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Merge branch 'dev' into ai
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@@ -169,8 +169,8 @@ class Battle::Move::RemoveTargetItem < Battle::Move
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def pbBaseDamage(baseDmg, user, target)
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if Settings::MECHANICS_GENERATION >= 6 &&
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target.item && !target.unlosableItem?(target.item)
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# NOTE: Damage is still boosted even if target has Sticky Hold or a
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# substitute.
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# NOTE: Damage is still boosted even if target has Sticky Hold or a
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# substitute.
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baseDmg = (baseDmg * 1.5).round
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end
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return baseDmg
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