mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 14:26:01 +00:00
Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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@@ -1390,7 +1390,8 @@ def pbAnimationsOrganiser
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Graphics.width / 2, 64, Graphics.width / 2, Graphics.height - 64, viewport)
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info.z = 2
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commands = []
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refreshlist = true; oldsel = -1
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refreshlist = true
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oldsel = -1
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cmd = [0,0]
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loop do
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if refreshlist
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@@ -1399,7 +1400,8 @@ def pbAnimationsOrganiser
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commands.push(sprintf("%d: %s",i,(list[i]) ? list[i].name : "???"))
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end
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end
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refreshlist = false; oldsel = -1
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refreshlist = false
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oldsel = -1
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cmd = pbCommands3(cmdwin,commands,-1,cmd[1],true)
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if cmd[0]==1 # Swap animation up
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if cmd[1]>=0 && cmd[1]<commands.length-1
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@@ -15,7 +15,9 @@ class MiniBattle
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def initialize
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@battlers=[]
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for i in 0...4; @battlers[i]=MiniBattler.new(i); end
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for i in 0...4
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@battlers[i] = MiniBattler.new(i)
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end
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end
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end
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@@ -950,8 +952,8 @@ def pbAnimEditorHelpWindow
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helptext=""+
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"To add a cel to the scene, click on the canvas. The selected cel will have a black "+
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"frame. After a cel is selected, you can modify its properties using the keyboard:\n"+
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"E, R - Rotate left/right;\nP - Open properties screen;\nArrow keys - Move cel 8 pixels "+
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"(hold ALT for 2 pixels);\n+/- : Zoom in/out;\nL - Lock a cel. Locking a cel prevents it "+
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"E, R - Rotate left/right.\nP - Open properties screen.\nArrow keys - Move cel 8 pixels "+
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"(hold ALT for 2 pixels).\n+/- : Zoom in/out.\nL - Lock a cel. Locking a cel prevents it "+
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"from being moved or deleted.\nDEL - Deletes the cel.\nAlso press TAB to switch the selected cel."
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cmdwin=Window_UnformattedTextPokemon.newWithSize("",0,0,640,512)
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cmdwin.opacity=224
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@@ -77,7 +77,8 @@ class SpriteWindow_DebugVariables < Window_DrawableCommand
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def drawItem(index,_count,rect)
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pbSetNarrowFont(self.contents)
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colors = 0; codeswitch = false
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colors = 0
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codeswitch = false
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if @mode==0
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name = $data_system.switches[index+1]
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codeswitch = (name[/^s\:/])
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@@ -235,7 +236,7 @@ def pbDebugDayCare
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for i in 0...2
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textpos.push([_INTL("Pokémon {1}",i+1),Graphics.width/4+i*Graphics.width/2,2,2,base,shadow])
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end
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for i in 0...pbDayCareDeposited
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for i in 0...2
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next if !$PokemonGlobal.daycare[i][0]
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y = 34
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pkmn = $PokemonGlobal.daycare[i][0]
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@@ -381,12 +382,16 @@ class SpriteWindow_DebugRoamers < Window_DrawableCommand
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def shadowtext(t,x,y,w,h,align=0,colors=0)
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width = self.contents.text_size(t).width
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if align==1 ; x += (w-width) # Right aligned
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elsif align==2; x += (w/2)-(width/2) # Centre aligned
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if align==1
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x += (w-width) # Right aligned
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elsif align==2
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x += (w/2)-(width/2) # Centre aligned
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end
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base = Color.new(12*8,12*8,12*8)
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if colors==1; base = Color.new(168,48,56) # Red
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elsif colors==2; base = Color.new(0,144,0) # Green
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if colors==1
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base = Color.new(168,48,56) # Red
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elsif colors==2
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base = Color.new(0,144,0) # Green
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end
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pbDrawShadowText(self.contents,x,y,[width,w].max,h,t,base,Color.new(26*8,26*8,25*8))
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end
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