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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 22:24:58 +00:00
Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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@@ -1181,7 +1181,9 @@ class PurifyChamberScene
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def pbSetScreen
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pbDeactivateWindows(@sprites) {
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loop do
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Graphics.update; Input.update; pbUpdate
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Graphics.update
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Input.update
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pbUpdate
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btn=0
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btn=Input::DOWN if Input.repeat?(Input::DOWN)
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btn=Input::UP if Input.repeat?(Input::UP)
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@@ -1218,7 +1220,9 @@ class PurifyChamberScene
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oldindex=@sprites["setwindow"].index
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@sprites["setview"].set=oldindex
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end
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Graphics.update; Input.update; pbUpdate
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::USE)
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pbPlayDecisionSE()
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return @sprites["setwindow"].index
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