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adds missing several sound effects
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@@ -621,7 +621,7 @@ class BattlerDamageAnimation < PokeBattle_Animation
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# Animation
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delay = 0
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case @effectiveness
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when 0 then battler.setSE(delay, "Battle damage normal")
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when 0 then battler.setSE(delay, "Battle damage normal");
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when 1 then battler.setSE(delay, "Battle damage weak")
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when 2 then battler.setSE(delay, "Battle damage super")
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end
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