Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

View File

@@ -46,13 +46,13 @@ class LargePlane < Plane
def ox; @__ox; end
def oy; @__oy; end
def ox=(value);
def ox=(value)
return if @__ox==value
@__ox = value
refresh
end
def oy=(value);
def oy=(value)
return if @__oy==value
@__oy = value
refresh
@@ -89,13 +89,13 @@ class LargePlane < Plane
def color; @__sprite.color; end
def tone; @__sprite.tone; end
def zoom_x=(v);
def zoom_x=(v)
return if @__sprite.zoom_x==v
@__sprite.zoom_x = v
refresh
end
def zoom_y=(v);
def zoom_y=(v)
return if @__sprite.zoom_y==v
@__sprite.zoom_y = v
refresh
@@ -107,7 +107,7 @@ class LargePlane < Plane
def z=(v); @__sprite.z=(v); end
def color=(v); @__sprite.color=(v); end
def tone=(v); @__sprite.tone=(v); end
def update; ;end
def update; end
def refresh
@__sprite.visible = (@__visible && !@__bitmap.nil?)