Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

View File

@@ -1181,7 +1181,9 @@ class PurifyChamberScene
def pbSetScreen
pbDeactivateWindows(@sprites) {
loop do
Graphics.update; Input.update; pbUpdate
Graphics.update
Input.update
pbUpdate
btn=0
btn=Input::DOWN if Input.repeat?(Input::DOWN)
btn=Input::UP if Input.repeat?(Input::UP)
@@ -1218,7 +1220,9 @@ class PurifyChamberScene
oldindex=@sprites["setwindow"].index
@sprites["setview"].set=oldindex
end
Graphics.update; Input.update; pbUpdate
Graphics.update
Input.update
pbUpdate
if Input.trigger?(Input::USE)
pbPlayDecisionSE()
return @sprites["setwindow"].index