Updated to mkxp-z v2.4.0

This commit is contained in:
Maruno17
2023-04-12 21:26:24 +01:00
parent a714086a39
commit af5256ae0f
6 changed files with 59 additions and 10 deletions

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@@ -446,5 +446,5 @@ end
module Essentials
VERSION = "20.1.dev"
ERROR_TEXT = ""
MKXPZ_VERSION = "2.3.1"
MKXPZ_VERSION = "2.4"
end

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@@ -1,5 +1,6 @@
# Using mkxp-z v2.3.1 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.1
# Using mkxp-z v2.4.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.4.0
$VERBOSE = nil
begin; require 'zlib'; rescue; nil; end
Font.default_shadow = false if Font.respond_to?(:default_shadow)
Graphics.frame_rate = 40
Encoding.default_internal = Encoding::UTF_8

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@@ -15,8 +15,10 @@
// - Enables/disables the extra console window on Windows. It appears by
// default whenever mkxp-z is started in debug mode.
// "MKXPZ_MACOS_METAL"
// - Setting this to 0 will force the usage of OpenGL over Metal.
// Probably not a good idea unless you have some kind of issue.
// - Setting this will influence the rendering backend used.
// Probably not a good idea to mess with it unless you have some kind of issue.
// OpenGL is default on x86, and Metal is the default on Apple Silicon.
// This takes priority over the config option if it's set.
// "MKXPZ_FOLDER_SELECT"
// - Allows the manual selection of the game's folder at startup.
// Only works on macOS at the moment.
@@ -129,6 +131,23 @@
// "solidFonts": false,
// Prefer the use of Metal over OpenGL on macOS.
// This defaults to false under Intel machines,
// and true under ARM/Apple Silicon ones (which
// merely emulate OpenGL anyway)
//
// Try changing this if you have graphics problems.
// Metal is far better, but ANGLE may not initialize correctly
// on some Intel machines.
//
// On Apple Silicon it's probably better to not touch it.
// Emulated OpenGL is buggy, and it will also break things like
// the Steam overlay.
// (default: true if Apple Silicon, false if Intel)
//
// "preferMetalRenderer": true,
// Work around buggy graphics drivers which don't
// properly synchronize texture access, most
// apparent when text doesn't show up or the map
@@ -143,9 +162,9 @@
// implementations of this functionality, so
// disabling it can be used as a workaround.
// Does nothing on macOS.
// (default: enabled)
// (default: disabled)
//
"enableBlitting": false,
// "enableBlitting": false,
// Limit the maximum size (width, height) of
@@ -159,6 +178,30 @@
// "maxTextureSize": 0,
// Scale up the game screen by an integer amount,
// as large as the current window size allows, before
// doing any last additional scalings to fill part or
// all of the remaining window space (or none at all
// if lastMileScaling is disabled).
// If fixedAspectRatio is disabled, the integer scale
// factors in horizontal and vertical direction can differ
// depending on how much space is available, otherwise
// they are forced to the smaller of the two.
// (default: disabled)
//
// "integerScalingActive": false,
// When integer scaling is enabled, this option controls
// whether the scaled game screen is further scaled
// (with linear interpolation when smoothScaling is enabled)
// to fill the rest of the game window.
// Note that this option still respects fixedAspectRatio.
// (default: enabled)
//
// "integerScalingLastMile": true,
// Set the base path of the game to '/path/to/game'
// (default: executable directory)
//
@@ -178,6 +221,12 @@
// "enableReset": true,
// Enable F1/keybinding menu
// (default: enabled)
//
// "enableSettings": true,
// Allow symlinks for game assets to be followed
// (default: disabled)
//
@@ -187,10 +236,9 @@
// Organisation / company and application / game
// name to build the directory path where mkxp
// will store game specific data (eg. key bindings).
// If not specified, mkxp will save to a common
// directory shared by all games. Note that these
// are TWO individual config entries, and both need
// to be defined for this to take effect.
// If not specified, mkxp-z will use a folder based
// on the name of the game, if possible, defaulting
// to "." for Org and "mkxp-z" for App otherwise.
// (default: none)
//
// "dataPathOrg": "mycompany",

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