Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

View File

@@ -620,13 +620,15 @@ class Game_Character
def move_random_range(xrange=-1,yrange=-1)
dirs = [] # 0=down, 1=left, 2=right, 3=up
if xrange<0
dirs.push(1); dirs.push(2)
dirs.push(1)
dirs.push(2)
elsif xrange>0
dirs.push(1) if @x > @original_x - xrange
dirs.push(2) if @x < @original_x + xrange
end
if yrange<0
dirs.push(0); dirs.push(3)
dirs.push(0)
dirs.push(3)
elsif yrange>0
dirs.push(0) if @y < @original_y + yrange
dirs.push(3) if @y > @original_y - yrange

View File

@@ -400,10 +400,13 @@ end
def pbUpdateVehicle
meta = GameData::Metadata.get_player($Trainer.character_ID)
if meta
charset = 1 # Regular graphic
if $PokemonGlobal.diving; charset = 5 # Diving graphic
elsif $PokemonGlobal.surfing; charset = 3 # Surfing graphic
elsif $PokemonGlobal.bicycle; charset = 2 # Bicycle graphic
charset = 1 # Regular graphic
if $PokemonGlobal.diving
charset = 5 # Diving graphic
elsif $PokemonGlobal.surfing
charset = 3 # Surfing graphic
elsif $PokemonGlobal.bicycle
charset = 2 # Bicycle graphic
end
newCharName = pbGetPlayerCharset(meta,charset)
$game_player.character_name = newCharName if newCharName