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updated game version
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@@ -6,7 +6,7 @@
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module Settings
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module Settings
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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# The version of your game. It has to adhere to the MAJOR.MINOR.PATCH format.
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GAME_VERSION = '5.0.0'
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GAME_VERSION = '5.0.0'
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GAME_VERSION_NUMBER = "5.1.3.4"
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GAME_VERSION_NUMBER = "5.1.3.5"
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_RED_ID = 17
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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POKERADAR_LIGHT_ANIMATION_GREEN_ID = 18
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@@ -837,7 +837,7 @@ end
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def pbReceiveItem(item, quantity = 1, item_name = "", music = nil, canRandom=true)
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def pbReceiveItem(item, quantity = 1, item_name = "", music = nil, canRandom=true)
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#item_name -> pour donner un autre nom à l'item. Pas encore réimplémenté et surtout là pour éviter que ça plante quand des events essaient de le faire
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#item_name -> pour donner un autre nom à l'item. Pas encore réimplémenté et surtout là pour éviter que ça plante quand des events essaient de le faire
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canRandom = false if !$game_switches[SWITCH_RANDOM_ITEMS_GENERAL]
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canRandom = false if !$game_switches[SWITCH_RANDOM_ITEMS_GENERAL]
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original_item = GameData::Item.get(item).is_TM
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original_item = GameData::Item.get(item).is_TM?
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if canRandom && ((!original_item.is_TM? && $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]) || (original_item.is_TM? && $game_switches[SWITCH_RANDOM_GIVEN_TMS]))
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if canRandom && ((!original_item.is_TM? && $game_switches[SWITCH_RANDOM_GIVEN_ITEMS]) || (original_item.is_TM? && $game_switches[SWITCH_RANDOM_GIVEN_TMS]))
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item = pbGetRandomItem(item) if canRandom #fait rien si pas activé
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item = pbGetRandomItem(item) if canRandom #fait rien si pas activé
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else
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else
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@@ -1 +1 @@
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5.1.3.4
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5.1.3.5
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