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Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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@@ -379,8 +379,7 @@ def pbRuledBattle(team1, team2, rule)
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decision = pbDecideWinner(party1, party2, team1.rating, team2.rating)
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else
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level = rule.ruleset.suggestedLevel
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t_type = nil
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GameData::TrainerType.each { |t| t_type = t.id; break }
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t_type = GameData::TrainerType.keys.first
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trainer1 = NPCTrainer.new("PLAYER1", t_type)
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trainer2 = NPCTrainer.new("PLAYER2", t_type)
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items1 = []
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