adds missing several sound effects

This commit is contained in:
infinitefusion
2023-07-08 10:09:11 -04:00
parent 78caa8fc21
commit 95779bfccb
60 changed files with 3 additions and 5 deletions
-3
View File
@@ -1,3 +0,0 @@
/*
!/Data/Scripts/
!/Data/Scripts/**
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
View File
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -32,7 +32,7 @@ class Game_Player < Game_Character
def bump_into_object
return if @bump_se && @bump_se>0
pbSEPlay("Player bump")
@bump_se = Graphics.frame_rate/4
@bump_se = Graphics.frame_rate/2
end
def move_generic(dir, turn_enabled = true)
@@ -621,7 +621,7 @@ class BattlerDamageAnimation < PokeBattle_Animation
# Animation
delay = 0
case @effectiveness
when 0 then battler.setSE(delay, "Battle damage normal")
when 0 then battler.setSE(delay, "Battle damage normal");
when 1 then battler.setSE(delay, "Battle damage weak")
when 2 then battler.setSE(delay, "Battle damage super")
end
@@ -657,6 +657,7 @@ def pbRockSmash
pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
pbHiddenMoveAnimation(movefinder)
facingEvent = $game_player.pbFacingEvent(true)
pbSEPlay("Rock Smash", 80)
$scene.spriteset.addUserAnimation(Settings::ROCK_SMASH_ANIMATION_ID, facingEvent.x, facingEvent.y, false)
return true
end
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.