mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
adds missing several sound effects
This commit is contained in:
3
.gitignore
vendored
3
.gitignore
vendored
@@ -1,3 +0,0 @@
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/*
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!/Data/Scripts/
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!/Data/Scripts/**
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BIN
Audio/SE/Battle ball drop.ogg
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Audio/SE/Battle ball drop.ogg
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Audio/SE/Battle ball hit.ogg
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Audio/SE/Battle ball hit.ogg
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Audio/SE/Battle ball shake.ogg
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Audio/SE/Battle ball shake.ogg
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BIN
Audio/SE/Battle catch click.ogg
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Audio/SE/Battle catch click.ogg
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Audio/SE/Battle damage normal.ogg
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Audio/SE/Battle damage normal.ogg
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Audio/SE/Battle damage super.ogg
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Audio/SE/Battle damage super.ogg
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Audio/SE/Battle damage weak.ogg
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Audio/SE/Battle damage weak.ogg
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BIN
Audio/SE/Battle flee.ogg
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Audio/SE/Battle flee.ogg
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BIN
Audio/SE/Battle jump to ball.ogg
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Audio/SE/Battle jump to ball.ogg
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BIN
Audio/SE/Battle recall.ogg
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Audio/SE/Battle recall.ogg
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BIN
Audio/SE/Battle throw.ogg
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Audio/SE/Battle throw.ogg
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BIN
Audio/SE/Exclaim.wav
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Audio/SE/Exclaim.wav
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BIN
Audio/SE/GUI menu close.ogg
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Audio/SE/GUI menu close.ogg
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Audio/SE/GUI menu open.ogg
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Audio/SE/GUI menu open.ogg
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Audio/SE/GUI naming confirm.ogg
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Audio/SE/GUI naming confirm.ogg
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Audio/SE/GUI naming tab swap end.ogg
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Audio/SE/GUI naming tab swap end.ogg
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Audio/SE/GUI naming tab swap start.ogg
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Audio/SE/GUI naming tab swap start.ogg
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BIN
Audio/SE/GUI party switch.ogg
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BIN
Audio/SE/GUI party switch.ogg
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BIN
Audio/SE/GUI save choice.ogg
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Audio/SE/GUI save choice.ogg
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Audio/SE/GUI sel buzzer.ogg
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Audio/SE/GUI sel buzzer.ogg
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BIN
Audio/SE/GUI sel cancel.ogg
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BIN
Audio/SE/GUI sel cancel.ogg
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BIN
Audio/SE/GUI sel cursor.ogg
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BIN
Audio/SE/GUI sel cursor.ogg
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BIN
Audio/SE/GUI sel decision.ogg
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Audio/SE/GUI sel decision.ogg
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BIN
Audio/SE/GUI storage hide party panel.ogg
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Audio/SE/GUI storage hide party panel.ogg
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BIN
Audio/SE/GUI storage pick up.ogg
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BIN
Audio/SE/GUI storage pick up.ogg
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BIN
Audio/SE/GUI storage put down.ogg
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BIN
Audio/SE/GUI storage put down.ogg
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BIN
Audio/SE/GUI storage show party panel.ogg
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BIN
Audio/SE/GUI storage show party panel.ogg
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BIN
Audio/SE/GUI summary change page.ogg
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BIN
Audio/SE/GUI summary change page.ogg
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BIN
Audio/SE/GUI trainer card open.ogg
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BIN
Audio/SE/GUI trainer card open.ogg
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BIN
Audio/SE/Mart buy item.ogg
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BIN
Audio/SE/Mart buy item.ogg
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BIN
Audio/SE/PC access.ogg
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Audio/SE/PC access.ogg
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BIN
Audio/SE/PC close.ogg
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Audio/SE/PC close.ogg
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BIN
Audio/SE/PC open.ogg
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BIN
Audio/SE/PC open.ogg
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BIN
Audio/SE/Pkmn exp full.ogg
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Audio/SE/Pkmn exp full.ogg
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BIN
Audio/SE/Pkmn exp gain.ogg
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BIN
Audio/SE/Pkmn exp gain.ogg
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BIN
Audio/SE/Pkmn faint.ogg
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Audio/SE/Pkmn faint.ogg
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BIN
Audio/SE/Pkmn move learnt.ogg
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BIN
Audio/SE/Pkmn move learnt.ogg
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BIN
Audio/SE/Player bump.ogg
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Audio/SE/Player bump.ogg
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BIN
Audio/SE/Player jump.ogg
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BIN
Audio/SE/Player jump.ogg
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BIN
Audio/SE/Rock Smash.ogg
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Audio/SE/Rock Smash.ogg
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Audio/SE/Vs flash.ogg
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Audio/SE/Vs flash.ogg
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Audio/SE/Vs sword.ogg
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Audio/SE/Vs sword.ogg
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@@ -32,7 +32,7 @@ class Game_Player < Game_Character
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def bump_into_object
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def bump_into_object
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return if @bump_se && @bump_se>0
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return if @bump_se && @bump_se>0
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pbSEPlay("Player bump")
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pbSEPlay("Player bump")
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@bump_se = Graphics.frame_rate/4
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@bump_se = Graphics.frame_rate/2
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end
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end
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def move_generic(dir, turn_enabled = true)
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def move_generic(dir, turn_enabled = true)
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@@ -621,7 +621,7 @@ class BattlerDamageAnimation < PokeBattle_Animation
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# Animation
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# Animation
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delay = 0
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delay = 0
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case @effectiveness
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case @effectiveness
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when 0 then battler.setSE(delay, "Battle damage normal")
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when 0 then battler.setSE(delay, "Battle damage normal");
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when 1 then battler.setSE(delay, "Battle damage weak")
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when 1 then battler.setSE(delay, "Battle damage weak")
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when 2 then battler.setSE(delay, "Battle damage super")
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when 2 then battler.setSE(delay, "Battle damage super")
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end
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end
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@@ -657,6 +657,7 @@ def pbRockSmash
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pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
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pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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pbHiddenMoveAnimation(movefinder)
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facingEvent = $game_player.pbFacingEvent(true)
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facingEvent = $game_player.pbFacingEvent(true)
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pbSEPlay("Rock Smash", 80)
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$scene.spriteset.addUserAnimation(Settings::ROCK_SMASH_ANIMATION_ID, facingEvent.x, facingEvent.y, false)
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$scene.spriteset.addUserAnimation(Settings::ROCK_SMASH_ANIMATION_ID, facingEvent.x, facingEvent.y, false)
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return true
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return true
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end
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end
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x64-msvcrt-ruby300.dll
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x64-msvcrt-ruby300.dll
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