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Tidied up semicolon use, refactored random dungeon generation code, fixed visual bug in Day Care debug screen
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@@ -15,7 +15,9 @@ class MiniBattle
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def initialize
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@battlers=[]
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for i in 0...4; @battlers[i]=MiniBattler.new(i); end
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for i in 0...4
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@battlers[i] = MiniBattler.new(i)
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end
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end
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end
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@@ -950,8 +952,8 @@ def pbAnimEditorHelpWindow
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helptext=""+
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"To add a cel to the scene, click on the canvas. The selected cel will have a black "+
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"frame. After a cel is selected, you can modify its properties using the keyboard:\n"+
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"E, R - Rotate left/right;\nP - Open properties screen;\nArrow keys - Move cel 8 pixels "+
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"(hold ALT for 2 pixels);\n+/- : Zoom in/out;\nL - Lock a cel. Locking a cel prevents it "+
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"E, R - Rotate left/right.\nP - Open properties screen.\nArrow keys - Move cel 8 pixels "+
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"(hold ALT for 2 pixels).\n+/- : Zoom in/out.\nL - Lock a cel. Locking a cel prevents it "+
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"from being moved or deleted.\nDEL - Deletes the cel.\nAlso press TAB to switch the selected cel."
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cmdwin=Window_UnformattedTextPokemon.newWithSize("",0,0,640,512)
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cmdwin.opacity=224
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