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Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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@@ -531,9 +531,12 @@ class PokeBattle_Battle
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def pbJudge
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fainted1 = pbAllFainted?(0)
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fainted2 = pbAllFainted?(1)
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if fainted1 && fainted2; @decision = pbDecisionOnDraw # Draw
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elsif fainted1; @decision = 2 # Loss
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elsif fainted2; @decision = 1 # Win
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if fainted1 && fainted2
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@decision = pbDecisionOnDraw # Draw
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elsif fainted1
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@decision = 2 # Loss
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elsif fainted2
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@decision = 1 # Win
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end
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end
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end
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