Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen

This commit is contained in:
Maruno17
2021-08-22 23:18:34 +01:00
parent ecc5a040cd
commit 8bb70a226e
64 changed files with 1286 additions and 926 deletions

View File

@@ -15,7 +15,9 @@ class MiniBattle
def initialize
@battlers=[]
for i in 0...4; @battlers[i]=MiniBattler.new(i); end
for i in 0...4
@battlers[i] = MiniBattler.new(i)
end
end
end
@@ -950,8 +952,8 @@ def pbAnimEditorHelpWindow
helptext=""+
"To add a cel to the scene, click on the canvas. The selected cel will have a black "+
"frame. After a cel is selected, you can modify its properties using the keyboard:\n"+
"E, R - Rotate left/right;\nP - Open properties screen;\nArrow keys - Move cel 8 pixels "+
"(hold ALT for 2 pixels);\n+/- : Zoom in/out;\nL - Lock a cel. Locking a cel prevents it "+
"E, R - Rotate left/right.\nP - Open properties screen.\nArrow keys - Move cel 8 pixels "+
"(hold ALT for 2 pixels).\n+/- : Zoom in/out.\nL - Lock a cel. Locking a cel prevents it "+
"from being moved or deleted.\nDEL - Deletes the cel.\nAlso press TAB to switch the selected cel."
cmdwin=Window_UnformattedTextPokemon.newWithSize("",0,0,640,512)
cmdwin.opacity=224