mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Updated to mkxp-z v2.4.0
This commit is contained in:
@@ -446,5 +446,5 @@ end
|
||||
module Essentials
|
||||
VERSION = "20.1.dev"
|
||||
ERROR_TEXT = ""
|
||||
MKXPZ_VERSION = "2.3.1"
|
||||
MKXPZ_VERSION = "2.4"
|
||||
end
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
# Using mkxp-z v2.3.1 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.1
|
||||
# Using mkxp-z v2.4.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.4.0
|
||||
$VERBOSE = nil
|
||||
begin; require 'zlib'; rescue; nil; end
|
||||
Font.default_shadow = false if Font.respond_to?(:default_shadow)
|
||||
Graphics.frame_rate = 40
|
||||
Encoding.default_internal = Encoding::UTF_8
|
||||
|
||||
64
mkxp.json
64
mkxp.json
@@ -15,8 +15,10 @@
|
||||
// - Enables/disables the extra console window on Windows. It appears by
|
||||
// default whenever mkxp-z is started in debug mode.
|
||||
// "MKXPZ_MACOS_METAL"
|
||||
// - Setting this to 0 will force the usage of OpenGL over Metal.
|
||||
// Probably not a good idea unless you have some kind of issue.
|
||||
// - Setting this will influence the rendering backend used.
|
||||
// Probably not a good idea to mess with it unless you have some kind of issue.
|
||||
// OpenGL is default on x86, and Metal is the default on Apple Silicon.
|
||||
// This takes priority over the config option if it's set.
|
||||
// "MKXPZ_FOLDER_SELECT"
|
||||
// - Allows the manual selection of the game's folder at startup.
|
||||
// Only works on macOS at the moment.
|
||||
@@ -129,6 +131,23 @@
|
||||
// "solidFonts": false,
|
||||
|
||||
|
||||
// Prefer the use of Metal over OpenGL on macOS.
|
||||
// This defaults to false under Intel machines,
|
||||
// and true under ARM/Apple Silicon ones (which
|
||||
// merely emulate OpenGL anyway)
|
||||
//
|
||||
// Try changing this if you have graphics problems.
|
||||
// Metal is far better, but ANGLE may not initialize correctly
|
||||
// on some Intel machines.
|
||||
//
|
||||
// On Apple Silicon it's probably better to not touch it.
|
||||
// Emulated OpenGL is buggy, and it will also break things like
|
||||
// the Steam overlay.
|
||||
// (default: true if Apple Silicon, false if Intel)
|
||||
//
|
||||
// "preferMetalRenderer": true,
|
||||
|
||||
|
||||
// Work around buggy graphics drivers which don't
|
||||
// properly synchronize texture access, most
|
||||
// apparent when text doesn't show up or the map
|
||||
@@ -143,9 +162,9 @@
|
||||
// implementations of this functionality, so
|
||||
// disabling it can be used as a workaround.
|
||||
// Does nothing on macOS.
|
||||
// (default: enabled)
|
||||
// (default: disabled)
|
||||
//
|
||||
"enableBlitting": false,
|
||||
// "enableBlitting": false,
|
||||
|
||||
|
||||
// Limit the maximum size (width, height) of
|
||||
@@ -159,6 +178,30 @@
|
||||
// "maxTextureSize": 0,
|
||||
|
||||
|
||||
// Scale up the game screen by an integer amount,
|
||||
// as large as the current window size allows, before
|
||||
// doing any last additional scalings to fill part or
|
||||
// all of the remaining window space (or none at all
|
||||
// if lastMileScaling is disabled).
|
||||
// If fixedAspectRatio is disabled, the integer scale
|
||||
// factors in horizontal and vertical direction can differ
|
||||
// depending on how much space is available, otherwise
|
||||
// they are forced to the smaller of the two.
|
||||
// (default: disabled)
|
||||
//
|
||||
// "integerScalingActive": false,
|
||||
|
||||
|
||||
// When integer scaling is enabled, this option controls
|
||||
// whether the scaled game screen is further scaled
|
||||
// (with linear interpolation when smoothScaling is enabled)
|
||||
// to fill the rest of the game window.
|
||||
// Note that this option still respects fixedAspectRatio.
|
||||
// (default: enabled)
|
||||
//
|
||||
// "integerScalingLastMile": true,
|
||||
|
||||
|
||||
// Set the base path of the game to '/path/to/game'
|
||||
// (default: executable directory)
|
||||
//
|
||||
@@ -178,6 +221,12 @@
|
||||
// "enableReset": true,
|
||||
|
||||
|
||||
// Enable F1/keybinding menu
|
||||
// (default: enabled)
|
||||
//
|
||||
// "enableSettings": true,
|
||||
|
||||
|
||||
// Allow symlinks for game assets to be followed
|
||||
// (default: disabled)
|
||||
//
|
||||
@@ -187,10 +236,9 @@
|
||||
// Organisation / company and application / game
|
||||
// name to build the directory path where mkxp
|
||||
// will store game specific data (eg. key bindings).
|
||||
// If not specified, mkxp will save to a common
|
||||
// directory shared by all games. Note that these
|
||||
// are TWO individual config entries, and both need
|
||||
// to be defined for this to take effect.
|
||||
// If not specified, mkxp-z will use a folder based
|
||||
// on the name of the game, if possible, defaulting
|
||||
// to "." for Org and "mkxp-z" for App otherwise.
|
||||
// (default: none)
|
||||
//
|
||||
// "dataPathOrg": "mycompany",
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user