Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

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@@ -531,9 +531,12 @@ class PokeBattle_Battle
def pbJudge
fainted1 = pbAllFainted?(0)
fainted2 = pbAllFainted?(1)
if fainted1 && fainted2; @decision = pbDecisionOnDraw # Draw
elsif fainted1; @decision = 2 # Loss
elsif fainted2; @decision = 1 # Win
if fainted1 && fainted2
@decision = pbDecisionOnDraw # Draw
elsif fainted1
@decision = 2 # Loss
elsif fainted2
@decision = 1 # Win
end
end
end