Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

View File

@@ -103,27 +103,39 @@ class PokedexSearchSelectionSprite < SpriteWrapper
@mode = value
case @mode
when 0 # Order
@xstart = 46; @ystart = 128
@xgap = 236; @ygap = 64
@xstart = 46
@ystart = 128
@xgap = 236
@ygap = 64
@cols = 2
when 1 # Name
@xstart = 78; @ystart = 114
@xgap = 52; @ygap = 52
@xstart = 78
@ystart = 114
@xgap = 52
@ygap = 52
@cols = 7
when 2 # Type
@xstart = 8; @ystart = 104
@xgap = 124; @ygap = 44
@xstart = 8
@ystart = 104
@xgap = 124
@ygap = 44
@cols = 4
when 3,4 # Height, weight
@xstart = 44; @ystart = 110
@xgap = 8; @ygap = 112
@xstart = 44
@ystart = 110
@xgap = 8
@ygap = 112
when 5 # Color
@xstart = 62; @ystart = 114
@xgap = 132; @ygap = 52
@xstart = 62
@ystart = 114
@xgap = 132
@ygap = 52
@cols = 3
when 6 # Shape
@xstart = 82; @ystart = 116
@xgap = 70; @ygap = 70
@xstart = 82
@ystart = 116
@xgap = 70
@ygap = 70
@cols = 5
end
end
@@ -133,46 +145,63 @@ class PokedexSearchSelectionSprite < SpriteWrapper
if @mode==-1 # Main search screen
case @index
when 0 # Order
self.src_rect.y = 0; self.src_rect.height = 44
self.src_rect.y = 0
self.src_rect.height = 44
when 1,5 # Name, color
self.src_rect.y = 44; self.src_rect.height = 44
self.src_rect.y = 44
self.src_rect.height = 44
when 2 # Type
self.src_rect.y = 88; self.src_rect.height = 44
self.src_rect.y = 88
self.src_rect.height = 44
when 3,4 # Height, weight
self.src_rect.y = 132; self.src_rect.height = 44
self.src_rect.y = 132
self.src_rect.height = 44
when 6 # Shape
self.src_rect.y = 176; self.src_rect.height = 68
self.src_rect.y = 176
self.src_rect.height = 68
else # Reset/start/cancel
self.src_rect.y = 244; self.src_rect.height = 40
self.src_rect.y = 244
self.src_rect.height = 40
end
case @index
when 0 # Order
self.x = 252; self.y = 52
self.x = 252
self.y = 52
when 1,2,3,4 # Name, type, height, weight
self.x = 114; self.y = 110+(@index-1)*52
self.x = 114
self.y = 110 + (@index - 1) * 52
when 5 # Color
self.x = 382; self.y = 110
self.x = 382
self.y = 110
when 6 # Shape
self.x = 420; self.y = 214
self.x = 420
self.y = 214
when 7,8,9 # Reset, start, cancel
self.x = 4+(@index-7)*176; self.y = 334
self.x = 4 + (@index - 7) * 176
self.y = 334
end
else # Parameter screen
case @index
when -2,-3 # OK, Cancel
self.src_rect.y = 244; self.src_rect.height = 40
self.src_rect.y = 244
self.src_rect.height = 40
else
case @mode
when 0 # Order
self.src_rect.y = 0; self.src_rect.height = 44
self.src_rect.y = 0
self.src_rect.height = 44
when 1 # Name
self.src_rect.y = 284; self.src_rect.height = 44
self.src_rect.y = 284
self.src_rect.height = 44
when 2,5 # Type, color
self.src_rect.y = 44; self.src_rect.height = 44
self.src_rect.y = 44
self.src_rect.height = 44
when 3,4 # Height, weight
self.src_rect.y = (@minmax==1) ? 328 : 424; self.src_rect.height = 96
self.src_rect.y = (@minmax == 1) ? 328 : 424
self.src_rect.height = 96
when 6 # Shape
self.src_rect.y = 176; self.src_rect.height = 68
self.src_rect.y = 176
self.src_rect.height = 68
end
end
case @index
@@ -185,9 +214,11 @@ class PokedexSearchSelectionSprite < SpriteWrapper
self.y = @ystart+(@cmds/@cols).floor*@ygap
end
when -2 # OK
self.x = 4; self.y = 334
self.x = 4
self.y = 334
when -3 # Cancel
self.x = 356; self.y = 334
self.x = 356
self.y = 334
else
case @mode
when 0,1,2,5,6 # Order, name, type, color, shape
@@ -527,34 +558,57 @@ class PokemonPokedex_Scene
textpos.push([title,102,(mode==6) ? 58 : 52,0,base,shadow])
case mode
when 0 # Order
xstart = 46; ystart = 128
xgap = 236; ygap = 64
halfwidth = 92; cols = 2
selbuttony = 0; selbuttonheight = 44
xstart = 46
ystart = 128
xgap = 236
ygap = 64
halfwidth = 92
cols = 2
selbuttony = 0
selbuttonheight = 44
when 1 # Name
xstart = 78; ystart = 114
xgap = 52; ygap = 52
halfwidth = 22; cols = 7
selbuttony = 156; selbuttonheight = 44
xstart = 78
ystart = 114
xgap = 52
ygap = 52
halfwidth = 22
cols = 7
selbuttony = 156
selbuttonheight = 44
when 2 # Type
xstart = 8; ystart = 104
xgap = 124; ygap = 44
halfwidth = 62; cols = 4
selbuttony = 44; selbuttonheight = 44
xstart = 8
ystart = 104
xgap = 124
ygap = 44
halfwidth = 62
cols = 4
selbuttony = 44
selbuttonheight = 44
when 3,4 # Height, weight
xstart = 44; ystart = 110
xgap = 304/(cmds.length+1); ygap = 112
halfwidth = 60; cols = cmds.length+1
xstart = 44
ystart = 110
xgap = 304 / (cmds.length + 1)
ygap = 112
halfwidth = 60
cols = cmds.length + 1
when 5 # Color
xstart = 62; ystart = 114
xgap = 132; ygap = 52
halfwidth = 62; cols = 3
selbuttony = 44; selbuttonheight = 44
xstart = 62
ystart = 114
xgap = 132
ygap = 52
halfwidth = 62
cols = 3
selbuttony = 44
selbuttonheight = 44
when 6 # Shape
xstart = 82; ystart = 116
xgap = 70; ygap = 70
halfwidth = 0; cols = 5
selbuttony = 88; selbuttonheight = 68
xstart = 82
ystart = 116
xgap = 70
ygap = 70
halfwidth = 0
cols = 5
selbuttony = 88
selbuttonheight = 68
end
# Draw selected option(s) text in top bar
case mode
@@ -870,23 +924,32 @@ class PokemonPokedex_Scene
Input.update
if mode==3 || mode==4
if Input.trigger?(Input::UP)
if index<-1; minmax = 0; index = selindex[minmax] # From OK/Cancel
elsif minmax==0; minmax = 1; index = selindex[minmax]
if index<-1 # From OK/Cancel
minmax = 0
index = selindex[minmax]
elsif minmax==0
minmax = 1
index = selindex[minmax]
end
if index!=oldindex || minmax!=oldminmax
pbPlayCursorSE
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
elsif Input.trigger?(Input::DOWN)
if minmax==1; minmax = 0; index = selindex[minmax]
elsif minmax==0; minmax = -1; index = -2
if minmax==1
minmax = 0
index = selindex[minmax]
elsif minmax==0
minmax = -1
index = -2
end
if index!=oldindex || minmax!=oldminmax
pbPlayCursorSE
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
elsif Input.repeat?(Input::LEFT)
if index==-3; index = -2
if index==-3
index = -2
elsif index>=-1
if minmax==1 && index==-1
index = cmds.length-1 if selindex[0]<cmds.length-1
@@ -902,10 +965,13 @@ class PokemonPokedex_Scene
pbRefreshDexSearchParam(mode,cmds,selindex,index)
end
elsif Input.repeat?(Input::RIGHT)
if index==-2; index = -3
if index==-2
index = -3
elsif index>=-1
if minmax==1 && index>=cmds.length; index = 0
elsif minmax==1 && index==cmds.length-1; index = -1
if minmax==1 && index>=cmds.length
index = 0
elsif minmax==1 && index==cmds.length-1
index = -1
elsif index<cmds.length && !(minmax==1 && index<0)
index += 1 if minmax==1 || selindex[1]==-1 ||
(selindex[1]<cmds.length && selindex[1]>=index+1)
@@ -919,17 +985,24 @@ class PokemonPokedex_Scene
end
else
if Input.trigger?(Input::UP)
if index==-1; index = cmds.length-1-(cmds.length-1)%cols-1 # From blank
elsif index==-2; index = ((cmds.length-1)/cols).floor*cols # From OK
elsif index==-3 && mode==0; index = cmds.length-1 # From Cancel
elsif index==-3; index = -1 # From Cancel
elsif index>=cols; index -= cols
if index==-1 # From blank
index = cmds.length-1-(cmds.length-1)%cols-1
elsif index==-2 # From OK
index = ((cmds.length-1)/cols).floor*cols
elsif index==-3 && mode==0 # From Cancel
index = cmds.length-1
elsif index==-3 # From Cancel
index = -1
elsif index>=cols
index -= cols
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::DOWN)
if index==-1; index = -3 # From blank
if index==-1 # From blank
index = -3
elsif index>=0
if index+cols<cmds.length; index += cols
if index+cols<cmds.length
index += cols
elsif (index/cols).floor<((cmds.length-1)/cols).floor
index = (index%cols<cols/2.0) ? cmds.length-1 : -1
else
@@ -938,15 +1011,21 @@ class PokemonPokedex_Scene
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::LEFT)
if index==-3; index = -2
elsif index==-1; index = cmds.length-1
elsif index>0 && index%cols!=0; index -= 1
if index==-3
index = -2
elsif index==-1
index = cmds.length-1
elsif index>0 && index%cols!=0
index -= 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::RIGHT)
if index==-2; index = -3
elsif index==cmds.length-1 && mode!=0; index = -1
elsif index>=0 && index%cols!=cols-1; index += 1
if index==-2
index = -3
elsif index==cmds.length-1 && mode!=0
index = -1
elsif index>=0 && index%cols!=cols-1
index += 1
end
pbPlayCursorSE if index!=oldindex
end
@@ -1043,26 +1122,37 @@ class PokemonPokedex_Scene
oldindex = index
end
if Input.trigger?(Input::UP)
if index>=7; index = 4
elsif index==5; index = 0
elsif index>0; index -= 1
if index>=7
index = 4
elsif index==5
index = 0
elsif index>0
index -= 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::DOWN)
if index==4 || index==6; index = 8
elsif index<7; index += 1
if index==4 || index==6
index = 8
elsif index<7
index += 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::LEFT)
if index==5; index = 1
elsif index==6; index = 3
elsif index>7; index -= 1
if index==5
index = 1
elsif index==6
index = 3
elsif index>7
index -= 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::RIGHT)
if index==1; index = 5
elsif index>=2 && index<=4; index = 6
elsif index==7 || index==8; index += 1
if index==1
index = 5
elsif index>=2 && index<=4
index = 6
elsif index==7 || index==8
index += 1
end
pbPlayCursorSE if index!=oldindex
elsif Input.trigger?(Input::ACTION)