# $Trainer.owned[poke2.species] = true
|
||||
# $player.seen[poke1.species] = true
|
||||
# $player.owned[poke1.species] = true
|
||||
# $player.seen[poke2.species] = true
|
||||
# $player.owned[poke2.species] = true
|
||||
#
|
||||
# pokemon.species = poke1.species
|
||||
# pokemon.level = poke1.level
|
||||
|
||||
@@ -62,32 +62,32 @@ def get_current_outfit_position(currentOutfit_id, available_outfits)
|
||||
end
|
||||
|
||||
def setHairColor(hue_shift)
|
||||
$Trainer.hair_color = hue_shift
|
||||
$player.hair_color = hue_shift
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftHatColor(incr,secondary_hat=false)
|
||||
if secondary_hat
|
||||
$Trainer.hat2_color = 0 if !$Trainer.hat2_color
|
||||
$Trainer.hat2_color += incr
|
||||
$player.hat2_color = 0 if !$player.hat2_color
|
||||
$player.hat2_color += incr
|
||||
else
|
||||
$Trainer.hat_color = 0 if !$Trainer.hat_color
|
||||
$Trainer.hat_color += incr
|
||||
$player.hat_color = 0 if !$player.hat_color
|
||||
$player.hat_color += incr
|
||||
end
|
||||
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftClothesColor(incr)
|
||||
$Trainer.clothes_color = 0 if !$Trainer.clothes_color
|
||||
$Trainer.clothes_color += incr
|
||||
$player.clothes_color = 0 if !$player.clothes_color
|
||||
$player.clothes_color += incr
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def shiftHairColor(incr)
|
||||
$Trainer.hair_color = 0 if !$Trainer.hair_color
|
||||
$Trainer.hair_color += incr
|
||||
echoln "Hair color: #{$Trainer.hair_color}"
|
||||
$player.hair_color = 0 if !$player.hair_color
|
||||
$player.hair_color += incr
|
||||
echoln "Hair color: #{$player.hair_color}"
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
@@ -101,11 +101,11 @@ def pbLoadOutfitBitmap(outfitFileName)
|
||||
end
|
||||
|
||||
def setOutfit(outfit_id)
|
||||
$Trainer.clothes = outfit_id
|
||||
$player.clothes = outfit_id
|
||||
end
|
||||
|
||||
def setHat(hat_id)
|
||||
$Trainer.hat = hat_id
|
||||
$player.hat = hat_id
|
||||
end
|
||||
|
||||
def getEasterEggHeldItem()
|
||||
@@ -134,7 +134,7 @@ end
|
||||
def getCurrentPokeball(allowEasterEgg=true)
|
||||
otherItem = getEasterEggHeldItem() if allowEasterEgg
|
||||
return otherItem if otherItem
|
||||
firstPokemon = $Trainer.party[0]
|
||||
firstPokemon = $player.party[0]
|
||||
return firstPokemon.poke_ball if firstPokemon
|
||||
return nil
|
||||
end
|
||||
@@ -152,19 +152,19 @@ def generate_front_trainer_sprite_bitmap(allowEasterEgg=true, pokeball = nil,
|
||||
skin_tone_id = nil, hair_color = nil, hat_color = nil, clothes_color = nil,
|
||||
hat2_color = nil)
|
||||
|
||||
clothes_id = $Trainer.clothes if !clothes_id
|
||||
hat_id = $Trainer.hat if !hat_id
|
||||
hat2_id = $Trainer.hat2 if !hat2_id
|
||||
clothes_id = $player.clothes if !clothes_id
|
||||
hat_id = $player.hat if !hat_id
|
||||
hat2_id = $player.hat2 if !hat2_id
|
||||
|
||||
hair_id = $Trainer.hair if !hair_id
|
||||
skin_tone_id = $Trainer.skin_tone if !skin_tone_id
|
||||
hair_color = $Trainer.hair_color if !hair_color
|
||||
hat_color = $Trainer.hat_color if !hat_color
|
||||
hat2_color = $Trainer.hat2_color if !hat2_color
|
||||
clothes_color = $Trainer.clothes_color if !clothes_color
|
||||
hair_id = $player.hair if !hair_id
|
||||
skin_tone_id = $player.skin_tone if !skin_tone_id
|
||||
hair_color = $player.hair_color if !hair_color
|
||||
hat_color = $player.hat_color if !hat_color
|
||||
hat2_color = $player.hat2_color if !hat2_color
|
||||
clothes_color = $player.clothes_color if !clothes_color
|
||||
|
||||
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $Trainer.hair)
|
||||
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $Trainer.clothes)
|
||||
hairFilename = getTrainerSpriteHairFilename(hair_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_HAIR_FOLDER + "/hair_trainer_{1}", $player.hair)
|
||||
outfitFilename = getTrainerSpriteOutfitFilename(clothes_id) #_INTL(Settings::PLAYER_GRAPHICS_FOLDER + Settings::PLAYER_CLOTHES_FOLDER + "/clothes_trainer_{1}", $player.clothes)
|
||||
|
||||
hatFilename = getTrainerSpriteHatFilename(hat_id)
|
||||
hat2Filename = getTrainerSpriteHatFilename(hat2_id)
|
||||
|
||||
@@ -134,39 +134,39 @@ class OutfitSelector
|
||||
end
|
||||
|
||||
def changeToNextClothes(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_clothes = [] if !$Trainer.unlocked_clothes
|
||||
$player.unlocked_clothes = [] if !$player.unlocked_clothes
|
||||
|
||||
|
||||
currentOutfit = $Trainer.clothes
|
||||
currentOutfit = $player.clothes
|
||||
currentOutfit = 0 if !currentOutfit
|
||||
nextOutfit = selectNextOutfit(currentOutfit, incr, @clothes_list, [], false,nil,$Trainer.unlocked_clothes,all_unlocked)
|
||||
$Trainer.clothes = nextOutfit
|
||||
$Trainer.clothes_color = 0
|
||||
echoln $Trainer.clothes
|
||||
nextOutfit = selectNextOutfit(currentOutfit, incr, @clothes_list, [], false,nil,$player.unlocked_clothes,all_unlocked)
|
||||
$player.clothes = nextOutfit
|
||||
$player.clothes_color = 0
|
||||
echoln $player.clothes
|
||||
|
||||
end
|
||||
|
||||
def changeToNextHat(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_hats = [] if !$Trainer.unlocked_hats
|
||||
$player.unlocked_hats = [] if !$player.unlocked_hats
|
||||
|
||||
currentHat = $Trainer.hat
|
||||
currentHat = $player.hat
|
||||
currentHat = 0 if !currentHat
|
||||
nextOutfit = selectNextOutfit(currentHat, incr, @hats_list, [], true, "hat",$Trainer.unlocked_hats,all_unlocked)
|
||||
$Trainer.hat = nextOutfit
|
||||
$Trainer.hat_color = 0
|
||||
echoln $Trainer.hat
|
||||
nextOutfit = selectNextOutfit(currentHat, incr, @hats_list, [], true, "hat",$player.unlocked_hats,all_unlocked)
|
||||
$player.hat = nextOutfit
|
||||
$player.hat_color = 0
|
||||
echoln $player.hat
|
||||
|
||||
end
|
||||
|
||||
def changeToNextHairstyle(incr,all_unlocked=false)
|
||||
$Trainer.unlocked_hairstyles = [] if !$Trainer.unlocked_hairstyles
|
||||
$player.unlocked_hairstyles = [] if !$player.unlocked_hairstyles
|
||||
|
||||
currentHair = $Trainer.hair
|
||||
currentHair = $player.hair
|
||||
currentHair = 0 if !currentHair
|
||||
nextOutfit = selectNextOutfit(currentHair, incr, @hairstyles_list, ["a", "b", "c", "d"], true,nil,$Trainer.unlocked_hairstyles,all_unlocked)
|
||||
$Trainer.hair_color = 0
|
||||
$Trainer.hair = nextOutfit
|
||||
echoln $Trainer.hair
|
||||
nextOutfit = selectNextOutfit(currentHair, incr, @hairstyles_list, ["a", "b", "c", "d"], true,nil,$player.unlocked_hairstyles,all_unlocked)
|
||||
$player.hair_color = 0
|
||||
$player.hair = nextOutfit
|
||||
echoln $player.hair
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -6,7 +6,7 @@ def search_clothes(matching_tags = [], only_unlocked = false)
|
||||
|
||||
full_data_list = $PokemonGlobal.clothes_data
|
||||
existing_files_list = selector.parse_clothes_folder()
|
||||
unlocked_list = $Trainer.unlocked_clothes
|
||||
unlocked_list = $player.unlocked_clothes
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
@@ -16,14 +16,14 @@ def filter_clothes(filter_tags = [], only_unlocked = false)
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
unlocked_list = $player.unlocked_hats
|
||||
return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_clothes_only_not_owned(clothes_ids_list)
|
||||
filtered_list = []
|
||||
clothes_ids_list.each do|clothe_id|
|
||||
filtered_list << clothe_id if !$Trainer.unlocked_clothes.include?(clothe_id)
|
||||
filtered_list << clothe_id if !$player.unlocked_clothes.include?(clothe_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
@@ -31,7 +31,7 @@ end
|
||||
def filter_clothes_only_owned(clothes_ids_list)
|
||||
filtered_list = []
|
||||
clothes_ids_list.each do|clothe_id|
|
||||
filtered_list << clothe_id if $Trainer.unlocked_clothes.include?(clothe_id)
|
||||
filtered_list << clothe_id if $player.unlocked_clothes.include?(clothe_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
@@ -45,7 +45,7 @@ def search_hats(matching_tags = [],excluding_tags=[], only_unlocked = false)
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
unlocked_list = $player.unlocked_hats
|
||||
return search_outfits_by_tag(full_data_list, matching_tags, existing_files_list, unlocked_list, only_unlocked,excluding_tags)
|
||||
end
|
||||
|
||||
@@ -55,14 +55,14 @@ def filter_hats(filter_tags = [], only_unlocked = false)
|
||||
|
||||
full_data_list = $PokemonGlobal.hats_data
|
||||
existing_files_list = selector.parse_hats_folder()
|
||||
unlocked_list = $Trainer.unlocked_hats
|
||||
unlocked_list = $player.unlocked_hats
|
||||
return filter_outfits_by_tag(full_data_list, filter_tags, existing_files_list, unlocked_list, only_unlocked)
|
||||
end
|
||||
|
||||
def filter_hats_only_not_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if !$Trainer.unlocked_hats.include?(hat_id)
|
||||
filtered_list << hat_id if !$player.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
@@ -70,7 +70,7 @@ end
|
||||
def filter_hats_only_owned(hats_ids_list)
|
||||
filtered_list = []
|
||||
hats_ids_list.each do|hat_id|
|
||||
filtered_list << hat_id if $Trainer.unlocked_hats.include?(hat_id)
|
||||
filtered_list << hat_id if $player.unlocked_hats.include?(hat_id)
|
||||
end
|
||||
return filtered_list
|
||||
end
|
||||
|
||||
@@ -114,8 +114,8 @@ class CharacterSelectMenuPresenter
|
||||
applyGender(@gender)
|
||||
echoln @age
|
||||
pbSet(VAR_TRAINER_AGE, @age)
|
||||
$Trainer.skin_tone = @skinTone
|
||||
$Trainer.name = @name
|
||||
$player.skin_tone = @skinTone
|
||||
$player.name = @name
|
||||
end
|
||||
|
||||
def getOptionIndex(option_name)
|
||||
@@ -201,7 +201,7 @@ class CharacterSelectMenuPresenter
|
||||
@skinTone += incr
|
||||
@skinTone = MIN_SKIN_COLOR if @skinTone > MAX_SKIN_COLOR
|
||||
@skinTone = MAX_SKIN_COLOR if @skinTone < MIN_SKIN_COLOR
|
||||
$Trainer.skin_tone = @skinTone
|
||||
$player.skin_tone = @skinTone
|
||||
label = SKIN_COLOR_IDS[@skinTone - 1]
|
||||
@view.displayText(SKIN_TEXT_ID, label, current_index)
|
||||
end
|
||||
@@ -219,7 +219,7 @@ class CharacterSelectMenuPresenter
|
||||
applyHairEasterEggs()
|
||||
hairColorId = HAIR_COLOR_IDS[@hairColor]
|
||||
hairId = hairColorId.to_s + "_" + @hairstyle.to_s
|
||||
$Trainer.hair = hairId
|
||||
$player.hair = hairId
|
||||
end
|
||||
|
||||
def applyHairEasterEggs()
|
||||
@@ -236,9 +236,9 @@ class CharacterSelectMenuPresenter
|
||||
outfitId = get_outfit_id_from_index(gender_index)
|
||||
@hairstyle = outfitId
|
||||
applyHair()
|
||||
#$Trainer.hair = outfitId
|
||||
$Trainer.clothes = outfitId
|
||||
$Trainer.hat = outfitId
|
||||
#$player.hair = outfitId
|
||||
$player.clothes = outfitId
|
||||
$player.hat = outfitId
|
||||
end
|
||||
|
||||
def get_outfit_id_from_index(gender_index)
|
||||
|
||||
@@ -11,7 +11,7 @@ end
|
||||
def selectHairstyle(all_unlocked = false)
|
||||
selector = OutfitSelector.new
|
||||
display_outfit_preview()
|
||||
hat = $Trainer.hat
|
||||
hat = $player.hat
|
||||
commands = ["Next style", "Previous style", "Toggle hat", "Back"]
|
||||
previous_input = 0
|
||||
# To enable turning the common event that lets you turn around while in the dialog box
|
||||
@@ -29,10 +29,10 @@ def selectHairstyle(all_unlocked = false)
|
||||
display_outfit_preview()
|
||||
when 2 #Toggle hat
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
if hat == $Trainer.hat
|
||||
$Trainer.hat = nil
|
||||
if hat == $player.hat
|
||||
$player.hat = nil
|
||||
else
|
||||
$Trainer.hat = hat
|
||||
$player.hat = hat
|
||||
end
|
||||
display_outfit_preview()
|
||||
else
|
||||
@@ -40,11 +40,11 @@ def selectHairstyle(all_unlocked = false)
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
$Trainer.hat = hat
|
||||
$player.hat = hat
|
||||
end
|
||||
|
||||
def swapToNextHairVersion()
|
||||
split_hair = getSplitHairFilenameAndVersionFromID($Trainer.hair)
|
||||
split_hair = getSplitHairFilenameAndVersionFromID($player.hair)
|
||||
hair_version = split_hair[0]
|
||||
hair_style = split_hair[1]
|
||||
current_version = hair_version
|
||||
@@ -53,16 +53,16 @@ def swapToNextHairVersion()
|
||||
lastVersion = findLastHairVersion(hair_style)
|
||||
newVersion = lastVersion if newVersion <= 0
|
||||
newVersion = 1 if newVersion > lastVersion
|
||||
$Trainer.hair = getFullHairId(hair_style,newVersion)
|
||||
$player.hair = getFullHairId(hair_style,newVersion)
|
||||
end
|
||||
|
||||
def selectHairColor
|
||||
original_color = $Trainer.hair_color
|
||||
original_hair = $Trainer.hair
|
||||
original_color = $player.hair_color
|
||||
original_hair = $player.hair
|
||||
$game_switches[SWITCH_SELECTING_CLOTHES]=true
|
||||
$game_map.update
|
||||
display_outfit_preview()
|
||||
hat = $Trainer.hat
|
||||
hat = $player.hat
|
||||
commands = ["Swap base color", "Shift up", "Shift down", "Toggle hat", "Remove dye", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
|
||||
@@ -87,28 +87,28 @@ def selectHairColor
|
||||
ret = true
|
||||
when 3 #Toggle hat
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
if hat == $Trainer.hat
|
||||
$Trainer.hat = nil
|
||||
if hat == $player.hat
|
||||
$player.hat = nil
|
||||
else
|
||||
$Trainer.hat = hat
|
||||
$player.hat = hat
|
||||
end
|
||||
display_outfit_preview()
|
||||
when 4 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hair_color = 0
|
||||
$player.hair_color = 0
|
||||
display_outfit_preview()
|
||||
ret = false
|
||||
when 5 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hair_color = original_color
|
||||
$Trainer.hair = original_hair
|
||||
$player.hair_color = original_color
|
||||
$player.hair = original_hair
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
end
|
||||
hide_outfit_preview()
|
||||
$Trainer.hat = hat
|
||||
$player.hat = hat
|
||||
$game_switches[SWITCH_SELECTING_CLOTHES]=false
|
||||
$game_map.update
|
||||
return ret
|
||||
@@ -116,7 +116,7 @@ def selectHairColor
|
||||
end
|
||||
|
||||
def selectHatColor(secondary_hat=false)
|
||||
original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
|
||||
original_color = secondary_hat ? $player.hat2_color : $player.hat_color
|
||||
display_outfit_preview()
|
||||
commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
@@ -136,16 +136,16 @@ def selectHatColor(secondary_hat=false)
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hat_color = 0 if !secondary_hat
|
||||
$Trainer.hat2_color = 0 if secondary_hat
|
||||
$player.hat_color = 0 if !secondary_hat
|
||||
$player.hat2_color = 0 if secondary_hat
|
||||
display_outfit_preview
|
||||
refreshPlayerOutfit
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hat_color = original_color if !secondary_hat
|
||||
$Trainer.hat2_color = original_color if secondary_hat
|
||||
$player.hat_color = original_color if !secondary_hat
|
||||
$player.hat2_color = original_color if secondary_hat
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
@@ -156,7 +156,7 @@ def selectHatColor(secondary_hat=false)
|
||||
end
|
||||
|
||||
def selectClothesColor
|
||||
original_color = $Trainer.clothes_color
|
||||
original_color = $player.clothes_color
|
||||
display_outfit_preview()
|
||||
commands = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
@@ -177,14 +177,14 @@ def selectClothesColor
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
$Trainer.clothes_color = 0
|
||||
$player.clothes_color = 0
|
||||
display_outfit_preview()
|
||||
refreshPlayerOutfit()
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.clothes_color = original_color
|
||||
$player.clothes_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
@@ -213,7 +213,7 @@ def selectHat(all_unlocked = false)
|
||||
display_outfit_preview()
|
||||
when 2 #REMOVE HAT
|
||||
playOutfitRemovedAnimation()
|
||||
$Trainer.hat = nil
|
||||
$player.hat = nil
|
||||
selector.display_outfit_preview()
|
||||
else
|
||||
break
|
||||
@@ -250,7 +250,7 @@ def selectClothes(all_unlocked = false)
|
||||
when 2 #REMOVE CLOTHES
|
||||
break if !$DEBUG
|
||||
playOutfitRemovedAnimation()
|
||||
$Trainer.clothes = nil
|
||||
$player.clothes = nil
|
||||
display_outfit_preview()
|
||||
else
|
||||
break
|
||||
|
||||
@@ -47,8 +47,8 @@ class PokemonHatPresenter
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
@hat_id = selector.selectNextOutfit(@hat_id, 1, selector.hats_list, [], false, "hat",$Trainer.unlocked_hats,false) if Input.trigger?(Input::RIGHT)
|
||||
@hat_id = selector.selectNextOutfit(@hat_id, -1, selector.hats_list, [], false, "hat",$Trainer.unlocked_hats,false) if Input.trigger?(Input::LEFT)
|
||||
@hat_id = selector.selectNextOutfit(@hat_id, 1, selector.hats_list, [], false, "hat",$player.unlocked_hats,false) if Input.trigger?(Input::RIGHT)
|
||||
@hat_id = selector.selectNextOutfit(@hat_id, -1, selector.hats_list, [], false, "hat",$player.unlocked_hats,false) if Input.trigger?(Input::LEFT)
|
||||
break if Input.trigger?(Input::USE)
|
||||
return false if Input.trigger?(Input::BACK)
|
||||
@view.update()
|
||||
|
||||
@@ -29,15 +29,15 @@ class TrainerClothesPreview
|
||||
end
|
||||
|
||||
def resetOutfits()
|
||||
@clothes = $Trainer.clothes
|
||||
@hat = $Trainer.hat
|
||||
@hat2 = $Trainer.hat2
|
||||
@hair = $Trainer.hair
|
||||
@skin_tone = $Trainer.skin_tone
|
||||
@hair_color = $Trainer.hair_color
|
||||
@hat_color = $Trainer.hat_color
|
||||
@hat2_color = $Trainer.hat2_color
|
||||
@clothes_color = $Trainer.clothes_color
|
||||
@clothes = $player.clothes
|
||||
@hat = $player.hat
|
||||
@hat2 = $player.hat2
|
||||
@hair = $player.hair
|
||||
@skin_tone = $player.skin_tone
|
||||
@hair_color = $player.hair_color
|
||||
@hat_color = $player.hat_color
|
||||
@hat2_color = $player.hat2_color
|
||||
@clothes_color = $player.clothes_color
|
||||
end
|
||||
|
||||
def show()
|
||||
|
||||
@@ -19,8 +19,8 @@ class OutfitsMartAdapter < PokemonMartAdapter
|
||||
@worn_clothes = get_current_clothes()
|
||||
@isShop = isShop
|
||||
@version = nil
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
$Trainer.dyed_clothes = {} if !$Trainer.dyed_clothes
|
||||
$player.dyed_hats = {} if !$player.dyed_hats
|
||||
$player.dyed_clothes = {} if !$player.dyed_clothes
|
||||
|
||||
#todo: refactor to get the list from the first search when
|
||||
# setting the stock instead of searching twice
|
||||
|
||||
@@ -3,9 +3,9 @@ class ClothesMartAdapter < OutfitsMartAdapter
|
||||
DEFAULT_NAME = "[unknown]"
|
||||
DEFAULT_DESCRIPTION = "A piece of clothing that trainers can wear."
|
||||
def toggleEvent(item)
|
||||
if !isShop? && $Trainer.clothes_color != 0
|
||||
if !isShop? && $player.clothes_color != 0
|
||||
if pbConfirmMessage(_INTL("Would you like to remove the dye?"))
|
||||
$Trainer.clothes_color = 0
|
||||
$player.clothes_color = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -41,7 +41,7 @@ class ClothesMartAdapter < OutfitsMartAdapter
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
return if !item
|
||||
previewWindow.clothes = item.id
|
||||
$Trainer.clothes = item.id
|
||||
$player.clothes = item.id
|
||||
set_dye_color(item,previewWindow)
|
||||
|
||||
pbRefreshSceneMap
|
||||
@@ -50,26 +50,26 @@ class ClothesMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def get_dye_color(item_id)
|
||||
return 0 if isShop?
|
||||
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
|
||||
if $Trainer.dyed_clothes.include?(item_id)
|
||||
return $Trainer.dyed_clothes[item_id]
|
||||
$player.dyed_clothes= {} if ! $player.dyed_clothes
|
||||
if $player.dyed_clothes.include?(item_id)
|
||||
return $player.dyed_clothes[item_id]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
|
||||
def set_dye_color(item,previewWindow)
|
||||
if !isShop?
|
||||
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
|
||||
if $Trainer.dyed_clothes.include?(item.id)
|
||||
dye_color = $Trainer.dyed_clothes[item.id]
|
||||
$Trainer.clothes_color = dye_color
|
||||
$player.dyed_clothes= {} if ! $player.dyed_clothes
|
||||
if $player.dyed_clothes.include?(item.id)
|
||||
dye_color = $player.dyed_clothes[item.id]
|
||||
$player.clothes_color = dye_color
|
||||
previewWindow.clothes_color = dye_color
|
||||
else
|
||||
$Trainer.clothes_color=0
|
||||
$player.clothes_color=0
|
||||
previewWindow.clothes_color=0
|
||||
end
|
||||
else
|
||||
$Trainer.clothes_color=0
|
||||
$player.clothes_color=0
|
||||
previewWindow.clothes_color=0
|
||||
end
|
||||
end
|
||||
@@ -82,16 +82,16 @@ class ClothesMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
return $Trainer.clothes
|
||||
return $player.clothes
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
$Trainer.clothes != @worn_clothes
|
||||
$player.clothes != @worn_clothes
|
||||
end
|
||||
|
||||
def putOnSelectedOutfit()
|
||||
putOnClothes($Trainer.clothes)
|
||||
@worn_clothes = $Trainer.clothes
|
||||
putOnClothes($player.clothes)
|
||||
@worn_clothes = $player.clothes
|
||||
end
|
||||
|
||||
def putOnOutfit(item)
|
||||
@@ -100,12 +100,12 @@ class ClothesMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
$Trainer.clothes = @worn_clothes
|
||||
$Trainer.clothes_color = $Trainer.dyed_clothes[@worn_clothes] if $Trainer.dyed_clothes && $Trainer.dyed_clothes[@worn_clothes]
|
||||
$player.clothes = @worn_clothes
|
||||
$player.clothes_color = $player.dyed_clothes[@worn_clothes] if $player.dyed_clothes && $player.dyed_clothes[@worn_clothes]
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_clothes
|
||||
return $player.unlocked_clothes
|
||||
end
|
||||
|
||||
def isWornItem?(item)
|
||||
|
||||
@@ -61,10 +61,10 @@ def hatShop(outfits_list = [], free=false, customMessage=nil)
|
||||
end
|
||||
|
||||
def hairShop(outfits_list = [],free=false, customMessage=nil)
|
||||
currentHair = getSimplifiedHairIdFromFullID($Trainer.hair)
|
||||
currentHair = getSimplifiedHairIdFromFullID($player.hair)
|
||||
stock = [:SWAP_COLOR]
|
||||
#always add current hairstyle as first option (in case the player just wants to swap the color)
|
||||
stock << get_hair_by_id(currentHair) if $Trainer.hair
|
||||
stock << get_hair_by_id(currentHair) if $player.hair
|
||||
outfits_list.each { |outfit_id|
|
||||
next if outfit_id == currentHair
|
||||
outfit = get_hair_by_id(outfit_id)
|
||||
@@ -74,15 +74,15 @@ def hairShop(outfits_list = [],free=false, customMessage=nil)
|
||||
end
|
||||
|
||||
def switchHatsPosition()
|
||||
hat1 = $Trainer.hat
|
||||
hat2 = $Trainer.hat2
|
||||
hat1_color = $Trainer.hat_color
|
||||
hat2_color = $Trainer.hat2_color
|
||||
hat1 = $player.hat
|
||||
hat2 = $player.hat2
|
||||
hat1_color = $player.hat_color
|
||||
hat2_color = $player.hat2_color
|
||||
|
||||
$Trainer.hat = hat2
|
||||
$Trainer.hat2 = hat1
|
||||
$Trainer.hat_color = hat1_color
|
||||
$Trainer.hat_color = hat2_color
|
||||
$player.hat = hat2
|
||||
$player.hat2 = hat1
|
||||
$player.hat_color = hat1_color
|
||||
$player.hat_color = hat2_color
|
||||
|
||||
pbSEPlay("GUI naming tab swap start")
|
||||
end
|
||||
@@ -108,7 +108,7 @@ end
|
||||
|
||||
def changeClothesMenu()
|
||||
stock = []
|
||||
$Trainer.unlocked_clothes.each { |outfit_id|
|
||||
$player.unlocked_clothes.each { |outfit_id|
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
@@ -117,7 +117,7 @@ end
|
||||
|
||||
def changeHatMenu(is_secondary_hat = false)
|
||||
stock = []
|
||||
$Trainer.unlocked_hats.each { |outfit_id|
|
||||
$player.unlocked_hats.each { |outfit_id|
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
stock << outfit if outfit
|
||||
}
|
||||
|
||||
@@ -15,7 +15,7 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
|
||||
|
||||
def dyeClothes()
|
||||
original_color = $Trainer.clothes_color
|
||||
original_color = $player.clothes_color
|
||||
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
ret = false
|
||||
@@ -33,12 +33,12 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage pick up", 80, 100)
|
||||
$Trainer.clothes_color = 0
|
||||
$player.clothes_color = 0
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.clothes_color = original_color
|
||||
$player.clothes_color = original_color
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
@@ -60,7 +60,7 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
|
||||
if options[choice] == cmd_wear
|
||||
putOnClothes(item,false)
|
||||
$Trainer.clothes_color = @adapter.get_dye_color(item.id)
|
||||
$player.clothes_color = @adapter.get_dye_color(item.id)
|
||||
return true
|
||||
elsif options[choice] == cmd_dye
|
||||
dyeClothes()
|
||||
|
||||
@@ -9,31 +9,31 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
def wearAsHat1(item)
|
||||
@adapter.set_secondary_hat(false)
|
||||
putOnClothes(item)
|
||||
$Trainer.set_hat_color(@adapter.get_dye_color(item.id),false)
|
||||
$player.set_hat_color(@adapter.get_dye_color(item.id),false)
|
||||
end
|
||||
def wearAsHat2(item)
|
||||
@adapter.set_secondary_hat(true)
|
||||
putOnClothes(item)
|
||||
$Trainer.set_hat_color(@adapter.get_dye_color(item.id),true)
|
||||
$player.set_hat_color(@adapter.get_dye_color(item.id),true)
|
||||
end
|
||||
|
||||
def removeDye(item)
|
||||
if pbConfirm(_INTL("Are you sure you want to remove the dye from the {1}?", item.name))
|
||||
$Trainer.set_hat_color(0,@adapter.is_secondary_hat)
|
||||
$player.set_hat_color(0,@adapter.is_secondary_hat)
|
||||
end
|
||||
end
|
||||
|
||||
def swapHats()
|
||||
echoln "hat 1: #{$Trainer.hat}"
|
||||
echoln "hat 2: #{$Trainer.hat2}"
|
||||
echoln "hat 1: #{$player.hat}"
|
||||
echoln "hat 2: #{$player.hat2}"
|
||||
|
||||
|
||||
$Trainer.hat, $Trainer.hat2 = $Trainer.hat2, $Trainer.hat
|
||||
$player.hat, $player.hat2 = $player.hat2, $player.hat
|
||||
|
||||
pbSEPlay("GUI naming tab swap start")
|
||||
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
|
||||
echoln "hat 1: #{$Trainer.hat}"
|
||||
echoln "hat 2: #{$Trainer.hat2}"
|
||||
new_selected_hat = @adapter.is_secondary_hat ? $player.hat2 : $player.hat
|
||||
echoln "hat 1: #{$player.hat}"
|
||||
echoln "hat 2: #{$player.hat2}"
|
||||
echoln "new selected hat: #{new_selected_hat}"
|
||||
|
||||
@scene.select_specific_item(new_selected_hat,true)
|
||||
@@ -69,18 +69,18 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
|
||||
|
||||
def putOnHats()
|
||||
@adapter.worn_clothes = $Trainer.hat
|
||||
@adapter.worn_clothes2 = $Trainer.hat2
|
||||
@adapter.worn_clothes = $player.hat
|
||||
@adapter.worn_clothes2 = $player.hat2
|
||||
|
||||
putOnHat($Trainer.hat,true,false)
|
||||
putOnHat($Trainer.hat2,true,true)
|
||||
putOnHat($player.hat,true,false)
|
||||
putOnHat($player.hat2,true,true)
|
||||
|
||||
playOutfitChangeAnimation()
|
||||
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
|
||||
end
|
||||
|
||||
def dyeOptions(secondary_hat=false,item)
|
||||
original_color = secondary_hat ? $Trainer.hat2_color : $Trainer.hat_color
|
||||
original_color = secondary_hat ? $player.hat2_color : $player.hat_color
|
||||
options = ["Shift up", "Shift down", "Reset", "Confirm", "Never Mind"]
|
||||
previous_input = 0
|
||||
while (true)
|
||||
@@ -97,14 +97,14 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
ret = true
|
||||
when 2 #Reset
|
||||
pbSEPlay("GUI storage put down", 80, 100)
|
||||
$Trainer.hat_color = 0 if !secondary_hat
|
||||
$Trainer.hat2_color = 0 if secondary_hat
|
||||
$player.hat_color = 0 if !secondary_hat
|
||||
$player.hat2_color = 0 if secondary_hat
|
||||
ret = false
|
||||
when 3 #Confirm
|
||||
break
|
||||
else
|
||||
$Trainer.hat_color = original_color if !secondary_hat
|
||||
$Trainer.hat2_color = original_color if secondary_hat
|
||||
$player.hat_color = original_color if !secondary_hat
|
||||
$player.hat2_color = original_color if secondary_hat
|
||||
ret = false
|
||||
break
|
||||
end
|
||||
@@ -117,8 +117,8 @@ class ClothesShopPresenter < PokemonMartScreen
|
||||
def confirmPutClothes(item)
|
||||
if @adapter.is_a?(HatsMartAdapter)
|
||||
putOnHats()
|
||||
$Trainer.hat_color = @adapter.get_dye_color($Trainer.hat)
|
||||
$Trainer.hat2_color = @adapter.get_dye_color($Trainer.hat2)
|
||||
$player.hat_color = @adapter.get_dye_color($player.hat)
|
||||
$player.hat2_color = @adapter.get_dye_color($player.hat2)
|
||||
else
|
||||
putOnClothes(item,false)
|
||||
end
|
||||
|
||||
@@ -8,9 +8,9 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
super
|
||||
|
||||
@version = getCurrentHairVersion().to_i
|
||||
@worn_hair = $Trainer.hair
|
||||
@worn_hat = $Trainer.hat
|
||||
@worn_hat2 = $Trainer.hat2
|
||||
@worn_hair = $player.hair
|
||||
@worn_hat = $player.hat
|
||||
@worn_hat2 = $player.hat2
|
||||
|
||||
@hat_visible = false
|
||||
@removable = true
|
||||
@@ -34,7 +34,7 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
$Trainer.hairstyle != @worn_hair
|
||||
$player.hairstyle != @worn_hair
|
||||
end
|
||||
|
||||
#player can't "own" hairstyles
|
||||
@@ -85,7 +85,7 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def getCurrentHairVersion()
|
||||
begin
|
||||
return getSplitHairFilenameAndVersionFromID($Trainer.hair)[0]
|
||||
return getSplitHairFilenameAndVersionFromID($player.hair)[0]
|
||||
rescue
|
||||
return 1
|
||||
end
|
||||
@@ -96,7 +96,7 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
echoln $Trainer.hair
|
||||
echoln $player.hair
|
||||
return item.id
|
||||
end
|
||||
|
||||
@@ -121,12 +121,12 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
previewWindow.hat = displayed_hat
|
||||
previewWindow.hat2 = displayed_hat2
|
||||
|
||||
$Trainer.hat = displayed_hat
|
||||
$Trainer.hat2 = displayed_hat2
|
||||
$player.hat = displayed_hat
|
||||
$player.hat2 = displayed_hat2
|
||||
|
||||
itemId = getCurrentHairId(item.id)
|
||||
previewWindow.hair = itemId
|
||||
$Trainer.hair = itemId
|
||||
$player.hair = itemId
|
||||
pbRefreshSceneMap
|
||||
previewWindow.updatePreview()
|
||||
end
|
||||
@@ -139,7 +139,7 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
return $Trainer.hair
|
||||
return $player.hair
|
||||
end
|
||||
|
||||
def putOnOutfit(item)
|
||||
@@ -152,19 +152,19 @@ class HairMartAdapter < OutfitsMartAdapter
|
||||
# can change hair color for free if not changing the style
|
||||
if getVersionFromFullID(@worn_hair) != @version
|
||||
worn_id = getSimplifiedHairIdFromFullID(@worn_hair)
|
||||
if getSimplifiedHairIdFromFullID($Trainer.hair) == worn_id
|
||||
if getSimplifiedHairIdFromFullID($player.hair) == worn_id
|
||||
@worn_hair = getFullHairId(worn_id,@version)
|
||||
end
|
||||
end
|
||||
|
||||
$Trainer.hair = @worn_hair
|
||||
$Trainer.hat = @worn_hat
|
||||
$Trainer.hat2 = @worn_hat2
|
||||
$player.hair = @worn_hair
|
||||
$player.hat = @worn_hat
|
||||
$player.hat2 = @worn_hat2
|
||||
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_hairstyles
|
||||
return $player.unlocked_hairstyles
|
||||
end
|
||||
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ class HatShopView < ClothesShopView
|
||||
|
||||
def switchItemVersion(itemwindow)
|
||||
@adapter.switchVersion(itemwindow.item, 1)
|
||||
new_selected_hat = @adapter.is_secondary_hat ? $Trainer.hat2 : $Trainer.hat
|
||||
new_selected_hat = @adapter.is_secondary_hat ? $player.hat2 : $player.hat
|
||||
select_specific_item(new_selected_hat,true)
|
||||
updateTrainerPreview()
|
||||
end
|
||||
@@ -39,7 +39,7 @@ class HatShopView < ClothesShopView
|
||||
end
|
||||
|
||||
def handleHatlessLayerIcons(selected_item)
|
||||
other_hat = @adapter.is_secondary_hat ? $Trainer.hat : $Trainer.hat2
|
||||
other_hat = @adapter.is_secondary_hat ? $player.hat : $player.hat2
|
||||
if !selected_item.is_a?(Hat)
|
||||
if @adapter.is_secondary_hat
|
||||
@sprites["wornHat_layer2"].bitmap=nil
|
||||
@@ -59,12 +59,12 @@ class HatShopView < ClothesShopView
|
||||
def displayLayerIcons(selected_item=nil)
|
||||
handleHatlessLayerIcons(selected_item)
|
||||
|
||||
hat1Filename = getOverworldHatFilename($Trainer.hat)
|
||||
hat2Filename = getOverworldHatFilename($Trainer.hat2)
|
||||
hat1Filename = getOverworldHatFilename($player.hat)
|
||||
hat2Filename = getOverworldHatFilename($player.hat2)
|
||||
|
||||
|
||||
hat_color_shift = $Trainer.dyed_hats[$Trainer.hat]
|
||||
hat2_color_shift = $Trainer.dyed_hats[$Trainer.hat2]
|
||||
hat_color_shift = $player.dyed_hats[$player.hat]
|
||||
hat2_color_shift = $player.dyed_hats[$player.hat2]
|
||||
|
||||
hatBitmapWrapper = AnimatedBitmap.new(hat1Filename, hat_color_shift) if pbResolveBitmap(hat1Filename)
|
||||
hat2BitmapWrapper = AnimatedBitmap.new(hat2Filename, hat2_color_shift) if pbResolveBitmap(hat2Filename)
|
||||
|
||||
@@ -7,22 +7,22 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def initialize(stock = nil, isShop = nil, isSecondaryHat = false)
|
||||
super(stock,isShop,isSecondaryHat)
|
||||
@worn_clothes = $Trainer.hat
|
||||
@worn_clothes2 = $Trainer.hat2
|
||||
@worn_clothes = $player.hat
|
||||
@worn_clothes2 = $player.hat2
|
||||
@second_hat_visible = true
|
||||
end
|
||||
|
||||
#Used in shops only
|
||||
def toggleSecondHat()
|
||||
@second_hat_visible = !@second_hat_visible
|
||||
$Trainer.hat2 = @second_hat_visible ? @worn_clothes2 : nil
|
||||
$player.hat2 = @second_hat_visible ? @worn_clothes2 : nil
|
||||
end
|
||||
|
||||
def toggleEvent(item)
|
||||
if isShop?
|
||||
toggleSecondHat
|
||||
else
|
||||
$Trainer.set_hat(nil,@is_secondary_hat)
|
||||
$player.set_hat(nil,@is_secondary_hat)
|
||||
@worn_clothes = nil
|
||||
end
|
||||
end
|
||||
@@ -72,8 +72,8 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
|
||||
def updateTrainerPreview(item, previewWindow)
|
||||
if item.is_a?(Outfit)
|
||||
hat1 = @is_secondary_hat ? get_hat_by_id($Trainer.hat) : item
|
||||
hat2 = @is_secondary_hat ? item : get_hat_by_id($Trainer.hat2)
|
||||
hat1 = @is_secondary_hat ? get_hat_by_id($player.hat) : item
|
||||
hat2 = @is_secondary_hat ? item : get_hat_by_id($player.hat2)
|
||||
|
||||
previewWindow.set_hat(hat1.id,false) if hat1
|
||||
previewWindow.set_hat(hat2.id,true) if hat2
|
||||
@@ -81,18 +81,18 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
|
||||
hat1_color=0
|
||||
hat2_color=0
|
||||
hat1_color = $Trainer.dyed_hats[hat1.id] if hat1 && $Trainer.dyed_hats.include?(hat1.id)
|
||||
hat2_color = $Trainer.dyed_hats[hat2.id] if hat2 && $Trainer.dyed_hats.include?(hat2.id)
|
||||
hat1_color = $player.dyed_hats[hat1.id] if hat1 && $player.dyed_hats.include?(hat1.id)
|
||||
hat2_color = $player.dyed_hats[hat2.id] if hat2 && $player.dyed_hats.include?(hat2.id)
|
||||
previewWindow.hat_color = hat1_color
|
||||
previewWindow.hat2_color = hat2_color
|
||||
|
||||
$Trainer.hat = hat1&.id
|
||||
$Trainer.hat2 = hat2&.id
|
||||
$Trainer.hat_color = hat1_color
|
||||
$Trainer.hat2_color = hat2_color
|
||||
$player.hat = hat1&.id
|
||||
$player.hat2 = hat2&.id
|
||||
$player.hat_color = hat1_color
|
||||
$player.hat2_color = hat2_color
|
||||
|
||||
else
|
||||
$Trainer.set_hat(nil,@is_secondary_hat)
|
||||
$player.set_hat(nil,@is_secondary_hat)
|
||||
previewWindow.set_hat(nil,@is_secondary_hat)
|
||||
end
|
||||
|
||||
@@ -104,9 +104,9 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
def get_dye_color(item_id)
|
||||
return if !item_id
|
||||
return 0 if isShop?
|
||||
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
||||
if $Trainer.dyed_hats.include?(item_id)
|
||||
return $Trainer.dyed_hats[item_id]
|
||||
$player.dyed_hats= {} if ! $player.dyed_hats
|
||||
if $player.dyed_hats.include?(item_id)
|
||||
return $player.dyed_hats[item_id]
|
||||
end
|
||||
return 0
|
||||
end
|
||||
@@ -117,7 +117,7 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
if !isShop?
|
||||
|
||||
else
|
||||
$Trainer.set_hat_color(0,is_secondary_hat)
|
||||
$player.set_hat_color(0,is_secondary_hat)
|
||||
previewWindow.hat_color=0
|
||||
end
|
||||
end
|
||||
@@ -125,23 +125,23 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
# def set_dye_color(item,previewWindow,is_secondary_hat=false)
|
||||
# return if !item
|
||||
# if !isShop?
|
||||
# $Trainer.dyed_hats= {} if !$Trainer.dyed_hats
|
||||
# $player.dyed_hats= {} if !$player.dyed_hats
|
||||
#
|
||||
# echoln item.id
|
||||
# echoln $Trainer.dyed_hats.include?(item.id)
|
||||
# echoln $Trainer.dyed_hats[item.id]
|
||||
# echoln $player.dyed_hats.include?(item.id)
|
||||
# echoln $player.dyed_hats[item.id]
|
||||
#
|
||||
# if $Trainer.dyed_hats.include?(item.id)
|
||||
# dye_color = $Trainer.dyed_hats[item.id]
|
||||
# $Trainer.set_hat_color(dye_color,is_secondary_hat)
|
||||
# if $player.dyed_hats.include?(item.id)
|
||||
# dye_color = $player.dyed_hats[item.id]
|
||||
# $player.set_hat_color(dye_color,is_secondary_hat)
|
||||
# previewWindow.hat_color = dye_color
|
||||
# else
|
||||
# $Trainer.set_hat_color(0,is_secondary_hat)
|
||||
# $player.set_hat_color(0,is_secondary_hat)
|
||||
# previewWindow.hat_color=0
|
||||
# end
|
||||
# #echoln $Trainer.dyed_hats
|
||||
# #echoln $player.dyed_hats
|
||||
# else
|
||||
# $Trainer.set_hat_color(0,is_secondary_hat)
|
||||
# $player.set_hat_color(0,is_secondary_hat)
|
||||
# previewWindow.hat_color=0
|
||||
# end
|
||||
# end
|
||||
@@ -156,22 +156,22 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def get_current_clothes()
|
||||
return $Trainer.hat(@is_secondary_hat)
|
||||
return $player.hat(@is_secondary_hat)
|
||||
end
|
||||
|
||||
def player_changed_clothes?()
|
||||
echoln("Trainer hat: #{$Trainer.hat}, Worn hat: #{@worn_clothes}")
|
||||
echoln("Trainer hat2: #{$Trainer.hat2}, Worn hat2: #{@worn_clothes2}")
|
||||
$Trainer.hat != @worn_clothes || $Trainer.hat2 != @worn_clothes2
|
||||
echoln("Trainer hat: #{$player.hat}, Worn hat: #{@worn_clothes}")
|
||||
echoln("Trainer hat2: #{$player.hat2}, Worn hat2: #{@worn_clothes2}")
|
||||
$player.hat != @worn_clothes || $player.hat2 != @worn_clothes2
|
||||
end
|
||||
|
||||
def putOnSelectedOutfit()
|
||||
|
||||
putOnHat($Trainer.hat,true,false) if $Trainer.hat
|
||||
putOnHat($Trainer.hat2,true,true) if $Trainer.hat2
|
||||
putOnHat($player.hat,true,false) if $player.hat
|
||||
putOnHat($player.hat2,true,true) if $player.hat2
|
||||
|
||||
@worn_clothes = $Trainer.hat
|
||||
@worn_clothes2 = $Trainer.hat2
|
||||
@worn_clothes = $player.hat
|
||||
@worn_clothes2 = $player.hat2
|
||||
|
||||
playOutfitChangeAnimation()
|
||||
pbMessage(_INTL("You put on the hat(s)!\\wtnp[30]"))
|
||||
@@ -184,15 +184,15 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def reset_player_clothes()
|
||||
$Trainer.set_hat(@worn_clothes,false)
|
||||
$Trainer.set_hat(@worn_clothes2,true)
|
||||
$player.set_hat(@worn_clothes,false)
|
||||
$player.set_hat(@worn_clothes2,true)
|
||||
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes],false) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes]
|
||||
$Trainer.set_hat_color($Trainer.dyed_hats[@worn_clothes2],true) if $Trainer.dyed_hats && $Trainer.dyed_hats[@worn_clothes2]
|
||||
$player.set_hat_color($player.dyed_hats[@worn_clothes],false) if $player.dyed_hats && $player.dyed_hats[@worn_clothes]
|
||||
$player.set_hat_color($player.dyed_hats[@worn_clothes2],true) if $player.dyed_hats && $player.dyed_hats[@worn_clothes2]
|
||||
end
|
||||
|
||||
def get_unlocked_items_list()
|
||||
return $Trainer.unlocked_hats
|
||||
return $player.unlocked_hats
|
||||
end
|
||||
|
||||
def getSpecialItemCaption(specialType)
|
||||
@@ -220,7 +220,7 @@ class HatsMartAdapter < OutfitsMartAdapter
|
||||
end
|
||||
|
||||
def getSpecialItemDescription(specialType)
|
||||
hair_situation = !$Trainer.hair || getSimplifiedHairIdFromFullID($Trainer.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
|
||||
hair_situation = !$player.hair || getSimplifiedHairIdFromFullID($player.hair) == HAIR_BALD ? "bald head" : "fabulous hair"
|
||||
return "Go without a hat and show off your #{hair_situation}!"
|
||||
end
|
||||
|
||||
|
||||
@@ -16,14 +16,14 @@ class HairstyleSelectionMenuPresenter
|
||||
|
||||
def initialize(view)
|
||||
@view = view
|
||||
@hairstyle_full_id = $Trainer.hair
|
||||
@hairstyle_full_id = $player.hair
|
||||
|
||||
hairstyle_split = getSplitHairFilenameAndVersionFromID(@hairstyle_full_id)
|
||||
@hairstyle = hairstyle_split[0] if hairstyle_split[0]
|
||||
@hair_version = hairstyle_split[1] if hairstyle_split[1]
|
||||
@hairColor = $Trainer.hair_color
|
||||
@hairColor = $player.hair_color
|
||||
|
||||
@available_styles= $Trainer.unlocked_hairstyles
|
||||
@available_styles= $player.unlocked_hairstyles
|
||||
@selected_hairstyle_index = 0
|
||||
|
||||
echoln @available_styles
|
||||
@@ -74,8 +74,8 @@ class HairstyleSelectionMenuPresenter
|
||||
|
||||
|
||||
def applyAllSelectedValues
|
||||
$Trainer.hair = getFullHairId(@hairstyle,@hair_version)
|
||||
$Trainer.hair_color = @hairColor
|
||||
$player.hair = getFullHairId(@hairstyle,@hair_version)
|
||||
$player.hair_color = @hairColor
|
||||
end
|
||||
|
||||
def getOptionIndex(option_name)
|
||||
@@ -182,6 +182,6 @@ class HairstyleSelectionMenuPresenter
|
||||
hairstyle = @hairstyle
|
||||
hair_version =@hair_version
|
||||
hairId = getFullHairId(hairstyle,hair_version)
|
||||
$Trainer.hair = hairId
|
||||
$player.hair = hairId
|
||||
end
|
||||
end
|
||||
|
||||
@@ -13,7 +13,7 @@ def obtainHat(outfit_id,secondary=false)
|
||||
pbMessage(_INTL("The hat #{outfit_id} is invalid."))
|
||||
return
|
||||
end
|
||||
$Trainer.unlocked_hats << outfit_id if !$Trainer.unlocked_hats.include?(outfit_id)
|
||||
$player.unlocked_hats << outfit_id if !$player.unlocked_hats.include?(outfit_id)
|
||||
obtainOutfitMessage(outfit)
|
||||
if pbConfirmMessage("Would you like to put it on right now?")
|
||||
putOnHat(outfit_id, false, false) if !secondary
|
||||
@@ -31,7 +31,7 @@ def obtainClothes(outfit_id)
|
||||
return
|
||||
end
|
||||
return if !outfit
|
||||
$Trainer.unlocked_clothes << outfit_id if !$Trainer.unlocked_clothes.include?(outfit_id)
|
||||
$player.unlocked_clothes << outfit_id if !$player.unlocked_clothes.include?(outfit_id)
|
||||
obtainOutfitMessage(outfit)
|
||||
if pbConfirmMessage("Would you like to put it on right now?")
|
||||
putOnClothes(outfit_id)
|
||||
@@ -50,16 +50,16 @@ def obtainNewHairstyle(full_outfit_id)
|
||||
end
|
||||
|
||||
def putOnClothes(outfit_id, silent = false)
|
||||
$Trainer.dyed_clothes= {} if ! $Trainer.dyed_clothes
|
||||
$Trainer.last_worn_outfit = $Trainer.clothes
|
||||
$player.dyed_clothes= {} if ! $player.dyed_clothes
|
||||
$player.last_worn_outfit = $player.clothes
|
||||
outfit = get_clothes_by_id(outfit_id)
|
||||
$Trainer.clothes = outfit_id
|
||||
$player.clothes = outfit_id
|
||||
|
||||
dye_color = $Trainer.dyed_clothes[outfit_id]
|
||||
dye_color = $player.dyed_clothes[outfit_id]
|
||||
if dye_color
|
||||
$Trainer.clothes_color = dye_color
|
||||
$player.clothes_color = dye_color
|
||||
else
|
||||
$Trainer.clothes_color = nil
|
||||
$player.clothes_color = nil
|
||||
end
|
||||
|
||||
$game_map.update
|
||||
@@ -68,19 +68,19 @@ def putOnClothes(outfit_id, silent = false)
|
||||
end
|
||||
|
||||
def putOnHat(outfit_id, silent = false, is_secondary=false)
|
||||
$Trainer.dyed_hats= {} if ! $Trainer.dyed_hats
|
||||
$Trainer.set_last_worn_hat($Trainer.hat,is_secondary)
|
||||
$player.dyed_hats= {} if ! $player.dyed_hats
|
||||
$player.set_last_worn_hat($player.hat,is_secondary)
|
||||
outfit = get_hat_by_id(outfit_id)
|
||||
|
||||
$Trainer.set_hat(outfit_id,is_secondary)
|
||||
$player.set_hat(outfit_id,is_secondary)
|
||||
|
||||
dye_color = $Trainer.dyed_hats[outfit_id]
|
||||
dye_color = $player.dyed_hats[outfit_id]
|
||||
if dye_color
|
||||
$Trainer.hat_color = dye_color if !is_secondary
|
||||
$Trainer.hat2_color = dye_color if is_secondary
|
||||
$player.hat_color = dye_color if !is_secondary
|
||||
$player.hat2_color = dye_color if is_secondary
|
||||
else
|
||||
$Trainer.hat_color = nil if !is_secondary
|
||||
$Trainer.hat2_color = nil if is_secondary
|
||||
$player.hat_color = nil if !is_secondary
|
||||
$player.hat2_color = nil if is_secondary
|
||||
end
|
||||
|
||||
$game_map.refreshPlayerOutfit()
|
||||
@@ -91,7 +91,7 @@ end
|
||||
def putOnHairFullId(full_outfit_id)
|
||||
outfit_id = getSplitHairFilenameAndVersionFromID(full_outfit_id)[1]
|
||||
outfit = get_hair_by_id(outfit_id)
|
||||
$Trainer.hair = full_outfit_id
|
||||
$player.hair = full_outfit_id
|
||||
$game_map.update
|
||||
refreshPlayerOutfit()
|
||||
putOnOutfitMessage(outfit)
|
||||
@@ -101,7 +101,7 @@ def putOnHair(outfit_id, version)
|
||||
full_id = getFullHairId(outfit_id, version)
|
||||
putOnHairFullId(full_id)
|
||||
#outfit = get_hair_by_id(outfit_id)
|
||||
#$Trainer.hair =
|
||||
#$player.hair =
|
||||
#putOnOutfitMessage(outfit)
|
||||
end
|
||||
|
||||
@@ -173,15 +173,15 @@ def findLastHairVersion(hairId)
|
||||
end
|
||||
|
||||
def isWearingClothes(outfitId)
|
||||
return $Trainer.clothes == outfitId
|
||||
return $player.clothes == outfitId
|
||||
end
|
||||
|
||||
def isWearingHat(outfitId)
|
||||
return $Trainer.hat == outfitId || $Trainer.hat2 == outfitId
|
||||
return $player.hat == outfitId || $player.hat2 == outfitId
|
||||
end
|
||||
|
||||
def isWearingHairstyle(outfitId, version = nil)
|
||||
current_hair_split_id = getSplitHairFilenameAndVersionFromID($Trainer.hair)
|
||||
current_hair_split_id = getSplitHairFilenameAndVersionFromID($player.hair)
|
||||
current_id = current_hair_split_id.length >= 1 ? current_hair_split_id[1] : nil
|
||||
current_version = current_hair_split_id[0]
|
||||
if version
|
||||
@@ -209,11 +209,11 @@ def getDefaultClothes()
|
||||
end
|
||||
|
||||
def hasClothes?(outfit_id)
|
||||
return $Trainer.unlocked_clothes.include?(outfit_id)
|
||||
return $player.unlocked_clothes.include?(outfit_id)
|
||||
end
|
||||
|
||||
def hasHat?(outfit_id)
|
||||
return $Trainer.unlocked_hats.include?(outfit_id)
|
||||
return $player.unlocked_hats.include?(outfit_id)
|
||||
end
|
||||
|
||||
def getOutfitForPokemon(pokemonSpecies)
|
||||
@@ -249,16 +249,16 @@ def getOutfitForPokemon(pokemonSpecies)
|
||||
end
|
||||
|
||||
def hatUnlocked?(hatId)
|
||||
return $Trainer.unlocked_hats.include?(hatId)
|
||||
return $player.unlocked_hats.include?(hatId)
|
||||
end
|
||||
|
||||
def export_current_outfit()
|
||||
skinTone = $Trainer.skin_tone ? $Trainer.skin_tone : 0
|
||||
hat = $Trainer.hat ? $Trainer.hat : "nil"
|
||||
hair_color = $Trainer.hair_color || 0
|
||||
clothes_color = $Trainer.clothes_color || 0
|
||||
hat_color = $Trainer.hat_color || 0
|
||||
exportedString = "TrainerAppearance.new(#{skinTone},\"#{hat}\",\"#{$Trainer.clothes}\",\"#{$Trainer.hair}\",#{hair_color},#{clothes_color},#{hat_color})"
|
||||
skinTone = $player.skin_tone ? $player.skin_tone : 0
|
||||
hat = $player.hat ? $player.hat : "nil"
|
||||
hair_color = $player.hair_color || 0
|
||||
clothes_color = $player.clothes_color || 0
|
||||
hat_color = $player.hat_color || 0
|
||||
exportedString = "TrainerAppearance.new(#{skinTone},\"#{hat}\",\"#{$player.clothes}\",\"#{$player.hair}\",#{hair_color},#{clothes_color},#{hat_color})"
|
||||
Input.clipboard = exportedString
|
||||
end
|
||||
|
||||
@@ -287,30 +287,30 @@ def setEventAppearance(event_id, trainerAppearance)
|
||||
end
|
||||
|
||||
def getPlayerAppearance()
|
||||
return TrainerAppearance.new($Trainer.skin_tone,$Trainer.hat,$Trainer.clothes, $Trainer.hair,
|
||||
$Trainer.hair_color, $Trainer.clothes_color, $Trainer.hat_color)
|
||||
return TrainerAppearance.new($player.skin_tone,$player.hat,$player.clothes, $player.hair,
|
||||
$player.hair_color, $player.clothes_color, $player.hat_color)
|
||||
end
|
||||
|
||||
def randomizePlayerOutfitUnlocked()
|
||||
$Trainer.hat = $Trainer.unlocked_hats.sample
|
||||
$Trainer.hat2 = $Trainer.unlocked_hats.sample
|
||||
$Trainer.clothes = $Trainer.unlocked_clothes.sample
|
||||
$player.hat = $player.unlocked_hats.sample
|
||||
$player.hat2 = $player.unlocked_hats.sample
|
||||
$player.clothes = $player.unlocked_clothes.sample
|
||||
|
||||
dye_hat = rand(2)==0
|
||||
dye_hat2 = rand(2)==0
|
||||
dye_clothes = rand(2)==0
|
||||
dye_hair = rand(2)==0
|
||||
$Trainer.hat2 = nil if rand(3)==0
|
||||
$player.hat2 = nil if rand(3)==0
|
||||
|
||||
$Trainer.hat_color = dye_hat ? rand(255) : 0
|
||||
$Trainer.hat2_color = dye_hat2 ? rand(255) : 0
|
||||
$player.hat_color = dye_hat ? rand(255) : 0
|
||||
$player.hat2_color = dye_hat2 ? rand(255) : 0
|
||||
|
||||
$Trainer.clothes_color = dye_clothes ? rand(255) : 0
|
||||
$Trainer.hair_color = dye_hair ? rand(255) : 0
|
||||
$player.clothes_color = dye_clothes ? rand(255) : 0
|
||||
$player.hair_color = dye_hair ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
$Trainer.hair = getFullHairId(hair_id,hair_color)
|
||||
$player.hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
end
|
||||
|
||||
@@ -389,21 +389,21 @@ def get_random_appearance()
|
||||
end
|
||||
|
||||
def randomizePlayerOutfit()
|
||||
$Trainer.hat = $PokemonGlobal.hats_data.keys.sample
|
||||
$Trainer.hat2 = $PokemonGlobal.hats_data.keys.sample
|
||||
$Trainer.hat2 = nil if(rand(3)==0)
|
||||
$player.hat = $PokemonGlobal.hats_data.keys.sample
|
||||
$player.hat2 = $PokemonGlobal.hats_data.keys.sample
|
||||
$player.hat2 = nil if(rand(3)==0)
|
||||
|
||||
$Trainer.clothes = $PokemonGlobal.clothes_data.keys.sample
|
||||
$Trainer.hat_color = rand(2)==0 ? rand(255) : 0
|
||||
$Trainer.hat2_color = rand(2)==0 ? rand(255) : 0
|
||||
$player.clothes = $PokemonGlobal.clothes_data.keys.sample
|
||||
$player.hat_color = rand(2)==0 ? rand(255) : 0
|
||||
$player.hat2_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
$Trainer.clothes_color = rand(2)==0 ? rand(255) : 0
|
||||
$Trainer.hair_color = rand(2)==0 ? rand(255) : 0
|
||||
$player.clothes_color = rand(2)==0 ? rand(255) : 0
|
||||
$player.hair_color = rand(2)==0 ? rand(255) : 0
|
||||
|
||||
hair_id = $PokemonGlobal.hairstyles_data.keys.sample
|
||||
hair_color = [1,2,3,4].sample
|
||||
$Trainer.skin_tone = [1,2,3,4,5,6].sample
|
||||
$Trainer.hair = getFullHairId(hair_id,hair_color)
|
||||
$player.skin_tone = [1,2,3,4,5,6].sample
|
||||
$player.hair = getFullHairId(hair_id,hair_color)
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -137,8 +137,8 @@ class Player < Trainer
|
||||
|
||||
def clothes_color=(value)
|
||||
@clothes_color = value
|
||||
$Trainer.dyed_clothes = {} if !$Trainer.dyed_clothes
|
||||
$Trainer.dyed_clothes[@clothes] = value if value
|
||||
$player.dyed_clothes = {} if !$player.dyed_clothes
|
||||
$player.dyed_clothes[@clothes] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
@@ -148,25 +148,25 @@ class Player < Trainer
|
||||
else
|
||||
@hat_color = value
|
||||
end
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
$player.dyed_hats = {} if !$player.dyed_hats
|
||||
worn_hat = is_secondary ? @hat2 : @hat
|
||||
$Trainer.dyed_hats[worn_hat] = value if value
|
||||
$player.dyed_hats[worn_hat] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def hat_color=(value)
|
||||
@hat_color = value
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
$player.dyed_hats = {} if !$player.dyed_hats
|
||||
worn_hat = @hat
|
||||
$Trainer.dyed_hats[worn_hat] = value if value
|
||||
$player.dyed_hats[worn_hat] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
def hat2_color=(value)
|
||||
@hat2_color = value
|
||||
$Trainer.dyed_hats = {} if !$Trainer.dyed_hats
|
||||
$player.dyed_hats = {} if !$player.dyed_hats
|
||||
worn_hat = @hat2
|
||||
$Trainer.dyed_hats[worn_hat] = value if value
|
||||
$player.dyed_hats[worn_hat] = value if value
|
||||
refreshPlayerOutfit()
|
||||
end
|
||||
|
||||
@@ -218,7 +218,7 @@ class Player < Trainer
|
||||
outfit_preview = PictureWindow.new(filepath)
|
||||
outfit_preview.x = Graphics.width / 4
|
||||
musicEffect = "Key item get"
|
||||
pbMessage(_INTL("{1} obtained \\C[{2}]{3}\\C[0]!\\me[{4}]", $Trainer.name, color, name, musicEffect))
|
||||
pbMessage(_INTL("{1} obtained \\C[{2}]{3}\\C[0]!\\me[{4}]", $player.name, color, name, musicEffect))
|
||||
outfit_preview.dispose
|
||||
end
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ end
|
||||
|
||||
def exportTeamForShowdown()
|
||||
message = ""
|
||||
for pokemon in $Trainer.party
|
||||
for pokemon in $player.party
|
||||
message << exportFusedPokemonForShowdown(pokemon)
|
||||
message << "\n"
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user