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https://github.com/infinitefusion/infinitefusion-e18.git
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Updated to mkxp-z v2.3.0
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@@ -1,4 +1,4 @@
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# Using mkxp-z v2.2.3 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.2.3
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# Using mkxp-z v2.3.0 - https://gitlab.com/mkxp-z/mkxp-z/-/releases/v2.3.0
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$VERBOSE = nil
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Graphics.frame_rate = 40
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@@ -581,6 +581,6 @@ def pbScreenCapture
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t = pbGetTimeNow
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filestart = t.strftime("[%Y-%m-%d] %H_%M_%S.%L")
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capturefile = RTP.getSaveFileName(sprintf("%s.png", filestart))
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Graphics.snap_to_bitmap.to_file(capturefile)
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Graphics.screenshot(capturefile)
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pbSEPlay("Pkmn exp full") if FileTest.audio_exist?("Audio/SE/Pkmn exp full")
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end
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21
mkxp.json
21
mkxp.json
@@ -20,12 +20,18 @@
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//
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// "rgssVersion": 1,
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// Create a debug context and log
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// OpenGL debug information to the console
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// (default: disabled)
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// Render using Metal instead of OpenGL, if possible. It should
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// be far more reliable across all kinds of Macs.
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//
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// "debugMode": false,
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// Using Metal requires macOS 10.13+ and a compatible GPU.
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// Any machine supporting 10.14+ or newer should automatically
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// support Metal.
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//
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// Unless there's some kind of problem, you should really leave
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// this on. OpenGL will cause trouble, such as blitting problems,
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// the Steam overlay not working, and v-sync failing completely.
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// "preferMetalRenderer": true,
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// Continuously print average FPS to console.
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@@ -94,7 +100,6 @@
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// Enforce a static frame rate
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// This option may be force-disabled at build time.
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// (0 = disabled)
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//
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// "fixedFramerate": 0,
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@@ -209,7 +214,6 @@
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// Define raw scripts to be executed before the
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// actual Scripts.rxdata execution starts
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// This option may be force-disabled at build time.
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// (default: none)
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//
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// "preloadScript": ["my_win32_wrapper.rb",
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@@ -222,6 +226,7 @@
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//
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// "pathCache": true,
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// Add 'rtp1', 'rtp2.zip' and 'game.rgssad' to the
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// asset search path (multiple allowed)
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// (default: none)
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@@ -346,6 +351,6 @@
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"z": "Special",
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"l": "(unused)",
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"r": "(unused)"
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},
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}
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}
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