Added move flag "CannnotMetronome"

This commit is contained in:
Maruno17
2022-01-12 23:15:46 +00:00
parent 25b009b344
commit 8a89b7fbf4
6 changed files with 250 additions and 268 deletions

View File

@@ -63,6 +63,10 @@ module GameData
return pbGetMessageFromHash(MessageTypes::MoveDescriptions, @real_description)
end
def has_flag?(flag)
return @flags.any? { |f| f.downcase == flag.downcase }
end
def physical?
return false if @base_damage == 0
return @category == 0 if Settings::MOVE_CATEGORY_PER_MOVE

View File

@@ -674,62 +674,62 @@ class Battle::Move::UseLastMoveUsed < Battle::Move
super
@moveBlacklist = [
# Struggle, Belch
"Struggle",
"FailsIfUserNotConsumedBerry", # Belch # Not listed on Bulbapedia
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch # Not listed on Bulbapedia
# Moves that affect the moveset
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget", # Transform
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget", # Transform
# Counter moves
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst # Not listed on Bulbapedia
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst # Not listed on Bulbapedia
# Helping Hand, Feint (always blacklisted together, don't know why)
"PowerUpAllyMove", # Helping Hand
"RemoveProtections", # Feint
"PowerUpAllyMove", # Helping Hand
"RemoveProtections", # Feint
# Protection moves
"ProtectUser", # Detect, Protect
"ProtectUserSideFromPriorityMoves", # Quick Guard # Not listed on Bulbapedia
"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard # Not listed on Bulbapedia
"ProtectUser", # Detect, Protect
"ProtectUserSideFromPriorityMoves", # Quick Guard # Not listed on Bulbapedia
"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard # Not listed on Bulbapedia
"UserEnduresFaintingThisTurn", # Endure
"ProtectUserSideFromDamagingMovesIfUserFirstTurn", # Mat Block
"ProtectUserSideFromStatusMoves", # Crafty Shield # Not listed on Bulbapedia
"ProtectUserFromDamagingMovesKingsShield", # King's Shield
"ProtectUserFromTargetingMovesSpikyShield", # Spiky Shield
"ProtectUserBanefulBunker", # Baneful Bunker
"ProtectUserSideFromStatusMoves", # Crafty Shield # Not listed on Bulbapedia
"ProtectUserFromDamagingMovesKingsShield", # King's Shield
"ProtectUserFromTargetingMovesSpikyShield", # Spiky Shield
"ProtectUserBanefulBunker", # Baneful Bunker
# Moves that call other moves
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat (this move)
"UseMoveTargetIsAboutToUse", # Me First
"UseMoveDependingOnEnvironment", # Nature Power # Not listed on Bulbapedia
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat (this move)
"UseMoveTargetIsAboutToUse", # Me First
"UseMoveDependingOnEnvironment", # Nature Power # Not listed on Bulbapedia
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
# Move-redirecting and stealing moves
"BounceBackProblemCausingStatusMoves", # Magic Coat # Not listed on Bulbapedia
"StealAndUseBeneficialStatusMove", # Snatch
"RedirectAllMovesToUser", # Follow Me, Rage Powder
"RedirectAllMovesToTarget", # Spotlight
"BounceBackProblemCausingStatusMoves", # Magic Coat # Not listed on Bulbapedia
"StealAndUseBeneficialStatusMove", # Snatch
"RedirectAllMovesToUser", # Follow Me, Rage Powder
"RedirectAllMovesToTarget", # Spotlight
# Set up effects that trigger upon KO
"ReduceAttackerMovePPTo0IfUserFaints", # Grudge # Not listed on Bulbapedia
"AttackerFaintsIfUserFaints", # Destiny Bond
"ReduceAttackerMovePPTo0IfUserFaints", # Grudge # Not listed on Bulbapedia
"AttackerFaintsIfUserFaints", # Destiny Bond
# Held item-moving moves
"UserTakesTargetItem", # Covet, Thief
"UserTargetSwapItems", # Switcheroo, Trick
"TargetTakesUserItem", # Bestow
"UserTakesTargetItem", # Covet, Thief
"UserTargetSwapItems", # Switcheroo, Trick
"TargetTakesUserItem", # Bestow
# Moves that start focussing at the start of the round
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs", # Beak Blast
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs", # Beak Blast
# Event moves that do nothing
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratulations" # Celebrate
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratulations" # Celebrate
]
if Settings::MECHANICS_GENERATION >= 6
@moveBlacklist += [
# Target-switching moves
"SwitchOutTargetStatusMove", # Roar, Whirlwind
"SwitchOutTargetDamagingMove" # Circle Throw, Dragon Tail
"SwitchOutTargetStatusMove", # Roar, Whirlwind
"SwitchOutTargetDamagingMove" # Circle Throw, Dragon Tail
]
end
end
@@ -789,18 +789,18 @@ class Battle::Move::UseMoveTargetIsAboutToUse < Battle::Move
def initialize(battle, move)
super
@moveBlacklist = [
"UserTakesTargetItem", # Covet, Thief
"UserTakesTargetItem", # Covet, Thief
# Struggle, Belch
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch
# Counter moves
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst
# Moves that start focussing at the start of the round
"FailsIfUserDamagedThisTurn", # Focus Punch
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs" # Beak Blast
"BurnAttackerBeforeUserActs" # Beak Blast
]
end
@@ -893,83 +893,61 @@ class Battle::Move::UseRandomMove < Battle::Move
def initialize(battle, move)
super
@moveBlacklist = [
"FlinchTargetFailsIfUserNotAsleep", # Snore
"TargetActsNext", # After You
"TargetActsLast", # Quash
"TargetUsesItsLastUsedMoveAgain", # Instruct
"FlinchTargetFailsIfUserNotAsleep", # Snore
"TargetActsNext", # After You
"TargetActsLast", # Quash
"TargetUsesItsLastUsedMoveAgain", # Instruct
# Struggle, Belch
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch
# Moves that affect the moveset
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget", # Transform
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget", # Transform
# Counter moves
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst # Not listed on Bulbapedia
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst # Not listed on Bulbapedia
# Helping Hand, Feint (always blacklisted together, don't know why)
"PowerUpAllyMove", # Helping Hand
"RemoveProtections", # Feint
"PowerUpAllyMove", # Helping Hand
"RemoveProtections", # Feint
# Protection moves
"ProtectUser", # Detect, Protect
"ProtectUserSideFromPriorityMoves", # Quick Guard
"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard
"UserEnduresFaintingThisTurn", # Endure
"ProtectUser", # Detect, Protect
"ProtectUserSideFromPriorityMoves", # Quick Guard
"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard
"UserEnduresFaintingThisTurn", # Endure
"ProtectUserSideFromDamagingMovesIfUserFirstTurn", # Mat Block
"ProtectUserSideFromStatusMoves", # Crafty Shield
"ProtectUserFromDamagingMovesKingsShield", # King's Shield
"ProtectUserFromTargetingMovesSpikyShield", # Spiky Shield
"ProtectUserBanefulBunker", # Baneful Bunker
"ProtectUserSideFromStatusMoves", # Crafty Shield
"ProtectUserFromDamagingMovesKingsShield", # King's Shield
"ProtectUserFromTargetingMovesSpikyShield", # Spiky Shield
"ProtectUserBanefulBunker", # Baneful Bunker
# Moves that call other moves
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat
"UseMoveTargetIsAboutToUse", # Me First
"UseMoveDependingOnEnvironment", # Nature Power
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat
"UseMoveTargetIsAboutToUse", # Me First
"UseMoveDependingOnEnvironment", # Nature Power
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
# Move-redirecting and stealing moves
"BounceBackProblemCausingStatusMoves", # Magic Coat # Not listed on Bulbapedia
"StealAndUseBeneficialStatusMove", # Snatch
"RedirectAllMovesToUser", # Follow Me, Rage Powder
"RedirectAllMovesToTarget", # Spotlight
"BounceBackProblemCausingStatusMoves", # Magic Coat # Not listed on Bulbapedia
"StealAndUseBeneficialStatusMove", # Snatch
"RedirectAllMovesToUser", # Follow Me, Rage Powder
"RedirectAllMovesToTarget", # Spotlight
# Set up effects that trigger upon KO
"ReduceAttackerMovePPTo0IfUserFaints", # Grudge # Not listed on Bulbapedia
"AttackerFaintsIfUserFaints", # Destiny Bond
"ReduceAttackerMovePPTo0IfUserFaints", # Grudge # Not listed on Bulbapedia
"AttackerFaintsIfUserFaints", # Destiny Bond
# Held item-moving moves
"UserTakesTargetItem", # Covet, Thief
"UserTargetSwapItems", # Switcheroo, Trick
"TargetTakesUserItem", # Bestow
"UserTakesTargetItem", # Covet, Thief
"UserTargetSwapItems", # Switcheroo, Trick
"TargetTakesUserItem", # Bestow
# Moves that start focussing at the start of the round
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs", # Beak Blast
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs", # Beak Blast
# Event moves that do nothing
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratulations" # Celebrate
]
@moveBlacklistSignatures = [
:SNARL,
# Signature moves
:DIAMONDSTORM, # Diancie (Gen 6)
:FLEURCANNON, # Magearna (Gen 7)
:FREEZESHOCK, # Black Kyurem (Gen 5)
:HYPERSPACEFURY, # Hoopa Unbound (Gen 6)
:HYPERSPACEHOLE, # Hoopa Confined (Gen 6)
:ICEBURN, # White Kyurem (Gen 5)
:LIGHTOFRUIN, # Eternal Flower Floette (Gen 6)
:MINDBLOWN, # Blacephalon (Gen 7)
:PHOTONGEYSER, # Necrozma (Gen 7)
:PLASMAFISTS, # Zeraora (Gen 7)
:RELICSONG, # Meloetta (Gen 5)
:SECRETSWORD, # Keldeo (Gen 5)
:SPECTRALTHIEF, # Marshadow (Gen 7)
:STEAMERUPTION, # Volcanion (Gen 6)
:TECHNOBLAST, # Genesect (Gen 5)
:THOUSANDARROWS, # Zygarde (Gen 6)
:THOUSANDWAVES, # Zygarde (Gen 6)
:VCREATE # Victini (Gen 5)
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratulations" # Celebrate
]
end
@@ -982,7 +960,7 @@ class Battle::Move::UseRandomMove < Battle::Move
move_id = move_keys[@battle.pbRandom(move_keys.length)]
move_data = GameData::Move.get(move_id)
next if @moveBlacklist.include?(move_data.function_code)
next if @moveBlacklistSignatures.include?(move_data.id)
next if move_data.has_flag?("CannnotMetronome")
next if move_data.type == :SHADOW
@metronomeMove = move_data.id
break
@@ -1009,81 +987,81 @@ class Battle::Move::UseRandomMoveFromUserParty < Battle::Move
super
@moveBlacklist = [
# Struggle, Belch
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch
"Struggle", # Struggle
"FailsIfUserNotConsumedBerry", # Belch
# Moves that affect the moveset
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget", # Transform
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget", # Transform
# Counter moves
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst # Not listed on Bulbapedia
"CounterPhysicalDamage", # Counter
"CounterSpecialDamage", # Mirror Coat
"CounterDamagePlusHalf", # Metal Burst # Not listed on Bulbapedia
# Helping Hand, Feint (always blacklisted together, don't know why)
"PowerUpAllyMove", # Helping Hand
"RemoveProtections", # Feint
"PowerUpAllyMove", # Helping Hand
"RemoveProtections", # Feint
# Protection moves
"ProtectUser", # Detect, Protect
"ProtectUserSideFromPriorityMoves", # Quick Guard # Not listed on Bulbapedia
"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard # Not listed on Bulbapedia
"UserEnduresFaintingThisTurn", # Endure
"ProtectUser", # Detect, Protect
"ProtectUserSideFromPriorityMoves", # Quick Guard # Not listed on Bulbapedia
"ProtectUserSideFromMultiTargetDamagingMoves", # Wide Guard # Not listed on Bulbapedia
"UserEnduresFaintingThisTurn", # Endure
"ProtectUserSideFromDamagingMovesIfUserFirstTurn", # Mat Block
"ProtectUserSideFromStatusMoves", # Crafty Shield # Not listed on Bulbapedia
"ProtectUserFromDamagingMovesKingsShield", # King's Shield
"ProtectUserFromTargetingMovesSpikyShield", # Spiky Shield
"ProtectUserBanefulBunker", # Baneful Bunker
"ProtectUserSideFromStatusMoves", # Crafty Shield # Not listed on Bulbapedia
"ProtectUserFromDamagingMovesKingsShield", # King's Shield
"ProtectUserFromTargetingMovesSpikyShield", # Spiky Shield
"ProtectUserBanefulBunker", # Baneful Bunker
# Moves that call other moves
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat
"UseMoveTargetIsAboutToUse", # Me First
# "UseMoveDependingOnEnvironment", # Nature Power # See below
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat
"UseMoveTargetIsAboutToUse", # Me First
# "UseMoveDependingOnEnvironment", # Nature Power # See below
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
# Move-redirecting and stealing moves
"BounceBackProblemCausingStatusMoves", # Magic Coat # Not listed on Bulbapedia
"StealAndUseBeneficialStatusMove", # Snatch
"RedirectAllMovesToUser", # Follow Me, Rage Powder
"RedirectAllMovesToTarget", # Spotlight
"BounceBackProblemCausingStatusMoves", # Magic Coat # Not listed on Bulbapedia
"StealAndUseBeneficialStatusMove", # Snatch
"RedirectAllMovesToUser", # Follow Me, Rage Powder
"RedirectAllMovesToTarget", # Spotlight
# Set up effects that trigger upon KO
"ReduceAttackerMovePPTo0IfUserFaints", # Grudge # Not listed on Bulbapedia
"AttackerFaintsIfUserFaints", # Destiny Bond
"ReduceAttackerMovePPTo0IfUserFaints", # Grudge # Not listed on Bulbapedia
"AttackerFaintsIfUserFaints", # Destiny Bond
# Target-switching moves
# "SwitchOutTargetStatusMove", # Roar, Whirlwind # See below
"SwitchOutTargetDamagingMove", # Circle Throw, Dragon Tail
# "SwitchOutTargetStatusMove", # Roar, Whirlwind # See below
"SwitchOutTargetDamagingMove", # Circle Throw, Dragon Tail
# Held item-moving moves
"UserTakesTargetItem", # Covet, Thief
"UserTargetSwapItems", # Switcheroo, Trick
"TargetTakesUserItem", # Bestow
"UserTakesTargetItem", # Covet, Thief
"UserTargetSwapItems", # Switcheroo, Trick
"TargetTakesUserItem", # Bestow
# Moves that start focussing at the start of the round
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs", # Beak Blast
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs", # Beak Blast
# Event moves that do nothing
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratulations" # Celebrate
"DoesNothingFailsIfNoAlly", # Hold Hands
"DoesNothingCongratulations" # Celebrate
]
if Settings::MECHANICS_GENERATION >= 6
@moveBlacklist += [
# Moves that call other moves
"UseMoveDependingOnEnvironment", # Nature Power
"UseMoveDependingOnEnvironment", # Nature Power
# Two-turn attacks
"TwoTurnAttack", # Razor Wind # Not listed on Bulbapedia
"TwoTurnAttackOneTurnInSun", # Solar Beam, Solar Blade # Not listed on Bulbapedia
"TwoTurnAttackParalyzeTarget", # Freeze Shock # Not listed on Bulbapedia
"TwoTurnAttackBurnTarget", # Ice Burn # Not listed on Bulbapedia
"TwoTurnAttackFlinchTarget", # Sky Attack # Not listed on Bulbapedia
"TwoTurnAttackChargeRaiseUserDefense1", # Skull Bash # Not listed on Bulbapedia
"TwoTurnAttackInvulnerableInSky", # Fly
"TwoTurnAttackInvulnerableUnderground", # Dig
"TwoTurnAttackInvulnerableUnderwater", # Dive
"TwoTurnAttackInvulnerableInSkyParalyzeTarget", # Bounce
"TwoTurnAttackInvulnerableRemoveProtections", # Shadow Force/Phantom Force
"TwoTurnAttack", # Razor Wind # Not listed on Bulbapedia
"TwoTurnAttackOneTurnInSun", # Solar Beam, Solar Blade # Not listed on Bulbapedia
"TwoTurnAttackParalyzeTarget", # Freeze Shock # Not listed on Bulbapedia
"TwoTurnAttackBurnTarget", # Ice Burn # Not listed on Bulbapedia
"TwoTurnAttackFlinchTarget", # Sky Attack # Not listed on Bulbapedia
"TwoTurnAttackChargeRaiseUserDefense1", # Skull Bash # Not listed on Bulbapedia
"TwoTurnAttackInvulnerableInSky", # Fly
"TwoTurnAttackInvulnerableUnderground", # Dig
"TwoTurnAttackInvulnerableUnderwater", # Dive
"TwoTurnAttackInvulnerableInSkyParalyzeTarget", # Bounce
"TwoTurnAttackInvulnerableRemoveProtections", # Shadow Force/Phantom Force
"TwoTurnAttackInvulnerableInSkyTargetCannotAct", # Sky Drop
"AllBattlersLoseHalfHPUserSkipsNextTurn", # Shadow Half
"TwoTurnAttackRaiseUserSpAtkSpDefSpd2", # Geomancy # Not listed on Bulbapedia
"AllBattlersLoseHalfHPUserSkipsNextTurn", # Shadow Half
"TwoTurnAttackRaiseUserSpAtkSpDefSpd2", # Geomancy # Not listed on Bulbapedia
# Target-switching moves
"SwitchOutTargetStatusMove" # Roar, Whirlwind
"SwitchOutTargetStatusMove" # Roar, Whirlwind
]
end
end
@@ -1123,41 +1101,41 @@ class Battle::Move::UseRandomUserMoveIfAsleep < Battle::Move
def initialize(battle, move)
super
@moveBlacklist = [
"MultiTurnAttackPreventSleeping", # Uproar
"MultiTurnAttackBideThenReturnDoubleDamage", # Bide
"MultiTurnAttackPreventSleeping", # Uproar
"MultiTurnAttackBideThenReturnDoubleDamage", # Bide
# Struggle, Belch
"Struggle", # Struggle # Not listed on Bulbapedia
"FailsIfUserNotConsumedBerry", # Belch
"Struggle", # Struggle # Not listed on Bulbapedia
"FailsIfUserNotConsumedBerry", # Belch
# Moves that affect the moveset (except Transform)
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
# Moves that call other moves
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat
"UseMoveTargetIsAboutToUse", # Me First
"UseMoveDependingOnEnvironment", # Nature Power # Not listed on Bulbapedia
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
"UseLastMoveUsedByTarget", # Mirror Move
"UseLastMoveUsed", # Copycat
"UseMoveTargetIsAboutToUse", # Me First
"UseMoveDependingOnEnvironment", # Nature Power # Not listed on Bulbapedia
"UseRandomUserMoveIfAsleep", # Sleep Talk
"UseRandomMoveFromUserParty", # Assist
"UseRandomMove", # Metronome
# Two-turn attacks
"TwoTurnAttack", # Razor Wind
"TwoTurnAttackOneTurnInSun", # Solar Beam, Solar Blade
"TwoTurnAttackParalyzeTarget", # Freeze Shock
"TwoTurnAttackBurnTarget", # Ice Burn
"TwoTurnAttackFlinchTarget", # Sky Attack
"TwoTurnAttackChargeRaiseUserDefense1", # Skull Bash
"TwoTurnAttackInvulnerableInSky", # Fly
"TwoTurnAttackInvulnerableUnderground", # Dig
"TwoTurnAttackInvulnerableUnderwater", # Dive
"TwoTurnAttackInvulnerableInSkyParalyzeTarget", # Bounce
"TwoTurnAttackInvulnerableRemoveProtections", # Shadow Force/Phantom Force
"TwoTurnAttack", # Razor Wind
"TwoTurnAttackOneTurnInSun", # Solar Beam, Solar Blade
"TwoTurnAttackParalyzeTarget", # Freeze Shock
"TwoTurnAttackBurnTarget", # Ice Burn
"TwoTurnAttackFlinchTarget", # Sky Attack
"TwoTurnAttackChargeRaiseUserDefense1", # Skull Bash
"TwoTurnAttackInvulnerableInSky", # Fly
"TwoTurnAttackInvulnerableUnderground", # Dig
"TwoTurnAttackInvulnerableUnderwater", # Dive
"TwoTurnAttackInvulnerableInSkyParalyzeTarget", # Bounce
"TwoTurnAttackInvulnerableRemoveProtections", # Shadow Force/Phantom Force
"TwoTurnAttackInvulnerableInSkyTargetCannotAct", # Sky Drop
"AllBattlersLoseHalfHPUserSkipsNextTurn", # Shadow Half
"TwoTurnAttackRaiseUserSpAtkSpDefSpd2", # Geomancy
"AllBattlersLoseHalfHPUserSkipsNextTurn", # Shadow Half
"TwoTurnAttackRaiseUserSpAtkSpDefSpd2", # Geomancy
# Moves that start focussing at the start of the round
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs" # Beak Blast
"FailsIfUserDamagedThisTurn", # Focus Punch
"UsedAfterUserTakesPhysicalDamage", # Shell Trap
"BurnAttackerBeforeUserActs" # Beak Blast
]
end
@@ -1216,13 +1194,13 @@ class Battle::Move::ReplaceMoveThisBattleWithTargetLastMoveUsed < Battle::Move
def initialize(battle, move)
super
@moveBlacklist = [
"UseRandomMove", # Metronome
"UseRandomMove", # Metronome
# Struggle
"Struggle", # Struggle
"Struggle", # Struggle
# Moves that affect the moveset
"ReplaceMoveThisBattleWithTargetLastMoveUsed", # Mimic
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget" # Transform
"ReplaceMoveWithTargetLastMoveUsed", # Sketch
"TransformUserIntoTarget" # Transform
]
end
@@ -1269,7 +1247,7 @@ class Battle::Move::ReplaceMoveWithTargetLastMoveUsed < Battle::Move
@moveBlacklist = [
"ReplaceMoveWithTargetLastMoveUsed", # Sketch (this move)
# Struggle
"Struggle" # Struggle
"Struggle" # Struggle
]
end

View File

@@ -359,7 +359,7 @@ Accuracy = 95
TotalPP = 15
Target = AllNearFoes
FunctionCode = LowerTargetSpAtk1
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 100
Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
#-------------------------------
@@ -1139,7 +1139,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
#-------------------------------
[SKYUPPERCUT]
@@ -1481,7 +1481,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserDefSpDefSpd1
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
#-------------------------------
[BLASTBURN]
@@ -2881,7 +2881,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackParalyzeTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
#-------------------------------
@@ -2894,7 +2894,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackBurnTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
#-------------------------------
@@ -3334,7 +3334,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = TypeDependsOnUserDrive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
#-------------------------------
[EXTREMESPEED]
@@ -3446,7 +3446,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = SleepTargetChangeUserMeloettaForm
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 10
Description = An ancient song appeals to the hearts of those listening. It may also induce sleep.
#-------------------------------

View File

@@ -341,7 +341,7 @@ Accuracy = 0
TotalPP = 5
Target = NearOther
FunctionCode = HoopaRemoveProtectionsBypassSubstituteLowerUserDef1
Flags = CanMirrorMove
Flags = CanMirrorMove,CannotMetronome
Description = Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls.
#-------------------------------
[FOULPLAY]
@@ -527,7 +527,7 @@ Accuracy = 95
TotalPP = 15
Target = AllNearFoes
FunctionCode = LowerTargetSpAtk1
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 100
Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
#-------------------------------
@@ -1023,7 +1023,7 @@ Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = NormalMovesBecomeElectric
Flags = Contact,CanProtect,CanMirrorMove,Punching
Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type.
#-------------------------------
[THUNDERBOLT]
@@ -1309,7 +1309,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = RecoilHalfOfDamageDealt
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot.
#-------------------------------
[FLEURCANNON]
@@ -1321,7 +1321,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserSpAtk2
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
#-------------------------------
[MOONBLAST]
@@ -1671,7 +1671,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
#-------------------------------
[SKYUPPERCUT]
@@ -2048,7 +2048,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserDefSpDefSpd1
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
#-------------------------------
[BLASTBURN]
@@ -2084,7 +2084,7 @@ Accuracy = 100
TotalPP = 5
Target = AllNearOthers
FunctionCode = UserLosesHalfOfTotalHPExplosive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks everything by causing its own head to explode. This also damages the user.
#-------------------------------
[SHELLTRAP]
@@ -2805,7 +2805,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UserStealTargetPositiveStatStages
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
#-------------------------------
[SHADOWBONE]
@@ -3568,7 +3568,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = HitsTargetInSkyGroundsTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
#-------------------------------
[THOUSANDWAVES]
@@ -3580,7 +3580,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = TrapTargetInBattle
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
#-------------------------------
[DIG]
@@ -3804,7 +3804,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackParalyzeTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
#-------------------------------
@@ -3817,7 +3817,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackBurnTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
#-------------------------------
@@ -4206,7 +4206,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = TypeDependsOnUserDrive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
#-------------------------------
[THRASH]
@@ -4440,7 +4440,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = SleepTargetChangeUserMeloettaForm
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 10
Description = An ancient song appeals to the hearts of those listening. It may also induce sleep.
#-------------------------------
@@ -6467,7 +6467,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = CategoryDependsOnHigherDamageIgnoreTargetAbility
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat.
#-------------------------------
[PSYSTRIKE]
@@ -6529,7 +6529,7 @@ Accuracy = 0
TotalPP = 5
Target = NearOther
FunctionCode = RemoveProtectionsBypassSubstitute
Flags = CanMirrorMove
Flags = CanMirrorMove,CannotMetronome
Description = Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
#-------------------------------
[PSYSHOCK]
@@ -7108,7 +7108,7 @@ Accuracy = 95
TotalPP = 5
Target = AllNearFoes
FunctionCode = RaiseUserDefense2
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 50
Description = The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat.
#-------------------------------
@@ -7621,7 +7621,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = BurnTarget
Flags = CanProtect,CanMirrorMove,ThawsUser
Flags = CanProtect,CanMirrorMove,ThawsUser,CannotMetronome
EffectChance = 30
Description = The user immerses the target in superheated steam. This may also leave the target with a burn.
#-------------------------------

View File

@@ -354,7 +354,7 @@ Accuracy = 0
TotalPP = 5
Target = NearOther
FunctionCode = HoopaRemoveProtectionsBypassSubstituteLowerUserDef1
Flags = CanMirrorMove
Flags = CanMirrorMove,CannotMetronome
Description = Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls.
#-------------------------------
[FOULPLAY]
@@ -601,7 +601,7 @@ Accuracy = 95
TotalPP = 15
Target = AllNearFoes
FunctionCode = LowerTargetSpAtk1
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 100
Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
#-------------------------------
@@ -1205,7 +1205,7 @@ Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = NormalMovesBecomeElectric
Flags = Contact,CanProtect,CanMirrorMove,Punching
Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type.
#-------------------------------
[THUNDERBOLT]
@@ -1539,7 +1539,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = RecoilHalfOfDamageDealt
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot.
#-------------------------------
[FLEURCANNON]
@@ -1551,7 +1551,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserSpAtk2
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
#-------------------------------
[MISTYEXPLOSION]
@@ -1974,7 +1974,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
#-------------------------------
[SKYUPPERCUT]
@@ -2395,7 +2395,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserDefSpDefSpd1
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
#-------------------------------
[BLASTBURN]
@@ -2431,7 +2431,7 @@ Accuracy = 100
TotalPP = 5
Target = AllNearOthers
FunctionCode = UserLosesHalfOfTotalHPExplosive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks everything by causing its own head to explode. This also damages the user.
#-------------------------------
[SHELLTRAP]
@@ -3213,7 +3213,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UserStealTargetPositiveStatStages
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
#-------------------------------
[SHADOWBONE]
@@ -4061,7 +4061,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = HitsTargetInSkyGroundsTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
#-------------------------------
[THOUSANDWAVES]
@@ -4073,7 +4073,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = TrapTargetInBattle
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
#-------------------------------
[DIG]
@@ -4310,7 +4310,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackParalyzeTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
#-------------------------------
@@ -4323,7 +4323,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackBurnTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
#-------------------------------
@@ -4748,7 +4748,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = TypeDependsOnUserDrive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
#-------------------------------
[THRASH]
@@ -4970,7 +4970,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = SleepTargetChangeUserMeloettaForm
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 10
Description = An ancient song appeals to the hearts of those listening. It may also induce sleep.
#-------------------------------
@@ -7066,7 +7066,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = CategoryDependsOnHigherDamageIgnoreTargetAbility
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat.
#-------------------------------
[PSYSTRIKE]
@@ -7165,7 +7165,7 @@ Accuracy = 0
TotalPP = 5
Target = NearOther
FunctionCode = RemoveProtectionsBypassSubstitute
Flags = CanMirrorMove
Flags = CanMirrorMove,CannotMetronome
Description = Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
#-------------------------------
[PSYSHOCK]
@@ -7768,7 +7768,7 @@ Accuracy = 95
TotalPP = 5
Target = AllNearFoes
FunctionCode = RaiseUserDefense2
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 50
Description = The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat.
#-------------------------------
@@ -8340,7 +8340,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = BurnTarget
Flags = CanProtect,CanMirrorMove,ThawsUser
Flags = CanProtect,CanMirrorMove,ThawsUser,CannotMetronome
EffectChance = 30
Description = The user immerses the target in superheated steam. This may also leave the target with a burn.
#-------------------------------

View File

@@ -354,7 +354,7 @@ Accuracy = 0
TotalPP = 5
Target = NearOther
FunctionCode = HoopaRemoveProtectionsBypassSubstituteLowerUserDef1
Flags = CanMirrorMove
Flags = CanMirrorMove,CannotMetronome
Description = Unleashes a barrage of multi-arm attacks, skipping protections. The user's Defense stat falls.
#-------------------------------
[FOULPLAY]
@@ -601,7 +601,7 @@ Accuracy = 95
TotalPP = 15
Target = AllNearFoes
FunctionCode = LowerTargetSpAtk1
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 100
Description = The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
#-------------------------------
@@ -1205,7 +1205,7 @@ Accuracy = 100
TotalPP = 15
Target = NearOther
FunctionCode = NormalMovesBecomeElectric
Flags = Contact,CanProtect,CanMirrorMove,Punching
Flags = Contact,CanProtect,CanMirrorMove,Punching,CannotMetronome
Description = The user attacks with electrically charged fists. Normal-type moves become Electric-type.
#-------------------------------
[THUNDERBOLT]
@@ -1539,7 +1539,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = RecoilHalfOfDamageDealt
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = Fires a powerful beam of light drawn from the Eternal Flower. It also damages the user a lot.
#-------------------------------
[FLEURCANNON]
@@ -1551,7 +1551,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserSpAtk2
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
#-------------------------------
[MISTYEXPLOSION]
@@ -1974,7 +1974,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UseTargetDefenseInsteadOfTargetSpDef
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user cuts with its long horn. The odd power contained in it does physical damage to the foe.
#-------------------------------
[SKYUPPERCUT]
@@ -2395,7 +2395,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = LowerUserDefSpDefSpd1
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = With a fiery forehead, the user hurls itself at the foe. It lowers the user's Defense, Sp. Def, and Speed.
#-------------------------------
[BLASTBURN]
@@ -2431,7 +2431,7 @@ Accuracy = 100
TotalPP = 5
Target = AllNearOthers
FunctionCode = UserLosesHalfOfTotalHPExplosive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks everything by causing its own head to explode. This also damages the user.
#-------------------------------
[SHELLTRAP]
@@ -3213,7 +3213,7 @@ Accuracy = 100
TotalPP = 10
Target = NearOther
FunctionCode = UserStealTargetPositiveStatStages
Flags = Contact,CanProtect,CanMirrorMove
Flags = Contact,CanProtect,CanMirrorMove,CannotMetronome
Description = The user hides in the target's shadow, steals the target's stat boosts, and then attacks.
#-------------------------------
[SHADOWBONE]
@@ -4061,7 +4061,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = HitsTargetInSkyGroundsTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = This move also hits Pokémon that are in the air. Those Pokémon are knocked down to the ground.
#-------------------------------
[THOUSANDWAVES]
@@ -4073,7 +4073,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = TrapTargetInBattle
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks with a wave that crawls along the ground. Those it hits can't flee from battle.
#-------------------------------
[DIG]
@@ -4310,7 +4310,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackParalyzeTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, the user hits the foe with electrically charged ice. It may also paralyze the foe.
#-------------------------------
@@ -4323,7 +4323,7 @@ Accuracy = 90
TotalPP = 5
Target = NearOther
FunctionCode = TwoTurnAttackBurnTarget
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 30
Description = On the second turn, an ultracold, freezing wind surrounds the foe. This may leave it with a burn.
#-------------------------------
@@ -4748,7 +4748,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = TypeDependsOnUserDrive
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user fires a beam of light at its target. The type changes depending on the Drive the user holds.
#-------------------------------
[THRASH]
@@ -4970,7 +4970,7 @@ Accuracy = 100
TotalPP = 10
Target = AllNearFoes
FunctionCode = SleepTargetChangeUserMeloettaForm
Flags = CanProtect,CanMirrorMove,Sound
Flags = CanProtect,CanMirrorMove,Sound,CannotMetronome
EffectChance = 10
Description = An ancient song appeals to the hearts of those listening. It may also induce sleep.
#-------------------------------
@@ -7066,7 +7066,7 @@ Accuracy = 100
TotalPP = 5
Target = NearOther
FunctionCode = CategoryDependsOnHigherDamageIgnoreTargetAbility
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
Description = The user attacks with a pillar of light. This move the higher of the user's Attack or Sp. Atk stat.
#-------------------------------
[PSYSTRIKE]
@@ -7165,7 +7165,7 @@ Accuracy = 0
TotalPP = 5
Target = NearOther
FunctionCode = RemoveProtectionsBypassSubstitute
Flags = CanMirrorMove
Flags = CanMirrorMove,CannotMetronome
Description = Using a hyperspace hole, the user appears right next to the target and strikes. Skips protections.
#-------------------------------
[PSYSHOCK]
@@ -7768,7 +7768,7 @@ Accuracy = 95
TotalPP = 5
Target = AllNearFoes
FunctionCode = RaiseUserDefense2
Flags = CanProtect,CanMirrorMove
Flags = CanProtect,CanMirrorMove,CannotMetronome
EffectChance = 50
Description = The user whips up a storm of diamonds to damage foes. This may also sharply raise the user's Defense stat.
#-------------------------------
@@ -8340,7 +8340,7 @@ Accuracy = 95
TotalPP = 5
Target = NearOther
FunctionCode = BurnTarget
Flags = CanProtect,CanMirrorMove,ThawsUser
Flags = CanProtect,CanMirrorMove,ThawsUser,CannotMetronome
EffectChance = 30
Description = The user immerses the target in superheated steam. This may also leave the target with a burn.
#-------------------------------