mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
release beta 1
This commit is contained in:
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@@ -192,6 +192,11 @@ class Game_Character
|
||||
return self.map.terrain_tag(@x, @y)
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||||
end
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||||
|
||||
def cancelMoveRoute()
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||||
@move_route=nil
|
||||
@move_route_forcing = false
|
||||
end
|
||||
|
||||
def bush_depth
|
||||
return @bush_depth || 0
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||||
end
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||||
|
||||
@@ -36,6 +36,7 @@ module GameData
|
||||
end
|
||||
|
||||
def self.load; end
|
||||
|
||||
def self.save; end
|
||||
|
||||
def initialize(hash)
|
||||
@@ -55,7 +56,7 @@ module GameData
|
||||
@ledge = hash[:ledge] || false
|
||||
@ice = hash[:ice] || false
|
||||
@bridge = hash[:bridge] || false
|
||||
@shows_reflections = hash[:shows_reflections] || false
|
||||
@shows_reflections = false #= hash[:shows_reflections] || false
|
||||
@must_walk = hash[:must_walk] || false
|
||||
@ignore_passability = hash[:ignore_passability] || false
|
||||
end
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||||
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||||
@@ -177,6 +177,7 @@ class PokeBattle_Battle
|
||||
# For "1v2" names, the first number is for the player's side and the second
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||||
# number is for the opposing side.
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||||
def setBattleMode(mode)
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||||
default = $game_variables[242].is_a?(Array) ? $game_variables[242] : [1,1]
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||||
@sideSizes =
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||||
case mode
|
||||
when "triple", "3v3" then [3, 3]
|
||||
@@ -187,7 +188,7 @@ class PokeBattle_Battle
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||||
when "2v1" then [2, 1]
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||||
when "1v3" then [1, 3]
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||||
when "1v2" then [1, 2]
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||||
else [1, 1] # Single, 1v1 (default)
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||||
else default # Single, 1v1 (default)
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||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -136,7 +136,9 @@ class PokeBattle_Scene
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||||
playerBase = "Graphics/Battlebacks/playerbase/"+baseFilename
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||||
enemyBase = "Graphics/Battlebacks/enemybase/"+baseFilename
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||||
messageBG = "Graphics/Battlebacks/"+messageFilename+"_message"
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||||
if !pbResolveBitmap(messageBG)
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messageBG = "Graphics/Battlebacks/default_message"
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||||
end
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||||
# Apply graphics
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bg = pbAddSprite("battle_bg",0,0,battleBG,@viewport)
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bg.z = 0
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||||
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||||
@@ -120,7 +120,7 @@ end
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||||
def pbPrepareBattle(battle)
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||||
battleRules = $PokemonTemp.battleRules
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||||
# The size of the battle, i.e. how many Pokémon on each side (default: "single")
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battle.setBattleMode(battleRules["size"]) if !battleRules["size"].nil?
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||||
battle.setBattleMode(battleRules["size"]) if !battleRules["size"].nil? || $game_switches[NEW_GAME_PLUS]
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||||
# Whether the game won't black out even if the player loses (default: false)
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||||
battle.canLose = battleRules["canLose"] if !battleRules["canLose"].nil?
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# Whether the player can choose to run from the battle (default: true)
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||||
@@ -168,6 +168,7 @@ class PokemonIconSprite < SpriteWrapper
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||||
bodyPoke_number = getBodyID(pokemon.species)
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||||
headPoke_number = getHeadID(pokemon.species, bodyPoke_number)
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||||
|
||||
bodyPoke = GameData::Species.get(bodyPoke_number).species
|
||||
headPoke = GameData::Species.get(headPoke_number).species
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||||
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||||
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||||
@@ -375,6 +375,27 @@ class PokemonOption_Scene
|
||||
}
|
||||
)
|
||||
]
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||||
if $game_switches && $game_switches[NEW_GAME_PLUS] #beat the league
|
||||
@PokemonOptions <<
|
||||
EnumOption.new(_INTL("Battle type"), [_INTL("Single"), _INTL("Double"), _INTL("Triple")],
|
||||
proc { $PokemonSystem.textspeed },
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||||
proc { |value|
|
||||
if value == 0
|
||||
$game_variables[DEFAULT_BATTLE_TYPE] = [1, 1]
|
||||
elsif value == 1
|
||||
$game_variables[DEFAULT_BATTLE_TYPE] = [2, 2]
|
||||
elsif value == 2
|
||||
$game_variables[DEFAULT_BATTLE_TYPE] = [3, 3]
|
||||
else
|
||||
$game_variables[DEFAULT_BATTLE_TYPE] = [1, 1]
|
||||
end
|
||||
$PokemonSystem.textspeed = value
|
||||
MessageConfig.pbSetTextSpeed(MessageConfig.pbSettingToTextSpeed(value))
|
||||
}
|
||||
)
|
||||
|
||||
end
|
||||
|
||||
@PokemonOptions = pbAddOnOptions(@PokemonOptions)
|
||||
@sprites["option"] = Window_PokemonOption.new(@PokemonOptions, 0,
|
||||
@sprites["title"].height, Graphics.width,
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||||
|
||||
8
Data/Scripts/049_Compatibility/Constants.rb
Normal file
8
Data/Scripts/049_Compatibility/Constants.rb
Normal file
@@ -0,0 +1,8 @@
|
||||
#Switches
|
||||
NEW_GAME_PLUS = 972
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||||
|
||||
|
||||
|
||||
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||||
#Variables
|
||||
DEFAULT_BATTLE_TYPE = 242
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||||
2
Data/Scripts/049_Compatibility/DeprecatedClasses.rb
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2
Data/Scripts/049_Compatibility/DeprecatedClasses.rb
Normal file
@@ -0,0 +1,2 @@
|
||||
class ControlConfig
|
||||
end
|
||||
@@ -94,8 +94,8 @@ class BetterRegionMap
|
||||
# end
|
||||
@window["player"] = Sprite.new(@mapoverlayvp)
|
||||
if @show_player
|
||||
player = nil
|
||||
player = GameData::MapMetadata.get($game_map.map_id).town_map_position #pbGetMetadata($game_map.map_id, MetadataMapPosition) if $game_map
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if map_metadata
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||||
player = map_metadata.town_map_position
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||||
if player && player[0] == @region
|
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$PokemonGlobal.regionMapSel[0] = player[1]
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||||
$PokemonGlobal.regionMapSel[1] = player[2]
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||||
@@ -105,6 +105,10 @@ class BetterRegionMap
|
||||
@window["player"].y = TileHeight * player[2] + (TileHeight / 2.0)
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||||
@window["player"].center_origins
|
||||
end
|
||||
else
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
@window["areahighlight"] = BitmapSprite.new(@window["map"].bitmap.width,@window["map"].bitmap.height,@mapoverlayvp)
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||||
@window["areahighlight"].y = -8
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||||
|
||||
@@ -165,7 +165,8 @@ end
|
||||
def getHeadID(species, bodyId)
|
||||
head_dexNum = convertSpeciesSymbolToDexNumber(species)
|
||||
body_dexNum = convertSpeciesSymbolToDexNumber(bodyId)
|
||||
return (head_dexNum - (body_dexNum * NB_POKEMON)).round
|
||||
calculated_number = (head_dexNum - (body_dexNum * NB_POKEMON)).round
|
||||
return calculated_number == 0 ? 420 : calculated_number
|
||||
end
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||||
|
||||
def getAllNonLegendaryPokemon()
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||||
@@ -291,3 +292,13 @@ def pbBitmap(path)
|
||||
end
|
||||
return bmp
|
||||
end
|
||||
|
||||
def Kernel.setRocketPassword(variableNum)
|
||||
abilityIndex = rand(233)
|
||||
speciesIndex =rand(PBSpecies.maxValue-1)
|
||||
|
||||
word1 = PBSpecies.getName(speciesIndex)
|
||||
word2 = GameData::Ability.get(abilityIndex).name
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||||
password = _INTL("{1}'s {2}",word1,word2)
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||||
pbSet(variableNum,password)
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||||
end
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||||
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||||
@@ -378,6 +378,31 @@ ItemHandlers::UseOnPokemon.add(:MISTSTONE, proc { |item, pokemon, scene|
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||||
end
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||||
})
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||||
|
||||
ItemHandlers::UseFromBag.add(:DEBUGGER,proc{|item|
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||||
Kernel.pbMessage(_INTL("[{1}]The debugger should ONLY be used if you are stuck somewhere because of a glitch.",Settings::GAME_VERSION_NUMBER))
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||||
if Kernel.pbConfirmMessageSerious(_INTL("Innapropriate use of this item can lead to unwanted effects and make the game unplayable. Do you want to continue?"))
|
||||
$game_player.cancelMoveRoute()
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||||
Kernel.pbStartOver(false)
|
||||
Kernel.pbMessage(_INTL("Please report the glitch on the Pokecommunity thread, on the game's subreddit or in the game's Discord channel."))
|
||||
end
|
||||
})
|
||||
|
||||
ItemHandlers::UseFromBag.add(:MAGICBOOTS,proc{|item|
|
||||
if $DEBUG
|
||||
if Kernel.pbConfirmMessageSerious(_INTL("Take off the Magic Boots?"))
|
||||
$DEBUG = false
|
||||
end
|
||||
else
|
||||
if Kernel.pbConfirmMessageSerious(_INTL("Put on the Magic Boots?"))
|
||||
Kernel.pbMessage(_INTL("Debug mode is now active."))
|
||||
$game_switches[842] = true #got debug mode (for compatibility)
|
||||
$DEBUG = true
|
||||
end
|
||||
end
|
||||
next 1
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||||
})
|
||||
|
||||
|
||||
def pbForceEvo(pokemon)
|
||||
newspecies = getEvolvedSpecies(pokemon)
|
||||
return false if newspecies == -1
|
||||
|
||||
@@ -694,7 +694,7 @@ class PokemonFusionScene
|
||||
$Trainer.pokedex.set_owned(newSpecies)
|
||||
Kernel.pbMessageDisplay(@sprites["msgwindow"],
|
||||
_INTL("{1}'s data was added to the Pokédex", newspeciesname))
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||||
#@scene.pbShowPokedex(@newspecies)
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||||
@scene.pbShowPokedex(@newspecies)
|
||||
end
|
||||
#first check if hidden ability
|
||||
hiddenAbility1 = @pokemon1.ability == @pokemon1.getAbilityList[0][-1]
|
||||
|
||||
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Data/items.dat
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Data/items.dat
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26811
PBS/Gen 7/pokemon.txt
26811
PBS/Gen 7/pokemon.txt
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Load Diff
@@ -522,7 +522,7 @@
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||||
515,DEVONSCOPE,Quest Journal,Quest Journals,8,0,A journal that logs all of the quests that you have in progress,2,0,6,
|
||||
516,SQUIRTBOTTLE,Squirtbottle,Squirtbottles,8,0,A bottle used for watering plants.,0,0,6,
|
||||
517,SPRAYDUCK,Mareanie Doll,Mareanie Dolls,8,0,A doll shaped like the Alolan Pokémon Mareanie. It can be used to scare away Corsola.,0,0,6,
|
||||
518,WAILMERPAIL,Spring Boots,Spring Boots,8,0,Boots mounted with a spring. They can be used to jump over small gaps.,0,0,6,
|
||||
518,WAILMERPAIL,Golbat Boots,Golbat Boots,8,0,Boots mounted with a spring. They can be used to jump over small gaps.,0,0,6,
|
||||
519,GRACIDEA,Spaceship Part,Spaceship Parts,8,0,"Debris from a mysterious alien spaceship.",5,0,6,
|
||||
520,AURORATICKET,Navel Ticket,Navel Tickets,8,0,A ticket required to board a ship to a faraway island. It glows beautifully.,0,0,6,
|
||||
521,OLDSEAMAP,Old Sea Map,Old Sea Maps,8,0,A faded sea chart that shows the way to a certain island.,0,0,6,
|
||||
@@ -651,5 +651,16 @@
|
||||
643,JETPACK,Jetpack,Jetpacks,8,0,"A water propelled device that allows you to climb up waterfalls without the use of a Pokémon ",2,0,6
|
||||
644,INFINITEREVERSERS,Infinite Reversers,Infinite Reversers,8,0,"Inverts a fusion. Can be reused as many times as you like.",5,0,6,
|
||||
645,INFINITESPLICERS2,Infinite Splicers,Infinite Splicers,8,0,"An improved version of the Infinite Splicers. Can be reused as many times as you like.",5,0,6,
|
||||
|
||||
646,TM109,TM109,TM109s,4,30000,"The user swings its body around violently to inflict damage on everything in its vicinity.",3,0,0,BRUTALSWING
|
||||
647,TM110,TM110,TM110s,4,30000,"This move reduces damage from attacks for five turns. This can be used only in a hailstorm.",3,0,0,AURORAVEIL
|
||||
648,TM111,TM111,TM111s,4,30000,"The user damages opposing Pokémon by emitting a powerful flash.",3,0,0,DAZZLINGGLEAM
|
||||
649,TM112,TM112,TM112s,4,30000,"The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.",3,0,0,FOCUSPUNCH
|
||||
650,TM113,TM113,TM113s,4,30000,"The target is infested and unable to flee for four to five turns.",3,0,0,INFESTATION
|
||||
651,TM114,TM114,TM114s,4,30000,"The user drains the target's blood. The user's HP is restored by half the damage taken by the target.",3,0,0,LEECHLIFE
|
||||
652,TM115,TM115,TM115s,4,30000,"Striking opponents repeatedly makes the user's fists harder, raising the user's Attack stat.",3,0,0,POWERUPPUNCH
|
||||
653,TM116,TM116,TM116s,4,30000,"The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.",3,0,0,SHOCKWAVE
|
||||
654,TM117,TM117,TM117s,4,30000,"The user stabs the target with a sharp horn. This attack never misses.",3,0,0,SMARTSTRIKE
|
||||
655,TM118,TM118,TM118s,4,30000,"The target is hit with wings of steel. It may also raise the user's Defense stat.",3,0,0,STEELWING
|
||||
656,TM119,TM119,TM119s,4,30000,"The user attacks driven by frustration. Power increases if the user's previous move failed.",3,0,0,STOMPINGTANTRUM
|
||||
657,TM120,TM120,TM120s,4,30000,"The user attacks the target's throat. The target cannot use sound-based moves for two turns.",3,0,0,THROATCHOP
|
||||
|
||||
|
||||
1668
PBS/pokemon_420.txt
1668
PBS/pokemon_420.txt
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -52,46 +52,46 @@ Pokemon = B64H92,32 #Gasbra,
|
||||
#########################
|
||||
|
||||
[CHANNELER,Carrietta]
|
||||
Pokemon = B92H61,32 #Politly,
|
||||
Pokemon = B52H92,32 #meowly,
|
||||
#########################
|
||||
|
||||
[CHANNELER,Morgan]
|
||||
Pokemon = B92H140,34 #kabutly,
|
||||
Pokemon = B20H92,34 #ratatly,
|
||||
############F5############
|
||||
#########################
|
||||
|
||||
[CHANNELER,Ruth]
|
||||
Pokemon = B40H92,33 #Gastuf,
|
||||
Pokemon = B93H96,33 #Gastuf,
|
||||
#########################
|
||||
|
||||
[HAUNTEDGIRL_YOUNG,Regan]
|
||||
Pokemon = B93H26,33 #Raiter,
|
||||
Pokemon = B102H92,33 #exeggly,
|
||||
#########################
|
||||
|
||||
[CHANNELER,Karina]
|
||||
Pokemon = B92H73,32 #Tentatly,
|
||||
Pokemon = B93H42,32 #haunbat,
|
||||
#########################
|
||||
|
||||
[HAUNTEDGIRL,Carol Anne]
|
||||
Pokemon = B28H93,34 #Hauntslash,
|
||||
Pokemon = B42H93,34 #golter,
|
||||
#########################
|
||||
###### f6##############
|
||||
|
||||
[CHANNELER,Angelica]
|
||||
Pokemon = GASTLY,32 #Pertly,
|
||||
Pokemon = GASTLY,33 #Genkarp,
|
||||
Pokemon = B13H94,33 #Gendle,
|
||||
Pokemon = B200H92,33 #misdreatly,
|
||||
#########################
|
||||
|
||||
[HAUNTEDGIRL_YOUNG,Jennifer]
|
||||
Pokemon = B101H93,34 #Hauntode,
|
||||
#########################
|
||||
Pokemon = B94H36,31 #Hauntfable,
|
||||
#######################1##
|
||||
|
||||
[CHANNELER,Emilia]
|
||||
Pokemon = B128H93,34 #Hauntros,
|
||||
Pokemon = B51H93,34 #Hauntrio,
|
||||
#########################
|
||||
|
||||
[HAUNTEDGIRL,Samara]
|
||||
[HAUNTEDGIRL,???]
|
||||
Pokemon = B105H93,40 #Hauntwak,
|
||||
|
||||
############################
|
||||
@@ -2086,8 +2086,8 @@ Pokemon = B109H88,37 #koffmer
|
||||
Moves = SELFDESTRUCT,SLUDGEBOMB,DESTINYBOND,FLING
|
||||
AbilityIndex = 0
|
||||
Item = POISONBARB
|
||||
Pokemon = B197H169,37 #umbfing,
|
||||
Moves = POWERGEM,FAINTATTACK,TOXIC,SLUDGEBOMB
|
||||
Pokemon = B42H113,35 #chanbat,
|
||||
Moves = EGGBOMB,LIGHTSCREEN,TOXIC,POISONFANG
|
||||
AbilityIndex = 0
|
||||
Item = BLACKGLASSES
|
||||
Pokemon = B119H110,39 # Weeking,
|
||||
@@ -3613,7 +3613,7 @@ Pokemon = B137H81,36 #MAGNEGON
|
||||
#######################
|
||||
|
||||
[TEAMROCKET_M,Donald]
|
||||
Pokemon = SANDSLASH,34 #NIDOSLASH
|
||||
Pokemon = RATICATE,34 #NIDOSLASH
|
||||
Pokemon = B34H27,34 #SANDKING
|
||||
######################
|
||||
#####
|
||||
|
||||
41
README.md
41
README.md
@@ -1,41 +0,0 @@
|
||||
# Pokémon Essentials
|
||||
|
||||
Based on Essentials v19.
|
||||
|
||||
You can build your fangame on top of a fork of this repository. Doing so will let you update your fangame with improvements made to this repo as soon as they are made.
|
||||
|
||||
## Usage
|
||||
|
||||
1. Fork this repo.
|
||||
2. Get a copy of Essentials v19 (a download link cannot be provided here).
|
||||
3. Clone your forked repo into the Essentials v19 folder, replacing the existing files with the ones from the repo.
|
||||
|
||||
From here, you can edit this project to turn it into your fangame/develop mods. When this repo is updated, you can pull the changes to update your fork and get the updates into your fangame/modding environment.
|
||||
|
||||
## Scripts
|
||||
|
||||
The scripts no longer live in the Scripts.rxdata file. They have been extracted into separate files and placed in the Data/Scripts/ folder (and subfolders within). This makes it easier to work with other people and keep track of changes.
|
||||
|
||||
The scripts are loaded into the game alphanumerically, starting from the top folder (Data/Scripts/) and going depth-first. That is, all scripts in a given folder are loaded, and then each of its subfolder is checked in turn (again in alphanumerical order) for files/folders to load/check.
|
||||
|
||||
### Extracting and reintegrating scripts
|
||||
|
||||
This repo contains two script files in the main folder:
|
||||
|
||||
* scripts_extract.rb - Run this to extract all scripts from Scripts.rxdata into individual .rb files (any existing individual .rb files are deleted).
|
||||
* Scripts.rxdata is backed up to ScriptsBackup.rxdata, and is then replaced with a version that reads the individual .rb files and does nothing else.
|
||||
* scripts_combine.rb - Run this to reintegrate all the individual .rb files back into Scripts.rxdata.
|
||||
* The individual .rb files are left where they are, but they no longer do anything.
|
||||
|
||||
You will need Ruby installed to run these scripts. The intention is to replace these with something more user-friendly.
|
||||
|
||||
## Files not in the repo
|
||||
|
||||
The .gitignore file lists the files that will not be included in this repo. These are:
|
||||
|
||||
* The Audio/, Graphics/ and Plugins/ folders and everything in them.
|
||||
* Everything in the Data/ folder, except for:
|
||||
* The Data/Scripts/ folder and everything in there.
|
||||
* Scripts.rxdata (a special version that just loads the individual script files).
|
||||
* A few files in the main project folder (two of the Game.xxx files, and the RGSS dll file).
|
||||
* Temporary files.
|
||||
@@ -16,44 +16,65 @@ MKXP: https://github.com/Ancurio/mkxp
|
||||
Full Essentials changelog: https://essentialsdocs.fandom.com/wiki/Change_log
|
||||
|
||||
## Technical###
|
||||
- MKXP player is now used to run the game instead of RGSS player
|
||||
- Fullscreen & resizable screen
|
||||
- Linux and Mac support
|
||||
- Performance improvements
|
||||
- Native controller support
|
||||
- Built-in controls binding (F1)
|
||||
-- Includes native controller support
|
||||
- The game now continues running when it's in the background
|
||||
- Savefiles are now located in the appdata folder (Windows)
|
||||
- New debug options:
|
||||
- Savefiles have been moved to the appdata folder (Windows)
|
||||
|
||||
|
||||
## UI and menus ##
|
||||
- New options in in-game menu:
|
||||
- Default movement
|
||||
- Text entry type
|
||||
-
|
||||
- New options in in-game menu:
|
||||
- Fixes random memory crashes (unconfirmed, but I haven't encountered one so far)
|
||||
- Battle type
|
||||
- Menus and controls should be more responsive
|
||||
- Added Instant text speed option
|
||||
- Added visual indicator for selecting fusion order on the title screen
|
||||
- Changed the battle UI's appearance
|
||||
|
||||
## Gameplay ##
|
||||
- Fixes several moves and abilities which were previously broken (Crafty Shield, Fairy Lock, Purify,
|
||||
Gale Wings, Moxie, Innards Out, Magician, Pickpocket, Protean, Disguise)
|
||||
- Fixes double battles
|
||||
- Exp. gain when catching Pokémon
|
||||
- Now possible to register multiple items at once
|
||||
|
||||
|
||||
|
||||
Other changes
|
||||
‾‾‾‾‾
|
||||
- Added Instant text speed option
|
||||
- Adds several new moves from generations 5 to 7
|
||||
- Added back double battles
|
||||
- Added triple battles lounge in Knot Island
|
||||
- Added Battle Factory
|
||||
- Changed how levels are calculated when unfusing:
|
||||
- Level when originally fused + experience obtained while fused
|
||||
- Levels gained via Rare Candies are NOT taken into account
|
||||
-NB: Pokemon that were fused in previous versions still use the old method
|
||||
- Reduced DNA Splicers price to $300
|
||||
- Resort Gorgeous now prioritizes Pokemon with custom sprites
|
||||
- Added back double battles
|
||||
- Added triple battles lounge in Knot Island
|
||||
- Added Battle Factory
|
||||
- Added visual indicator for selecting fusion order on the title screen
|
||||
- Updated all movesets to gen 7
|
||||
- Added 12 new TMs and 5 new Move tutors
|
||||
- Removed the Mt. Silver requirement for making triple fusions
|
||||
- Added an option to set the default battle type (single, double, triple) - Only available if beat the game at least once
|
||||
|
||||
|
||||
## Maps ##
|
||||
- Changed some tiles in Vermillion City
|
||||
- Added Dive section to Kindle Road
|
||||
- Made Giovanni boss battle in Saffron 2vs1
|
||||
|
||||
## Tweaks / Balance ##
|
||||
- Reduced DNA Splicers price to $300
|
||||
- Tweaked Sprout Tower to make it a bit easier
|
||||
- Moon Stones, Sun Stones, Dawn Stones, Dusk Stones and Shiny Stones are now sold at the Goldenrod Dept. Store instead of Celadon
|
||||
- Changed some trainer teams in Lavender tower
|
||||
|
||||
## Miscellaneous ##
|
||||
- Resort Gorgeous now prioritizes Pokemon with custom sprites
|
||||
- Renamed Spring boots to Golbat Boots
|
||||
- New debug options
|
||||
- Item stack limit increased to 999
|
||||
|
||||
#################
|
||||
# Bug fixes #
|
||||
#################
|
||||
- Fixed random memory crashes (unconfirmed, but I haven't encountered one so far)
|
||||
- Fixed random crash when catching Pokémon
|
||||
- Fixed several moves and abilities which were previously broken (Crafty Shield, Fairy Lock, Purify, Gale Wings, Moxie, Innards Out, Magician, Pickpocket, Protean, Disguise)
|
||||
- Fixed double battles
|
||||
|
||||
#################
|
||||
Removed Features
|
||||
@@ -67,7 +88,7 @@ Removed features that will be coming back eventually
|
||||
- Wild fusions //TODO: pas oublier de init exp_gained_since_fused=0 && exp_when_fused = self.exp
|
||||
- Autosave (except in Pokemon centers)
|
||||
- Fusing from PC
|
||||
- Nicknaming from the party screen
|
||||
- Nicknaming from the party screen - Added temporary name rater in Vermillion City's Pokemon center
|
||||
- Modern Mode compatibility
|
||||
- Quest log
|
||||
- Hidden abilities routes
|
||||
@@ -90,4 +111,10 @@ Removed features that probably won't be coming back
|
||||
############ KNOWN ISSUES ##############
|
||||
- Some areas might have abnormal lag (please tell me in the discord if you find one that's unreasonably laggy)
|
||||
- Some side-stairs might act strange
|
||||
|
||||
- The Pokedex is currently all sorts of messed up
|
||||
- Long loading time when starting up the game
|
||||
- Some of the music and sound effects might not load correctly
|
||||
- Some Pokémon appear higher than they should in battles on the player's side
|
||||
- Significant stutter in the overworld when playing the game on an AMD CPU
|
||||
- Several custom items have not yet been reimplemented
|
||||
- Some battle backgrounds might be missing
|
||||
|
||||
Reference in New Issue
Block a user