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https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-07-22 15:47:00 +00:00
adds missing several sound effects
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@@ -1,3 +0,0 @@
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/*
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!/Data/Scripts/
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!/Data/Scripts/**
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@@ -32,7 +32,7 @@ class Game_Player < Game_Character
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def bump_into_object
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def bump_into_object
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return if @bump_se && @bump_se>0
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return if @bump_se && @bump_se>0
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pbSEPlay("Player bump")
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pbSEPlay("Player bump")
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@bump_se = Graphics.frame_rate/4
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@bump_se = Graphics.frame_rate/2
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end
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end
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def move_generic(dir, turn_enabled = true)
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def move_generic(dir, turn_enabled = true)
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@@ -621,7 +621,7 @@ class BattlerDamageAnimation < PokeBattle_Animation
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# Animation
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# Animation
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delay = 0
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delay = 0
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case @effectiveness
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case @effectiveness
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when 0 then battler.setSE(delay, "Battle damage normal")
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when 0 then battler.setSE(delay, "Battle damage normal");
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when 1 then battler.setSE(delay, "Battle damage weak")
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when 1 then battler.setSE(delay, "Battle damage weak")
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when 2 then battler.setSE(delay, "Battle damage super")
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when 2 then battler.setSE(delay, "Battle damage super")
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end
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end
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@@ -657,6 +657,7 @@ def pbRockSmash
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pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
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pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
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pbHiddenMoveAnimation(movefinder)
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pbHiddenMoveAnimation(movefinder)
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facingEvent = $game_player.pbFacingEvent(true)
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facingEvent = $game_player.pbFacingEvent(true)
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pbSEPlay("Rock Smash", 80)
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$scene.spriteset.addUserAnimation(Settings::ROCK_SMASH_ANIMATION_ID, facingEvent.x, facingEvent.y, false)
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$scene.spriteset.addUserAnimation(Settings::ROCK_SMASH_ANIMATION_ID, facingEvent.x, facingEvent.y, false)
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return true
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return true
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end
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end
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