Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

View File

@@ -240,8 +240,10 @@ class PokeBattle_Move
oldHP = b.hp+b.damageState.hpLost
PBDebug.log("[Move damage] #{b.pbThis} lost #{b.damageState.hpLost} HP (#{oldHP}=>#{b.hp})")
effectiveness = 0
if Effectiveness.resistant?(b.damageState.typeMod); effectiveness = 1
elsif Effectiveness.super_effective?(b.damageState.typeMod); effectiveness = 2
if Effectiveness.resistant?(b.damageState.typeMod)
effectiveness = 1
elsif Effectiveness.super_effective?(b.damageState.typeMod)
effectiveness = 2
end
animArray.push([b,oldHP,effectiveness])
end