adds missing several sound effects

This commit is contained in:
infinitefusion
2023-07-08 10:09:11 -04:00
parent 78caa8fc21
commit 95779bfccb
60 changed files with 3 additions and 5 deletions

3
.gitignore vendored
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@@ -1,3 +0,0 @@
/*
!/Data/Scripts/
!/Data/Scripts/**

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Audio/SE/Battle flee.ogg Normal file

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Audio/SE/Battle recall.ogg Normal file

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Audio/SE/Battle throw.ogg Normal file

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Audio/SE/Exclaim.wav Normal file

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Audio/SE/GUI menu close.ogg Normal file

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Audio/SE/GUI menu open.ogg Normal file

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Audio/SE/GUI sel buzzer.ogg Normal file

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Audio/SE/GUI sel cancel.ogg Normal file

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Audio/SE/GUI sel cursor.ogg Normal file

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Audio/SE/Mart buy item.ogg Normal file

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Audio/SE/PC access.ogg Normal file

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Audio/SE/PC close.ogg Normal file

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Audio/SE/PC open.ogg Normal file

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Audio/SE/Pkmn exp full.ogg Normal file

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Audio/SE/Pkmn exp gain.ogg Normal file

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Audio/SE/Pkmn faint.ogg Normal file

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Audio/SE/Player bump.ogg Normal file

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Audio/SE/Player jump.ogg Normal file

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Audio/SE/Rock Smash.ogg Normal file

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Audio/SE/Vs flash.ogg Normal file

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Audio/SE/Vs sword.ogg Normal file

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@@ -32,7 +32,7 @@ class Game_Player < Game_Character
def bump_into_object
return if @bump_se && @bump_se>0
pbSEPlay("Player bump")
@bump_se = Graphics.frame_rate/4
@bump_se = Graphics.frame_rate/2
end
def move_generic(dir, turn_enabled = true)

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@@ -621,7 +621,7 @@ class BattlerDamageAnimation < PokeBattle_Animation
# Animation
delay = 0
case @effectiveness
when 0 then battler.setSE(delay, "Battle damage normal")
when 0 then battler.setSE(delay, "Battle damage normal");
when 1 then battler.setSE(delay, "Battle damage weak")
when 2 then battler.setSE(delay, "Battle damage super")
end

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@@ -657,6 +657,7 @@ def pbRockSmash
pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
pbHiddenMoveAnimation(movefinder)
facingEvent = $game_player.pbFacingEvent(true)
pbSEPlay("Rock Smash", 80)
$scene.spriteset.addUserAnimation(Settings::ROCK_SMASH_ANIMATION_ID, facingEvent.x, facingEvent.y, false)
return true
end

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x64-msvcrt-ruby300.dll Normal file

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