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Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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@@ -2003,7 +2003,9 @@ BattleHandlers::EORGainItemAbility.add(:HARVEST,
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BattleHandlers::EORGainItemAbility.add(:PICKUP,
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proc { |ability,battler,battle|
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next if battler.item
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foundItem = nil; fromBattler = nil; use = 0
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foundItem = nil
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fromBattler = nil
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use = 0
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battle.eachBattler do |b|
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next if b.index==battler.index
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next if b.effects[PBEffects::PickupUse]<=use
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